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Presentación de DCS World (DCSW)


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  • 2 weeks later...

Noticias interesantes, en el concepto de multiplayer, se estan centrando en trabajar en el servidor dedicado

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=7

Quote:
Originally Posted by 159th_Viper

MP issues are known and confirmed as receiving attention. Should any new issues arise, report in the relevant Bugs and Problems forum. Rant threads do little to further the cause.

 

/Closed.

Correct, there is NO news to pass along at this time. When there is, it will be shared. My understanding though is that most of the current network focus is on completing the dedicated server.

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  • 2 weeks later...

Mas datos de AFM, en este caso de los motores:

 

http://forums.eagle.ru/showthread.php?t=86848

 

Originally Posted by BR=55=Sevas

Patriots, tell us please, does ED-team support tools for advanced engine simulation (WH, BS), same as AFM?

Engine simulation would be considered as part of the AFM, I assume. As with the flight dynamics, the engine and fuel simulation would have to be written from scratch within the AFM. There are no tools available.

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http://forums.eagle.ru/showpost.php?p=1 ... tcount=143

Yeah, the engine, fuel, and electrical systems are all part of what makes up the AFM, and as such currently have to be done from scratch. There is no AFM SDK available.

 

While it is true that the electrical system (AC) is dependent on the engine, so are several other systems. In reality, all you need is the data (RPM) out of the engine to make the AC electrical generator work. This wouldn't need to be incorporated in the same AFM dll.

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  • 2 weeks later...

sacado de la pagina de Glowing Amrram en Facebook

https://www.facebook.com/glowingproductions

 

This is my first post on this page, and well, i've been kinda busy these days. But what i DO know is that I have 2 movies in the pipeline: Flaming Cliffs 3 promo, and DCS: Mig-21 teaser trailer.

 

A esperar con los dientes largos.....

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Palabras de Wags sobre el futuro AFM de los misiles, hay que tener en cuenta que seran solo una parte e iran actualizando a mendida que tengan tiempo, y parece tambien que en un primer momento solo se centraran en los misiles aire-aire

 

http://forums.eagle.ru/showthread.php?t=93747

There have been a lot of questions of what the new FC3 Advanced Flight Model (AFM) for missiles entails, so here is description of some of the new features:

Launcher platform speed, thrust, missile weight, total drag, gravity, etc. are all calculated to determine missile speed.

Missiles now incur realistic energy bleed that accounts for drag, induced drag and gravity. Induced drag calculates g-load and that factors the missile’s lift. Missiles will now bleed energy very quickly if the target performs hard maneuvers.

We added a longitudinal-load fuze arming type. The missile warhead of missile will only be armed after reaching the assigned longitudinal g-load (acceleration). Otherwise the missile will not detonate.

We added a limited duration to the missile’s power system (gas-generator, generator and hydraulic pump). When the onboard power system is exhausted, the missile goes ballistic.

We added a self-destruction timer. Some missiles will self-destruct when the timer is reached.

We added altitude based of self-destruction. Some missiles will destruct when reaching an assigned altitude above ground level.

We added a guidance timer delay. After launching a missile, the missile will fly straight from the from launcher for safety reasons before initiating the guidance stage. This is typically 0.3…1.5 seconds. For example: the R-27R missile flies unguided forward for 0.5 seconds before guidance to target starts.

We added parameters of loft trajectory. The initial range to target, the range of transition to proportional navigation, and initial angle of loft are all factored.

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  • 4 weeks later...

Repito información para tenerlo todo organizado

 

Versión 1.2.1 disponible

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1

DCS 1.21 Updates

 

The move to DCS version 1.2.1 marks numerous changes and improvements to the entire series of DCS products. As with the all DCS products now, DCS World (1.2.1) must now be installed prior to installing any of the DCS module versions 1.2.1.

 

DCS World 1.2.1: http://www.digitalcombatsimulator.com/i ... ct&lang=en

 

DCS 1.2.1 Modules: http://www.digitalcombatsimulator.com/i ... ts&lang=en

 

New 1.2.1 changes include:

 

DCS World, 1.2.1

 

This new update to DCS World provides a set of new features and fixes. The most important of which is the new auto updater that will now automatically update your DCS World files without having to download entire new versions and manually install.

 

• Added new auto updater function. This will automatically update your DCS World files to their latest versions when online.

• Corrected KMGU-2 loading in the Resource Manger.

• Improved multiplayer stability and issues with master server.

• The Su-25T Flight Manual has been updated.

• We have fixed forests that would be missing on map when zoomed in.

• The proper S-125 HUD symbol has been added to the Su-25T when in SEAD mode.

• Corrected unit measurement for Russian AWACS (feet to meters).

• Added a change to the manual for the role change window in single player.

• Added some additional Su-25T commands for keyboard and joystick.

