Invitado Indy Publicado 15 de Diciembre del 2006 Reportar Share Publicado 15 de Diciembre del 2006 Atencion Chicos que el siguiente Patch esta a punto de salir del Horno , y joe como se lo han currado , echarle un vistazo a lo que han Arreglado. ************** ArmA: Armed Assault Patch 1.02 README **************** ********************************************************************* © 2006 Bohemia Interactive Studio. All rights reserved. This application will update your ArmA: Armed Assault to version 1.02 NOTE: The patch will update significant amount of data and it may take long time (10 minutes or even more on some systems). Be patient and don't try to interupt the patch or restart the system while the patch program is in progress. www.bistudio.com SYSTEM REQUIREMENTS: ==================== ORIGINAL VERSION OF ARMA:ARMED ASSAULT 1.00 or 1.01 HOW TO INSTALL THE PATCH ========================= Run the exe to apply the setup automatically. MULTIPLAYER NOT COMPATIBLE WITH 1.00 AND 1.01 ============================================= Due to some network bandwith optimizations 1.02 is no longer compabitle in multiplayer with 1.00 and 1.01 and users who installs 1.02 will not be able to play on servers with 1.00 and 1.01. Note that in order to update dedicated server to 1.02 you will also need to update all data that changed between version 1.00 and 1.02. UPDATED OPEN AL =============== New version of OpenAL is available from openal.org and also should be part of the archive with the ArmA Patch 1.02. We recommend you to install it. *************************************************************************** *** 1.01, 1.02 Performance: - Significantly improved general performance of the German version - Improved performance on shading detail and texture detail very low - Optimized grass implementation - Fixed bug in texture management: All textures could have been thrown away under certain conditions Stability and Security: - Some crash opportunities in multiplayer fixed. - Crash when out of videomemory fixed - Removed function exportLandscapeXYZ AI: - Pathfinding improvements - Combat reaction improvements Multiplayer: - Dedicated server related improvements - Netcode optimizations Campaign: - Improved missions endings in various conditions - Fixed mission duration info General: - Helicopter controlls reworked ENGINE CHANGE LOG ================= 1.02 - Fixed: Parameters set when creating a new profile was not saved 1.02 - Fixed: User profile ending with the period character was handled incorrectly 1.02 - Fixed: Improved helicopter controls and flight model. 1.02 - Fixed: Dedicated server crash 1.02 - Fixed: Random crashes in MP 1.02 - Fixed: Default profile cannot be deleted nor renamed now 1.02 - Fixed: Rename of profile work correctly now 1.02 - Fixed: Stealing gear from medics was possible 1.02 - New: Joystick sensitivity configurable in ArmAProfile file. Configuration is done per positive/negative part of each axis. Default is: joystickSensitivity[]={ 0.500000,0.500000,0.500000,0.500000,0.500000,0.500000,1.000000,1.000000, 0.500000,0.500000,0.500000,0.500000,0.500000,0.500000,1.000000,1.000000}; 1.02 - Fixed: MP server crash (sometimes after JIP client disconnected) 1.02 - Fixed: Squad logo was not shown on all clients in MP 1.02 - Fixed: Normal maps need not to be thrown away in LowEnd quality settings after restarting the game 1.02 - Fixed: Dedicated server required OpenAL32.dll 1.02 - Fixed: AI are better planning the path over the bridge 1.02 - Fixed: Player with no legs gets no longer stuck in up/down limbo 1.02 - Fixed: Plane mouse control do not affect cyclic while looking around 1.02 - Fixed: "life" cheat (immortality) disabled in Retail versions 1.02 - Fixed: Boats were able to drive on shore quite fast. 1.02 - Fixed: Boats were able to sink into the terrain once destroyed. 1.02 - Fixed: (Car) Camera height angle is reset going from external to internal view or vice versa 1.02 - Fixed: AI pathfinding improved (unexpected leaving of roads will happen less frequently) 1.02 - New: Config switch to disable "Voice over Net" on dedicated servers (disableVoN=0;) 1.02 - Fixed: Car-ground collision response improved. 1.02 - Fixed: Cars simulation - better speed stability when low speed wanted 1.02 - Fixed: Wake up object physics after setVector/setVectorUp. 1.02 - Fixed: Injured soldier is forced to prone only when he wants to move (done to fix RPG soldier ability to run even when injured) 1.02 - New: Headlights are now not switched when player leaves the vehicle. 1.02 - Fixed: Command line options -world, -noland and -netlog enabled. 1.02 - Fixed: Boat can now be controlled with keyboard while looking around using a mouse. 1.02 - Fixed: Peeking through walls using leaning is no longer possible. 1.02 - Changed: Helicopter autohover default binding changed to double backslash key to improve A/S/D/W precision. 