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AA3 la gran cagada monumental

R Iniciado por Revientor ·20 junio 2009

ya han sacado otro parche mas.... con estas mejoras:

 

Updates to America's Army 3 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

 

America's Army 3

 

 

Removes Password from AA3Launch.log

 

Fix for MBS not working after server changes to a new map

 

Fixes TeamReady in Mission Preplanning

 

Updated authentication SDK to improve reliability and performance

 

Fix for freezing on training mission load

 

Improved performance on loading maps/training missions

 

Fixed several small memory leaks

 

Fixed performance issue with server that caused it to load UI elements into the server (where they aren't needed) and thus use up additional CPU and memory.

 

Modified training authentication so it is more efficient

 

Modified AMD negative delta time exception handling so it no longer stops the server or client, but just logs the event

 

Fixed Admin add Player Admin

 

Fixed Admin kicking of players. Now works properly with Soldier name and has optional kick by player ID

 

Add new AdminListPlayers to get list of players and their player ID's

 

Removes most of the server log spam, especially that tied to missions and mission setup and ROE

 

Fixes several issues related to ROE firing off when player is bleeding, asphyxiating, or falling after being wounded by ROE

 

You can now strafe on ladders so you don't get stuck in Pipeline or Obstacle Course. Strafe too far and you fall off, just like AA 2.x

 

Modified program startup to clear out any old ATS temporary files

 

Improved scoring messaging support for training missions

 

Fixes several scoring issues

 

Optimizes more of the authentication code and adds better exception handling in it

 

Adjusts STS (stats) integration to better detect invalid objects to avoid crashes

 

Fixes issues with single player stats not correctly initializing all of the time

 

Adds feedback to UI when player purchases training until purchase is complete (says "Purchasing")

 

Modifies MBS to track how many players are playing vs. how many players are on the server (player + Spectators) and now MBS browser only shows the number of players (so the count won't exceed max players)

 

Turns HUD off whenever menu is activated (still an issue with battle planner activation the first time, however)

 

Adjusts the close menu logic to always close properly so double menus should no longer happen

aunque a mi ordenador es imposible que le funcione el juego, con este nuevo parche la verdad es que mejora mucho el rendimiento y os estoy hablando que mi pc tiene una nvidea 6200 cuando lo minimo para jugar es la 6600, asique parece que algo han tenido que mejorar :D

no se pero con la cuenta que abri no me funciona y pongo que me envien la informacion al mail y no envian nada, os pasa algo parecido??

mira a ver si te lo recivio en correo no deseado.... pero yo no tube problema ninguno

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