DCS: Mig 21
mejor con esas indicacione sporque si no.. a ver que sabias del contacto cno el otro radar jejje
http://forums.eagle.ru/showpost.php?p=1 ... count=1779
The T-shirt, manuals, DVD and others layouts are under design of course.
Early layout about DVD:

Buen vídeo! :plas:
Ufff...muy sexy.
Pequeño video demostracion de lanzamiento de Rockets....tremendo el detalle:
http://www.youtube.com/watch?v=OV2cATs2 ... r_embedded
Saludos....besos
fantástico vídeo
:) :plas:
La descripción lo dice todo, muy bonito :mrgreen:
DCS:MiG-21Bis Unguided Rockets Demo. UB-32 / UB-16 (S-5M) ; B-13, (S-13). They had advanced ballistic, modified FM and characteristics and now each rocket handled one by one instead of the "old" method when rockets came off the center of the rocket pods. Also you can see a nice empty pod when rockets are fired. :-)
Nuevo video :shock:
http://www.youtube.com/watch?feature=pl ... JKFnM8rO-U
http://forums.eagle.ru/showpost.php?p=1 ... stcount=18
DCS:MiG-21Bis GUV-8700 Pod Test. GUV-8700 9A624 is a short-range, ground-attack weapon system for attacking personnel and soft-skinned targets. It has two four-barrel GSh-G 7.62 mm machine guns with a total of 1,500 rounds of ammunition, together with one four-barrel 12.7 mm YakB-12.7 gun with 750 rounds of ammunition.
:shock: :shock: :shock: la ostia puta!! :shock: :shock: :shock: muy guapo!! sí señor!! :shock: :shock: :shock:
http://forums.eagle.ru/showpost.php?p=1 ... count=1875
Originally Posted by HungaroJETI guess you wrote wrongly.
Inversely: heating up - firstly redish, then yellowish.
What you wrote is the cooling down process/effect/colour, but i think you will never see the yellow. Means: too high temperature ---> cause thermal deformation
Red barrels 1:02
ANYWAY: Nice Job Laci
The heat/cool effect in the game is calculated by the weapon shoot energy and other coefficient. So it's not static and depends of many coefficient in the game. The concept and method is developed by ED I only use them so big thsnks to ED devs for it.
Quote:Originally Posted by pepin1234
great gun pod!! the cockpit vibration is implemented in this video??
Not yet. It'll connected into AFM later on.
Originally Posted by HungaroJETExcellentHow it works in LUA ?
I mean: i hope ED devs finally implemented back the old FC2 .skins "feature" (or similar) --> variable textures by values of arguments
Sorry I can't tell you fully how it's work but the effect belong mostly programming and less texture side. The effects as I mentioned not a static one so it's not a simple texture managed with argbased visibility argument that we used in FC2 in the past. It's calculated by one shot energy + barrel steel specific heat + each barrel mass + speed (cooling effect) + other variables.
Que pedazo de rafagas...me muero de ganas por el 21....que lo saquen este año por dios.
http://forums.eagle.ru/showpost.php?p=1 ... count=1912
Originally Posted by agentkgbHi Laci,
I think it was already mentioned some hundred posts before, but I would ask again. Are the instruments in the cockpit (altitude meter, ai horizont, vario, etc.) work in progress and subject to change, or they are already finalized. I ask this, because the cockpit itself is a fantastic work, every switch/hat/knob everything looks perfect. But the instruments have no depth. I mean I am really got used to Ricardo's instruments, they look fantastic. I know, it's my bad I am also aware, that those instruments cannot be reused, as the 21 has different gauges. It can be only my perversion, but I feel, that the cockpit is an excellent peace of work, while the gauges are "just good ones".
Edit: After posting, I found, that of course you can do such nice instruments If I look at the oxigen meter right next to the throttle, that's what I'm talking about.
I know my instruments need some additional enhance. Unfortunately both of my contact who promise me to help upgrade my gauges is lost in space so I have to do that without any help. As you know it's a bit time consuming and during test I use a last stable version that's the reason why you can't see the updated instruments in the videos or screenshots yet. If you take a look the attached pics you can clearly see which instruments are the older ones. :-)


A Beczl le queda mucho trabajo por delante, asi que es posible que veamos el Mig-21Bis mas para 2013 que para finales de año
Bueno...lo tendremos para el 2013...novedades:
Extraido del foro de ED:
As I recognised need some clarification and info about the MiG-21 release so far.
So the SITREP is the following:
- Planned release date 2013 Q1. That caused by several thing especially we need to a find a new C++ coder.
- Need to be recreate the cockpit textures. The good news is to a very good texture artist help us and working on both the cockpit and exterior model texture enhancement.
- A few general aircraft system doesn't aligned to the MiG-21 requirements and capabilities. Also we need to recreate some AC system from scratch to align them the new standards as well.
- Some feature that required for MiG-21 still WIP in DCS:World side. Also we need a stable workaround (bug free) environment for testing and features implementation.
- As mentioned before I don't want to release a beta DCS:MiG-21 module that has any significant bug. I plan to release a working, bug-free, fully playable module.
- It's named DCS:MiG-21Bis as stated many times. I think the DCS tag will answer your questions about the mod complexity.
Nivel de sofisticación del Mig-21Bis por Bezcl
http://forums.eagle.ru/showpost.php?p=1 ... tcount=383
Well agreed with 159th Falcon. I modelled 64 different primary system of the MiG-21bis in the game. Also these systems has many secondary systems that also modelled. For example the ASP-PFD-21 gunsight has many dependency and they have more than 10 working mode.

