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Presentación de DCS World (DCSW)


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DCS: World 1.5.4 Update 7
 
https://forums.eagle.ru/showpost.php?p=2914590&postcount=37
Added support of A-10C Advanced Aircraft Training Qualification campaign by Maple Flag
 
DCS World.
Improved net extrapolator
Removed the scale that was displayed in the Campaign window
 
Separate FC-3 module Su-27
Position indicator (ИП-52) corrected
 
L-39
Fixed the incorrect liveries on LODs
 
DCS C-101 by AvioDev
Remodel Magnetic Compass
Coded many gauges and systems of rear cocpit, 80% completed
Added Adjustement pedals Front rear cockpit (model and system)

 

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DCS: World 2.0.3 Update 3 disponible
 

DCS World 2.0.3.57442 Update 3
 
DCS World
Fixed GUI error when choosing a place in the supply list.
Fixed explosion sounds after mission restart
Fixed FPS drop when using RADAR
Corrected score points for Armed House 2 (10 instead of 100)
No more Thrustmaster HOTAS, XBox 360, Cobra axis stuck when player moves it quickly
AI weird behavior at the mission start fixed
Fixed DCS World crash when unactivated module started
F10 Map view and clickable area fixed in multimonitor configuration
Scale icon removed from Campaign window
 
Network
Net phantom extrapolator improved
Server always get all network events to get game statistics.
Export API: a way to get own unit type implemented even when allow_ownship_export is turned off in server settings
 
A-10C
Fixed random crash on exit from mission
 
Bf 109 K-4
Slats movement fixed
DE Fw-190 Quick Start manual filename corrected
2 dogfight skin added
 
L-39
Speed calculation with rain fixed
Livery changing on different LODs fixed
Fixed random crash on exit from mission
Fixed crash on restart Instant Action missions
 
UH-1
Trimmer mode option added (now the same as Mi-8 )
 
Su-27
Position indicator (ИП-52) color corrected
 
FW-190
Fixed flap assignment for HOTAS Warthog
 
M-2000C
added separate mode for M-2000c ground ranging
TAS (radar ranging) upgrade.
AG gunsight upgrade.
HSI VAD enabled.
WP display on VTB bug fix.
OBL not displaying bug fix.
TAS for OBL/IP bug fix.
RWR Threat library updated
RWR Sounds updated
RWR Launch detection mode enabled
Radar NCTR library included
Radar NCTR enabled
Decoy release program enabled.
Built-in Jammer upgraded.
New keyboard bindings.
INS N.DEG light bug fixed
Bullseye coordinates fixed
INS "Always Aligned" not working bug fixed
Radar CCM bug fixed
DRM button added to Module Manager
 
HAWK
Smoke pylon added (pylon 6) within the body of the aircraft
Smokewinders removed from pylon 3 (fuselage) and added to pylon 6 on weapon loadout in mission editor (Note:
AI smoke functional, player smoke still bugged and working on)
DRM button added to Module Manager.
 
DCS MiG-21Bis by Leatherneck Simulations
Fixed radar causing FPS loss and/or occasional crash.
Fixed SRZO IFF causing a crash.
Increased roll rate.
Improved AFM flaps & airbrakes’ logic.
Improved AFM on supercritical AoA
Corrected vertical tail & rudder efficiency on critical and supercritical AoA
DRM button added to Module Manager

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Newsletter DCS: World 28 octubre. Gran cantidad de datos de desarrollo.


 

Detalles de este update (para los que no dominen el ingles):

 

Semana especial de Bonos:

Hasta el 8 de noviembre, usando los puntos de bonificación, hay descuentos del 60% en varios modulos de la tienda de DCS: World.

 

Normandia WW2 y el Spitfire MkIX se acercan rapidamente al testeo interno por parte de Eagle Dynamics por lo que están cada dia mas cerca de su lanzamiento en Acceso Anticipado. Se continuan trabajando en las unidades IA (inteligencia artificial) que poblarán el mapa de Normandia, en este caso nos muestran imagenes de los tanques alemanes Tiger I y Phanter y del bombardero B-17

 

SpitIX_InvasionStripes.jpg

Panther.jpg

B17-1.png

 

Nevada NTTR: Ademas de los nuevos aerodromos en desarrollo para este mapa, se nuevas ciudades como St. George, Laughlin, Tonopah, Goldfield, Caliente y muchas mas.

