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Silver_Dragon

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Leatherneck-Simulator Update:

 

http://forums.eagle.ru/showpost.php?p=2 ... ostcount=1

Found by some very attentive community members before ready for primetime; there is not much point in closing it down anymore.

 

It is in a BETA stage at best; so do expect some errors and issues.

Feel free to report any you might find though.

 

A lot of content will be added as we go along (or rather; as we get some more time on our hands). It's fairly meagre at the moment. Videos, support system and so on.

 

 

www.leatherneck-sim.com

 

 

Known (major) issues:

- Incorrect (or total lack of) rendering of HTML5 content on various browsers.

- Broken padding and layout on various mobile devices

- Various grammar / spelling errors

- No localization

- Lack of content

- Hosting/Bandwidth issues (failure to load, slow loading times)

 

Cheers!

LS

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  • 6 months later...
  • 1 month later...
Proyectos de Leatherneck para 2015 - 2016 (Mig-21Bis 2.0 / 3 nuevos aviones en proyecto y planes para mapas / teatros)
 

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Dear all, 
 
Welcome to the very awesome (boring) very first (meagre) issue of the new monthly Leatherneck Simulations updates!
 
It's been a while since the last official LNS update, but don't fret – we've been as busy as ever behind the scenes. 
Our primary focus over the past few months has been on wrapping up the MiG-21, completing various auxiliary and management tasks, as well as gradually transitioning into our next project(s). 
We are incredibly excited to venture into the new year and experience all that lies therein. Without a doubt, DCS will be bigger and better than it has ever been before.
 
We couldn't have been as successful as we have been in 2014 without the massive amount of support from everyone. 
Heartfelt thank you from the entire LNS team go out to all media representatives, streamers or writers who took the time to assess our product, the ever-patient and fantastic community, and the talented 
individuals at Eagle Dynamics & The Fighter Collection, who have gone above and beyond more frequently than I can count. We can't thank you all enough!
 
As we've come some ways since release of the MiG-21, we are afforded the clarity of a distanced retrospective on what went right and wrong before, during and after release of the MiG-21.
After taking an honest look at ourselves and what we should change moving forward, we have made some changes in how Leatherneck operates and produces content. 
The MiG-21 modules' development and release has been a learning experience in many ways, and we will be applying this new-found knowledge to better ourselves as we develop new and exciting products.
 
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One of the items that have been on the back-burner for a while have been the backer rewards. 
We've simply not had the resources available to design and produce these items in the immediate post-release period.
 
We currently have quotes and suppliers for everything slated for production, but still have some decisions to make as to what we'll actually opt to go for. 
Some physical rewards will be consolidated into bigger items. This mainly refers to smaller items such as stickers. We hope to provide amicable options for all backers, but more importantly: ship only actually useful and well-crafted items. 
Quality over quantity, as it were. We hope to order production runs on these items during the course of January, and ship them to all backers as soon as they are delivered (est. February).
 
The DVD jewelcase artwork will be based on the cover you can currently find on the ED E-Store (here)
It will of course be expanded to encompass both sides of the case.
 
Many of you opted for higher backer tiers during the crowdfunding campaign of 2012, and you are thus entitled to more than one MiG-21 key. 
These keys will be merged into the main key database and sent out in January. Apologies for the long delay on getting these out.
 
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The MiG-21 is our first product and thus it has without a doubt been a considerable learning experience.
Despite our best efforts, a significant amount of flaws were pushed with the release build of the aircraft. 
We've put in a concentrated effort in order to eradicate these as quickly as possible, and we hope that progress has been palpable for the end-user. 
 
Nonetheless, there are a number of both large and small improvements and fixes still pending. 
Listed below are some of the major additions planned:
 
New & improved sounds, both in interior and exterior views. Based on real MiG-21 samples. Improved Engine RPM Feedback and immersion.
Improved radar screen visual representation.
Re-Introduction of red cockpit floodlights
Performance improvements wherever possible.
Major improvements in exterior 3d model accuracy (pylon tilt, wing thickness, gear door shape, front windshield fuselage joint and more)
New AAA quality pilot model in the cockpit (toggleable)
(in conjunction with previous) Animated and correct post-ejection pilot model & animations
Improved artwork & textures for various ordinance (SPS-141, ASO-2, Atomic bombs and more)
Default cockpit livery variations. (Green, Finnish, etc.)
10+ New default liveries. (Bulgarian, Polish, Czech, GDR, Cuba, and much more)
Re-introduction of tactical numbering
 
 
We apologize for any inconvenience caused by issues found in the MiG-21, we hope they have not been too detrimental in your enjoyment of the aircraft. 
Also, a big thank you to all of you who have been diligently submitting helpful bug reports, they are simply priceless.
 
