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DCS: Combined Arms

S Iniciado por Silver_Dragon ·18 junio 2012

:bravo: :plas: :plas: :bravo:

 

lo tengo :loco: :mutis:

esta curioso lo poco que he visto

 

¿curioso nada más?

 

entonces no me lo pillo :ok:

waro.

debes bajar el dcs world tambien

Bajanding. Me quedan 24 minutos todavía. Al final unas 20 horas para descargarlo. :cry:

Unos videos oficiales de Combined Arms

 

Tank gunnery

 

IFV vs vehiculos y tanques

Esta bien...pero estaria mejor si el Abrams no sonase como un tractor, ya que el motor que lleva es una turbina de gas....

 

 

Salu2 8)

Comunicado de Wags

 

http://forums.eagle.ru/showthread.php?t=98954

Certainly not a complete list, but there are several nice improvements coming to the next Combined Arms version (1.2.3). These improvements are the cause of the longer than expected beta period, but in the end, we think you will have a better product.

 

1- Command Map control of air units. You can now route them, set speed and altitude, and set targets.

 

2- Ground units in group now stay in formation with user when in first person control mode. User can set formation and ROE when in 1st person mode.

 

3- Updated, higher resolution ground unit HUDs.

 

4- Added min and max range rings for all indirect fire systems.

 

5- Added countdown timer for indirect fire missions.

 

6- Mission designer can now determine which ground units can and cannot be controlled by players (1st person and Command Map).

 

7- Platform Shake is better implemented and provides basic "weapon stabilization" option when the vehicle is on the move.

 

8- Added hot keys for hull / turret alignments, turret lock, and gun lock on azimuth.

 

9- Unit resupply added during mission, tied to cargo trucks and warehouses.

 

10. Reduced muzzles smoke effect.

 

11- Changing round type loading delay added.

 

12- Added military icons for Command Map.

 

13- Provided NVG gain.

 

14- New compass orientation options.

 

15- Signal flare options.

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