• Optimized the models for the IL-76MD, IL-78M and A-50 aircraft.

• Added "Escort" and "Follow" advanced tasks for aircraft in the Mission Editor.

• Fixed Su-25T autopilot.

• Corrected rocket/missile smoke trails.

• The Su-25T gun pods are now modeled correctly.

• Improved water effects.

• New F/A-18C model.

• New MiG-31 model.

• New T-90 main battle tank model.

• Updated DCS User Manual.

 

DCS: P-51D Mustang (Final), 1.2.1

• War Emergency Power (WEP) has been implemented.

• Tail wheel dynamics reworked for more realistic performance.

• Realistic cooling system added and integrated into the full engine thermodynamic model.

• Landing gear physics have been reworked to have realistic behavior and interaction with the fairing doors and down-lock latches.

• Fairing doors can now be damaged or ripped off at over-speed conditions.

• Engine wear or damage due to high manifold pressure at low RPM, overheating, and overuse of WEP has been implemented.

• Oil pressure is now viscosity dependent. Oil dilution is now possible and has direct impact on engine performance.

• The front dash gauge panel and the K-14 gunsight are now spring suspended.

• The K-14 gunsight has been reworked using new data from K-14 documents.

• The rudder anti-booster tab now works correctly.

• Control stick and rudder pedals movement are now limited due to hinge moments.

• Flap drag has been adjusted.

• Lamps brightness and electro-dynamic gauge readings are now voltage sensitive. You can best see this during engine start.

• The starter can now be burned out due to overheat if overused or overloaded.

• Guns jam due to over-G firing has been added.

• The radiator shutters' thermo-sensors can be damaged now.

• All aircraft failures are now reported correctly in debriefings.

• Sounds for the primer, pilot parachute opening and flapping during decent, and pilot landing have been added. The canopy sound has also been improved.

• Corrected tendency for left roll at takeoff.

• Adjusted Red Tail pilot art.

• Improved bailing out animation.

• Fixed landing light on with air start.

• Fixed cockpit tooltip for the gun switch.

• Corrected radio information entry in Mission Editor.

• Improved AI P-51D.

• Fixed SCR-522 resetting in some situations.

• Adjusted G impact on airframe.

• Improved pilot normal maps.

• Adjusted landing gear collision model.

• Corrected trim performance in multiplayer.

• Adjusted wingmen takeoff behavior.

• Improved prop RPM model.

• Sounds for control stick and rudder movement have been added.

 

DCS: A-10C Warthog, 1.2.1

• Flight model updated.

• New APU sounds.

• Corrected inverted flight behavior.

• Fixed course and heading on HSI continuing to change after knob input has ceased.

• Reworked TGP tracking. TGP would now enter INR track for approximately one second after slew has stopped. It will now enter AREA / POINT track.

• Fixed sensor axis responsiveness after exit from LSS when TGP is masked.

• Only POINT track and RATES are now possible in TGP A/A mode.

• TGP will now revert to RATES when a track is lost in A/A mode.

 

DCS: Black Shark 2, 1.2.1

• Restored the vertical bar on the Ka-50 right window (view inside cockpit).

• Corrected brightness of lamps and devices in the cockpit.

• Corrected shadows of IR rockets on the water.

• Fixed Abkhazia skin for Ka-50.

• Adjusted clickable zones in the cockpit.

• Corrected number of saved PVI zones in memory.

• Fixed NDB indication on ABRIS map.

• Corrected shadow on the ground from rotor blades.

• Fixed Ka-50 repair procedure when on the runway.

• PVR is no longer powered by SUO (Weapon Systems) switch.

• SUO (Weapon Systems) switch logic has been revised - now it controls the ability to fire weapons and to display weapons status. Additionally, external fuel tanks will not transfer fuel when the switch is OFF.

• Vikhr ATGM issues fixed.

• Autopilot control panel and Datalink panel lamps status is now reset when electric power is lost.

• Hydraulic system related instruments will no longer work when electrical power is lost.

• Ambient temperature indicator (the one above the pilot on the cockpit ceiling) was implemented.

 

DCS: Combined Arms Beta 2, 1.2.1

• Changed the binocular button on the F10 view.

• Improved operation of mouse cursor.

• Altered Instructor mode for bot-units.

• Added new message for user when start is delayed.

• Corrected role selector function.

• Added artillery range rings in F10 view.

• Fixed sight lock in some situations.

• Fixed player control process for SAMs.

• Fixed working compass and turret rotation indicator for ZSU-23-4.

• Added route refresh function in MP.

• Corrected users’ names for all CA units in MP.

• Corrected tank sight for zoomed in mode.

• Corrected ammunition status field.

• Fixed Battlefield Commanders ability to target artillery in MP.