St._George.jpg

Laughlin.jpg

 

F/A-18C: El tema artistico está terminado (menos algunas cargas externas), el trabajo principal se centra en la codificación de sistemas y el modelo de vuelo, ademas, se está trabajando en el manual y en las expecificaciones de diseño.

 

FA-18C-Cockpit.jpg

 

DCS: World 2.5: Se sigue trabajando en la unión de las versiones 1.5 y 2.0 en una versión unificada (2.5). Se está proximo de completar dos grandes items que son la renderización de bosques y arboles y la actualización de antiguos objetos al nuevo formato. Mas noticias pronto.

 

Steam: Rebajas con un 30% de descuento.

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  • STAFF AIRE

Hasta que no se vea una foto con las pantallicas encendidas...

  • Like 2

"Más vale un "porsiacá" que un "penseque" // "La verdadera ignorancia no es la ausencia de conocimientos, sino el hecho de negarse a adquirirlos"

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DCS: World 1.5.5 Beta en camino
https://forums.eagle.ru/showpost.php?p=2941506&postcount=38
New version DCS 1.5.5 will be soon in Open Beta. 
 
DCS World
Introduced User marks on the F10 map view.
ME. Attack point circle on the map restored
Debriefing. The duplicate tasks and aircraft names in the General Debriefing Data will be filtered
Added clickable radio-menu
AI UH-1H will not able to fly with broken tail rotor
MP. Added keyboard shortcut (F5) to refresh a list of servers in the lobby
MP. Lobby. The task column was replaced with an airfield column.
MP. Fixed bug that causes a no restriction movement of F11 view after ESC pressing
Simulation ESC menu. Added Audio Option panel button
Simulation ESC menu. Added Quit to Desktop button
Crash when trying to take control (jump into) of AI helicopter with vertical velocity more than 2 m/s has been corrected
Mission Generator. GUI Error when trying to change the starting position of vehicle company has been fixed
MP. Player kick button will visible only on server
The LOD of destroyed Kamaz-43101 model has been fixed
Net: increased default timeouts to 300 seconds
Network protocol changed (version 1.5.5 incompatible with 1.5.4)
 
DCS FC3
Su-33: Autopilot mode indication will work
Su-33. Digital fuel indicator repaired
Su-25T. Engine sound will not disappear in cockpit when RPM<36% and RPM>98%
F-15C. The override possibility of TWS 30 degree scan to 60 degree scan has been eliminated
F-15C. TDC will not be slewed by mouse to outside the scan zone
Su-27. Incorrect indication of fuel quantity when starting in air has been fixed
Su-27. Flight control system with AOA and G-limiter has been adjusted
Su-27. Autopilot has been adjusted
Su-27. Tires strength has been adjusted
 
DCS A-10C
Steerpoint marker on HUD will not floating
The parasitic elements of external 3D model were removed from cockpit
Fixed click sound for some cockpit switches
UHF radio tone sound will not heard without electrical power
A-10C Piercing Fury Campaign. Corrected C-130 behaviour in the mission 2.
 
