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Presentación de DCS World (DCSW)


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Newsletter de hoy, rebajas del 50% hasta el 15 de Febrero y dos imagenes de Dubai por la noche en el teatro de Hormuz desde el FB de ED. DCS: World 1.5.3 se retrasa hasta la semana que viene.
 
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Got a bunch of DCS bonus points to use? Here is your chance! Starting 12 February at 1500 GMT time and lasting until 15 February at 0900 GMT, use your bonus points to discount for all DCS modules (which participating in the bonus program) up to 50%!
 
 
12745430_1086499784705242_68119491538918

 

 

 
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Rebajas?...que se pueda usar los bonus que hayas obtenido en compras anteriores, sin descuento, hasta el 50% de valor del módulo, para mi no es una rebaja, ya que para tener el bonus has tenido que comprar sin ningún descuento.

 

Salu2 8)

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Cambios en los datos de los aeropuertos:
 
http://forums.eagle.ru/showpost.php?p=2678739&postcount=1
AIRDROME DATA
 
This table will reflect recent changes in airdromes data.
 
 
 
2016-02-15
In the next patch will be changed the frequencies of Inner and Outer NDBs of Senaki airdrome.

 

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DCS: World 1.5.3 disponible en Beta, se añade el L-39ZA, pero el VEAO Hawk por ahora no funciona y el Mig-21Bis requiere una activación.

 

http://forums.eagle.ru/showpost.php?p=2681227&postcount=14

DCS 1.5.3.50355.19 today in the Open-beta

 

Added L-39ZA into L-39 module

 

 

DCS World

Helicopter gets damaged when using a short length of rope is fixed

Helicopter AI can't unhook the cargo on the ground is fixed

The rope displayed incorrectly at the joint with the cargo - fixed

Script error after first mission of "Revanche" campagne is fixed

ILS freq in ME will match the F10 Airdrome Data

MP. Mouse moving on briefing screen also controls background camera view - fixed.

MP. "Pause when empty" function on server config was added

F10 view airfield resource menu will not overlay to mission editor after the mission

Default cockpit language layer not default but alphabetical

Illumination ammunition will painting objects on the ground and aircraft

Small correction of Batumi NDB location

Speed of ATGM Vikhr corrected

Crash with missile explosion effect is fixed

AI helicopters will attack from assigned direction

AGM-86 collision in flight fixed

AI MiG-31 dive corrected

Corrected parachute texture for Russian pilot model

Senaki-Kolhi NDBs. Changed frequency and callsign: Inner NDB from 129 to 688 kHz, "I" to "B". Outer NDB from 156 to 355 kHz, "TI" to "BI".

 

 

DCS A-10C

RWR does not indicated being tracked is fixed

RWR will works after player occupied AI aircraft

DSMS error after weapon drop fixed

 

DCS L-39

Added L-39ZA

Throttle position will synchronized in multiplayer

RKL-41 was corrected

Accelerometer Reset Knob will able to reset negative-G recording pointer

Avionics state will synchronized in forward and rear cockpits

Game flight model corrected

Barometric altimeter pressure settings corrected

Corrected hydraulic pressure drop when wheel brake applied

Training missions added.

Fixed bomb release sequence

SARPP - switching off when IAS is less than 120 km/h

 

DCS P-51D

P-51D/TF-51D: Bank-and-Turn indicator pointer is very oscillated in D&C state - fixed

 

DCS Mi-8MTV2

Mi-8MTV2: AI will use taxi lights

 

DCS F-86F

Wrong FFB trimming behavior is fixed

Wheel brake moment corrected

Circuit breaker for Engine ignition and others will work

MP. landing and taxi lights on net phantom is corrected

Nose wheel steering behaviour corrected

Autostart and autostop commands added for joysticks

Updated cockpit model

 

 

DCS Fw 190 D-9

Rudder will not works after its knocked off

MW50 pressure gauge corrected

 

DCS Bf 109-K4

Implemented cockpit camera movement options regarding gunsight retaining movement

Corrected Flight manual

Reduced flaps control wheel to 8 turns total.

 

DCS MiG-15bis

Added pressurization effect

Corrected cockpit appearance in low graphic settings

Corrected FFB shake

Corrected control system

Barometric altimeter limits are corrected

Fixed stall speed, modified spin dynamics

Fine-tuned buffet onset AOA and stall AOA.

Tuned shake AOA

 

DCS CA

Mouse pointer will not be visible in binocular view

 

DCS M-2000C by RAZBAM

Add emergency compass

Add mirror (functions like rear-view camera for now)

Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations

Add temporary switch definitions for controls binding

Add text to Selective Jettison switch cover

Fix cockpit knobs that didn't act like knobs

Fix HSI & ADI (Boule) giving incorrect heading

Fix ECM box displaying invalid number on rearm

Fix center pylon placement

Fix HUD geometry

Fix alignment of HUD elements

Fix interception ring logic

Fix GBU release crash

Fix to sustained turn rate

Fix for trim commands not having correct authority

Fix for AP not functioning in area of low ground elevation

Fix keyboard & joystick default.lua (hopefully this is the one...)

Fix incorrect flight model tail airfoil shape

Fix for calculations of tail aerodynamics & rudder effectiveness

Fix for total wind velocity using wrong value

Fix for incorrect fuel tank centroid

Fix flight model shuddering on ground

Fix HUD declutter switch

Fix missing text on IFF panel

Fix missing panel lighting

Fix various miscellaneous bugfixes

Update gun snake logic

Update input definitions

Update transonic drag modeling

Update roll/yaw coupling

Update manual

Update folder structure

Update default VOR frequency

Update panel lighting (notice backlight interaction with shadows/sunlight now)

Canopy lock feature enabled

New cockpit texture with missing labels

 

DCS UH-1H

Fixed progress in 9th and 14th missions of “UN Pilot†campaign

 

DCS C-101 by AvioDev

Localization project included. Spanish and Chinese for the time being. Other languages will follow

Axis animations reversed (mirror, pedals adjustment, shoulder harness control handle, etc.)

Fixed some label names in clickable cockpit

PSD templates uploaded to DCS web page

 

Known issues

Hawk module temporary doesn’t work.

MiG-21bis module required new activation.



