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Presentación de DCS World (DCSW)


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Para propositos de testeo, Chizh ha puesto el archivo missile.Lua 1.2.4, en la sección rusa del foro de DCS:W russian.

http://forums.eagle.ru/showpost.php?p=1 ... count=1930

Originally Posted by volk
This is all we know - it is not clear why, in straight flight of P-27 so quickly merges speed compared to 7 - see Taqwa. Start average height - 5000 m

In 1.2.4 they already have equal C, and poured almost the same. Here is a fresh script missiles from 1.2.4. You can insert it and test.

 

Y video de testeo de YouTube:

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Palabras de Coff sobre el trabajo con varios nucleos

http://forums.eagle.ru/showpost.php?p=1 ... stcount=45

The nearest target we are moving to is decoupling of graphics and simulation into separate threads.

This is quite possible with the current codebase, without a major rewrite.

 

En pocas palabras, lo mismo que se hizo en su momento con el sistema de sonidos, ahora con los graficos en nucleos separados

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http://www.digitalcombatsimulator.com/e ... for_1_2_3/

DCS Update for 1.2.3

Wednesday, 13 March 2013

We have released an update to DCS version 1.2.3.10201 that mostly focuses on localization and network stability changes:

 

Added DCS: A-10C Warthog Flight Manual ES.pdf (Spanish) and DCS: Black Shark 2 Quick Start Guide (English), German, Spanish and Russian .pdf to the installers.

Fixed possible crash after selecting some slots in "coalition window."

German localization files have been updated.

German version encyclopedia has been updated.

Fixed possible crash when at shooting of ground units.

Fixed possible Dx_gui crash when disconnecting from the server, reconnecting, and then trying to alt+tab (fullscreen).

Solved possible game crashes due to memory leak caused by aircraft fire.

Restored the missing Ka-50 skins in German localized missions.

Fixed possible crash caused by player's switching between aircrafts.

Corrected Su-27/30/33/34 engine thrust value.

 

A la espera del autoupdater.

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http://forums.eagle.ru/showthread.php?t=103090

DCS Spring Sale!

 

The entire range of DCS products will be on sale between 21 and 27 March.

DCS: A-10C Warthog – $19.99 USD

DCS: P-51D Mustang – $9.99 USD

DCS: Combined Arms – $20.99 USD

DCS: Black Shark 2 (Full) – $19.99 USD

DCS: Black Shark 2 (Update) – $9.99 USD

 

Download

 

Release of DCS: Combined Arms

 

DCS: Combined Arms gives you control of air and ground forces during the battle. Use the Command Map to move and task air and ground forces, set artillery fire missions, and control the ground battle. Assume the role of a Joint Terminal Attack Controller (JTAC) in multiplayer and designate targets for player-controlled close air support aircraft, or directly control armor vehicles or air defense weapons to engage the enemy.

 

Play DCS: Combined Arms as a real time strategy game, a first person armor warfare game, or direct the ground battle from the cockpit of a DCS aircraft like the A-10C Warthog, Ka-50 Black Shark, or P-51D Mustang.

 

DCS: Combined Arms supports both single player and multiplayer game play. When in multiplayer, different players can take on different roles such as artillery commanders, tank commanders, pilots, JTACS, etc. DCS: Combined Arms allows you full control of the battle. All roles can be changed dynamically during the battle.

 

Features of DCS: Combined Arms:

• Move and task air and ground forces and direct their fire during a mission.

• Be the Joint Terminal Attack Controller (JTAC) and direct close air support in multiplayer.

• Jump into the seat of many armor and air defence units to engage enemy air and ground forces.

• Play in both single player and multiplayer games.

• Both small and large scale battle missions included.

• Part of DCS World

Further updates and improvements will be made to DCS: Combined Arms.

 

Release of DCS Version 1.2.3

 

The new 1.2.3 update to DCS World and DCS Modules is now available as an auto-update, or downloaded directly from www.digitalcombatsimulator.com. This update includes a number of new, free DCS World features including a new DCS World Su-27 model, new triggers, and new scripting tools. It also includes major new features to the Combined Arms and Flaming Cliffs 3 modules. In addition to adding new features, this update includes many bug fixes and adjustments like missile performance, network game stability, force feedback joysticks, and a lot more.