As we move closer to the release of our next module, we plan to significantly expand the size of our internal testing team. 
We hope to reduce the amount of release-build bugs in any future product launches.
 
In the next few weeks we also hope to resolve some of the silly activation errors occuring and causing issues for some users. This includes options to properly deactivate the module.
 
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While we wanted to release the paint kit immediately after release, we quickly realized that this was not quite feasible considering 
the amount of 3D and 2D changes coming with the updated and improved external 3D Artwork. 
 
Thus; we decided to delay the paint kit until the very final version of the external model is released. 
We know how frustrating it can be to update broken liveries, both as livery creators and end-users, so we'll make sure to try and keep any retroactive art changes to a minimum in the future.
 
The updated external model is slated to arrive with DCS 2.0, so expect the Paint Kit at around the same time. 
The 10+ additional liveries that were created prior to release will also be made available at this time. 
Special thanks to Matija Huzjak for a beautiful Croatian Air Force skin that will be included in the package.
 
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The fine gentlemen at ThreeAppsStudios Studios (https://play.google.com/store/apps/d...reeAppsStudios) have created a great Android based application 
to help you fly the MiG-21.
 
 
We'd like to extend our gratitude to Milan and his team for their perseverance and excellent craftsmanship. 
Hope to work with you again soon!
 
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2015 will mark a year of considerable growth and expansion for Leatherneck Simulations. 
This will ensure that we are prepared to meet the ambitious content production goals that we have set forth for ourselves for the next few years. 
Reinvestment of resources into all facets of our business will allow us to provide you all with better and far more content than before.
 
Since the release of the MiG-21, we have already grown to double our initial size. We'll be introducing you to each of our new members in the coming months. 
We expect to add yet another 3-4 members to our staff during Q1 of 2015. This, in addition to a new permanent office location in Swinoujscie, Poland.
The release and performance of the MiG-21 solidifies our investment into DCS, and we remain genuinely committed to the flight simulation genre. 
We are here to stay for a long time to come.
 
Currently we have three aircraft in advanced states of development, with a few more in mixed, but primarily earlier stages. 
We have already hinted heavily at one of the advanced ones, and we'll be showcasing more on all three as we get closer to their respective release dates. 
You shouldn't expect to have to wait until 2016 to fly a new Leatherneck module. Overall, we are confident that we will be able to cater to almost all of your tastes. 
Maybe we'll even manage to avoid the pitchforks.
 
Regardless of the aircraft, we will always be trying to push the envelope, both in simulation and visual fidelity. 
Various planned features will require solving difficult design challenges (related to both gameplay and technical considerations), but we are confident in our ability to overcome these. 
By applying everything we've learned during the MiG-21's protracted development, we can focus on improving ourselves and building on our existing standards. Some of you have raised concerns about certain features or requirements precluding the development of various aircraft, but we do not currently feel limited by any such considerations.
 
Moving away from aircraft, EDGE now affords us the ability to build new theaters and complement our aircraft with appropriate campaigns and missions. 
Currently, we have development plans stretching across a wide variety of locales and eras. Maps built by Leatherneck will adhere to the same rigorous standards we place upon our aircraft modules, and will be based on an appropriate fusion of artistic skill and real-world data. 
 
We did plan to push a little.. something out today to tease what is to come; but following an untimely missplaced bill, our site is still down, so it will have to wait a little longer. 
You'll live. I hope? 
 
This post turned out to far too long considering the meagre content. 
Excuse the long-windedness, and expect the next monthly update to be far more image heavy. 
 
Once again, thank you all for your unwavering dedication and support. It means the world to us.
 
Stay tuned and expect to hear from us very soon.
 
Sincerely,
Leatherneck Simulations
N, M, N, R, T, C, A, A

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  • 1 month later...
Leatherneck da el reporte de Febrero - Marzo sobre sus proyectos.

