Daga111 Publicado 12 de Noviembre del 2013 Reportar Share Publicado 12 de Noviembre del 2013 Nuevo funding goal desbloqueado. Hace escasos minutos la recaudación en RSI ha superado la cifra de los 27 millones de dolares; lo que nos permitirá disfrutar de la primera nave 100% Banu. Es un mercante y por lo que parece,va a ser la nave con el casco mas robusto en el juego. Me mantengo a la espera de los primeros art designs y demás noticias derivadas del tema. Citar http://http:// Enlace al comentario Compartir en otros sitios web More sharing options...
fonsooo Publicado 12 de Noviembre del 2013 Reportar Share Publicado 12 de Noviembre del 2013 Tooooma nave mercante al canto!!! jajajajja Que heavy, no paran, esto va a ser muy grande !!!!! WTF!!! Citar Yo he visto cosas que vosotros no creeríais... Enlace al comentario Compartir en otros sitios web More sharing options...
alius Publicado 12 de Noviembre del 2013 Reportar Share Publicado 12 de Noviembre del 2013 Por dios...esto no tiene fin. No quiero ni pensar en la cantidad de nuevos contenidos que seguirán apareciendo. Citar Enlace al comentario Compartir en otros sitios web More sharing options...
Luft Publicado 12 de Noviembre del 2013 Reportar Share Publicado 12 de Noviembre del 2013 Carta de Chris Roberts a los 27M$ Greetings Citizens, First the Xi’an and now the Banu – Star Citizen’s backers are making it possible to greatly expand the user experience! Here’s the stretch goal you unlocked at $27 million: Banu Merchantman Unlocked – Banu traders are renowed for their merchant prowess, traveling the spacelanes and trading with everyone from humans to the Vanduul! Their sturdy, dedicated trading ships are prized beyond all other transports, sometimes passing from generation to generation of Banu. At $23 million we dedicated additional resources to making Xi’An spacecraft a unique experience. At $27 million, we will expand that same thinking to the Banu! Starting with the merchant ship, the design team will expand Banu technology to offer players a completely different way of experiencing their universe. We’re eager to get to work building out the Banu spaceflight systems… watch this space to learn how we’re going to make it a distinct experience from flying a human-designed ship. And since we hit this goal before November 26th, the Banu merchantman will be one of the ships available during the sale (you heard it here first!) Now that we’ve reached $27 million, the Banu merchant ship will be sent to top concept artists for further development. In the meantime, I’d like to share with you some of the art that has resulted from the previous Xi’An stretch goal: the first concept painting of a Xi’An capital ship! We’re going to devote the $29 million stretch goal to more resources for the single player game, Squadron 42. With Erin Roberts and the other veterans at Foundry 42 hard at work on the game, you can trust that it’s going to be great. Now we’d like to give them some extra resources to work with! Enhanced Mission Design for Squadron 42 – The team at Foundry 42 has big plans for Squadron 42, and we’re going to provide extra funding to make it a true spiritual successor to Wing Commander! Squadron 42 can go above and beyond anything you’ve seen before. From opening with an epic battle instead of a training patrol to missions that seamlessly combine boarding and space combat, we aim to put you right into the action! Additional funding will let the team realize this, with enhanced mission design and more resources and animations to enhance fidelity. Big publishers haven’t been willing to invest this kind of money to improve PC games in a long time… we’re going to prove it’s worth it. That wouldn’t be possible without your support; thank you to all backers for helping make this game possible. — Chris Roberts Citar LOGBOOK DCS - SKINS/REPAINTS DCS Enlace al comentario Compartir en otros sitios web More sharing options...
occam Publicado 12 de Noviembre del 2013 Reportar Share Publicado 12 de Noviembre del 2013 OMG!!!! :lol2: :joy: :joy: :crack: Citar Enlace al comentario Compartir en otros sitios web More sharing options...
kablak Publicado 19 de Noviembre del 2013 Reportar Share Publicado 19 de Noviembre del 2013 Pues se está llegando ya a los 28 millones....estamos al 96% Han subido las ventas de naves un huevo y medio y parte del otro.... :shock: :shock: https://robertsspaceindustries.com/ :birras: :birras: Citar Doc Muerte...que haces a mis seis? Enlace al comentario Compartir en otros sitios web More sharing options...
