F-16 High Fidelity Flight Dynamics
http://forums.eagle.ru/showpost.php?p=1 ... tcount=183
Hi All...
I have a couple days off so I am going to try to publish this out to you guys very soon! At a minimum it will be closed source at first to let you guys fly it around and get some feedback.
What it will have
- DCS base 3D Model, not the new one
- No cockpit! (licensing reasons)
- High fidelity flight model
- No weapons except guns (EFM bug)
- No aircraft systems (except the FCS of course)
Talking with some who have 3rd party status it is clear that some features are easily implemented with the current API/build so I am halting any further development on the F-16 since I am trying to hack something that already has easy hooks in it apparently and have hit the limit of what I can do with what I have available to me
I hope that VRC receives 3rd party status soon so that I can port over my knowledge to our F-100.
Unless something happens, I hope to have it posted late today or early tomorrow
Coño si se mueve como en BMS en un puto rail... lo mismo es que el modelo de BMS es tan jodidamente bueno que es tan real como es y esa sensación de los aviones rusos del FC2 y DCS es que son unos putos aviones de mierda que no saben volar recto y nivelado porque no tienen una hidráulica como dios manda y tienen un diseño de fabrica propio de un cono...![]()
Eso por que el que lo esté creando no tiene ni idea de ponerlo en condiciones :mrgreen:
http://forums.eagle.ru/showpost.php?p=1 ... tcount=191
Hi all, so here is the download link for the closed source version (only dlls, no flight model source). The source code will be coming shortly when I finish getting it documented.
Some things to keep in mind (more info, such as data source, including in the readme):
How accurate is the flight model (aerodynamics)?
- As accurate as possible with all flight data available (mostly from wind tunnels)
How accurate is the control system?
- As accurate as the NASA manned sim, using the same math model and block diagrams
- Modeling of the mechanical servo-dynamics are in there as well
How accurate is the engine model?
- Extrapolated equations from the NASA manned sim
Is there ground reaction?
- No ground reaction due to public limitation of EFM API
- The FCS controls get jittery when on the ground, this is because the raw sensor values coming from DCS are wack when on the ground. Typical FCS systems use weight on wheels to use a different controller logic, but I can't accurately determine weight on wheels due to limitations of the public EFM API. I tried to filter the sensor values as much as possible without negative affect on the FCS system.
Is there aircraft system?
- No, not even fuel burn
- No weapons
- Only aircraft system modeled is the FCS that is always active in the flight model code
Can I operate the gear?
- No manual gear operation, again due to limitations, I've got a cockpit system that automatically deploys the gear below 200ft, but you can edit that out in the lua code if you want
Is there a cockpit?
- Nope, sorry!
Is there a new 3D model?
- Not in this release, but will be soon!
The aircraft is really meant to fly around in the air...you can do touch and goes but there is NO ground reaction, no braking, no frictions, no steering.
To be clear once again, this project is meant to be sort of an extension to the "Wunderluft" project...it pretty much explores everything that is possible with the public EFM API and, more importantly, shows the limitations. Again, I hope to have the source code out to you guys soon!
Enjoy
Download Link:
PS...If you are on an x86 system make sure you swap the dll in the bin directory with the on in the bin/x86 directory
http://forums.eagle.ru/showpost.php?p=1 ... tcount=202
Hi all...decided to post the state of the code, I'll get to documenting source pages for the control logic over the holidays.
Download Link:
* Updated to Version 0.2 (Includes Source Code)
The source code is in "Flight Model" directory.
An important piece of the flight model is the GeneralFilter, but I had to make it a static library for certain reasons, but it is just a general tustin filter and you guys can code that up or just use these functions, sorry I can't provide the source code for that.
Have fun, and happy holidays!