DCS Hawk by VEAO
Aden gun pod fire and ejector positions updated.
Brake pressure gauges now functional.
Transponder panel now active (for future functionality).
Gun and stores stick flaps animated correctly.
External textures optimized.
Kneeboard updated for authentic Hawk checklists.
Rear seat switching implemented for single player including functionality:
Press 2 and 1 to switch cockpits (can also assign to joystick).
Click spots updated for rear seat functionality.
Flap and gear control (clickable and joystick) implemented, including emergency flap and gear.
Flap and gear indicators functional.
Hydraulics and brake pressure gauges implemented.
Parking brake, Anti-Skid, Oxygen switch and AC/DC buttons all implemented.
HSI, Standby ADI, DGI and pressure settings switches, buttons and knobs functionality implemented.
All rear cockpit dash gauges implemented.
HSI Tacan / ILS navigation and glideslope functions implemented.
Beacon light and test implemented.
Accelerometer reset implemented.
CWP indicators functional including test switch.
Attention light reset switches implemented.
Land/Taxi light switch implemented.
Cockpit lighting switches, including dimmers, implemented.
Cockpit lighting WIP for FPS improvements.
CCS box implemented; VHF/UHF/ILS/Tacan (tune radios in front cockpit).
Canopy locking lever and safety catch implemented. Note: there is no grab handle in the back, press LCtrl+C to close or front cockpit grab handle).
Engine start / re-light sequence implemented. You can start the jet from the back but some switches in front need to be set (Ignition, Battery, LP Fuel Cock and Fuel Pump).
Weapons indicator panel functional and tied to front cockpit switch functionality (indicator lights show what has been set in the front).
Weapon override switch functional (set to override to disable firing of weapons).
Weapon jettison button functional.
Multi-Crew. Ability to ride-along in the rear seat in Player 2 slot on multi-player servers.
 
DCS L-39
Anti-ice system switch will be OFF at cold start
ADI failure lamp will lit when AC power is missing
Corrected latitude value on GMK-1
Cockpits sounds will depend of corresponding canopy state, forward cockpit by forward canopy and rear cockpit by rear canopy.
Emergency generator extension will be visible on net phantoms.
 
DCS F-5E
Inverted spin has been simulated.
UHF Radio - Hinged Access Door will be opened.
AIM-9 tone will not be heard if both wingtips gone off.
Landing gear audible warning will be heard when warning test switch enabled.
TACAN channel selector animation corrected.
Fixed RWR sound issues with new contacts.
Wing bend and twist due to G-loads has been corrected.
Changing TACAN channel will not interrupt current radio chat.
Input: Added some axis commands for TDC, rudder trim, lights etc.
With the start in the air the F-5E will be trimmed on the assigned speed like it is implemented for all other aircraft.
Aileron limiter now disabled at cold start.
Single player missions added.
Added inert and training stores.
Added wing damage with high G overload
Drag chute can not be fully deployed without any airstream
Drag chute model corrected
 
DCS UH-1H
External F2 camera will do not zooming out on certain angles
The missing a pilot's skin fragments were restored
Side machineguns control by TrackIR and mouse has been refactored
‘Hot start’ fire is now visible for other clients in multiplayer
Search and landing lights will be synchronized between clients in multiplayer
 
DCS Black Shark
Fire exhaust effect for Ka-50's APU has been added
Searchlight will be synchronized between clients in multiplayer
 
DCS F-86
Fixed incorrect effect of flap deflection on pitching moment
 
DCS Mi-8MTV2
Taxi & landing lights will enabled when hot start on ground at night
APU exhaust fire is now visible for other clients in multiplayer
 
DCS C-101 by AvioDev
Fuel reset knob animation was inverted.
DRM button added to Module Manager.
Reworked EB stall system test and indication (AOA/STALL warning light will now lit only when stall system is OFF or when the system is in test. Normal system operation, when AOA is over limit - pedals vibration and sound. RESET/OFF/TEST switch was made springloaded for both positions).
Implemented rear cockpit Korry buttons (ESS bus transfer, L/R battery isolate, Emergency aileron disconnect).
Added the following clickability/indication in rear cockpit: GPU korry button, fuel tanks red/green flags, fuel quantity indicator, fuel panel korry buttons, ignition light test, engine computer and engine antiice korry buttons.
Fixed cockpit mechanism.
Removed -1000 ft limit for altimeters.
Reworked ejection seat model and labels.
Updated autostart sequence.
Fixed and finished all cockpit texture.
Now GPU can only be connected by using radio menu, deleted its keyboard function.
Re-saved Quick Start and Single Caucasus missions to avoid hang on restart.

