Luft Publicado 15 de Julio del 2014 Reportar Share Publicado 15 de Julio del 2014 Game Update: 1.24 (Bootcamp Update, Launcher, Add-on Workshop)SIZE: ~1.2 GB CHANGELOG Added: Virtual Reality world Added: Bootcamp "Prologue" mini-campaign Added: ZGM 4+1 Bootcamp multiplayer training Added: 8 VR Training lessons Material Penetration Placeables Launchers Target Designation Commanding - Movement Commanding - Behavior Commanding - Actions Commanding - Vehicles Added: VR Zeus multiplayer scenarios ZGM 16+2 Master Virtual Reality (AAF) ZGM 16+2 Master Virtual Reality (CSAT) ZGM 16+2 Master Virtual Reality (NATO) ZGM 48+2 Master Virtual Reality Added: Virtual Arsenal Added: VR soldiers and character entities Added: Objects specific for VR (large blocks, covers and markers) FIA fraction has been revamped: Added: New uniform for FIA AT Rifleman Added: FIA Offroad, Quadbike and Truck camo versions FIA soldiers have randomized headgear and facewear according to their classes and possible headgear-facewear combinations Added: 3 new FIA stashes Added: Repair variants of Offroads Added: Various facewear available in profile (balaclavas and bandannas with various glasses) Added: 3 new music tracks Virtual Reality digital Arma 3 theme Splendid Split theme BI 15th Anniversary theme Added: Various VR-related sounds for triggers Added: New English protocol of Dan Brown Added: Camo variants of M320 and GM-6 Added: Misc. objects Winner's podium Trophy White tent Tyre barriers Kart tires Kart steering wheels Car batteries Kart trolley Kart stand Pieces of exercise equipment Water coolers Large food container Added: 14 Bootcamp-related Steam Achievements Added: Game Launcher Accessible via a non-default Steam launch option, or by starting arma3launcher.exe from the installation directory This adds support for add-ons in the Steam Workshop Overhauled: Weapon Sway Overhauled: Fatigue Added: Controls action for locking turret on an object Added: Turret locking ability for the UGV RCWS Added: BIS_fnc_setUnitInsignia now loads description.ext CfgUnitInsignia classes Added: BIS_fnc_animateTaskWaypoint Added: Switching to driver / gunner after PIP click (AV Terminal) Added: Sound for Scalpel missile explosion Fixed: Zone restriction module not working after respawn Fixed: Adding items to ammo box in Zeus didn't work correctly Fixed: Showcase Vehicles: Player could not get in the ship Fixed: Aim precision values for pistol crouch and launcher standing stances to match values for other weapon types Fixed: Broken size of the hint area when a hint and its sub-hint were used without any other hint between them Fixed: DLC Bundle duplicity in Expansions menu Fixed: Scripting error while browsing respawn menu Fixed: Respawn menu was sometimes too slow Fixed: Live-feed and Skirmish module category Fixed: Duplicated inventory item in action menu Fixed: Intentionally negative rating used in DM missions is no longer displayed in the debriefing Fixed: "End Scenario" module used wrong ending type Fixed: Showcase Zeus was not marked as completed when player left after a task told them they could Fixed: Ordnance module was using effects incompatible with the Zeus Ordnance module. Explosions will now be stronger, but existing missions won't be affected unless you edit the module in editor and save it again. Fixed: RscTextCheckBox spam in RPT when opening GUI editor Fixed: Empty reflector in Helicopter_Base_H Fixed: Last bullet still visible in Rahim's magazine despite it being empty Fixed: Error in modules while reading CfgAddons Fixed: Binoculars and NVGs were not added correctly to ammo boxes Fixed: "Watch Direction" sentence in Radio Protocols Fixed: Missing icons in Field Manual in Russian localization Fixed: Hint in AV terminal no longer overlaps the terminal menu Fixed: Scripting error when attempting to open non-existing inventory Fixed: Opening a loadout with specific weapon types (i.e., weapons classes with attachments already on them) caused container magazines not to be loaded correctly Adjusted: Environmental map on various vehicles Adjusted: Materials of the small backpack Adjusted: Capacity of inventory of copters Adjusted: Alignment of cursor and optics for launchers Adjusted: Volume preview samples and configuration in audio settings Enabled fatigue parameter New damage and destruction materials