- Se sigue arreglando los problemas aparecidos en la versión 1.2.15 de DCS: W y se pide disculpas por los problemas del DRM.

- Se trabaja en los rewards de la KickStarter, incluyendo camisetas, manuals, arte. Se espera que puedan empezarlo a enviar a finales del mes de marzo si es posible.

- Como se comunicó en el anterior newsletter, se sigue trabajando en poner operativa la nueva sede social de la compañia, en Swinoujscie, Polonia. Mientras, la 3rd party ha colocado nuevas herramientas para la gestión de sus productos y las tareas que esto conyeva. Basicamente, se han convertido en empresa. Ademas, se han añadido cuatro nuevos miembros al equipo: Christoffer WÁ¤rnbring, Teodor Frost, Andreas Sandin, y Anders Karlsson.

- Devido a que el Mig-21Bis fue un proyecto aislado y muy expecifico, se esta realizando un proceso de restructuración del codigo y los proyectos para que sean mas eficientes, esto permitirá realizar aparatos y modelos de vuelo mas rapidamente que el proyecto anterior ademas de mejorar la eficiencia. Se sigue trabajando en paralelo en tres proyectos avanzados. Ademas, se están investigando para la realización gran cantidad de componentes auxiliares material adicional (Tanques, buques y aviones de inteligencia artificial y demas etc). Esperan sacar dos aviones en 2015, pero todo está sujeto a cambio. Ellos esperan que los aparatos que van a ofrecer no defrauden a la comunidad (el lunes 2 de marzo es la fecha en la que darán el nombre de uno de estos aparatos avanzados, pero se podrá retrasar hasta el dia 3 de marzo si no consiguen tener a tiempo el material necesario).

- LN trabaja en colocar un estudio dedicado expecificamente a la creación de teatros para DCS: World, este se encargará de toda la gran cantidad de material requerido para su creación, ademas de la investigación subsequente. Sus planes de creación de teatros se encuentra en una fase inicial de planificación. Esperan dar gratis dos pequeños teatros gratis con los aparatos que piensan sacar para 2015, estos teatros serán muy diferentes el uno del otro.

- El proximo newsletter de LN se espera para mediados de marzo.

 

Se puede leer el reporte aqui (ingles):

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Confirmado el F-14 A & B.

 

SWINOUJSCIE, POLAND - March 3rd 2015 - F-14A/B (A+) Tomcat coming to DCS World

Leatherneck Simulations, in association with The Fighter Collection and Eagle Dynamics are immensely proud to announce the development of the F-14 Tomcat for DCS World!

The F-14 Tomcat is a fourth-generation, twin tail, supersonic naval interceptor aircraft, developed for the United States' Navy VFX programme.
After it's debut flight in 1970, and subsequent fleet introduction in 1974, the F-14 became the primary fleet defense and air superiority fighter for the U.S. Navy.
The legend of the F-14 only grew after the hollywood smash-hit "Top Gun" - in which it was heavily featured.

Key Features of DCS: F-14A & B include:

  • Highly Accurate 6-DOF (Degrees of Freedom) Cockpit
  • Highly Accurate avionics and weapons system modelling - including the vaunted AWG-9 Radar system and AIM-54 Phoenix missiles.
  • AIM-54 Phoenix Simulation with a CFD based AFM
  • 'JESTER AI' - A Proprietary AI System for fully voiced, dependable and smart RIO/WSO
  • Highly Accurate Flight Model - Based on Real Performance Data
  • Both -A and -B Model F-14's
  • Multiplayer Multicrew capability. Fly together as RIO and Pilot!
  • Animated Crew Members - Closely Integrated with JESTER AI
  • Highly Detailed External Model, Animations and Textures
  • Highly Accurate Aircraft System and Subsystem Modelling
  • One Free Theatre bundled with the Aircraft
  • Full, lengthy single-player campaign
  • Full Suite of Documentation, including game manual, quickstart guides, and more.
  • Fully voiced and interactive training missions, teaching you to fly and fight.
  • ...and much, much more!

At Leatherneck Simulations we strongly believe in raising the bar. We have never been comfortable with adhering to the status quo.
Currently we hope to complete development and enter BETA testing on the first version of the F-14 by the end of 2015.

For the Development Team, the F-14 will represent the culmination of years of experience and dedication.
Our passion is only rivaled by our ambition and we are pushing ourselves to be better than ever before.