 

You can read about all the changes here

 

DCS 1.2.4 Development

 

With version 1.2.3 now available, work is underway on version 1.2.4. The primary focus of this next version will be:

1 - Further improvements to network play and stability

2 - Coincide with the release of DCS: UH-1 Huey

3 - Improvements to air-to-air missile performance

4 - Changes and adjustments to beyond visual range combat systems

5 - Further GUI improvements

Moving to 64-bit Operating Systems Only

 

As we move forward improving the DCS World environment, we are more and more often running into roadblocks that prevent us from doing so due to supporting 32 bit operating systems. This includes larger and more populated worlds with greater terrain mesh details and textures. By moving to 64 bit support only, we will be able solve this and allow larger missions with more units, and it will allow us to improve visual effects.

This change will be coming in the next few months.

 

The Future of DCS

 

Currently the team is focused on completing Flaming Cliffs 3 and continued updates and improvements to DCS World. Once Flaming Cliffs 3 is complete, more of our focus will shift to upcoming DCS titles like the F-15C, F/A-18C and Fw-190D9. Looking further out, Eagle Dynamics and our partners plan a large number of new modules that include the Su-27SM, F-86F, MiG-15Bis, MiG-21Bis, Hawk, Mi-8, Mi-24, OH-58 and AH-1G, to just name a few.

 

The team is also hard at work on many updates and changes to our world rendering system, which will allow us to make new and much more detailed worlds than we have now, including the Nevada map. We hope to have these changes in place before the end of the year.

 

With the combination of a large and varied stable of aircraft, along with upcoming new maps, we will continue moving forward toward our goal of DCS World allowing combat missions over a wide array of time periods and locations. While our products initially started with a focus on modern day jets, this is now expanding to include World War 2, Korea, Vietnam and modern day content.

 

Sincerely,

 

The Fighter Collection and Eagle Dynamics Team

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  • 1 month later...

http://forums.eagle.ru/showthread.php?t=105383

03 May 2013 Update

 

Well, the big news this week has of course been the release of DCS ver. 1.2.4, along with the first DCS module... DCS: UH-1H Huey! We've been really delighted with the reception of the Huey and that it has demonstrated that a talented partner can develop a module to the same standards of the other DCS modules. We hope this will put some of those concerns to bed.

 

In order to release the Huey and 1.2.4 this week, we ran out of time to include some additional changes/fixes into the installers. On Monday, we PLAN/HOPE to provide a 1.2.4 update with the following:

 

• Fixed hit point of shells in multiplayer that were independent of turret rotation on the server-side.

• Disabled the incomplete "Ultra High" visibility setting.

• Implemented the waiting screen for the Module Manager.

• Corrected helicopter exhaust effect.

• Fixed damage value for AI aircraft.

• Corrected invisible warehouses.

• Helicopter takeoff from ships corrected.

• Adjusted shell aiming.

• Adjusted infantry weapon accuracy.

• AK-74 assault rifle rate of fire has been corrected.

• Fixed lock ability for non-air defense units.

• Fixed "Emission Control" for radar units.

• Advanced options waypoint that allows air unit to fly to an assigned ground unit.

• Adjusted delay between manual gear changes for CA units.

• Fixed delay after launch of IR-guided missiles.

• Repair after mast bumping is now available.

• Fixed GUI button size errors.

• Fixed synchronization of ground units in network play.

 

After that, we will evaluate the most important remaining 1.2.4 bugs and do our very best to resolve as many of them as possible in 1.2.5. Work will also accelerate on development of DCS: F-15C and DCS: S-27. I hope to talk more about those next week.