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DCS: World 1.5.3 ya es release:
 
http://forums.eagle.ru/showpost.php?p=2681227&postcount=14
DCS 1.5.3.50487.22 Today in release
 
 
Added L-39ZA into L-39 module
 
 
DCS World
Helicopter gets damaged when using a short length of rope is fixed
Helicopter AI can't unhook the cargo on the ground is fixed
The rope displayed incorrectly at the joint with the cargo - fixed
Script error after first mission of "Revanche" campagne is fixed
ILS freq in ME will match the F10 Airdrome Data
MP. Mouse moving on briefing screen also controls background camera view - fixed.
MP. "Pause when empty" function on server config was added
F10 view airfield resource menu will not overlay to mission editor after the mission
Default cockpit language layer not default but alphabetical
Illumination ammunition will painting objects on the ground and aircraft
Small correction of Batumi NDB location
Speed of ATGM Vikhr corrected
Crash with missile explosion effect is fixed
AI helicopters will attack from assigned direction
AGM-86 collision in flight fixed
AI MiG-31 dive corrected
Corrected parachute texture for Russian pilot model
Senaki-Kolhi NDBs. Changed frequency and callsign: Inner NDB from 129 to 688 kHz, "I" to "B". Outer NDB from 156 to 355 kHz, "TI" to "BI"
Su-27 The Ultimate Argument campaign. Corrected mission 18.
AI Mi-8MTV2 can hit the target with GUV AP-30
Different helicopter groups can be spawned on the same FARP
Fixed crash on launch AGM-65
Fixed crash on Mi-8 GUV fired
 
 
DCS A-10C
RWR does not indicated being tracked is fixed
RWR will works after player occupied AI aircraft
DSMS error after weapon drop fixed
ILS can be switched off by keyboard combo or joystick button
 
DCS L-39
Throttle position will synchronized in multiplayer
RKL-41 was corrected
Accelerometer Reset Knob will able to reset negative-G recording pointer
Avionics state will synchronized in forward and rear cockpits
Game flight model corrected
Barometric altimeter pressure settings corrected
Corrected hydraulic pressure drop when wheel brake applied
Training missions added.
Fixed bomb release sequence
SARPP - switching off when IAS is less than 120 km/h
 
DCS P-51D
P-51D/TF-51D: Bank-and-Turn indicator pointer is very oscillated in D&C state - fixed
 
DCS Mi-8MTV2
Mi-8MTV2: AI will use taxi lights
 
DCS F-86F
Wrong FFB trimming behavior is fixed
Wheel brake moment corrected
Circuit breaker for Engine ignition and others will work
MP. landing and taxi lights on net phantom is corrected
Nose wheel steering behaviour corrected
Autostart and autostop commands added for joysticks
Emergency speed brake lever removed
Toe brakes animation added
AN/APX-6 IFF Transponder Dial Stop implemented
Attitude indicator pitch trim knob is now functional
 
DCS Flaming Cliffs 3
F-15. Hydraulic failure now lead to pressure drop and loss of control
 
 
DCS Fw 190 D-9
Rudder will not works after its knocked off
MW50 pressure gauge corrected
Corrected missions
 
DCS Bf 109-K4
Implemented cockpit camera movement options regarding gunsight retaining movement
Corrected Flight manual
Reduced flaps control wheel to 8 turns total
Redesigned trim and flaps wheels behaviour to cope with Saitek Trim Wheel
Reduced drag
 
DCS MiG-15bis
Added pressurization effect
Corrected cockpit appearance in low graphic settings
Corrected FFB shake
Corrected control system
Barometric altimeter limits are corrected
Fixed stall speed, modified spin dynamics
Fine-tuned buffet onset AOA and stall AOA.
Tuned shake AOA
Sealed canopy can’t be opened/closed even with stopped engine
Control stick can be hidden
 
DCS CA
Mouse pointer will not be visible in binocular view
 
DCS UH-1H
Fixed crash in 14th mission of “UN Pilot†campaign
Fixed progress in 9th and 14th missions of “UN Pilot†campaign
 
 
DCS M-2000C by RAZBAM
Add RAZBAM-made missile definitions
Add VTB (radar) screen display export (including key binding)
Add preliminary force-feedback compatibility (untested)
Add emergency compass
Add preliminary approach-hold autopilot mode (lightly tested)
Add mirror (functions like rear-view camera for now)
Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
Add temporary switch definitions for controls binding
Add text to Selective Jettison switch cover
Add aux gunsight (HAUSSE switch, available in all modes except approach)
Add early implementation of approach hold autopilot
Add gear raise/lower rate variability
Add aerodynamic loss of wing lift effects due to beta
Add bingo fuel bug clickable tumblers (not functional, yet)
Add clickable canopy handles & lock (be careful to lock it before
takeoff!)
Add more cockpit switches enabled
Fix RWR-related crash
Fix in-flight refueling
Fix RWR ranging logic (based on priority)
Fix cockpit knobs that didn't act like knobs
Fix HSI & ADI (Boule) giving incorrect heading
Fix ECM box displaying invalid number on rearm
Fix center pylon placement
Fix HUD geometry
Fix alignment of HUD elements
Fix interception ring logic
Fix GBU release crash
Fix to sustained turn rate
Fix for trim commands not having correct authority
Fix for AP not functioning in area of low ground elevation
Fix keyboard & joystick default.lua (hopefully this is the one...)
Fix incorrect flight model tail airfoil shape
Fix for calculations of tail aerodynamics & rudder effectiveness
Fix for total wind velocity using wrong value
Fix for incorrect fuel tank centroid
Fix flight model shuddering on ground
Fix HUD declutter switch
Fix missing text on IFF panel
Fix missing panel lighting
Fix V/UHF radio knob controls PANNE light
Fix rudder and vertical tail effectiveness calculations (particularly at high betas)
Fix default.lua input definitions (naming, categories)
Fix NWS light logic
Fix NWS system pressure logic
Fix authority of autopilot pitch controller
Fix consistency of heading card and autopilot logic
Fix canopy open/close by keyboard command
Fix no communications in a few quickstart missions
Fix 6DoF head limits
Fix ground attack quickstart missions, had impossible payloads
Fix taxi light switch position logic
Fix multiple canopy bugs
Fix afterburner popping sound issue
Fix main gear clipping ground
Fix fuel cutoff switch issue (lightly tested, still has related known
issues)
Fix various miscellaneous bugfixes
Update gun snake logic
Update input definitions
Update transonic drag modeling
Update roll/yaw coupling
Update manual
Update folder structure
Update default VOR frequencies
Update panel lighting (notice backlight interaction with shadows/sunlight now)
Update cockpit textures
Update control authority of rudder in normal FBW, full authority in spin mode
Update spin mode behavior to account for yaw acceleration
Update NWS gain calculations
Update external model with various minor improvements
Update fuselage drag calculations
Update clickable canopy logic
Update FBW pitch PID gain & control logic
Update landing gear mass
Update low-speed pitch authority
Update FBW alpha limiter
Update RWR display (rings, removed counter, added cross)
Fixed Armament Panel bug.
Fixed Mirror bug.
Fixed miscellaneous bugs.
 
