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Actualizacion Arma III


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primera actualizacion del Arma III Alpha

 

DATA

Showcase SCUBA:

More forgiving alarm threshold

Added more hints

Improved scenario endings

More rockets for the launcher added

Showcase Helicopters:

Performance optimizations

Few minor tweaks

Showcase Vehicles:

More forgiving alarm threshold

Few minor tweaks

MP: Escape from Stratis

Fixed: Mission success after resuming game

'Combat Get In' module added

Respawn time is now 30 seconds (was 120)

Improved mission endings

New task appears when both choppers on the airfield are destroyed

New mission ending "all boats and helicopters destroyed"

Warning hint pops up when the group leader is AI controlled

Patrolling Ka-60 Black now unloads troops when under fire

More enemies at the airfield

Some new map locations populated

MP: Headhunters

"Exfiltrate" task is now set as current after all targets are eliminated

The mission will now end when either all players are near the exfil marker or in a boat

'Combat Get In' module added

Possible respawn desync in multiplayer fixed

New scenario ending screen added

Task notification visuals improved

Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera

Scenarios-button now always available, even when there's no content

Added more entries into Field Manual

Compass and watch re-sized

Ka-60 minigun now rotates

Ka-60 doors and glass made correctly penetrable

MH-9 passengers can now see the tail

Helicopter weapons tweaked

Class names for Ifrits changed to be the correct ones

Alamut and MX SW now have correct icons in command menu

Countermeasures now stored in one magazine per vehicle

Correct Alpha Lite logo in splash screens added

Most windows in houses are now destructable

Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed

Added more camoflage selections for vests and helmets

Red faction uniforms have proper class names

Changed priorities in action menu

TRG iron-sights remodeled after feedback

Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)

Camera shake on 6.5mm ammunition removed

Server browser UI overlapping fixed in some places

Squad URL is no longer automatically upper-cased (and thus broken)

Editor loading took long when using MX rifles - fixed

Added freelook in vehicles via default option

Correct tracer colors have been distributed among factions

Fish should be less inclined to travel on land

ENGINE

Shadow improvements implemented

Improved network performance (vehicles are no longer lagging as much)

Fixed several game crashes

Fixed synchronization of cargo poses in MP

Fixed various inventory-related bugs and crashes

Improved vehicle collisions

Grenades can no longer be thrown under water

Fixed airplane / helicopter camera shaking

Default and Development versions have different numbering to prevent incompatibilities in multiplayer

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