Servidor activo · Calendario de operaciones disponible Ver calendario

Bersimtech:UH-1H

S Iniciado por Silver_Dragon ·5 octubre 2012

Mi-8 Pilot ha puesto mas imagenes..... incluyendo algunas que "se filtraron" hace unas semanas atras

 

733878_629584647057445_1334274402_n.png

228280_629584053724171_766468417_n.jpg

283544_629584393724137_16945328_n.jpg

531704_629584247057485_892617067_n.jpg

576549_629584637057446_633856061_n.png

Que bestia esas texturas de la cabina. Me lo comprare si o si.

543878_635157306500179_842471812_n.jpg

164634_635157323166844_1681494912_n.jpg

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=5

I see the forum is starting to boil over again!

 

As mentioned previously, we are in the final testing stage, i.e. currently testing the installer and making last-minute fixes as needed. We were careful to say that this stage can take anywhere from days to weeks, so please be patient and give us the time needed to work through this process.

 

In recent weeks we've been working closely with a couple of Huey pilots added directly to the test team and as a result there has been a lot of tuning of the FM. We expect this process will continue after open beta release as well.

 

Besides the FM, some updates and improvements have continued to be made to the cockpit and external model. One of the more interesting ones just came in today. Although not functional yet, a FAT (free air temperature) gauge has been added to the top left corner of the right pilot’s front canopy. As many DCS Black Shark veterans no doubt appreciate, a simple FAT gauge is quite an important tool to have when considering the aircraft's performance capabilities and the dangers of icing.

 

Finally, a couple of courtesy screenshot to go with the update.

Que buen tutorial y que bueno que un español ya le esté metiendo mano.

Furia es uno de los responsables del 3 Reg Tizona, grupo de simulación del Steelbeasts, y por lo que se ve, hombre de multiples aficiones. :D

Varias cosas sacadas de SimHQ por EvilBivol-1

 

http://simhq.com/forum/ubbthreads.php/t ... ost3764163

A trigger to set the cargo weight is already implemented.

 

http://simhq.com/forum/ubbthreads.php/t ... ost3764364

Using the scripting engine, it will also be possible to generate troops and assign route waypoints dynamically so that they are based on the helicopter position in real-time as oppososed to pre-plotted in the mission editor. That's somewhat advanced stuff, though, not available in the ME interface and requiring some work with Lua. Still not perfect compared to actual loading/unloading feature, but should be sufficient as a workaround for now. Hopefully new infantry modeling will be done as well for the final release or after, but certainly not for the beta release.

 

Sling load physics are in progress. Again, not for beta release, but we are optimistic about it being functional in final.

Inicia sesión para responder a este tema…