So strap in and enjoy the ride, and get ready to experience the definitive F-14 experience.


Sincerely,
Leatherneck Simulations

 

 

Sin comentarios....felicidad total!!!

 

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TOMA QUE BUENO!!!

 

Y con multi cabina y todo, verlo para creerlo!!

 

Edito: y va a incorporar una IA llamada JESTER, con modulo de voz incluido, que hará de RÁO cuando alguien vuele solo, YESSSS!!!

 

Ya estoy viendo esos PORTAAVIONES, llenos de F-18 y F-14, haciendo incursiones por el Golfo Pérsico, limpiando la zona para que nuestros Jabalis apoyen el avance de las tropas terrestres, como se decía hace poco en otro post, que bonito es soñar,........, o ya no hará falta porque será una realidad ;)

 

Edito otra vez: como existe en otro foro, para ver, escuchar e ir llorando un poco (de felicidad) haga que llegue, jejejejejeje :)

 

 

Nos vemos en aire (más completo que nunca en DCS)!!!

Editado por crosssyl
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http://forums.eagle.ru/showthread.php?t=139870 
 

 

 

Currently, we hope to release two aircraft during the course of 2015. As usual, everything is subject to change, but as we become more experienced, we are able to better gauge our progress and remaining workload. 
The aforementioned project management and structure changes play a part in this as well. All indications point to two Leatherneck releases this year. 
I do not think you will be disappointed in the aircraft on offer.

That just leaves the elephant in the room.

The answer is Monday. 

Que ganas de saber el otro!!! 
 

 

 

Theatre Dev.

"...While plans may change, we currently hope to bundle two small theatres for free with both of the aircraft we're planning to release this year. 

Both theatres are significantly different from each other and will require the construction of a lot of content that can be re-used down the line. ..."


Creo que se va a montar una muy buena este año... Auguro un año de aumento de pilotos de DCS! 
ARTC

 

Editado por Leo
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Yo toy con 3Balls....y esto no ha pasado solo con DCS y sus 3d Parties, mucha foto, mucho video y luego 5 años de retraso....en otros sims de vuelo,pero pasa.

Asi que en mi opinion ave que vuela a la cazuela y la que no pues a esperar sin limite de tiempo....tic,tac.

 

Yo sigo feliz en mi Jabali, que quereis que os diga...ya vendra el tiempo de comer "bizcochitos", a esperar tic,tac....

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Gracias crossyl por la info. No creo que vayamos a tener abundante info del desarrollo del F14 por un buen tiempo como para abrir un hilo del tema.....pero como vean. Si quieren abrir el  DCS:F14 para ordenar información por mi bien. Por otro lado en este foro ningún compañero "guarrea" nada....en eso estamos todos de acuerdo. Saludos y obviamente gracias Silver por tu trabajo de información....como siempre.

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No compis, creo que Silver se refería a abrir otro hilo si había información suficiente sobre el F14 (en general) como para desarrollarla independientemente a los eventos o noticias de Leatherneck. Entiendo que este hilo es para los desarrollos de Leatherneck, que no sólo se basan en el F14, y supongo que lo ha dicho por no cambiar o desvirtuar el "sentido" del título del hilo... SIN EMBARGO, los comentarios son MÁS que bienvenidos y enriquecen la comunidad. De hecho, más de una vez, gracias a la info de Silver, hemos podido aclarar dudas, muchas veces incluso de su propia boca, así que supongo que Silver no se querría referir a eso, pues es una forma de agradecerle su trabajo ;)

Y continúo para aclarar: NINGUNO de los que ha posteado aquí ha guarreado nada, ni en el buen ni el mal sentido de la palabra. Se puede proponer abrir un nuevo hilo si es que se quiere desarrollar info acerca del F14 (o de cualquier otro avión) que no incumba a la marca Leatherneck, (pero sería básicamente por un tema de "orden", en ningún caso por inadecuación del contenido publicado, que insisto, creo que es a lo que se refería Silver). Si realmente se hubiera "guarreado" algo, cualquiera de los MODERADORES, entre los que me incluyo, nos habríamos pronunciado al respecto. Así que de borrar nada, porque las aportaciones de TODOS son bienvenidas SIEMPRE (y me enorgullezco de pensar que tenemos una comunidad muy rica y participativa en ese sentido). Como mucho, si se diera el caso de que estuvieran mal colocadas (que no considero que sea el caso en absoluto) y así lo interpretáramos, el equipo de moderación y/o Staff, con moverlas al sitio adecuado, estaría el tema más que resuelto. Pero de mover, vetar, ordenar y abrir hilos si fuera necesario para reubicar contenidos nos encargamos nosotros, nadie más. Así que mientras no haya pronunciamientos al respecto, es que todo está, donde, y como debe estar.

