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Bersimtech:UH-1H


Silver_Dragon

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Ya tiene precio...por la Prepurchase con acceso a la beta (os suena?), 49.99$.

 

Yo por ahora ya estoy escarmentado, ademas de que apenas vuelo últimamente...si sacan una oferta de esas "relampago" igual me animo, pero no a ese precio.

 

http://www.digitalcombatsimulator.com/en/products/huey/

 

Salu2 8)

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hay que tener en cuenta que al ser una 3rd Partie, tienes que pagar licencia tanto a ED como a Bell por su "Aproved", asi que por ahora mientras no veamos un Release..... ponedle minimo 4-6 meses no creo que veamos rebajas hasta final de año en Belsimtek. Ademas, el precio de 49.99$ se queda a al cambio (aproximado) en 38.12€, una ganga comparado con ciertos addons de FSX de PMDG y similares.

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Otro punto interesante....

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=2

Quote:

Originally Posted by thaisocom

I'm just wondering if door guns is a part of configurable weapons?

 

Something like M60, M240, M249, .50 Cal and etc. ?

No yet. May be later..

 

Posiblemente para la fase 2 junto a la eslinga y algunas cosas mas :pulgares:

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http://forums.eagle.ru/showpost.php?p=1 ... stcount=12

We've posted one of the video lessons to be included with DCS: UH-1H Huey on the Belsimtek YouYube channel. The lesson covers the "pickup" from the ground into a hover. Please note the video lessons were originally recorded some time ago on a much older build and there has been significant work done on both the cockpit and the flight model since then. The lessons will be updated for final release to make sure they correspond to the actual model at the time. Nevertheless, the demonstrations and instructions remain very applicable.

 

Also note the voiced-over lessons may not make into the initial open beta build, depending on what the "gold" build ends up consisting of. They are ready however and if not included initially will be added with the first update.

 

The training is very much open to feedback, so don't be shy.

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http://forums.eagle.ru/showpost.php?p=1 ... stcount=13

Another video from the current in-game training, this time covering the transition from the Pickup into forward flight, i.e. Takeoff.

 

In this video you can clearly see the practical effects of the flight dynamics modeling as helicopter tendencies change in the acceleration and result in a corresponding change of control inputs.

 

Once again, keep in mind the video was made using a much older build of the software, but the general points are still very applicable.

http://youtu.be/YKvj6yTHHBc

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  • 2 weeks later...

UH-1H a la venta ;)

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https://www.digitalcombatsimulator.com/ ... op&lang=en

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1

PRE-PURCHASE “DCS: UH-1H HUEYâ€

 

DUXFORD, UK, April 30th, 2013 – The Fighter Collection and Belsimtek now offer “DCS: UH-1H Huey†as a digital download pre-purchase for $49.99. Pre-purchase also provides access to pre-release Beta versions of the title.

 

Pre-purchase "DCS: UH-1H Huey" at:

http://www.digitalcombatsimulator.com/i ... op&lang=en

 

The UH-1 Huey is one of the most iconic and recognizable helicopters in the world. Having served extensively as a transport and armed combat support helicopter in the Vietnam War, the Huey continues to perform a wide variety of military and civilian missions around the world today.

 

“DCS: UH-1H Huey†features an incredible level of modelling depth that reproducers the look, feel, and sound of this legendary helicopter with exquisite detail and accuracy. Developed in close partnership with actual UH-1H operators and experts, the DCS Huey provides the most dynamic and true to life conventional helicopter experience available on the PC.

 

A variety of realism and gameplay options, a number of single missions and a handcrafted campaign storyline featuring custom voiceovers provide ample fun and immersion for both the realism buff and the casual enthusiast.

 

“DCS: UH-1H Huey†is the first DCS title to offer multiple player positions, including pilot, co-pilot, and door gunner. The helicopter can be flown as either a lightly armed combat transport or a close air support platform armed with steerable rapid-firing machine guns and unguided rockets.

 

A comprehensive training course that includes both demonstration lessons and in-cockpit interactive tutorials designed with the help of real helicopter pilots takes you through the learning process of proper helicopter control and employment.