• Corrected Lock - Unlock sequence targeting.

• Fixed tank sight for HE shells.

• Added fixed delay time between locks.

• Fixed the ability to lock units behind terrain.

• Added tank ability to turn on the spot.

 

Installation

Uninstall all previous DCS products prior to versions 1.2.1

Note: Do NOT deactivate your products!

To be safe, delete \Saved Games\DCS files

Install DCS World 1.2.1

Install each new DCS module (1.2.1 or latest Beta version)

Note: A new activation will not be required unless this is the first time you have installed the product.

 

Please note that MP requires you to have all products S/N activated using the same DCS (webshop) account.

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http://forums.eagle.ru/showpost.php?p=1 ... ostcount=3

DCS 1.2.1 Update - 5 October 2012

 

With the release of new versions via the new Auto Updater, we believe that we have been able to improve DCSW in several ways. However, while we believe these changes will help most users, we understand that there will always be a few that will continue to have some problems... such is the complex nature of developing for the PC where we have a nearly infinite number of hardware and loaded software permutations. However, please keep reporting the problems you encounter and we will continue to do our best to resolve them.

 

1- All 1.2.1 activations are now reimbursed.

2- Master Server stability increased.

3- Frame rates returned to 1.2.0 levels.

 

We are testing a fix for the flashing mouse cursor today, and we hope to be able to push it to the AU this weekend.

 

Thanks

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un parche cada dia serua un puticlub... yo prefiero que almenos, si no son cosas criticas, que esperen un par de semanas porque sino al final simpre acabavos oy k no me deja volar aa pues mira a ver si actualizas y media hora mas tarde iniciamos el vuelo...

Visita mi canal de Youtube: RevientorReborn

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http://forums.eagle.ru/showthread.php?p ... ost1573258

 

DCS 1.2.1 Update - 8 October 2012

 

With the auto update today, we believe the cursor issue is now resolved and we think that 1.2.1 is in a good state. We will now be focusing on DCSW 1.2.2, FC3 and the final version of CA.

 

Thanks

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  • 4 weeks later...

Desde el Facebook de Glowind Amrram:

https://www.facebook.com/glowingproductions?ref=stream

 

Small update:

My plan was to start work on the second trailer for DCS Mig-21, but there are some features that are not working with the build I have yet, so I have to wait until Beczl sends me the latest build with all the important features working. He said it could take another 1-2 weeks.

 

And though I could've spent that time working on Superior Fighters 2 (Flaming cliffs 3 promo) im in the middle of a moving process, switching apartment. So yeah, lots of stuff going on these days actually. But when things are back in place, I'll get started on the projects ASAP. I'll keep you posted. Cheers! :)

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http://forums.eagle.ru/showthread.php?p ... ost1596926

New 1.2.2 changes include:

 

DCS World, 1.2.2

Fixed duplicated aircraft icons in generated mission.

Fixed double-click required when setting MAP OPTIONS.

Trigger zone less 37 meters radius is now visible.

Fixed missing scroll bar in the "Options" windows.

Fixed selecting F10 view options in ME mission options panel.

Corrected mouse axis disabled when player call the in-game briefing.

Corrected Su-25T Vikhr reticule position in some situations.

Fixed incorrect messages for ships after pressing "RAlt+J".

RIM-7 speed has been corrected.

Fixed erratic mouse cursor behavior when used in the cockpits.

 

DCS: P-51D Mustang (Final), 1.2.2

Fixed simulator hang when player is trying to roll the P-51D.

Fixed erratic mouse cursor behavior.

Improved parameter in graphics.cfg to benefit FPS on high settings.

Corrected blinker animation.

 

DCS: A-10C Warthog, 1.2.2

Maverick's maneuver envelope has been corrected.

GBU-31 aiming has been corrected.

Fixed typos in several A-10C single missions.

Corrected AAP, STEER Toggle Switch.

Adjusted the A-10C APU sound.

 

DCS: Black Shark 2, 1.2.2

Fixed simulator crash after jumping into a ground unit from a Ka-50.

Fixed missing Ka-50 textures for older missions.

 

Download Links:

DCS World 1.2.2: http://www.digitalcombatsimulator.com/i ... ct&lang=en

 

DCS 1.2.2 Modules: http://www.digitalcombatsimulator.com/i ... ts&lang=en

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ok, update. Version 1.2.2.7204

 

http://forums.eagle.ru/showthread.php?t=97186

Today an auto update will be available for FC3 / 1.2.2:

Fixed DCS being unable to run in some circumstances after a forced update or repair.

F-15C wheels are now animated.

Su-33 no longer explodes during touch-and-go.

Su-33 pilot is now visible from external view.

Updated German Su-25T flight manual.

German DCS World localization improved.

In-game Re-Arm Menu is now localized.

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