 

 

 

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DCS 1.5.5.58642.188 Open Beta disponible (el changelog ha sido actualizado con respecto al puesto el dia de ayer). Se incluye una lista de los problemas conocidos.
 
https://forums.eagle.ru/showpost.php?p=2941506&postcount=38
New version DCS 1.5.5.58642.188 is in Open Beta. 
 
 
DCS World
Introduced user Tactical Marks on the F10 map view.
ME. Attack point circle on the map restored
Debriefing. The duplicate tasks and aircraft names in the General Debriefing Data will be filtered
Added clickable radio-menu
AI UH-1H will not able to fly with broken tail rotor
IL-78 refueling pod lights: functionality added
Fixed visibility some map objects through haze
The LOD of destroyed Kamaz-43101 model has been fixed
Simulation ESC menu. Added Audio Option panel button
Simulation ESC menu. Added Quit to Desktop button
Crash when trying to take control (jump into) of AI helicopter with vertical velocity more than 2 m/s has been corrected
Mission Generator. GUI Error when trying to change the starting position of vehicle company has been fixed
MP. Added keyboard shortcut (F5) to refresh a list of servers in the lobby
MP. Lobby. The task column was replaced with an airfield column.
MP. Fixed bug that causes a no restriction movement of F11 view after ESC pressing
MP. Player kick button will visible only on server
MP: increased default timeouts to 300 seconds
Network protocol changed (version 1.5.5 incompatible with 1.5.4)
 
DCS FC3
Su-33: Autopilot mode indication will work
Su-33. Digital fuel indicator repaired
Su-25T. Engine sound will not disappear in cockpit when RPM<36% and RPM>98%
F-15C. The override possibility of TWS 30 degree scan to 60 degree scan has been eliminated
F-15C. TDC will not be slewed by mouse to outside the scan zone
Su-27. Incorrect indication of fuel quantity when starting in air has been fixed
Su-27. Flight control system with AOA and G-limiter has been adjusted
Su-27. Autopilot has been adjusted
Su-27. Tires strength has been adjusted
 
DCS A-10C
Steerpoint marker on HUD will not floating
The parasitic elements of external 3D model were removed from cockpit
Fixed click sound for some cockpit switches
UHF radio tone sound will not heard without electrical power
A-10C Piercing Fury Campaign. Corrected C-130 behaviour in the mission 2.
 
DCS Hawk by VEAO
Aden gun pod fire and ejector positions updated.
Brake pressure gauges now functional.
Transponder panel now active (for future functionality).
Gun and stores stick flaps animated correctly.
External textures optimized.
Kneeboard updated for authentic Hawk checklists.
Rear seat switching implemented for single player including functionality:
Press 2 and 1 to switch cockpits (can also assign to joystick).
Click spots updated for rear seat functionality.
Flap and gear control (clickable and joystick) implemented, including emergency flap and gear.
Flap and gear indicators functional.
Hydraulics and brake pressure gauges implemented.
Parking brake, Anti-Skid, Oxygen switch and AC/DC buttons all implemented.
HSI, Standby ADI, DGI and pressure settings switches, buttons and knobs functionality implemented.
All rear cockpit dash gauges implemented.
HSI Tacan / ILS navigation and glideslope functions implemented.
Beacon light and test implemented.
Accelerometer reset implemented.
CWP indicators functional including test switch.
Attention light reset switches implemented.
Land/Taxi light switch implemented.
Cockpit lighting switches, including dimmers, implemented.
Cockpit lighting WIP for FPS improvements.
CCS box implemented; VHF/UHF/ILS/Tacan (tune radios in front cockpit).
Canopy locking lever and safety catch implemented. Note: there is no grab handle in the back, press LCtrl+C to close or front cockpit grab handle).
Engine start / re-light sequence implemented. You can start the jet from the back but some switches in front need to be set (Ignition, Battery, LP Fuel Cock and Fuel Pump).
Weapons indicator panel functional and tied to front cockpit switch functionality (indicator lights show what has been set in the front).
Weapon override switch functional (set to override to disable firing of weapons).
Weapon jettison button functional.
Multi-Crew. Ability to ride-along in the rear seat in Player 2 slot on multi-player servers.
 