 

Matt

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Yo-Yo comenta las mejoras futuras en modelaje de daños

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=2

I must say that DM itself in DCS must be reworked. But saying about DM we must divide its both aspects - visual effects and internal functioning. Regarding its internal functioning I can say that it is much more complicated in comparison of any sim existing now and being in WIP status. You can get hundreds types of systems malfuction cascading and causing subsequent damages and sometimes you must do his best to save the plane. In reality bullet hits and even those holes appearing on the wings affect to lift and drag but not so exagerrated as in Il-2, for example. FM itself works correctly with half of elevator loss, so this control gets side roll effect or it's possible to land the plane with 1/3 of the wing lost (if the handling is right - otherwise it can be fatal)

The second aspect is visual effects regarding the actual damages and, yes, you are right - it needs to be deeply reworked because long white trails of electricity leaking from Dora's wing look weird. It's a task #1 for the nearest future. Not only for WWII planes but for all flyable and most of important AI.

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Nuevo update de Wags

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1

7 May 2013 Update

 

I will be out of town this Friday. So this, combined with a post of the Russian forums, has led me to release this week's update a bit early.

 

This week we released an update to version 1.2.4 that included several changes that were planned for the initial 1.2.4 release but did not make it in time. With that out of the way, the team is working hard on version 1.2.5 that will further address remaining bugs in DCS World and its modules. As always, we'll be throwing in some new features as well. When we get close to finalizing 1.2.5, I'll post the preliminary change log to give you a heads up.

 

In addition to the never-ending quest for DCS perfection (yes, we have dreams too), we are working on releasing the F-15C Eagle and Su-27 Flanker for DCS World later this year. As I have mentioned in the past, DCS is not confined to one time period, one location or one level of detail. While DCS modules have focused on a very high level of detail, we also realize that there are many (often silent) users that wish for a shallower learning curve. In fact, the Lock On / Flaming Cliffs series has been our most successful. As such, the F-15C Eagle and Su-27 Flanker will be catered to them. Both of these aircraft will have the same detailed 3D models, cockpits and sounds of the Flaming Cliffs 3 versions, but we will be adding an Advanced Flight Model (AFM) for each.

 

We also want to release these aircraft in such a manner to allow users that are not interested in Flaming Cliffs 3, or do not have a Lock On installation, to still have these aircraft in their DCS World stable of aircraft, but at a greatly reduced price.

 

This is not to say that we will not also continue to create very high level of detail simulations. At a later point, we will further develop these aircraft to include mouse clickable cockpit and the same level of detail as the DCS: A-10C Warthog, but that is a massive effort that will take time.

 

In the meantime, the F/A-18C Hornet is still planned but we want it to be at the same level as our A-10C. Because of this, development will take much longer compared to the Eagle and Flanker projects to be released this year.

 

Matt

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Nuevo update:

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=2

1- There has been no decision regarding pricing yet.

 

2- There has been no decision regarding discounts to current FC3 customers.

 

3- Trying to place a release date around one of the high-fidelity aircraft modules would only be an educated guess that would more likely than not bite us in the butt later if the date was missed and features changed. The same applies to any sort of "road map" that would even more likely change. We're not going down that road again.

 

4- Regarding the change in the 03 May 2013 language, plans change or new information comes to light that will modify previously expressed plans and intentions. While we want to better provide you earlier news of upcoming products, the price is that at times our plans and intentions will change. For instance, I only learned of the feature intentions of the F-15C and Su-27 a very short time ago. The alternative is that we go back to only discussing new products once they are 100% final. Your actions will determine my decision.

 

5- The new F-15C and Su-27 have no significant impact on the development of the high-fidelity module aircraft. In fact, they benefit them by bringing in additional income to fund that development.

 

6- We understand and fully empathize with the desire of many members here for high-fidelity module aircraft ASAP. Rest assured that they are coming and we are certainly not delaying them in favor of lesser fidelity modules. However, it seems many here vastly underestimate the amount of time and money it takes to create one of these.

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Igual pregunto una tonteria...compre el A-10c a Origin ,y se supone que se instala el A-10 y el DCS Word,pero no se como actualizar este ultimo ,porque me he descargado la ultima actualizacion de este ultimo y cuando tiro a instalarlo me sale un mensaje y no lo hace :?: :joy: :wink:

 

Vete a la paguina oficial, te los bajas desde hay y listo que ya se van actualizando solos con el updater que te trae

Visita mi canal de Youtube: RevientorReborn

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