Luft Publicado 19 de Noviembre del 2013 Reportar Share Publicado 19 de Noviembre del 2013 Jajajaja la gente pierde el culo para comprar las naves "exclusivas" con lti, a ver el día 26 que ponen a la venta la Idris lol Citar LOGBOOK DCS - SKINS/REPAINTS DCS Enlace al comentario Compartir en otros sitios web More sharing options...
Ancla Publicado 19 de Noviembre del 2013 Reportar Share Publicado 19 de Noviembre del 2013 Jajajaja la gente pierde el culo para comprar las naves "exclusivas" con lti, a ver el día 26 que ponen a la venta la Idris lol ¿ Cual es la Idris ? ¿ La mejor nave ? :?: Citar CONSTANTIA IN ADVERSIS, "Ave que vuela a la cazuela". Enlace al comentario Compartir en otros sitios web More sharing options...
occam Publicado 19 de Noviembre del 2013 Reportar Share Publicado 19 de Noviembre del 2013 Una pequeña corveta Citar Enlace al comentario Compartir en otros sitios web More sharing options...
Luft Publicado 19 de Noviembre del 2013 Reportar Share Publicado 19 de Noviembre del 2013 Serpi, no hay naves buenas o malas, cada una tiene puntos fuertes y flacos. La Idris es una corveta para 10 tripulantes y con la posibilidad de portar entre 2 y 3 naves pequeñas. Así que no es la mejor ni la peor, es la más grande de las disponibles actualmente. El tamaño será una contra por que para mover el bicho ese tela, como pros estará bien armada y será dura de inutilizar, y solo con un buen ataque coordinado de varios cazas y bombarderos se podrá acabar con ella sin contar con los posibles apoyos que vayan con ella. El precio como pledge de esta nave será superior a los 1000 $, in game creo que superará los 3.5 M de créditos Citar LOGBOOK DCS - SKINS/REPAINTS DCS Enlace al comentario Compartir en otros sitios web More sharing options...
Daga111 Publicado 19 de Noviembre del 2013 Autor Reportar Share Publicado 19 de Noviembre del 2013 Ya se ha llegado a los 28 millones. A partir de este momento en CIG se trabajará para crear la mustang; una nave básica de RSI que servirá como opción a tener en cuenta entre la aurora y esta misma. Por lo que tengo entendido, será un "utilitario" (el Megane de la galaxia) y estará disponible a partir de la fecha de salida del juego (esto último está sin confirmar) Al ritmo que van y teniendo en cuenta que esta va a ser la semana mágica de las naves "exclusivas" en star citizen, no creo que tarden mucho en alcanzar los 29 millones... yo diría que para el domingo 24. Citar http://http:// Enlace al comentario Compartir en otros sitios web More sharing options...