DCS L-39
Anti-ice system switch will be OFF at cold start
ADI failure lamp will lit when AC power is missing
Corrected latitude value on GMK-1
Cockpits sounds will depend of corresponding canopy state, forward cockpit by forward canopy and rear cockpit by rear canopy.
Emergency generator extension will be visible on net phantoms.
 
 
DCS F-5E
Inverted spin has been simulated.
UHF Radio - Hinged Access Door will be opened.
AIM-9 tone will not be heard if both wingtips gone off.
Landing gear audible warning will be heard when warning test switch enabled.
TACAN channel selector animation corrected.
Fixed RWR sound issues with new contacts.
Wing bend and twist due to G-loads has been corrected.
Changing TACAN channel will not interrupt current radio chat.
Input: Added some axis commands for TDC, rudder trim, lights etc.
With the start in the air the F-5E will be trimmed on the assigned speed like it is implemented for all other aircraft.
Aileron limiter now disabled at cold start.
Single player missions added.
Added inert and training stores.
Added wing damage with high G overload
Drag chute can not be fully deployed without any airstream
Drag chute model corrected
 
DCS UH-1H
External F2 camera will do not zooming out on certain angles
The missing a pilot's skin fragments were restored
Side machineguns control by TrackIR and mouse has been refactored
‘Hot start’ fire is now visible for other clients in multiplayer
Search and landing lights will be synchronized between clients in multiplayer
 
DCS Black Shark
Fire exhaust effect for Ka-50's APU has been added
Searchlight will be synchronized between clients in multiplayer
 
DCS F-86
Fixed incorrect effect of flap deflection on pitching moment
 
DCS Mi-8MTV2
Taxi & landing lights will enabled when hot start on ground at night
APU exhaust fire is now visible for other clients in multiplayer
 
DCS C-101 by AvioDev
Fuel reset knob animation was inverted.
DRM button added to Module Manager.
Reworked EB stall system test and indication (AOA/STALL warning light will now lit only when stall system is OFF or when the system is in test. Normal system operation, when AOA is over limit - pedals vibration and sound. RESET/OFF/TEST switch was made springloaded for both positions).
Implemented rear cockpit Korry buttons (ESS bus transfer, L/R battery isolate, Emergency aileron disconnect).
Added the following clickability/indication in rear cockpit: GPU korry button, fuel tanks red/green flags, fuel quantity indicator, fuel panel korry buttons, ignition light test, engine computer and engine antiice korry buttons.
Fixed cockpit mechanism.
Removed -1000 ft limit for altimeters.
Reworked ejection seat model and labels.
Updated autostart sequence.
Fixed and finished all cockpit texture.
Now GPU can only be connected by using radio menu, deleted its keyboard function.
Re-saved Quick Start and Single Caucasus missions to avoid hang on restart.
Fixed problem with the front cockpit being clickable from the rear one.
Fixed cockpit specular texture.
TACAN will work in all theaters now.
TACAN panel animation and clickability updated.
TACAN ID audio can be switched on/off now via intercom in the rear cockpit.
Terrain masking is correctly accounted now.
AA TACAN is functional now.
Test function was fixed, automatic self-test function was added (starts after 3 sec timeout, when TACAN station signal is lost). Test function can be interrupted by selecting another channel, or switching mode dial to another mode.
TACAN ranging function can be turned off by pulling TACAN DME circuit breaker.
 
Known major issues:
SA342 Gazelle module is not working in this Open Beta build.
Mouse cursor is visible on mission start in FC's cockpits
RadioCommandDialogPanel error when few MP client are in one group
L-39: RadioCommandDialogPanel error when MP client second time occupied the rear cockpit
Sometime manpad unit does not fire
User Tactical Mark doesn't cleared for new clients
Oculus: bottom buttons on multiplayer GUI are not clicable
 
Please be patient.