for all vehicles Unused GameSpy IDCs removed UAV terminals now have the correct author defined Adjusted flare size, intensity and coloring of flashlight accessory Cleaned up and restructured HUD config for PO-30 Orca CH-49 Mohawk's inventory contains proper weapons, not OPFOR ones Changed volume of reloading for most weapons Revamp of muzzle suppressors (see http://forums.bistudio.com/showthread.php?179308-Weapon-sounds-affected-by-suppressors-change-in-1-23) Overhauled inertia values for weapons and attachments. Main source of imprecision will be sights alignment, not sway distortion that will be elevated only with higher fatigue or arms damage in effect. Assault Pack (Hex) should have the right texture Changed volume of closure sounds Minor volume changes of reloading sounds Host server: Added port warning Host server: Fixed conversion of labels to upper-case Optimized turning animation aimPrecision to comparable levels among weapons (x2 when standing, x3 when crouched, x4 in prone) Optimized aiming precision states for adjusted stances. Since they do not have appropriate turning animation stances configured their base precision must be higher than default stance, for else they will posses unreasonable advantage over default stances. Decreased duty of running with lowered rifle in crouch position Adjusted moving speeds and duty values of certain stances to prevent unintuitive discrepancies Optimized prone stance adjustment poses aim precision New post-process filtering for Radio Protocols TRG correctly hides magazine when there is none in the weapon maxZeroing parameter has been properly configured for all weapons Hints and user actions have been unified for Disarm / Disable / Deactivation of explosives Various fixes in Field Manual and hints Minor changes in suppressors weights Changed launcher hit mask Decreased vertical movement of secondary weapon sway class Attempt to fix several rag-doll issues by decreasing the magnitude of hit forces applied and simultaneous increase of mass for bones to prevent them from flinching wildly Increased negative effect of damage over secondary weapon sway class. It should be hard to aim with crippled hands. A little elf hiding some caps has been found and dealt with, thus the caps shall be available again Facewear (former glasses) has mass correctly set Potential campaign spoilers: New head- and face-wear added to units in Patrol missions and in the “Adapt†armory Tweaks in randomization, placement and compositions of enemy patrols in the “Adapt†Patrols Fixed: Calling underwater damage on non-local submarine Fixed: IRLaserOn action Fixed: Game could crash after changing soldier's face type Fixed: Car tracks are no longer drawn in the future Fixed: Maximum inventory load threshold could be trespassed Fixed: Traveling back to the past Fixed: CTD occurred when ejecting a dead unit from a car (Zeus) Fixed: Setting connection string when creating MP session from the game Fixed: Prevent created agent from opening his gear Fixed: Trigger pulling for normal man simulation tree Fixed: Not showing cutscenes in the main menu Fixed: Suppressors override weapon specific parameters, making initSpeed, hit and cost parameters work everywhere as expected Fixed: Ragdoll false recovery Fixed: Possible CTD Fixed: Possible CTD in the Zeus map Fixed: Adding corpses from disconnected players to disposeManager (http://feedback.arma3.com/view.php?id=17532) Fixed: Crash when segments don’t have a shape Fixed: Issue with disabling moving of units outside Zeus editable area affected by the camera angle Fixed: Setting of hair AtoC shader constants Fixed: Action menu - heal is offered, while the new action is opening doors Fixed: Exploit that allowed Zeus to move soldier groups using rotation even outside of the editable zone Fixed: CTD when MP role had not soldier created Fixed: Possible CTDs in Buldozer Fixed: AT launcher - optics were misaligned with cursor Fixed: Possible CTD Fixed: Environment - Player is able to put items into gas pumps Fixed: Recoil coef does not influence weapon behavior Fixed: Missing recoil after turning (and some other animations) Fixed: Undeletable profile in configuration Fixed: Broken GunCloud, GunFire loading Fixed: Copyright string in file properties Fixed: Thermal Imaging from Laser Designator transferred to every scope