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Presentación de DCS World (DCSW)


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Nuevo update 1.2.4

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=4

DCS 1.2.4.12179.160 update is now available.

 

Please use the auto updater and Module Manager as primary tool for updates and module installation. Due to publishing complexities, we'll push updates to the auto-updater first. The installers will be day or two later.

 

 

DCS World

Multiplayer: Fixed anti radar homing missiles exploding after launch if the mission was restarted by the server.

Multiplayer: Fixed AI pilots in the aircraft when client aircraft are activated by a trigger.

Multiplayer: Fixed "Show All Routes" button staying pressed when reconnected to server.

Multiplayer: Fixed differences between what the host and clients are seeing in regards to ground units.

Modules Manager: Fixed module removal option.

General: Fixed incorrectly oriented road outpost in old missions always heading north.

Sound: Fixed the Logitech USB Headset driver issue.

 

DCS: A-10C Warthog

Training updated for German, Spanish and Russian localizations.

 

DCS: UH-1H Huey

Improved stability in a hover and flight at speed by tuning the stabilizer bar model (inertia weight above the main rotor). Although easier to fly now, it is in fact more realistic.

A smoother entry into vortex ring state (VRS) is now included.

Corrected the installed angle of the slip ball tube.

Fixed first Russian mission in UN-Pilot campaign.

 

DCS: Combined Arms

Replaced the missing sounds of secondary machine-guns.

Fixed server not receiving information about switching off a unit's autopilot from a client.

Fixed T-80U firing AP shells in salvo after jumping to the tank on a public server.

Fixed cruise control for ground units.

Fixed ABS for ground units.

Fixed crash when assigning targets.

Lock On: Flaming Cliffs 3

Su-27: Fixed the opening of the canopy while in flight - canopy would stay open & attached.

Su-27: Cockpit ECM indication light is now fixed.

Su-27: Fixed flap button animation.

Su-27: Fixed the canopy glass crazing having a tiled look.

 

DCS: Black Shark 2

Improved the Black Shark 1 installation prerequisite check.

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Nueva actualización oficial por Wags

 

http://forums.eagle.ru/showthread.php?t=106566

17 May 2013 Update

 

This week we released a new update to DCS, version 1.2.4.12179.160. This added a number of changes and fixes that can be found here: http://forums.eagle.ru/showpost.php?p=1 ... ostcount=4

 

The team is already at work on a third and final update to version 1.2.4 that will address some additional pressing issues (increase stability, anti-radiation missile accuracy, A-10C RWR, and others) before moving on to version 1.2.5.

 

We are also working on improving mission and campaign selection screens within the GUI for single missions, training missions and campaigns. See attached.

 

On the new product front, a lot of effort is now being devoted to the advanced flight models for the F-15C and the Su-27. In parallel, BST is working to finalize the UH-1H and they are already working on their Mi-8.

 

As for our F/A-18C Hornet, the new external model can already be seen in DCS World and work on the cockpit has been ongoing for quite a awhile. Once the last of the FC3 avionics bugs have been squashed, much of our avionics programming staff will move on to the Hornet.

 

Matt

 

Editado:

Nuevas imagenes GUI (misiones / Campaña / Training)

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Nuevo update

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=6

DCS WORLD

Multiplayer. Icon and life bar of killed unit do not disappear for client (hide icon). Fixed.

Sometimes client doesn't get info about group placement. Fixed.

Fixed client crash on mission restart while still loading.

Added FW-190 as a static object.

MP. Clients crash after server unpause (mission related). Fixed.

Missing sounds in mission file is fixed.

Module manager. Removed installed add-on's from the available tab.

Command menu problem has been fixed: the same menus were not be able to be submenus.

AI do not follow advanced waypoint attack restrictions is fixed.

 

DCS A-10C

A-10C RWR works in the MP now.

AGM-65E can't be used in A-10C anymore.

 

DCS CA

Ground Commander control can move unmovable units

 

 

DCS FC3

A-10A. Cockpit pressure altitude implemented in cockpit.

A-10A. Engine oil pressure indicators are working.

A-10A. APU gauges were added.

A-10A. Ripple quantity and interval is fixed.

A-10A. Cockpit time of day in HUD is incorrect is fixed.

Su-27. Cockpit RWR nail lights are reversed. Fixed.

FW-190. Warm air trail is removed.

F-15C. The IR threats will not indicate on the TEWS.