 

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ED ha puesto en sus FAQs que las unicas claves legales de DCS World serán las vendidas por Steam y en la pagina de la tienda de Eagle Dinamics. Las claves de DCS World adquiridas en otras fuentes no son válidas, como intentar vender claves a otros usuarios. 
 
El resto de sitios de compra, con Kinguin o CDExpress no tienen ningun tipo de soporte por parte de Eagle Dinamics, se deberán contactar con ellos para tener una devolución.
 
https://www.digitalcombatsimulator.com/en/support/faq/714/
Invalid DCS World Keys purchased from other sources
 
Only DCS World keys purchased from the DCS World E-shop and Steam are valid and can be activated in the Module Manager. 
Any DCS World keys purchased from other sources are invalid and are simply trying to re-sell keys that are bound to other users. 
Such sites include Kinguin and CDExpress. 
 
If you purchase such invalid DCS World keys from these sites, we cannot help you. We suggest you contact these sites for a refund.

 

 
ED trabaja en un sistema para dar regalos a otros usuarios.

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Changelog 2.0.4
 
https://forums.eagle.ru/showpost.php?p=2956109&postcount=19
DCS 2.0.4.59188
 
DCS: NEVADA Test and Training Range Map - Extension Pack
 
 
Known issues: DCS Gazelle not working, will be fixed soon
 
DCS World
ME. Attack point circle on the map restored
Debriefing. The duplicate tasks and aircraft names in the General Debriefing Data will be filtered
Added clickable radio-menu
AI UH-1H will not able to fly with broken tail rotor
MP. Added keyboard shortcut (F5) to refresh a list of servers in the lobby
MP. Lobby. The task column was replaced with an airfield column.
MP. Fixed bug that causes a no restriction movement of F11 view after ESC pressing
Simulation ESC menu. Added Audio Option panel button
Simulation ESC menu. Added Quit to Desktop button
Crash when trying to take control (jump into) of AI helicopter with vertical velocity more than 2 m/s has been fixed
Mission Generator. GUI Error when trying to change the starting position of vehicle company has been fixed
MP. Player kick button will visible only on server
The LOD of destroyed Kamaz-43101 model has been fixed
MP. Increased default timeouts to 300 seconds
MP. Network protocol changed (version 2.0.4 incompatible with 2.0.3)
Added new 3D models: KRAZ truck and Merkava 4 MBT.
Il-78 tanker. Added lights animation to UPAZ refueling pod.
Playable aircraft will not explode when reach negative altitude
Bug causing some buildings invisible to client and host is fixed
AI wingman will not fly away from the map after tanker destruction
Name of airfields in the radio menu corrected
“On Shot†trigger will work with manpads
 
DCS Hawk T.1 by VEAO
Aden gun pod fire and ejector positions updated.
Brake pressure gauges now functional.
Transponder panel now active (for future functionality).
Gun and stores stick flaps animated correctly.
External textures optimized.
Kneeboard updated for authentic Hawk checklists (see install instructions in kneeboard folder).
New Nevada airfields and beacons for TACAN, VOR and ILS added.
Rear seat switching implemented for single player including functionality:
Press 2 and 1 to switch cockpits (can also assign to joystick).
Click spots updated for rear seat functionality.
Flap and gear control (clickable and joystick) implemented, including emergency flap and gear.
Flap and gear indicators functional.
Hydraulics and brake pressure gauges implemented.
Parking brake, Anti-Skid, Oxygen switch and AC/DC buttons all implemented.
HSI, Standby ADI, DGI and pressure settings switches, buttons and knobs functionality implemented.
All rear cockpit dash gauges implemented.
HSI Tacan / ILS navigation and glideslope functions implemented.
Beacon light and test implemented.
Accelerometer reset implemented.
CWP indicators functional including test switch.
Attention light reset switches implemented.
Land/Taxi light switch implemented.
Cockpit lighting switches, including dimmers, implemented.
Cockpit lighting WIP for FPS improvements.
CCS box implemented; VHF/UHF/ILS/Tacan (tune radios in front cockpit).
Canopy locking lever and safety catch implemented. Note: there is no grab handle in the back, press LCtrl+C to close or front cockpit grab handle).
Engine start / re-light sequence implemented. You can start the jet from the back but some switches in front need to be set (Ignition, Battery, LP Fuel Cock and Fuel Pump).
Weapons indicator panel functional and tied to front cockpit switch functionality (indicator lights show what has been set in the front).
Weapon override switch functional (set to override to disable firing of weapons).
Weapon jettison button functional.
Multi-Crew:
Ability to ride-along in the rear seat in Player 2 slot on multi-player servers.
New night lighting implemented in both cockpits.
 