Luft Publicado 20 de Noviembre del 2013 Reportar Share Publicado 20 de Noviembre del 2013 Greetings Citizens, Star Citizen backers have a need for speed! Sales of the Origin M50 and 350R have pushed us over the $28 million mark! At $28 million, you unlocked an entirely new starter ship, which we believe is going to significantly improve the Star Citizen experience: New Starter Ship – The team at Consolidated Outland has decided to take Roberts Space Industries head on in 2944 by premiering the Mustang personal spacecraft. We will use these additional resources to create another ship company and starter ship for Star Citizen. The new ship will be offered for sale alongside the Aurora, so players have a choice between two options to begin the game! We’re excited to get to work on the Mustang. As the next step in the process, the design team will turn the broad concept into a detailed set of specifications. Then those will go to one of our world-class concept artists for the first visuals. We’ll share that process with you as it happens! For our next several stretch goals, we’re going to try something different. We are constantly asked where the additional money goes. Surely new mocap hardware or a new starship design doesn’t cost a million dollars. The answer is that the stretch goals are an example: one big thing we will be doing with some of the money. Every additional million means that we’re hiring additional artists and programmers, equipping the team with better development tools and increasing the size of the talented outsource groups being trusted with aspects of Star Citizen’s development. It means more actors and time for mocap studios, more reference for designers, greater variety in game characters, more options in clothing and armor and a large array of ship items and weapons. Every dollar improves the project. That isn’t as sexy as spending large amounts of money on impressive, headline-grabbing stretch goals… but it means a significantly better game in the end. So, for the next several stretch goals, we’re going to leave you with the knowledge that the money goes to improving all aspects of Star Citizen’s development. Instead of specifying some new development goal, we’re going to add a new ship to the game as a reward. The design team has imagined a new set of Star Citizen ships, one from each of our big manufacturers. Each ship will have a new role to play in the Star Citizen universe, and unlocking these stretch goals will make it possible to go ahead and start building them. Since the M50 and 350R got us to this point, we’re starting with the Origin Jumpworks design. After that, it’s going to be up to you: the $31 million stretch goal ship will be decided by the poll below! Origin 890 JUMP – The rumors are true: Origin Jumpworks has a larger ship in the works! The Origin 890 JUMP is an interstellar super-yacht with exquisite styling and an array of high quality upgrade options. Travel the stars in style with multiple decks, high visibility windows and a small boat bay. Whether you’re outfitting it to explore new worlds or to take a pleasure cruise through Terra, the 890 JUMP is the epitome of luxury, class and refinement! I hope you enjoy hearing about these new ships and getting to have a say in what content we are adding to Star Citizen’s with your support! As always, thank you for your continued enthusiasm and belief. Together we’re making something special! Como podeis ver, se planea la fabricacion de otra modelo de Origin, el 890 JUMP, un super "yate". Asi mismo se ha abierto una encuesta para elegir el siguiente tipo de nave que queremos en el universo persistente, podeis votar aqui: https://robertsspaceindustries.com/comm ... 28-Million En el momento de escribir estas lineas, tenian el 40% recaudado para los 29 M $ y hoy ponen la Caterpillar con LTI a la venta asi que es posible que veamos una nueva carta de Chris Robert en poco tiempo. Citar LOGBOOK DCS - SKINS/REPAINTS DCS Enlace al comentario Compartir en otros sitios web More sharing options...
kablak Publicado 20 de Noviembre del 2013 Reportar Share Publicado 20 de Noviembre del 2013 La verdad es que va a tope....en un dia mas de 450.000 dolares. Va a haber unas flotas por ahí que van a dar miedo.... :shock: :birras: :birras: Citar Doc Muerte...que haces a mis seis? Enlace al comentario Compartir en otros sitios web More sharing options...
Tom Raisen Publicado 20 de Noviembre del 2013 Reportar Share Publicado 20 de Noviembre del 2013 Qué barbaridad... no tiene fin esto..... una cosilla, qué decís, que las naves han subido de precio no?!? Citar Enlace al comentario Compartir en otros sitios web More sharing options...
Luft Publicado 20 de Noviembre del 2013 Reportar Share Publicado 20 de Noviembre del 2013 Qué barbaridad... no tiene fin esto..... una cosilla, qué decís, que las naves han subido de precio no?!? Estas que estan vendiendo estos dias si, por que vienen con el LTI, si te refieres a las demas pues no me he fijado a lo mejor han actualizado el tipo de cambio de dolares a euros. Un truquillo es probar a pagar en dolares, directamente, la conversion de paypal es mas exacta y se pueden ahorrar unos euros. Yo me entere tarde. Citar LOGBOOK DCS - SKINS/REPAINTS DCS Enlace al comentario Compartir en otros sitios web More sharing options...