A-10A. Right rudder pedal is jammed forward in the cockpit is fixed.

Autothrust was removed at all aircrafts except of Su-33.

Su-33. Autotrust now should be engaged separately after route/return/landing autopilot mode was engaged.

Su-27/33. Flaperons control buttons animated.

Su-27/33. Flaps now can be commanded to extended at any speed. However they will be not extended until airspeed is lower than a certain value

A-10A. Cockpit, left yaw SAS switch moves when RWR makes a sound. Fixed.

A-10A. engine temperature indicators are fixed.

Su-27. Fixed gun shells counter.

A-10A All Circuit Breakers always popped out are fixed.

 

DCS UH-1H

Corrected missions of UN campaign.

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Despues de la 1.2.4, los sistemas 2S6 Tunguska y Sa-15 Tor pueden interceptar pequeños misiles como Maveriks y Harms.

 

http://forums.eagle.ru/showpost.php?p=1 ... stcount=24

Modify your tactics. The SA-19 is still as easy as ever to deal with and can be taken down with a single AGM-65. Although that assume a single unit, a properly deployed firing battery will be a bit harder to deal with and will likely require a coordinated 2-ship or even 4-ship attack depending on the battery formation.

 

And no there is no bug, working as intended. I had some misgivings regarding the 2S6 post 1.2.4, but after some extensive testing I'm happy with the current implementation, given the current DCS engine limitations.

 

Although designated the 2S6 in the ME, the capabilities of the Tunguska in DCS since 1.2.4 are closest to the 2S6M1.

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http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1

Earlier this week we released a further update to DCS version 1.2.4, that you can read about here: http://forums.eagle.ru/showpost.php?p=1 ... ostcount=6

 

Before moving on to DCS version 1.2.5, we plan on one more update to 1.2.4 with a focus on resolving bugs that are having the biggest impact on gameplay. Chizh and I (with tester input) have scoured the bugs and problems sub-forums and created a list of the most common complaints / bug reports. Our goal is to wrap up 1.2.4 in such a way that we have a very solid foundation for 1.2.5. Once I have a change log, I hope to post it prior to version release.

 

A few weeks ago I mentioned new information regarding the Nevada map and the development of EDGE technology. Fear not, I have not forgotten! Much of this work is being done in our Minsk office and I am waiting to receive images and information from them to use in my update. Unfortunately, I have not had access to new terrain builds in over a year (I have not been holding out on you all!).

 

An internal topic this week was how we can improve our communications via our Facebook page: https://www.facebook.com/eagle.dynamics We will now being doing much more regular posts, more images, weekly "best of" community screen shots, more general military aviation news, and break up the large update text blocks with smaller posts such that news is not missed of products releases and software updates. If you have other ideas on how you think we can improve our Facebook page, we would love to hear from you.

 

As many of you have learned, the next project from the very talented Belsimtech team (developers of DCS: UH-1H Huey) is the Mi-8MTV-2. The team is already making rapid progress and they gave me permission to provide a few new, work-in-progress images.

 

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Aparecido en uno de los canales de rusia a finales de mayo de este año, promoviendo la simulacion y la aviación. (a partir del minuto 4:45), mostrando a Andrey Chizh, Productor y encargado de control de calidad en ED. Explicando lo que es DCS: World y apareciendo varias imagenes de las oficinas de desarrollo de esta ultima.

 

Aunque el video este en ruso (a ver si alguien lo traduce), aparecen imagenes de KA-50 / A-10C / FC-3 y UH-1H, ahora bien, el video se cubre las espaldas al ser de poca calidad y no mostrar nada que esté fuera de lo normal, a excepción del minuto 5:19 en lo que al realizar un travelling, aparece uno de los creativos con la pantalla inicial del DCS: World abierto y se ven en la parte inferior lo que parecen ser 11 modulos....... :shock:

 

El video en Youtube.

 

Editado: segun comentan en el foro de ED (aqui), el que tiene esos modulos a la vista es Alex O'kean y es posible que sean modulos en Alpha state o 3rd Partie.

 

Ed2: en el minuto 6:20 aparece Igor Tishin, Director, Productor y Fundador de Eagle Dynamics.

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changelog

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=7

DCS ver. 1.2.4.12913.167 Update

 

DCS World

Adjusted the Module Manager such that, when logged in, the Module Manager will now display the user’s login-name.

Fixed radars in track mode not being visible on Radar Warning Receivers (RWR).

