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Wags ha puesto lo siguiente

 

http://forums.eagle.ru/showpost.php?p=1 ... count=1296

hello guys ,

can someone (hope from ED) update me on the Nevada map status?

When I purchased A10C beta, many many months ago, I've been told that I would have got the Nevada map for free when released.

As far as I can see now it's not clear when it will be released and if I shall pay for it...

 

thanks

Alessandro

 

As has been stated several times before, the map itself is almost done (NEVADA). The long delay is due to development of a new rendering engine that is capable of rending the this map and its very high level of detail at acceptable frame rates. Developing a new rendering engine is a very long and complex matter. There have also been some delays due to some changes in staffing and the team having to work on some other projects in parallel. When there is new news, there will be an announcement. At this time, given the work on the engine, it is not even possible to run the map to take screen shots.

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  • 5 months later...

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=2

In the coming weeks I will also have information and images that I can share regarding the status of the Nevada map, discuss more about EDGE features, and fill you in on other future maps that are already in work or planned.

 

Thanks,

Matt

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  • 2 weeks later...

luckybob9 ha actualizado el post referente a EDGE / Nevada

http://forums.eagle.ru/showthread.php?t=80468

NOTE: None of this is 100% official. This is me helping you putting information into one spot.

 

 

What is EDGE?

EDGE, dubbed Eagle Dynamic Graphic Engine, is a new rendering engine built from the ground up that allowed for numerous benefits to the DCS environment.

 

When will EDGE be released?

Since EDGE is built from scratch, it will take time to incorporate all the elements that are needed to make it playable at acceptable frame rates.

 

What are the benefits to EDGE?

· EDGE allows for Direct X 11 support

· Dynamic shadowing of the terrain and mountains

· Clipmap support

· Higher object count

· Higher resolution ground terrain mesh

· More detailed tree models

· High resolution road textures

· Ability for road signs and light signals

· Additional ground clutter (rocks, cactuses, etc.)

 

Will the Black Sea map in its current form work with EDGE?

No. Since the technology behind EDGE is dramatically different, down to the tools that create it, terrain needs to be built with the EDGE benefits in mind. This is a HUGE undertaking and not an easy task to redo something.

 

Are there maps in progress that take advantage of EDGE?

Yes, the first map to take advantage of EDGE is Nevada.

 

How far along is the Nevada map?

It has been stated that the Nevada map is mostly done but work remains to finish the underlying EDGE engine.

 

If the Nevada map is mostly done, why not post some screenshots to the community?

EDGE is the underlying core of the Nevada map. If EDGE is in a state where it is not capable of running or showing off its potential, (bad frames, no anti-alisting/ ‘jaggies’, etc), screenshots might not be possible.

 

How big is the Nevada map?

There is no official distance/ surface number, but it has been said that it will include Las Vegas, Groom Lake, Nellis, Lake Mead, and Hoover Dam.

 

Will EDGE/ Nevada cost anything?

EDGE is rendering engine, so no. It has been stated that the plan is still for the Nevada map to be free for users who pre-ordered DCS: A-10C Warthog beta.

 

So what will Nevada cost if I did not pre-order?

See Below

 

How will I switch between maps?

When creating a new mission, the authors can specify what map to use. This feature is already implemented but there is only the current map.

 

 

 

Typical questions that do not have answers:

Will trees be collidable?

What is the size of the Nevada map?

Are the creation tools going to be made available to the public?

What is the cost of Nevada if I did not pre-order DCS: A10C?

When will new screenshots be posted?

When will it be released?

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  • 4 months later...

Varios videos de productos militares / profesionales basados en EDGE y presentados en la feria militar I/ITSEC 2012 :boing:

 

High range terrain visualization

Cairns-Fort Rucker, Alabama, USA

presented by "AVIA" for I/ITSEC 2012

 

High range terrain visualization

Island Corsica

presented by "AVIA" for I/ITSEC 2012

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  • 3 weeks later...

Un pequeño update EDGE de luckybob9, de hace unos meses que se me pasó

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1

June 2013

 

Work On New Rendering Technology Continues

 

The new Image Generator (IG) technology is currently in development and will be introduced to DCS World when it is ready. Elements of the new IG include:

- More detailed terrain.

- Better graphical effects

- Dedicated server

- DirectX 11 support

- Skeleton animation for infantry

 

---

 

A few items to reiterate:

 

1- Much of the Nevada map is done, but aspects of it could certainly change between now and release.

 

2- The original effort was done by a third party, but for various reasons, that effort did not work out and the Eagle team basically had to re-start it from scratch.

 

3- Due to the massive number of ground objects, elevation mesh detail, and texture sizes, a new image generator (IG) had to to be created in order to run it at more than single digit frame rates. Creating a new IG is a huge undertaking and it takes a lot of time. More so than anything else, this has been the reason behind the delay.

 

4- There has been no change in our plan to make this map available for free to those that purchased the A-10C beta.

 

5- Given the nature of the map, I would imagine that most missions will revolve around training, but certainly large Red Flag type campaigns are also possible.

 

6- We have no ETA at this time.

 

When there is a change to any of the above, there will be official news of it.

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EDGE Update

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=3

Now that we are getting very close to integrating EDGE into DCS, I can share a few more details.

 

1- DirectX 11 / DirectX 11 Windows 8 based.

2- Can support up to four GPU (either SLI or CF).

3- Uses clip maps.

4- Two cloud layers can be created with options for none, cumulous, cumulous nimbus, and stratus.

5- Terrain shadow projection is supported.

6- World can be as large as the designer wishes them to be, it is more of a question of development time / map detail.

7- Option to project map on globe surface.

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Nevada Update

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=4

La imagen anexa muestra el area cubierta por el mapa de Nevada en DCS. Este cubre un area de 300x300 km que incluyen tres aerodromos funcionales: Nellis AFB, Creech AFB, and Groom Lake (aka Area 51 / Dreamland).

 

Las areas inmediatas a las tres bases aeresa esta realizadas a un metro de resolución, la areas exteriores del mapa estan a una resolución de 16 metros, y el area entre ellas estan entre 2 y 4 metros de resolución. A nosotros nos hubiera encantado cubrir todo el mapa a 1 metro de resolución, pero teníamos que balancear la resolución contra el tamaño del archivo del mapa. Aun usando texturas de baja resulucion en algunos lugares, el mapa tiene como 26 GB de tamaño.

 

Despues de que el mapa sea released, es muy posible que nosotros lo expandamos, con con detalles adicionales, nuevos aerodromos, etc. Tal como nosotros hemos hecho en el mapa del mar negro.

 

Como mencionamos antes, nosotros estamos cerca de mover EDGE y este pama a DCS. Cuando esté hecho, nosotros empezaremos el proceso de debug y tuneado. Dar el primer mapa basado en EDGE en DCS, nosotros no estamos seguros cuanto tiempo podrá tomar este proceso.

 

1379908_649693768385848_1141984583_n.jpg

1395896_649720738383151_1768484502_n.jpg

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  • 2 weeks later...

Nevada update

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=6

A little update:

 

A couple of weeks ago myself and the other producers got access to the current build of the map within the terrain viewer (hence the new images recently). In the process, we were able to identify half a dozen areas that did not meet our visual quality goals. We are now in the process adjusting the visual quality, while balancing it with file size and game performance. Once these improvement efforts have been completed, I will post some new images.

 

Matt

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