DCS C-101 by AvioDev
Localization project included. Spanish and Chinese for the time being. Other languages will follow
Axis animations reversed (mirror, pedals adjustment, shoulder harness control handle, etc.)
Fixed some label names in clickable cockpit
PSD templates uploaded to DCS web page
 
 
DCS MiG-21bis by Leatherneck
Fixed Fuel Gauge working without PO-750 No. 2 Inverter
Added Weapon Selector Left/Right input command
Fixed RSBN Rangefinder showing horizontal instead of oblique angle
Corrected nosecone damage model in LoD2
Corrected Navigation Light intensity in Low.
Corrected Pilot Helmet protrusion through visor.
Added Specular and Normal map to static covers
Corrected Canopy Stand location
Added shortcut mapping to briefing window and mirror
Fixed R-55 and R-3S IR missile tones
Corrected R-3R lock tone
Fixed various instances of RWR playing indefinitely (possibly not all -- provide track if you catch this bug!)
Changed unlock behaviour of button on stick
Fixed incorrect radio channels after cycling through them with keyboard
R-55 can now only be carried on Pylons 1 & 2
Fixed Non-Dispensing Chaff
Fixed inverted Radar symbology
Fixed various instances of SPS (RWR) Sound Synchronization
Fixed various instances of ASO-2 not working
Fixed RN-24 damage and effectiveness.
Fixed clickable area for Aileron Boosters
Hypoxia is no longer induced under optimal conditions
SPRD no longer works after jettison
Fixed SARPP recording when system turned off
Corrected Suction Relief doors moving when engine off
Fixed Throttle Start/Stop position toggle
Fixed Crash when PRMG Channel > 16
Fixed persistent A/C shaking after taking off with blown tires
Pneumatic Air no longer leaks indefinitely when using brake on axis
Corrected input for booster aileron switch
Corrected Aileron Booster behaviour

 

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Changelog DCS: W 2.0.1 Update 1
 
DCS 2.0.1 Update 1
 
Added L-39ZA into L-39 module
 
DCS World
Helicopter gets damaged when using a short length of rope is fixed
Helicopter AI can't unhook the cargo on the ground is fixed
The rope displayed incorrectly at the joint with the cargo fixed
MP. Mouse moving on briefing screen also controls background camera view fixed.
MP. "Pause when empty" function on server config was added
F10 view airfield resource menu will not overlay to mission editor after the mission
Default cockpit language layer not default but alphabetical
Illumination ammunition will painting objects on the ground and aircraft
Speed of ATGM Vikhr corrected
Crash with missile explosion effect is fixed
AI helicopters will attack from assigned direction
AGM-86 collision in flight fixed
AI MiG-31 dive corrected
Corrected parachute texture for Russian pilot model
AI Mi-8MTV2 can hit the target with GUV AP-30
Different helicopter groups can be spawned on the same FARP
Fixed crash on launch AGM-65
Fixed crash on Mi-8 GUV fired
Fixed error when “Make HTML†button pressed in Options Controls menu
 
 
DCS A-10C
RWR does not indicated being tracked is fixed
RWR will works after player occupied AI aircraft
DSMS error after weapon drop fixed
ILS can be switched off by keyboard combo or joystick button
 
DCS L-39
Throttle position will synchronized in multiplayer
RKL-41 was corrected
Accelerometer Reset Knob will able to reset negative-G recording pointer
Avionics state will synchronized in forward and rear cockpits
Game flight model corrected
Barometric altimeter pressure settings corrected
Corrected hydraulic pressure drop when wheel brake applied
Training missions added.
Fixed bomb release sequence
SARPP switching off when IAS is less than 120 km/h
 
DCS P-51D
P-51D/TF-51D: Bank-and-Turn indicator pointer is very oscillated in D&C state fixed
 
DCS Mi-8MTV2
Mi-8MTV2: AI will use taxi lights
 
DCS F-86F
Wrong FFB trimming behavior is fixed
Wheel brake moment corrected
Circuit breaker for Engine ignition and others will work
MP. landing and taxi lights on net phantom is corrected
Nose wheel steering behaviour corrected
Autostart and autostop commands added for joysticks
Emergency speed brake lever removed
Toe brakes animation added
AN/APX-6 IFF Transponder Dial Stop implemented
Attitude indicator pitch trim knob is now functional
 
DCS Flaming Cliffs 3
F-15. Hydraulic failure now lead to pressure drop and loss of control
 
DCS Fw 190 D-9
Rudder will not works after its knocked off
MW50 pressure gauge corrected
 
DCS Bf 109-K4
Implemented cockpit camera movement options regarding gunsight retaining movement
Corrected Flight manual
Reduced flaps control wheel to 8 turns total
Redesigned trim and flaps wheels behaviour to cope with Saitek Trim Wheel
Reduced drag
 
DCS MiG-15bis
Added pressurization effect
Corrected cockpit appearance in low graphic settings
Corrected FFB shake
Corrected control system
Barometric altimeter limits are corrected
Fixed stall speed, modified spin dynamics
Fine-tuned buffet onset AOA and stall AOA.
Tuned shake AOA
Sealed canopy can’t be opened/closed even with stopped engine
Control stick can be hidden
DGMK current and desired course logic corrected
 