DCS Ka-50
Bug with ABRIS that Eastings coordinates off by 1 degree has been fixed
Animation of ejection sequence fixed
Parking brake fixed
Fire exhaust effect for Ka-50's APU has been added
Searchlight will be synchronized between clients in multiplayer
 
DCS L-39
Anti-ice system switch will be OFF at cold start
ADI failure lamp will lit when AC power is missing
Corrected latitude value on GMK-1
Cockpits sounds will depend of corresponding canopy state, forward cockpit by forward canopy and rear cockpit by rear canopy.
Emergency generator extension will be visible on net phantoms.
RadioCommandDialogPanel error when MP client second time occupied the rear cockpit has been fixed
 
DCS A-10C
Steerpoint marker on HUD will not floating
The parasitic elements of external 3D model were removed from cockpit
Fixed click sound for some cockpit switches
UHF radio tone sound will not heard without electrical power
TAD symbols will not disappearing
Second AIM-9 missile will have a seeker indication on HUD
 
DCS F-5E
Inverted spin has been simulated.
UHF Radio - Hinged Access Door will be opened.
AIM-9 tone will not be heard if both wingtips gone off.
Landing gear audible warning will be heard when warning test switch enabled.
TACAN channel selector animation corrected.
Fixed RWR sound issues with new contacts.
Wing bend and twist due to G-loads has been corrected.
Changing TACAN channel will not interrupt current radio chat.
Input: Added some axis commands for TDC, rudder trim, lights etc.
With the start in the air the F-5E will be trimmed on the assigned speed like it is implemented for all other aircraft.
Aileron limiter now disabled at cold start.
Single player missions added.
Added inert and training stores.
Added wing damage with high G overload.
Drag chute can not be fully deployed without any airstream.
Drag chute model corrected.
Fixed missing right wing light halo
Corrected training missions triggers (setting course).
Some corrections to Flight Manual
Added pilot to cockpit
Fixed fuel pressure lights simultaneously going off after single engine start
Fixed oxygen pressure gage showing 0 after turning off supply lever
Fixed chaff program execution when single flare is selected
Added IFF input commands
 
DCS F-86
Fixed incorrect effect of flap deflection on pitching moment
 
DCS FC3
Su-33: Autopilot mode indication will work
Su-33. Digital fuel indicator repaired
Su-25T. Engine sound will not disappear in cockpit when RPM<36% and RPM>98%
F-15C. The override possibility of TWS 30 degree scan to 60 degree scan has been eliminated
F-15C. TDC will not be slewed by mouse to outside the scan zone
Su-27. Incorrect indication of fuel quantity when starting in air has been fixed
Su-27. Flight control system with AOA and G-limiter has been adjusted
Su-27. Autopilot has been adjusted
Su-27. Tires strength has been adjusted
 
DCS Fw 190 D-9
Pilot model in cockpit is able to be disabled
The decreasing of fuel via refueling dialog will not affect to MW50 quantity
Keyboard commands for reticle brightness control has been Inverted
 
DCS UH-1H
Player's role changing will be reproduced in track
External F2 camera will do not zooming out on certain angles
The missing a pilot's skin fragments were restored
Side machineguns control by TrackIR and mouse has been refactored
‘Hot start’ fire is now visible for other clients in multiplayer
Search and landing lights will be synchronized between clients in multiplayer
 
DCS Mi-8MTV2
Autopilot yaw channel and pedals keyboard control has been reverted
Taxi & landing lights will enabled when hot start on ground at night
APU exhaust fire is now visible for other clients in multiplayer
 