Luft Publicado 23 de Noviembre del 2013 Reportar Share Publicado 23 de Noviembre del 2013 Greetings Citizens, You’ve picked up a lot of bombers… and used them to blow another stretch goal out of the water! This time I want to offer a special thank you on behalf of the Foundry 42 team. The latest stretch goal unlocked additional funding for the Squadron 42 single–player experience. In honor of that, we’ve put together a special Inside CIG behind-the-scenes video introducing the team making the game! Enhanced Mission Design for Squadron 42 – The team at Foundry 42 has big plans for Squadron 42, and we’re going to provide extra funding to make it a true spiritual successor to Wing Commander! Squadron 42 can go above and beyond anything you’ve seen before. From opening with an epic battle instead of a training patrol to missions that seamlessly combine boarding and space combat, we aim to put you right into the action! Additional funding will let the team realize this, with enhanced mission design and more resources and animations to enhance fidelity. Last time we asked you to vote on a role for the next ship we build, and the resounding answer was that Citizens want to have a mining ship. We’re happy to oblige, but I’ll go ahead and warn you that mining in Star Citizen is going to be a lot more immersive than what you’ve seen before; you won’t be clicking on an asteroid until you’ve collected metal! RSI Orion – Roberts Space Industries’ goal has always been to make the stars available to individual Citizens. Now, with the RSI Orion mining platform, RSI is letting individuals take over a process formerly controlled by megacorporations. The Orion’s features include high-grade turret-mounted tractor beam arrays, durable exterior-accessible ‘saddlebags’ for mineral storage and a cabin designed by the team that brought you the Aurora and Constellation! Now it’s time for you to pick the $32 million stretch goal ship. We’ve removed the winner and the lowest-performing option from the last poll. What will it be now? A massive cargo hauler, a speedy information runner, a dedicated salvage ship? The choice is in your hands! Remember that each stretch goal represents a broad array of improvements to Star Citizen: more staff, better equipment, more variety in the finished universe. The ships you choose are just a sample of what each million dollars lets us add to the game! — Chris Roberts https://robertsspaceindustries.com/comm ... quadron-42 Resumen rapido, tienen mas fondos para la campaña para un solo jugador y nos ofrecen un video para presentarnos al equipo que lo esta llevando a cabo. En la anterior comunicacion de Crhis Roberts, nos pedia opinion para la siguiente nave y el rol que desempeñaria, pues en esa votacion salio como mayormente elegida una nave minera, y el astillero RSI va a presentar la RSI Orion, una plataforma minera, donde no solo va a ser pulsar un boton y empezar a recolectar mineral, va a ser una experiencia mas inmersiva. Han retirado el rol mas elegido, y el menos, para que podamos elegir el rol de la siguiente nave, y lo mas seguro que sea una nave de salvamento Citar LOGBOOK DCS - SKINS/REPAINTS DCS Enlace al comentario Compartir en otros sitios web More sharing options...
occam Publicado 23 de Noviembre del 2013 Reportar Share Publicado 23 de Noviembre del 2013 Es impresionante esto... Citar Enlace al comentario Compartir en otros sitios web More sharing options...