Fixed: Player observers now always send their target to the gunner Fixed: An exploit in Zeus which allowed forcing players out of vehicle Fixed: Possible CTD while finding a path in a house without a model Fixed: healSoldier CTD Fixed: Recoil direction when using iron sights Fixed: Artillery target deleted to soon Fixed: Player is unable to change weapons in fixed-wings Re-fixed: Remote control using map Fixed: Sound: Reloading can be heard far away Fixed: Video playing when a video finished before its audio Fixed: Possible CTD in Zeus map Fixed: Weapon selection for pilot (seen mainly in Wy-55) Added: Checks if objects are static in map (script commands) Added: New script commands related to UAVs - connectability (isUAVConnectable, enableUAVConnectability, disableUAVConnectability) Added: New scripting commands for working with mines (allMines, detectedMines, mineDetectedBy) Added: Adding joined sessions to the Steam history Added: New scripting command for getting a list of all diag modes (diag_list) Added: New scripting command for reading configs into arrays with a filter (configClasses) Added: isAutotest script command Added: Support for spaces in mods in -mod= parameter as long as all the mods are quoted (e.g. -mod="Mod1; Some Other Mod;WeaponA") Added: New weapon parameter maxZeroing (fixes a scopes zeroing glitch) Added: New mapName parameter for SteamTags Added: Stealing of UAVs (not yet configured in data) Added: Ability to force difficulty for selected scenarios Footsteps alpha and the ability for config to enable footsteps / tracks / blood in world definitions Magazines slots should be highlighted the same way as other item types enableFatigue true; doesn't reset fatigue anymore Complete removal of the disabled GameSpy technology Changed warning message when profile variable space is locked to be more helpful Hiding lights for hidden vehicles New command playerControlled (like the player command, but it will return the remote-controlled unit) Overhauled weapon sway available (no inertia yet) Hiding markers for invisible objects and simulation is enabled Radio Protocol: Added parameter absolute angle into RadioMessageWatchDir VON: Direct communication: Changed targets selection +password and +connect now supported in connection string (so it's possible to join a server from Steam's browser) Radio protocol: Changed parameters going to RadioMessageWatchDir Radio protocol: SentCmdDeactivateMine Tweaked: Spatialization of loud sounds Removing UavPilot when a transport is destroyed Unarmed UGV - broken follow command in terminal Sound: Update to audio option previews, added stereo sample support Tooltip for disabled difficulty options if difficulty is forced Support for joining passworded sessions via friends / invites / Steam browser Possible fix of crash during video playback UAVs Locked camera (added a new key binding to do that) Locked camera - camera rotation precision improved Locked camera - camera rotation set to zero when switching to manual view 1 Citar LOGBOOK DCS - SKINS/REPAINTS DCS Enlace al comentario Compartir en otros sitios web More sharing options...
Daga111 Publicado 15 de Julio del 2014 Reportar Share Publicado 15 de Julio del 2014 Citar http://http:// Enlace al comentario Compartir en otros sitios web More sharing options...
Ancla Publicado 16 de Julio del 2014 Reportar Share Publicado 16 de Julio del 2014 Citar CONSTANTIA IN ADVERSIS, "Ave que vuela a la cazuela". Enlace al comentario Compartir en otros sitios web More sharing options...
Tom Raisen Publicado 23 de Julio del 2014 Reportar Share Publicado 23 de Julio del 2014 Copy!! habrá que ir haciéndolo en un ratillo libre, porque veo que el update es gordo! Citar Enlace al comentario Compartir en otros sitios web More sharing options...
Spark Publicado 26 de Julio del 2014 Reportar Share Publicado 26 de Julio del 2014 Yo ya noto lo de la fatiga, da dos pasos cuesta arriba y está echando los higadillos... Citar Enlace al comentario Compartir en otros sitios web More sharing options...
klandestino Publicado 19 de Agosto del 2014 Reportar Share Publicado 19 de Agosto del 2014 Veras en septiembre como recupera la forma fisica con la pista americana [emoji28] Citar Enlace al comentario Compartir en otros sitios web More sharing options...
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