1.02 - New: Added manual fire default binding to ' (apostrophe) key. 1.02 - Fixed: False conflict reported for Handgun, Salute and SitDown actions for vehicles. 1.01 - New: Support for improved UI in dialogs during joining to dedicated server 1.01 - Changed: normal maps are not used when using "shading quality" "very low" 1.01 - Improved: AI pathfinding failing less often now 1.01 - Removed: function exportLandscapeXYZ 1.01 - Fixed: Tonemapping was not involved in the flare color calculation 1.01 - Fixed: NULL RT texture can be created now if possible as a shadow buffer resource - it will save some video RAM when using nVidia SB technique 1.01 - Fixed: 1x1 texture is created now as a shadow buffer resource, when using retail version of the DX - it will save some video RAM when using nVidia or ATI SB techniques 1.01 - Fixed: Fixed bug in texture management. All textures could have been thrown away under certain conditions 1.01 - Fixed: crash when out of videomemory 1.01 - Fixed: AI sometimes did not react to change formation command 1.01 - Fixed: AI more actively scanning visually for enemy when his position is not known. 1.01 - Fixed: AI sometimes planned path through walls 1.01 - Fixed: AI sometimes did not found path around mountains 1.01 - Fixed: Message: No entry 'bin\config.bin/CfgMarkers.' 1.01 - Fixed: Dedicated server can retranslate Voice Over Net packets 1.01 - Fixed: Possible crash when exiting multiplayer game. 1.01 - Fixed: Possible crash when hosting MP session 1.01 - Fixed: LOD selection for clutters was not working properly 1.01 - Fixed: Very low shading quality settings now invoke usage of very cheap shader for trees 1.01 - Fixed: Display for mission selecting / voting on dedicated server - mission list fixed 1.01 - Fixed: Crash in multiplayer lobby screen 1.01 - Fixed: Debriefing - mission duration info was wrong in campaign 1.01 - Fixed: Command interface, with ALT held should move cursor 1.01 - Fixed: Improved AI reaction to soldier being hit nearby. 1.01 - Fixed: Improved AI reaction to friendly units observed being killed. 1.01 - Fixed: AI reaction improved for enemies disembarking vehicles. 1.01 - Fixed: Unicode used for dedicated server console output. 1.01 - Fixed: Unicode used for debugger output (OutputDebugString) ==Version 1.02== ===Air.pbo=== 1.02 - Fixed various model issues on several vehicles. 1.02 - AH-6 sound occlusion changed ===Anims.pbo=== 1.02 - Pistol moves improved 1.02 - Evasive forward with launchers improved 1.02 - Launcher reload time increased to 4 seconds ===Buildings.pbo=== 1.02 - Fixed various model issues on several buildings. ===CA.pbo=== 1.02 - Fixed syntax in ColorCoef[] ===Characters.pbo=== 1.02 - Fixed various model issues on several characters. 1.02 - Fixed wound definition for Fieldreporter 1.02 - Fixed wrong respawn weapons on SoldierWAT 1.02 - Soldiers have now 12 main and 8 side item pockets 1.02 - Grenadiers carry now 8 grenades ===Misc.pbo=== 1.02 - Fixed various model issues. ===Roads.pbo=== 1.02 - Fixed various model issues. ===Sara.pbo=== 1.02 - Adjustments of object placements ===Tracked.pbo=== 1.02 - Fixed amount of cargo in M113 1.02 - Fixed various model issues on several vehicles. 1.02 - Lense flare removed from M113 ===UI.pbo=== 1.02 - Added interface of dedicated server voting screen 1.02 - Fixed lenght of player's name field ===Water.pbo=== 1.02 - Fixed amount of cargo in Zodiak and PBX 1.02 - Lense flare removed from RHIB weapons [[user]] ===Weapons.pbo=== 1.02 - Fixed ironsights. 1.02 - modified recoil for M249 on ground 1.02 - Lense flare removed from all vehicles that should not have it 1.02 - Improved guided missiles and rocket behaviour 1.02 - KVPT shoots now from turret 1.02 - Fixed AK74 ammo is not silenced to AI anymore ===Wheeled.pbo=== 1.02 - Fixed amount of cargo in vehicles. 1.02 - Updated armor settings for military wheeled vehicles. 1.02 - Lense flare removed from all vehicles that should not have it 1.02 - Fixed various model issues on several vehicles. 1.02 - Several campaign missions improved. Un Saludo Indy Citar Enlace al comentario Compartir en otros sitios web More sharing options...
Guest Publicado 15 de Diciembre del 2006 Reportar Share Publicado 15 de Diciembre del 2006 ya salio...downloading..... Citar Enlace al comentario Compartir en otros sitios web More sharing options...
Dom Publicado 17 de Diciembre del 2006 Reportar Share Publicado 17 de Diciembre del 2006 Estoy pensando en comprar la version alemana pero, ¿no habra problemas al jugar online cuando salga la version española, no? Citar Enlace al comentario Compartir en otros sitios web More sharing options...
Guest Publicado 18 de Diciembre del 2006 Reportar Share Publicado 18 de Diciembre del 2006 no..siempre que uses la misma versíon numérica.....el idioma no afecta. Citar Enlace al comentario Compartir en otros sitios web More sharing options...
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