Luft Publicado 24 de Noviembre del 2013 Reportar Share Publicado 24 de Noviembre del 2013 30.000.000 $ Greetings Citizens, Another one bites the dust! Since the bombers made this goal possible, I’m sharing a gallery of Gladiator artwork created to show how the rear-facing turret can be changed with different upgrades. It’s a small reminder of how you’re going to be able to make each hull YOUR ship in Star Citizen. Origin 890 JUMP – The rumors are true: Origin Jumpworks has a larger ship in the works! The Origin 890 JUMP is an interstellar super-yacht with exquisite styling and an array of high quality upgrade options. Travel the stars in style with multiple decks, high visibility windows and a small boat bay. Whether you’re outfitting it to explore new worlds or to take a pleasure cruise through Terra, the 890 JUMP is the epitome of luxury, class and refinement! Salvage handily won the $32 million ‘ship role’ poll, which means that the next ship we hope to be developing for you will be oriented around exploring and recovering derelict starships and other hidden treasures! Here’s the first description: Aegis Surveyor – The Surveyor, from noted military contractor Aegis, is an industrial-quality salvage ship. Equipped with a reinforced cargo bay, a long-range jump drive and launch pods for unmanned drones, the Surveyor is an ideal ship for taking advantage of deep space wrecks. Tractor beams, floodlights, scanner options and docking ports round out the tool chest on this capable, utilitarian spacecraft. Now it’s time to vote for the $33 million stretch goal ship! We have three manufacturers left, so choose wisely. And thank you, truly, for making this all possible. Let’s make sure no one ever forgets that when publishers wouldn’t spend a cent on AAA PC games, real gamers went above and way, way beyond to make Star Citizen happen. — Chris Roberts Pues otro objetivo alcanzado, y como nos anunciaron con este se desbloquea la ORIGIN 890 Jump, el "super-yate" interestelar. Y nos adelanta la nave que se desbloqueara con los 32 millones de dolares la AEGIS Surveyor, una nave de salvamento y recuperacion, fabricada por el contratista militar Aegis, dotada de una bahia de carga reforzada, un motor de salto de larga distancia, pods para drones sin piloto y mas cosas. y la encuesta para seleccionar las siguientes naves sigue, esta vez mas reñido entre los roles de exploracion, contrabando e informante. https://robertsspaceindustries.com/comm ... 30-Million Citar LOGBOOK DCS - SKINS/REPAINTS DCS Enlace al comentario Compartir en otros sitios web More sharing options...
Daga111 Publicado 24 de Noviembre del 2013 Autor Reportar Share Publicado 24 de Noviembre del 2013 Cositas "jugosas" que se han ido desbloqueando hasta la fecha y parece que hallan pasado un poco desapercibidas: -Herramientas modder gratuitas para Todos los que hallan adquirido el acceso a la alpha. -Naves tipo cruzero, tipo destructor y tipo fragata. -Puertos comerciales vanduul. -Bases contrabandistas en asteroides. -Nueva raza (Kr´Thak) -Uso de la tablet para gestionar inventario, noticias, lanzar o buscar misiones y/o contratos. -Centro de mando y control en las naves capitales (sistemas de seguimiento del combate, control de daños y equipo de ingenieria) permitirá al comandante de la flota seguir y gestionar la batalla y los daños en tiempo real desde su puesto de mando en la nave capital. -Manual de oveclocking de 42 pag. -Coordenadas de un sistema exclusivo para todos los que compraron el acceso a la alpha. -Capturar/construir/comprar/gestionar bases espaciales. Seguiremos informando. Citar http://http:// Enlace al comentario Compartir en otros sitios web More sharing options...
Zulu111 Publicado 24 de Noviembre del 2013 Reportar Share Publicado 24 de Noviembre del 2013 Que buena pinta tiene :crack: :crack: Citar Enlace al comentario Compartir en otros sitios web More sharing options...
kablak Publicado 27 de Noviembre del 2013 Reportar Share Publicado 27 de Noviembre del 2013 Nada...pues como quien no quiere la cosa ya van por: 33,078,865 dolares, hacen millones como churros. No se si desplazarme hasta sus oficinas y pedirles curro,aunque sea para hacer café y llevarles donuts :roll: :birras: :birras: :birras: Citar Doc Muerte...que haces a mis seis? Enlace al comentario Compartir en otros sitios web More sharing options...