Creo que con esto, el malentendido queda aclarado. Si hubiera más dudas al respecto, por favor, MP a mí o a cualquier miembro del Staff ;) .

Un saludo.

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Que no Silver que no!! que no es así hombre!! De hecho, lo primero que he querido explicar a los compañeros es que creía que habían malinterpretado tu comentario! Sabes que eres un miembro apreciado por aquí y que tus comentarios y visitas siempre son bienvenidos. Y también sabes, porque eres experimentado, que a veces, en los foros, se malinterpreta lo escrito porque se carece de elementos como el lenguaje corporal, la entonación, los gestos, etc. Así que igual que digo una cosa, digo la otra, DE PERROS NADA. Si alguien tiene que perrear es el equipo de moderación y staff, obviamente. Y si no se hace, es porque no se cree oportuno ni procedente.

 

Así que con total tranquilidad que estás en tu casa, en serio, si no, no te lo diría.. Esto sólo es lo que es, un malentendido y un "nada". Y si necesitas algo más o te hace falta lo que sea (espacio, foro, hilos, lo que sea que no puedas crear o gestionarte tú mismo), lo pides y lo hablamos enseguida.

 

Go Ahead Dude! :thumbsu:

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  • 9 months later...

Grandes noticias, reconozco que el Tomcat si que ira a mi Hangar en cuanto salga, y asi puedo esperar mas entretenido al F18.

Ademas que despues del gran trabajo que hicieron con el Mig21, el F14 podría ser espectacular....

 

Como siempre gracias por la info Silver :thumbsu:

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  • 4 weeks later...
  • 1 month later...
Leatherneck busca imagenes de alta resolución de los portaviones de la clase Forrestal, y a ser posible imagenes detalladas del hangar, la isla y la cubierta de vuelo. ¿Tal ver para el F-14 o futuro "carrier module" como el CVN-70 / Kutnesov de ED?
 
http://forums.eagle.ru/showpost.php?p=2710800&postcount=1
Dear All,
 
We're looking for any high resolution photos of any of the Forrestal class carriers.
 
Primary areas of interest are images of the island, hangar deck and flight deck. The more and the higher the res the better! Any era or ship of the class is fine. 
 
Many thanks in advance for any help!
LS

 

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  • 1 month later...
Pequeño apunte de Leatherneck. El F8U-1 Corsair ha tenido un retraso temporal debido a la falta de la nueva tecnologia de terreno en el nucleo del motor grafico. Se centrarán en completar el AJS-39 Viggen mientras tanto. Esperan poder mostrar y anunciar el proyecto del teatro del pacifico antes de finales de verano, y lanzar el Corsair a finales de año,
 
Sobre los problemas en el Mig-21Bis en la 2.0.X, esperan que ED les suministren unos archivos binarios del motor para hacer testeos y resolver el problema. Los problemas de radar en la 1.5.3, están actualmente solucionados y serán corregidos en el siguiente parche.
 
http://forums.eagle.ru/showthread.php?p=2768477#post2768477

 

Hi All,

 
We'll try to crosspost most of the important posts we make on the forum in this thread- to avoid them being buried in the depths of a thread and information being limited.
 
On the F4U-1D Corsair
The F4U-1 is on a very temporary development hold as we wait for some new terrain technology to become available in the core engine- as well as focus fully on the AJS-37 until completion.
 
I'd expect us to announce/show the Pacific project in full before the end of Summer, however- and a release of the Corsair this year.
It's still being very much actively worked on in general, there's just a temporary lull for the Corsair itself.
 
On the MiG-21 not working in 2.0.2
We're waiting for some engine binaries to be made available so that we can properly debug and fix the 2.0.X issues.
 
On the radar issues in 1.5.3
Radar bugs in 1.5.3 have been solved and will be available in the next patch.

 

 

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