DCS CA
Mouse pointer will not be visible in binocular view
 
DCS M-2000C by RAZBAM
Add RAZBAM-made missile definitions
Add VTB (radar) screen display export (including key binding)
Add preliminary force-feedback compatibility (untested)
Add emergency compass
Add preliminary approach-hold autopilot mode (lightly tested)
Add mirror (functions like rear-view camera for now)
Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
Add temporary switch definitions for controls binding
Add text to Selective Jettison switch cover
Add aux gunsight (HAUSSE switch, available in all modes except approach)
Add early implementation of approach hold autopilot
Add gear raise/lower rate variability
Add aerodynamic loss of wing lift effects due to beta
Add bingo fuel bug clickable tumblers (not functional, yet)
Add clickable canopy handles & lock (be careful to lock it before
takeoff!)
Add more cockpit switches enabled
Fix RWR-related crash
Fix in-flight refueling
Fix RWR ranging logic (based on priority)
Fix cockpit knobs that didn't act like knobs
Fix HSI & ADI (Boule) giving incorrect heading
Fix ECM box displaying invalid number on rearm
Fix center pylon placement
Fix HUD geometry
Fix alignment of HUD elements
Fix interception ring logic
Fix GBU release crash
Fix to sustained turn rate
Fix for trim commands not having correct authority
Fix for AP not functioning in area of low ground elevation
Fix keyboard & joystick default.lua (hopefully this is the one...)
Fix incorrect flight model tail airfoil shape
Fix for calculations of tail aerodynamics & rudder effectiveness
Fix for total wind velocity using wrong value
Fix for incorrect fuel tank centroid
Fix flight model shuddering on ground
Fix HUD declutter switch
Fix missing text on IFF panel
Fix missing panel lighting
Fix V/UHF radio knob controls PANNE light
Fix rudder and vertical tail effectiveness calculations (particularly at high betas)
Fix default.lua input definitions (naming, categories)
Fix NWS light logic
Fix NWS system pressure logic
Fix authority of autopilot pitch controller
Fix consistency of heading card and autopilot logic
Fix canopy open/close by keyboard command
Fix no communications in a few quickstart missions
Fix 6DoF head limits
Fix ground attack quickstart missions, had impossible payloads
Fix taxi light switch position logic
Fix multiple canopy bugs
Fix afterburner popping sound issue
Fix main gear clipping ground
Fix fuel cutoff switch issue (lightly tested, still has related known
issues)
Fix various miscellaneous bugfixes
Update gun snake logic
Update input definitions
Update transonic drag modeling
Update roll/yaw coupling
Update manual
Update folder structure
Update default VOR frequencies
Update panel lighting (notice backlight interaction with shadows/sunlight now)
Update cockpit textures
Update control authority of rudder in normal FBW, full authority in spin mode
Update spin mode behavior to account for yaw acceleration
Update NWS gain calculations
Update external model with various minor improvements
Update fuselage drag calculations
Update clickable canopy logic
Update FBW pitch PID gain & control logic
Update landing gear mass
Update low-speed pitch authority
Update FBW alpha limiter
Update RWR display (rings, removed counter, added cross)
Fixed Armament Panel bug.
Fixed Mirror bug.
Fixed miscellaneous bugs.
Add IFF interrogation
Add ECS system early implementation
Add radar warm-up period
Add pilot model head movement with respect to cockpit view state
Add visor position command
Add effective yaw rate limiting
Add clickable cockpit clock hinging
Add LOX flow indicator (constant breath rate for now will be updated)
Add fuel bingo dial functionality
Add afterburner dynamic glow
Add ADI slip ball animation
Add fuel dump logic
Add A/B cutoff logic
Add emergency fuel cutoff logic (known issues)
Add clickable mirror to toggle rendering
Update missiles definitions
Update controls bindings
Update various radar logics
Update sustained turn rate calculations
Update wing/controls surface effectiveness with excessive pitch rate
Update G-limit wing failure snap logic
Update collision model
Update LOX & GO2 consumption rate calculations
Update seat switch models
Update A/P PID gains
Update airbrake actuator speed
Update roll/yaw coupling
Update PANNES lights logic
Update N dial tens tumbler animation
Update manual
Fix missile trails not existing
Fix CL 2x GBU rack misalignment (hopefully for the final time)
Fix removed controls bindings (Nav/Waypoint selection)
Fix crash due to absurd aerodynamics calculation
Fix miscellaneous pitch controller bugs
Fix TACAN X/Y is now two-position switch, no longer an axis
Fix for negative speed and alpha >90 deg causing aircraft to stagnate
Fix seat adjustment values exceeding ranges
Fix for CONF light logic (A-A mode only okay with centerline tank only when it is empty)
Fix volume knob logic
Fix comm radio volume knobs being switched
Fix default pedal adjustment position
Fix external lights light casting
Fix aux sight misalignment
Fix radar was available with weight on wheels
 
DCS C-101 by AvioDev
Localization project included. Spanish and Chinese for the time being. Other languages will follow
Axis animations reversed (mirror, pedals adjustment, shoulder harness control handle, etc.)
Fixed some label names in clickable cockpit
PSD templates uploaded to DCS web page
 
DCS MiG-21bis by Leatherneck
Fixed Fuel Gauge working without PO-750 No. 2 Inverter
Added Weapon Selector Left/Right input command
Fixed RSBN Rangefinder showing horizontal instead of oblique angle
Corrected nosecone damage model in LoD2
Corrected Navigation Light intensity in Off.
Corrected Pilot Helmet protrusion through visor.
Added Specular and Normal map to static covers
Corrected Canopy Stand location
Added shortcut mapping to briefing window and mirrors
Fixed R-55 and R-3S IR missile tones
Corrected R-3R lock tone
Fixed various instances of RWR playing indefinitely (possibly not all -provide track if you catch this bug!)
Changed unlock behaviour of button on stick
Fixed incorrect radio channels after cycling through them with keyboard
R-55 can now only be carried on Pylons 1 & 2
Fixed Non-Dispensing Chaff
Fixed inverted Radar symbology
Fixed various instances of SPS (RWR) Sound Synchronization
Fixed various instances of ASO-2 not working
Fixed RN-24 damage and effectiveness.
Fixed clickable area for Aileron Boosters
Hypoxia is no longer induced under optimal conditions
SPRD no longer works after jettison
Fixed SARPP recording when system turned off
Corrected Suction Relief doors moving when engine off
Fixed Throttle Start/Stop position toggle
Fixed Crash when PRMG Channel > 16
Fixed persistent A/C shaking after taking off with blown tires
Pneumatic Air no longer leaks indefinitely when using brake on axis
Corrected input for booster aileron switch
Corrected Aileron Booster behaviour

 

 

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  • 2 weeks later...
Nuevo DCS: 1.5.3 Beta update 1
 
http://forums.eagle.ru/showpost.php?p=2707665&postcount=16
DCS 1.5.3.51171 changelog
 
DCS World
Campaign panel. Fw 190 campaign will be presented in the campaign panel
The campaign will have progress if it is in the directory for multilanguage campaigns
Options panel. Error when "Make HTML" button pressed fixed
US pilots 3D models on the Kuznetsov deck are removed
Multi monitor viewport looks OK even if GUI is setup using custom coordinates
Ground Units: MLRS' wind correction has been fixed. BM-30 “Smerch†9M55F rocket with single HE warhead has been added for test. The old one (9M55K) is still used as primary.
MP. Bug resulting to loss when server occupied a slot is fixed
Stinger and Igla manpads will shoot
Missing georgian Stinger manpad is restored
Bug with wingman Ka-50 (AI) can't start engine at first try is fixed
Battlefield Commanders menu will be available even if CA is not installed
Fixed crash with use scroll bar "Max launch range" after the destruction of the unit
AI S-3B Tanker will take off correctly
Obsolete P-37 radar model deleted from Caucasus
Removed duplicate missions of Belsimtek modules
Encyclopedia corrections
 
DCS MiG-15bis
DGMK current and desired course logic corrected
ARK frequency scale corrected
Slightly increased loads at subsonic and transonic speeds
 
DCS Fw 190 D-9
Water-methanol mix added to old default missions
Added MW/B4 weight to aircraft total weight
 
DCS Bf 109 K-4
Artificial horizon cage ring operation corrected
Added combined wheel brakes axis command
Added default snap views
Synced radiator flaps in MP games between player and his net phantom
Added MW/B4 weight to aircraft total weight
Jettisoned canopy will appear in cockpit after repair
 
DCS F-86F
Missing Parking Brake handle is restored
Input presets updated
Wrong behavior of several 3-pos switches is corrected
Fixed Accelerometer issues
F-86: accelerometer label "stores"
F-86: Throttle Grip clicable and animation, windshield anti-icing lever
F-86: switches sound, parking brake
F-86: fine-tuned stall and spin dynamics.
F-86: clicable and input for Rotating Grip on throttle
F-86: ARN-6 "CW" mode
F-86: axis commands in input, normal trim switch clicable fixed
Speed brake airflow sound
 