Luft Publicado 27 de Noviembre del 2013 Reportar Share Publicado 27 de Noviembre del 2013 Diooo se me acumula el trabajo. si ya son 33.000.000 de dolares cifra que parece subrealista para un videojuego. Hitting $31 million means you unlock the first of the player-selected role ships, the RSI Orion! Like the Starfarer, the Orion is the kind of ship you probably wouldn’t have flown in Wing Commander… but we intend to make it just as interesting as a fighter or a bomber! RSI Orion – Roberts Space Industries’ goal has always been to make the stars available to individual Citizens. Now, with the RSI Orion mining platform, RSI is letting individuals take over a process formerly controlled by megacorporations. The Orion’s features include high-grade turret-mounted tractor beam arrays, durable exterior-accessible ‘saddlebags’ for mineral storage and a cabin designed by the team that brought you the Aurora and Constellation! At the $32 million level, you’ve unlocked the Aegis Surveyor, a ship dedicated to salvage that also offers some emergent gameplay opportunities: Aegis Surveyor – The Surveyor, from noted military contractor Aegis, is an industrial-quality salvage ship. Equipped with a reinforced cargo bay, a long-range jump drive and launch pods for unmanned drones, the Surveyor is an ideal ship for taking advantage of deep space wrecks. Tractor beams, floodlights, scanner options and docking ports round out the tool chest on this capable, utilitarian spacecraft. Greetings Citizens, What a day! Some of you have been with us for over a year now, some of you are just discovering Star Citizen… I am grateful to all of you for what you’re making possible. As I said in the livestream, we’re in this for the long haul: Star Citizen isn’t going to be something you play and discard… we’re building a world you’re going to want to inhabit for years to come. At $33 million, you unlocked the Anvil Carrack: Anvil Carrack – The Anvil Carrack has been the vanguard of every UEE exploration effort in recent years. Featuring reinforced fuel tanks for long-duration flight, a highly advanced jump drive array and a dedicated computer core room that allows it to put the maximum processing power into jump charting operations. Originally a military exclusive, the Carrack is now available for civilian use as a pathfinder spacecraft. Features on-board accommodations to allow for truly self-sufficient flight, including crew medical and repair facilities, and a mapping-oriented sensor suite capable of always charting a route home! Information Runner handily won the final ship role poll… so I am proud to introduce the latest in Drake Interplanetary’s lineup! Drake Herald – Knowledge is power, and one of the most valuable commodities is pure information: the 1s and 0s behind everything from UEC ledgers to Citizenship ratings. Whether it’s colonists struggling to stay in contact with the UEE’s central worlds or criminals trading in illicit data, there will always be a need to securely move data. The Drake Herald, small, armored ship, is designed to fit that need and safely get that information from Point A to Point B. Featuring a powerful central engine (for high speed transit and generating the power needed for effective data encryption/containment), advanced encryption software and an armored computer core, the Herald is unique among personal spacecraft in that it is designed to be easily ‘cleaned’ when in danger of capture. The Herald includes an array of heavy duty internal options for data protection, including redundant power subsystems and EMP shielding, and a high-powered broadcast array for data transmission. I hope you’ve liked having this additional input into Star Citizen’s development. We’ve enjoyed following the discussions related to the ship choices so much that we’d like to keep this process going! For the next five stretch goals, we’d like to add an additional system to the game… and you’re going to pick the major feature! Remember: the system, like the new ships, is simply symbolic of what’s being added to Star Citizen with the additional money. Each stretch goal system represents additional artists, tools, programmers and new technologies that will make the finished project even better! — Chris Roberts https://robertsspaceindustries.com/comm ... 33-Million Citar LOGBOOK DCS - SKINS/REPAINTS DCS Enlace al comentario Compartir en otros sitios web More sharing options...
Daga111 Publicado 27 de Noviembre del 2013 Autor Reportar Share Publicado 27 de Noviembre del 2013 Diooo se me acumula el trabajo. Delega luft, delega. Dime que quieres que haga y te quito curro de encima. Citar http://http:// Enlace al comentario Compartir en otros sitios web More sharing options...
Luft Publicado 27 de Noviembre del 2013 Reportar Share Publicado 27 de Noviembre del 2013 No hombre si es corta y pega. Lo digo por que se me acumularon las cartas del presi (no gasteis tanto, leñe) Si se me pasa ponerlo cualquiera. Igual que con las especificaciones de las naves. Citar LOGBOOK DCS - SKINS/REPAINTS DCS Enlace al comentario Compartir en otros sitios web More sharing options...
occam Publicado 27 de Noviembre del 2013 Reportar Share Publicado 27 de Noviembre del 2013 si ya son 33.000.000 de dolares cifra que parece subrealista para un videojuego. Y mas si piensas cosas como por ejemplo que el premio "Ansari X" estaba dotado solo con 10 millones como premio por enviar a turistas al espacio. Citar Enlace al comentario Compartir en otros sitios web More sharing options...
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