 

A powerful yet easy-to-use mission editor allows you to create an unlimited number of both single-player and multiplayer missions and campaigns. A one-click Mission Generator also allows you to instantly create battles as small or large as you wish.

 

Fly online using the built-in server browser and fight with or against other player-controlled DCS aircraft like the Ka-50 Black Shark, P-51D Mustang and A-10C Warthog in a rich multiplayer environment.

 

Key Features of “DCS: UH-1H Huey†include:

 

• Unmatched flight physics providing the most realistic and dynamic conventional helicopter experience on the PC.

• Multiple player positions, including pilot, co-pilot, and door gunner.

• Accurate and highly detailed 3D cockpit featuring six-degrees-of-freedom technology.

• Interactive cockpit controls that allow you to operate the systems using the mouse.

• Realistic modelling of the UH-1H instruments, weapons, engine, radios, fuel, electrical, and hydraulic systems.

• Highly detailed UH-1H external 3D model, liveries, and weapons.

• Accurate and engaging audio environment based on actual UH-1H sound recordings.

• Missions that include transport and combat support operations.

• Training that includes interactive and video lessons.

• Multiplayer coop mode for crew members of the same helicopter under development for a later update.

• Developed in close cooperation with real UH-1H operators.

 

About The Fighter Collection

The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the U K. For more information, visit our website: http://www.fighter-collection.com/

 

About Belsimtek

Belsimtek is an engineering and innovations company based in Belarus and employing top scientific and engineering talent from Belarus, Russia, and Ukraine to develop professional flight simulators and PC based flight simulation games. For more information, visit our website: http://www.belsimtek.com/

Contact: main@belsimtek.com

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Mi-8Pilot comenta que en el futuro, tienen planeado implementar que los pilotos puedan dar ordenes a los artilleros IA

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=6

Originally Posted by BIGNEWY

Just a quick question about AI crew, if it has already been asked and answered apologies.

 

Will it be possible to command your AI crew to open fire if you stick to the pilots position ?

Unfortunately, not yet We planned it implement later.

 

y UH-1H FAQ

http://forums.eagle.ru/showthread.php?t=105482

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Misiones de entrenamiento y videos actualizados

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1

We had prepared updated training missions\videos that include a number of fixes and improvements, including complete voiceover, but unfortunately they did not make it into the initial release build. For those interested, you can download an archive with these missions manually and unpack it into the \\Mods\aircrafts\Uh-1H\Missions\EN folder of the game install.

 

https://dl.dropboxusercontent.com/u/353 ... aining.zip

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Por pilot-Mi8 (carga y descarga de tropas en desarrollo) :pulgares:

 

http://forums.eagle.ru/showpost.php?p=1 ... stcount=11

Originally Posted by roiegat

Will the ability to load group troops into the Huey be added at some point? Would be nice to make missions which require picking up troops from one locations and dropping them off in another location.

 

What would be even cooler if once A-10C pilots ejected or and other aircraft with ejections seat ejected, other could see the pilot. That way they could stay on the ground and head to a safe area and wait for the choppers to pick them up.

This is in develop now!

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¿algun programador puede hecharle un ojo a la carpeta API dentro de DCS:W? Parece que hay cosas interesantes

 

changelog

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=3

DCS 1.2.4.11855.154 update is now available.

 

Please use the auto updater and Module Manager as primary tool for updates and module installation. Due to publishing complexities, we'll push updates to the auto-updater first. The installers will be day or two later.

 

• Fixed hit point of shells in multiplayer that were independent of turret rotation on the server-side.

• Disabled the incomplete "Ultra High" visibility setting.

• Implemented the waiting screen for the Module Manager.

• Corrected helicopter exhaust effect.

• Fixed damage value for AI aircraft.

• Corrected invisible warehouses.

• Helicopter takeoff from ships corrected.

• Adjusted shell aiming.

• Adjusted infantry weapon accuracy.

• AK-74 assault rifle rate of fire has been corrected.

• Fixed lock ability for non-air defense units.

• Fixed "Emission Control" for radar units.

• Adjusted delay between manual gear changes for CA units.

• Fixed delay after launch of IR-guided missiles.

• Repair after mast bumping is now available.

• Fixed GUI button size errors.

• Fixed synchronization of ground units in network play.

 

Matt

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