DCS FC3
F-15C. Misplaced aircraft centreline symbol on HUD is corrected
MiG-29. Added G/AoA limit sounds
Su-25. Corrected position for the Mode Switch
 
DCS Hawk T1 by VEAO
Autostart and Autostop commands now working
 
DCS M-2000C by RAZBAM
Added radar antenna elevation axis.
Added network argument for pilot visor and internal AB glow
Added more dependencies for damage (gear box to inner wing, engine to fuselage, etc...)
Added random failure of stores modeling due to over-G using AA mode when you should be in Stores mode
Added engine RPM governing and afterburner random fluctuations due to engine damage
Added Afterburner malfunction if engine health less than 75%.
Modified default UnitPayloads to use Matra Missiles.
Modified Aero effects due to nose damage
Modified Aero effects due to damage not linear anymore (square root of damage)
Fixed controls indicator.
Fixed TDC axis not working.
Fixed TDC bug making it immobile when a target is locked.
Fixed TACAN mode switch to multi-position instead of axis.
Fixed strobe lights.
Fixed stick position logic in AP mode and correct engagement/disengagement threshold.
Fixed logic for aux intake doors.
Fix for engine thrust point from engine instead of from aircraft CG
Fix for bingo giving incorrect warning and default of 1200kg.
Tuning for negative G behavior of slow speed FBW mode.
Tuning for tolerance for engine flameout.
More aerodynamic tuning at extreme envelope
Gear and brake behavior tuning
Various performance tuning
Updated the user manual (radar section).
Updated Radar Screen
Gear using common rate limiter now
Improvements the braking moment to prevent loss of control down the runway
Initial parachute in external model
Initial parachute control and aerodynamic modeling
Parachute dynamic/random movement
Possible fix for damage elements regaining health during flight
Fix for fuel dump losing fuel in internal tank
Fix for fuel cutoff still allowing afterburner to work
Added parachute commands and clickable for lever
Add radar elevation and azimuth control
Add radar antenna stabilization
Add new type of engine shutdown button keybind
Update and rework ECS oxygen systems
Update autopilot pitch control dynamics
Fix FBW side acceleration terms
Fix roll/heading trim control in autopilot
Fix bug with default.lua slats keybinds
Fix minor FBW test lights bug
Fix autopilot using true MSL, not uses indicated altitude
Fix fuel dump incorrectly showing in fuel rate indicator
Fix (Caucus -> Caucasus...this is what happens around voting season) mission names
Fix radar contact movement in PPI mode
Fix minor bugfixes
 
DCS CA
PPI target acquiring on net client fixed
Alternative turret control mode has almost invisible cursor in IR vision mode
Alternative control mode reset on mission exit has been fixed
Fixed crash when player uses "G" command
IR-view inside cabin will not inherit state from previous mission

 

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Noticia de Wags, con la proxima salida del Oculus Rift y el Vive HTC, ED ya dispone de los kits de prensa del CV1 (oculus) y el vive (HTC), por lo que están trabajando en la integración dentro de DCS: World. Ademas, la semana pasada, integraron el puntero laser, para que interactue con los controles de la cabina (botones, palancas, etc). Se espera mas noticias al respecto en el futuro.
 
http://forums.eagle.ru/showthread.php?p=2709652#post2709652

 

Dear all,

 
As both the Rift and Vive near release, we continue improving VR support. We have both CV1 and Vive Pre kits and we are doing our best to create a great VR experience in DCS. 
 
Last week in fact we added the "laser pointer" mouse to interact with cockpits. When the pointer is over a cockpit interaction element, it will turn green. We also greatly improved the presentation of the menu UI to make it look nicer and more readable. We are also now using Rift release code 1.XX. 
 
There are still a few areas we want to improve, but overall, I think y'all will will have a great time with it. We see VR as seastate change for seated simulation. I do all my DCS "fun time" in VR now. Be it Rift or Vive, both will provide a very immersive experience. 
 
Thanks,
Matt

 

 

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DCS: World 1.5.3 Update disponible
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DCS: World 1.5.3 Update 2 (Beta) disponible:
 
http://forums.eagle.ru/showpost.php?p=2715260&postcount=17
DCS 1.5.3 Update 2 today
 
A-10C BFT Campaign will be available
 
DCS World
Game will be able re-save older mission files correctly
MP. Double ejecting of net-phantom pilot is eliminated
 
DCS F-86F
Mach number indicator needle smooth movement
Tooltips corrected
Input commands of sight ranging corrected
G-LIMIT LIGHT indicator corrected
 
DCS MiG-15bis
Mach number indicator needle smooth movement
Added padlock
 
DCS Ka-50
The overcast clouds will not be rendered in ABRIS
 
DCS C-101EB
Autostart/Autostop sequences added
ES and CN localization updates, mainly regarding autostart/autostop sequences
Fixed pilot body drawing and helmet animation
Rear pilot’s head is now visible from cockpit view
Front pilot left arm (throttle animation) added in outside view
Several 3D and textures corrections in cockpit instruments (altimeter needle, etc)
New interface background picture added
Cockpit reflections improved
Encyclopedia improvements
Fixed pedals adjustment
Several mission updates
Right battery behavior fixed
Instrument lights fixed (interaction between cockpit flood lights and external model cockpit lights)

 

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Newsletter 18 Marzo 2016, Salida de la campaña del A-10C Entrenamineto de vuelo basico.
 

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Release of A-10C: Basic Flight Training (BFT) Campaign
The A-10C Basic Flight Training Qualification campaign puts you in the cockpit of the A-10C Warthog, and it will test your ability to fly the aircraft successfully. Based on real world qualification requirements, you will fly 12 performance check rides to execute against pre-defined performance objectives. If successful, you will earn a “Qualified†rating and proceed to the next performance objective. 
 
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You will be rated on the following areas, and these results will form your final rating:
General knowledge, airmanship, and safety.
Pre-takeoff and takeoff.
Navigation and maneuvers.
Approach and landing.
Communications and task prioritization.
The campaign covers a number of key areas that include Start-Up and Shutdown, Takeoffs and Landings, Traffic Patterns, Basic and Advanced and Aerobatic Maneuvers,Emergencies, Formation Flying, and Instrument Flight Plan Navigation.
 
There are over 2,300 voiceovers and over 170 pages of briefing material. This includes the A-10C Amplified Checklist, Maps, Diagrams, and Mission Data cards.
 
 
Trailer video: 
 
DCS: A-10C Warthog Bundle Deals
With the release of the A-10C: BFT campaign, we are offering a bundle deal that includes both DCS: A-10C Warthog and the A-10C: BFT campaign for $44.99 USD.
A second bundle we are offering is DCS: A-10C Warthog with the DCS: NEVADA Test and Training Range map for $59.99.
 
