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DCS: EDGE


Silver_Dragon

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Nevada Update

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=7

A fly through of Nellis AFB as part of the Nevada Test and Training Range (NTTR) map coming for DCS. This is a work in progress and the video is taken from the terrain viewer tool and not within DCS yet.

 

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Nevada Update

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=8

Update:

 

Today we incorporated the new trees and high elevation forests into the map (once the map is in DCS, we can evaluate the performance impact of tree collision and decide what we will do). We are also in the process of now converting the 100 meter per pixel elevation mesh to 10 meter. Once that is done, we will recalculate all the terrain shadow projections, normal maps, and object shadows. Today the team also started to set up the ground shading and sun lighting color parameters that we believe will start to give the world a much more natural look. The biggest challenge has been finding the right balance of ground textures between visual detail and map file size.

 

Not a promise, but if all goes well, I hope to have some new images or a video for you all on Friday.

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Nevada Update

 

http://forums.eagle.ru/showthread.php?p ... ost1920313

Unfortunately, we were not able to incorprate the new mesh, lighting and shadows this week. However, I have included a video I created earlier that you might find interesting.

 

This video is captured from the terrainviewer of the work in progress Nevada Test and Training Ranger (NTTR) Map being build for DCS. This is not running in DCS at this time though and many elements are not complete and require tuning. Please note that we are creating Las Vegas in a "representational" level and it is not our intent to model it building for building.

 

http://youtu.be/CvW4JUuH7-I

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Nevada Update

http://forums.eagle.ru/showpost.php?p=1 ... stcount=10

Our lead developer in charge of the NTTR map has been out of the office this week, so progress was rather slow. However, I've attached a couple images of the new trees being developed for this map.

 

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  • 2 weeks later...

Nevada Update:

 

http://forums.eagle.ru/showpost.php?p=1 ... stcount=11

It's always that last 10%...

 

Over the last few months, the team has made tremendous progress on both the NTTR art assets and getting EDGE working in DCS. Although we had hoped to have this wrapped up by the end of the year (never promised), I don't see that happening. There are half a dozen art issues that need to be resolved, EDGE integration into DCS will probably not be completed until Mid-December, and beta testing of the map within DCS has of course not been able to start yet.

 

Nevertheless, progress is being made... just not as fast as we all would like.

 

I've attached a short video showing some of the areas outside the airbases and downtown Las Vegas.

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  • 2 weeks later...
  • 1 month later...

EDGE news

 

http://forums.eagle.ru/showpost.php?p=1 ... stcount=14

Since the last update, the NTTR map undergoes refinement, but the big gating item is currently setting up the DCS code structure to handle EDGE-based terrain data (textures, objects, DTED, etc.). In the meantime, I've uploaded some new images. The sharped eyed of you may be able to see some new changes/improvements.

 

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  • 1 month later...

:shock: :shock: :shock:

 

La parte de las montañas.... acojonante.

 

De todos modos, y corregirme si me equivoco, pues no sigo mucho el mundo de DCS, ¿no os da la sensación de que DCS y los distintos proyectos periféricos están muy centrados en la parte gráfica y menos en la aviónica y sistemas?

 

Y luego, ¿quién va a mover eso?¿Los que tengan una Titan o dos en SLI?

 

Simplemente son preguntas que me surgen a vuelapluma.

 

Saludazos.

riff%20raff.jpg Keep the Bastards Under Pressure
Entre tú y el Lider hay un contrato: él vuela; tú lo sigues. ¡Confías en que no meterá la pata! Eso es todo; si él vuela hacia un muro, tú con él.

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  • 2 weeks later...

Wags ha puesto nuevas imaneges del sistema de renderización (el nuevo motor EDGE). Atentos a la profundidad de campo, calidad de imagen y curvatura de la tierra :shock:

 

http://forums.eagle.ru/showpost.php?p=2 ... ostcount=3

Work in progress of the new rendering system in action.

 

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