DCS C-101 by AvioDev
New items not present in latest 1.5.5 version:
Added provisional kneeboard with C-101EB checklist.
Finished rear cockpit fuel and engine panels.
Coded landing lights switches for rear cockpit.
Coded rear cockpit pitot heat korry button.
Fixed korry covers (now you need to open the cover to be able to click the korry).
Fixed batteries 50ºC temperature korry indication for rear cockpit.
TACAN X/Y channel have got click sound.
Rear cockpit emergency canopy lever coded.
Pitot heat and engine anti-ice systems will reset their state when power is lost.
TACAN control panel switches and Intercom TCN knobs are properly set up now at mission start.
Fixed animation for TACAN X/Y channel knob and indication.
 
Items already present in latest 1.5.5 version:
Reworked EB stall system test and indication (AOA/STALL warning light will now lit only when stall system is OFF or when the system is in test. Normal system operation, when AOA is over limit - pedals vibration and sound. RESET/OFF/TEST switch was made spring-loaded for both positions).
Implemented rear cockpit Korry buttons (ESS bus transfer, L/R battery isolate, Emergency aileron disconnect).
Added the following clickability/indication in rear cockpit: GPU korry button, fuel tanks red/green flags, fuel quantity indicator, fuel panel korry buttons, ignition light test, engine computer and engine anti-ice korry buttons.
Fixed cockpit mechanism.
Removed -1000 ft limit for altimeters.
Reworked ejection seat model and labels.
Updated autostart sequence.
Fixed and finished all cockpit texture.
Now GPU can only be connected by using radio menu, deleted its keyboard function.
Fixed problem with the front cockpit being clickable from the rear one.
Fixed cockpit specular texture.
TACAN will work in all theaters now.
TACAN panel animation and clickability updated.
Terrain masking is correctly accounted now.
TACAN ID audio can be switched on/off now via intercom in the rear cockpit.
AA TACAN is functional now.
Test function was fixed, automatic self-test function was added (starts after 3 sec timeout, when TACAN station signal is lost). Test function can be interrupted by selecting another channel, or switching mode dial to another mode.
TACAN ranging function can be turned off by pulling TACAN DME circuit breaker.
 
DCS M-2000 by RAZBAM
Upgrades:
PCA Lights.
TAS radar mode selection.
PCA mode selection.
CCIP TAS accuracy.
CCRP TAS accuracy.
 
Bug fixes:
safety paddles remain up for AI
Intercom fuel switch broken
Texture mapping issue (cockpit)
Document handler issue (cockpit)
"Boule" Pole position cold & dark: incorrect
"Boule" bank angle issue
Rockets (PPA) - problem with PAR
V/UHF Panel Issues
Dark Canopy fix for external model
Missing kneeboard texture on pilot's body model

 

Editado por Silver_Dragon

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DCS: World 2.0.4 Update 1 disponible
 
https://forums.eagle.ru/showpost.php?p=2963287&postcount=20
DCS 2.0.4.59428 Update 1
 
Added support of the new F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag
SA342 Gazelle. Restored functionality of helicopter in DCS 2.0.4
Crash of VR with SFM planes has been fixed
A-10C. Cockpit mirrors will not be blurred now
A-10C. Simplified radio restored
Ka-50. The ABRIS search function restored
The smoke trails effect corrected. The smoke trails will not appear in front of aircraft and missiles.
Missile smoke trail will not disappear at some distances
The “Unit is dead†trigger will work correctly
L-39. The taxi and landing lights will be enabled at hot start
Mission generator. The error when China Su-27 is selected has been fixed
The aircraft laser designator will not pass through buildings and missiles will not aim to laser spot behind the illuminated building
PAI : Group take off on narrow runways fixed, A/C will take off in pairs
PAI: hazardous approach after landing fixed
Fast mission generator: corrected mission launch when terrain is not chosen
Merkava Mk.4: coaxial and AA machine guns ammo corrected up to 2*5000 rounds
VR devices: extremely low FPS fixed

 

 

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