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These bundle deals will start on 18 March 2016 at 1500 GMT and last until 21 March at 0900 GMT.
 
 
Purchase DCS: NEVADA Test and Training Range map from:
 
DCS World 1.5.3 Update 2
Also on 18 March 2016, we will release the second update to version 1.5.3 of DCS World. Please note 1.5.3 Update 2 is the support for the new A-10C: BFT campaign.
 
 
 
Have a Warthog weekend!
The Eagle Dynamics Team

 

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Newsletter 25 de marzo. Nuevas rebajas y packs, y update de desarrollo, se habla de la versión 2.5 (1.5 + 2.0 Unificado), que tendrá la capacidad de agregar nuevos mapas. Ademas, incluirá un nuevo mapa del caucaso mejorado, Nuevas y mejores explosiones y nubes, codigo multiplayer mejorado, nueva hieba procedural y clutter del terreno.
 
Ademas de la 2.5, se continua trabajando en el mapa de Hormuz, Normandia, F/A-18C Hornet y el Spitfire Mk IX, Y una cuestión muy importante, se puede añadir un navegador Garmil G430 a algunos aparatos ¿Tal vez los primeros indicios del sector civil en DCS: W?. Se continua mejorando Combined Arms. Nuevos añadidos a NTTR Nevada, nuevas campañas, Los portaviones Kutnesov y Nimitz, Actualizaciones a los aparatos de Flaming Clift 3, nuevos efectos y mas mejoras comentadas en newsletter previos. Se habla que el Oculus VR y el Vive ya están en el horizonte. Y un motor de cosas mas que todavia están en el tintero. 
 
Por ultimo, nuevos objetos 3D en desarrollo.
 
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Easter Weekend Flash Sale
 
Happy Easter weekend everyone! In celebration of the holiday, we are happy to announce a 30% off Flash Sale on all DCS modules except DCS: NEVADA Test and Training Range and DCS: L-39 Albatros! If you however live in the Eurasian Economic Union (Russia, Armenia, Belarus, Kazakhstan, and Kyrgyzstan), save up to 50% on all modules except DCS: NTTR, DCS: L-39, DCS: Hawk, DCS: C-101, DCS: MiG-21bis using bonus points.
 
This flash sale will start on 25 March 2016 at 1500 GMT and last until 28 March 2016 at 0900 GMT.
 
12801681_1112194282135792_80132217558128
 
Aircraft:
Campaigns:
 
New Bundle Deals
 
For the Easter Weekend, we are offering the following new 50% off bundle deals:
DCS: A-10C Warthog + A-10C: Basic Flight Training Campaign for $29.99 USD.
DCS: A-10C Warthog + A-10C: 16-2 Red Flag Campaign for $29.99 USD.
DCS: A-10C Warthog + The Enemy Within Campaign for $29.99 USD.
F-15C for DCS World + Su-27 for DCS World + DCS: NEVADA Test and Training Range map for
$59.99 USD.
 
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Special offers:
 
 
DCS World Update
 
Our current focus is on the merger of DCS World 1.5 with DCS World 2.0. This version, termed DCS world 2.5, will return us to a unified DCS version with the new graphics engine and be capable of supporting multiple maps. In addition to these features, we also plan to include an improved Caucasus map, new and improved explosions and clouds, improved network code, and the new procedural grass and ground clutter.
 
In parallel with DCS World 2.5, we continue to make progress on the DCS: Strait of Hormuz map, DCS: Normandy map, DCS: F/A-18C Hornet, DCS: Spitfire IX, the option to add a Garmin GNS 430 navigation device that can be installed on various aircraft, continued improvements to Combined Arms, new additions to the DCS: NEVADA Test and Training Range map, new campaigns, Kuznetsov and Nimitz-class aircraft carriers, Flaming Cliffs 3 aircraft updates, new effects, and other efforts mentioned in previous newsletters.
 
With both the consumer Rift and Vive Virtual Reality (VR) systems on the near horizon, we are also improving the DCS VR experience which includes better cockpit interaction, user interface, and performance.
 
We have a LOT on our plate right now, but as each effort reaches maturity, we will provide more information.
 
Some updated 3D models of weapon today:
 
12909536_1112194722135748_11820957965252
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1 de abril Newsletter, Release final del F-86F Sabre y pack descuento del F-86F + NTTR, Mig-15Bis + NTTR
 
 
12523975_1118733064815247_26137813792476
 
Final Release of DCS: F-86F Sabre
 
Belsimtek and The Fighter Collection are pleased to announce that DCS: F-86F Sabre has left beta and updated to release status today. Although the module is now feature complete, we will of course continue to tune the aircraft and fix any bugs that may arise.
 
 
 
DCS: F-86F Sabre is a highly realistic simulation of the legendary American single-seat fighter jet F-86 Sabre, developed by North American Aviation. With more than 9,800 airframes of all versions built, the “Sabrejet†is the most-produced U.S. jet fighter in history. The aircraft took part in air-to-air combat, strike missions and surveillance. In addition to these roles, the F-86F Sabre was also used as a target drone and as a test bed for systems and weaponry. The aircraft became known to the public as the “MiG Killer†during the Korean War in the early 1950s. The F-86 was supplied to more than 30 countries and stayed in operational service until the early 1970’s. The different versions of the Sabre scored more than 900 aerial combat victories – more than any other jet fighter! The F-86F-35, the model simulated in DCS: F-86F Sabre, belongs to one of the latest series of the “F†modifications, and carries the sophisticated A-4 gunsight. Its armament includes six 12.7-mm M3 Browning machine guns, up to two 500-pound AN-M64 or 750-pound M117 bombs, up to 16 5†HVAR rockets and two GAR-8 air-to-air missiles.
 
12923342_1118733078148579_45109713079775
 
Since July 2014, when the Open Beta version of DCS: F-86F Sabre was offered for download, Belsimtek has undertaken great efforts to further improve the module. Since then, DCS: F-86F has received numerous improvements and is now much closer to the real F-86F-35! Our thanks go out to the enthusiasts – fans of this aircraft, who were directly involved in parts of the development process –, Belsimtek was able to take the DCS: F-86F Sabre to a whole new level. In particular, a lot of research went into recreating the original cockpit and associated systems to be much more accurate. In addition, a highly detailed 360+ page flight manual and nine training missions (the English missions will all receive voice-overs in the near future) are included. The flight dynamics were further developed and tuned so that now even advanced and critical regimes such as stall and spin are fully realistic. Using the original full technical documentation of the real F-86F Sabre during the development process, it was possible for the engine model and the flight dynamics to reach a very high level of accordance with the real flight characteristics of the aircraft. 
 
The installation package includes both a quickstart and a full flight manual, in-game training missions in English and Russian language, and single combat missions. The quickstart manual enables the player to quickly learn basic procedures like take-off, landing and weapon usage without the need to delve deep into the full flight manual from the beginning.
 
Key Features of DCS: F-86F Sabre:
Unmatched flight physics that allow you to truly feel what it's like to fly this legend of the Korean War
Highly detailed, six-degrees-of-freedom (6 DOF) cockpit
Interact with cockpit controls with your mouse and other input devices
Accurate F-86F Sabre model, country markings, and weapons
Detailed modelling of the F-86F Sabre instruments, weapons, engine, radios, fuel, oxygen and electrical systems
Battle DCS: MiG-15bis in single and multiplayer games
 
 
Weekend Bundle Deals
 
This weekend we have a couple of bundle deals that include the DCS: NEVADA Test and Training Range map with both the F-86F and its nemesis the MiG-15bis.
 
1918959_1118733061481914_502040809851271
 
DCS: F-86F Sabre + DCS: NEVADA Test and Training range map for $75.00 USD
DCS: MiG-15bis + DCS: NEVADA Test and Training range map for $75.00 USD
 
 
Have a wonderful Sabre weekend,
Eagle Dynamics

 

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DCS: World 1.5.3 Beta Update 3 disponible
 
http://forums.eagle.ru/showpost.php?p=2730164&postcount=18
DCS 1.5.3 Update 3 in the Open Beta today.
DCS World
Spanish names added for the airfields
Corrected gun strafing of AI for some cases
Corrected of AI group ship attack
 
DCS Ka-50
Damaging the right side will not always causes both hydros to fail.
 
DCS F-86F
Corrected input of speedbrakes in Game Mode (Easy Avionics)
Added M-117 bombs
Control stick gun trigger will have two-stage
Added corrected flight manuals EN and RU
Added training missions
Landing gear emergency implemented
 
DCS Hawk by VEAO
Updated cockpit textures – Set High, Medium or Low in Options, Special, Hawk tab. (High – 4096, Medium – 2048, Low 1024)
 
DCS Mi-8MTV2
Engine failure trigger corrected
 
DCS CA
Fixed bug that cause server crash when client takes Stinger SAM

 

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Newsletter, 8 de Abril
 

12974431_1122844164404137_54084655778099
 
DCS: Bf 109 K-4 KurfÁ¼rst
 
We are now preparing to release the final version of DCS: Bf 109 K-4 KurfÁ¼rst. Over the last several weeks, we have been reviewing all user feedback and addressing a numbers of bugs and areas that require refinement. The creation of interactive training missions is also underway which includes all the normal procedures for engine start, taxiing, takeoff, landing and combat employment.
 
We have also opened a Bf 109 K-4 skin contest that you can read about here: Bf 109 K-4 skins contest
 
12938145_1122844101070810_76684935825392
 
During the course of the competition, a number of interesting skins (including the skin variants of the aircraft captured by the Allies), have been created by you, the users. Well done!
 
DCS: Spitfire LF Mk.IX
 
Adjustment to the flight model of the Spitfire LF Mk.IX aircraft continue. As of late, most of our testing and refinements have focused on airframe, engine and propeller parameters in references to actual tests of the World War II aircraft at our disposal at The Fighter Collection.
 
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The flight tests carried out in the DCS World have shown that the Spitfire LF Mk.IX is a very easy and predictable aircraft to fly. An accurately implemented pneumatic system of the aircraft used for the brake and flap systems is particularly interesting. Earlier DCS World War II aircraft have not used such a system. Pilots of the DCS: Spitfire LF Mk.IX will be able to feel all the peculiarities of the pneumatics while taxiing and landing the aircraft.
 
DCS: Normandy 1944 Map
 
12472569_1122844194404134_12982224716175
 
Development of the specially created "DCS: Normandy 1944" map for DCS World War II continues its development at a fast pace. Currently, the main effort is focused on airfields with different types of surfaces (a first for DCS World). For example: we are implementing SMT (Square Mesh Tracks) surfaces, which were widely used by the Allies for temporary airfields in Normandy following the landings. We are also developing the possibility to place airfields on the map using the Mission Editor (another first for DCS World).
 
Belsimtek News
 
After the successful, final release of the DSC: F-86 Sabre and DSC: MiG-15bis modules, the Belsimtek team is now focused on bringing DSC: F-5E Tiger II to Early Access within the next month. In the meantime, Belsimtek continues to edit the F-86F Sabre English manual and prepare DCS: Mi-8MTV2 for its final release.
 
DCS: F-5E Tiger II Progress Update
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The external model is complete and includes several well-known color schemes.
The 3D cockpit is complete.
All aircraft systems are accurately simulated in high detail.
A new engine compressor model has been implemented based on accurate blade load calculations. The new model provides a very accurate simulation of compressor guiding unit functionality and an expanded range of engine operation modes (high and low compressor stalls and compressor operating in windmill mode).
The radar, optical sight, jettison system, gun use, launching of air-to-air missiles, air-to-ground rocket use, and flare and chaff countermeasures are integrated into the model and the aircraft's Weapon Control System (WCS). All the above-mentioned items are now operating as described in F-5E operations manuals.
The Professional Flight Model (PFM): operational range of altitude and airspeed, acceleration with various payloads and G loads (in sustained turns and at maximum angles-of-attack) are tuned based on available data of the flight dynamics of the real aircraft; the model behavior at critical angles-of-attack (stalling) and post-stall behavior (post-stall gyrations and spins) now match descriptions of the real aircraft.
Flight manual in Russian has been written.
 
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In order to present this module in for Early Access, several items will be in development during the Early Access period:
Adjustments to the operation of certain aircraft systems (for example: adjustment to pump capacity, hydraulic fluid mass-flow rates, electric grid loads, etc.)
Translation the flight manual to English. We take into account our mistakes during the development of previous modules.
Creation of the Quick Start manuals for both Russian and in English, based on the complete flight manuals.
 
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DCS Bonus Spectacular
 
Here is your chance! Starting 8 April at 1500 GMT time and lasting until 11 April at 0900 GMT, use your bonus points to discount for all DCS modules (which participating in the bonus program) up to 50%!
 
Visit our e-shop for Modules, Campaigns and Maps
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Ni idea...

 

DCS: World ha sido actualizado en un nuevo Update 3 siendo release, actualizando el changelog de la semana pasada, ahora hay soporte para la versión 1.5.3 del CV1 de Oculus rift.
 
http://forums.eagle.ru/showpost.php?p=2730164&postcount=18

 

DCS 1.5.3 Update 3 will be pushed to public today.

 
DCS World
Spanish names added for the airfields
Corrected gun strafing of AI for some cases
Corrected of AI group ship attack
Added russian translaion of Ka-50 Republic campaign
Triggered messages will not stay in middle part of screen after radio menu has been disappeared
Fixed crash after recovering player's aircraft
Issue with appearing of briefing images from previous mission fixed
3rd parties radar detect late activation aircraft before they are activated fixed
Added Oculus 1.3 SDK suppport for CV1 Rift
 
DCS Ka-50
Damaging the right side will not always causes both hydros to fail
Shkval TV will be affected by candle (illumination) munitions
Added Russian localisation to Republic campaign
 
DCS F-86F
Corrected input of speedbrakes in Game Mode (Easy Avionics)
Added M-117 bombs
Control stick gun trigger will have two-stage
Added corrected flight manuals EN and RU
Added training missions
Landing gear emergency implemented
Corrected Hellenic Air Force skins
Guns heating and cooling adjusted
Input presets for "SideWinder FFB 2" fixed
 
 
DCS: FC3
Su-27. Extreme G-loads will lead to destruction of airframe
Su-25. Misaligned the reticle of gunsight and actual aim point is fixed
 
DCS Hawk by VEAO
Updated cockpit textures – Set High, Medium or Low in Options, Special, Hawk tab. (High – 4096, Medium – 2048, Low 1024)
 
DCS Mi-8MTV2
Engine failure trigger corrected
Cargo rope will appears correct for new client
 
DCS CA
Fixed bug that cause server crash when client takes Stinger SAM
 
DCS L-39
L-39ZA: Radio button on throttle will clickable
Corrected views during ejecting sequence
Corrected flaps animation
 
DCS UH-1H
Fixed missing recoil on right minigun

 

 

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Update para la 2.0.2 en curso
 
http://forums.eagle.ru/showpost.php?p=2745494&postcount=11
DCS 2.0.2 Changelog that will be published today.
 
DCS World
Spanish names added for the airfields
Corrected gun strafing of AI for some cases
Corrected of AI group ship attack
Triggered messages will not stay in middle part of screen after radio menu has been disappeared
Fixed crash after recovering player's aircraft
Issue with appearing of briefing images from previous mission fixed
3rd parties radar detect late activation aircraft before they are activated fixed
MP. Added Input adjustment panel
ME. Fog Thickness slider restored
Player aircraft will not explode when reach negative altitude
IR missile will lock illumination munitions
Simulation will not be affected by key commands during adjusting procedure into an input adjusting game panel
ATGM BGM-71E. Tuned performance. Max range about 3800m, motor time 1.5 sec, life time 23 sec.
SA-15, Tor SAM. Increased max range param at low altitude.
Added SF DRM panel call button in the module manager
 
DCS F-86F
Corrected input of speedbrakes in Game Mode (Easy Avionics)
Added M-117 bombs
Control stick gun trigger will have two-stage
Added corrected flight manuals EN and RU
Added training missions
Landing gear emergency implemented
Corrected Hellenic Air Force skins
Guns heating and cooling adjusted
Input presets for "SideWinder FFB 2" fixed
Landing gear indicators corrected
AN/ARN-6 Radio Compass Panel corrected
Throttle and wing flaps lever corrected
Added parking brake
Added missing "0" position to Mach meter
Airspeed indicator errors fixed
Input for manual ranging control corrected
Mach number indicator needle movement corrected
Added clickable and input for G-Limit Indicator Light
Added input for warning and emergency switches on oxygen panel
Added M-117 bomb
 
DCS Bf 109 K-4
Synced radiator flaps of clients in MP
Canopy will be opened after repair
The weight of MW50 mixture will be accounting in the aircraft weight
 
DCS Fw 190 D-9
The weight of MW50 mixture will be accounting in the aircraft weight
 
DCS FC3
Su-25. Misaligned the reticle of gunsight and actual aim point is fixed
F-15C. Aircraft centreline symbol on HUD corrected
MiG-29. G/AoA limit sounds corrected
Su-25. Corrected Mode switch on the stick
Su-27. Added airframe damage by high overloads
F-15C. Occasionally hang-up during mission loading fixed
 
 
DCS MiG-15bis
Added padlock
 
DCS L-39
L-39ZA: Radio button on throttle will clickable
Corrected views during ejecting sequence
Corrected flaps animation
Flaps position indication in the status bar corrected
 
DCS Mi-8MTV2
Engine failure trigger corrected
Cargo rope will appears correct for new client
Option "Mirrors" added
 
DCS Ka-50
Damaging the right side will not always causes both hydros to fail
Shkval TV will be affected by candle (illumination) munitions
Added Russian localisation to Republic campaign
 
DCS UH-1H
Fixed missing recoil on right minigun
 
DCS CA
Fixed bug that cause server crash when client takes Stinger SAM
 
DCS C-101 by AvioDev
Rear canopy works correctly now.
Toe brakes animation added.
Rear pilot head animation corrected, now reacts correctly to turns.
Added RU localization.
Added RU missions.
Several localization issues corrected.
Mirror mechanism corrected.
 
DCS Hawk T.1 by VEAO
Updated cockpit textures – Set High, Medium or Low in Options, Special, Hawk tab.
(High – 4096, Medium – 2048, Low 1024)
EFM fully integrated.
Set wheel brake left and right in Axis options - Nose wheel steering has been removed.
Toe brakes and rudder pedals animated.
Parking brake added.
Trim can be set using keyboard, joystick or using the switches in cockpit.
Rudder and aileron trim gauges animated.
Brake pressure gauges animated.
Keyboard control inputs working - throttle, pitch, roll and yaw.
Oxygen hypoxia effect tweaked.
Anti-skid function added – default operation is off until entering runway.
Pitot heat function updated.
Standby (emergency) brake and flaps functions added.
Visual buffeting added for stall and over-speed.
Low level high speed ground effect added (wind must be set in mission) EFM damage model implemented; when aircraft section destroyed, EFM is affected.
Aircraft no longer hovers above ground when gears damaged.
Auto-start sequence (Left Win+Home) updated to remove rotation light.
Auto-stop sequence (Left Win+End) updated.
Auto-start/stop sequence added to joystick assignments (under cheat section).
Updated cockpit textures High/Medium/Low. Set your preferred level in Options, Special, Hawk tab.
Radios partially functional; Ground crew and UHF AM New cockpit sounds.
New engine sounds.
Additional bugs no doubt introduced.
Aim-9M LAU-7 pylon added. Mission designers need to update their missions for this change.
Sidewinder tone for seek and lock now working.
Aden gun pod added, UPK removed. Mission designers need to update their missions for this change.
Single and Quickstart Missions updated for Aden.
Gun switch "on" will now open the gun switch cover on the joystick.
Weapons panel hot or missile panel hot will open fire button cover on joystick.
Air start option – Weapons now armed.
F2 view; flaps and RPM indicator now working.
Kneeboard joystick assignment for mark position and page changes fixed.
Detached Det cord showing inside of canopy now removed.
Training Start-up mission updated for EFM functions.
Safety pins removed by default.
Backlighting on main panel altered.
Engine Start/Re-light button clickable added to throttle model in-sim (click to start GTS).
Updated click spots to move with throttle movement.
Various texture label updates in cockpit.

 

 

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