The search/acquisition mode for the S-300 tracking/engagement radar (Flap Lid) has been removed.

Fixed missing search radar indications for the SA-6, SA-11, and I-Hawk.

DCS: A-10C Warthog

Replaced corrupted voice over files (Russian voice-over in A-10C training).

 

DCS: Combined Arms

The full rearming after activating autopilot after a gunshot is fixed.

Fixed incorrect machine gun ammo displaying after switching on autopilot for a client.

Fixed binocular view when using a two-monitor configuration.

 

DCS: Black Shark 2

Spanish localization: Missing textures for Ka-50 in some missions has been fixed.

 

DCS: P-51D Mustang

Corrected in-cockpit sound glitches.

The mirror can now be closed after deploying with a mouse click.

ATC in radio menu is fixed for the P-51D.

 

Lock On: Flaming Cliffs 3

Corrected S-25 rockets remaining in payload after salvo launch.

Standby compass back lighting is now working.

 

DCS: UH-1H Huey

Increased UH-1H durability after a hard landing (lowered explosion threshold).

The spontaneous yaw "jerks" has been fixed.

Added the most recent version of Flight Manual.

Added functional ground crew to the FARP for a UH-1.

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http://forums.eagle.ru/showthread.php?t=107520

31 May 2013 - DCS News Update

 

This past week saw the release of yet another update to DCS version 1.2.4. The advent of the auto-updater has now allowed us to release much more frequent, smaller patches to main versions (i.e. 1.2.2... 1.2.3... 1.2.4). We hope that you appreciate this as much as we do and not have to wait long period between updates. You can read about the most recent DCS version 1.2.4 update here: http://forums.eagle.ru/showpost.php?...95&postcount=7

 

Over the past week, our team has primarily been focused on bug fixes with a focus on network play, artificial intelligence (AI), avionics, and air defense systems. Next week we will decide to push latest fixes to a new 1.2.4 update or wait for the move to 1.2.5.

 

In the meantime, our artist have been busy updating some of the outdated 3D models. For instance, I've attached images of the improved 3D models for several Russian-made air-to-air missiles that will be included with the DCS version 1.2.5 release.

 

Have a great weekend,

Matt

 

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  • 4 weeks later...
  • 2 weeks later...

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1

12 July 2013 - DCS News Update

 

This past week we have primarily been debugging DCS ver. 1.2.5. Progress is being made and it is still our hope to have it released before the end of this month. This is quite a large update, so naturally it is taking longer to debug than the earlier, smaller updates.

 

Other parts of our team are working on new elements for Combined Arms. Two of many new features includes a radar display for radar-guided air defense systems and more realistic fire control systems for armored units. I've attached an early work in progress image of the new radar display.

 

To better support new title like UH-1H and the upcoming Mi-8MTv2 helicopters, we are also developing the means for infantry to load and unload from them. We believe this will add a whole new level of game play for those modules.

 

Our effect artists are busy improving many effects for both their visual appeal and performance. As mentioned last week, one example are new wing tip vortices. As more are completed, I will be sure to post them in future updates.

 

Yesterday, Steam started their Summer Sale that includes both A-10C and Black Shark:

 

http://store.steampowered.com/app/61010/

http://store.steampowered.com/app/61000/

 

Matt

 

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MEGA Wags update 19 July

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1

19 July 2013 - DCS News Update

 

For today's news update, I've gone pretty heavy on the pretty pictures. I've attached new images of:

 

1- DCS: Fw 190D-9 that includes updated cockpit art.

 

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2- New images of the Su-33.

 

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3- Textured images of the new MQ-9 "Reaper" model.

 

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4- Updated images of the new Tu-22M3 "Backfire" along with a new Kh-22 model.

 

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5- New images of the Nevada map. This past week we started rebuilding the Nevada map with the new map tools, but it is still early and very rough... a lot of tuning and tweaking to still be done. Thankfully, we are nearing the end of this long journey and it is on track to be released later this year (seriously). I'm sure many of you have lots of questions about the map and the technology behind it, but I'm afraid I have no answers for you at this time. I have no direct contact with the map team and no access to the map build. However, as the map nears release, I'm sure I will have more information to pass along.

 

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--------

The past week our team and the testers have continued debugging 1.2.5. and today we built the release build for final testing. If it passes testing, it should be released in the coming days. Given that it is so close, I have posted the updated change log for 1.2.5 below:

 

DCS World

• Anti-radiation missiles: Added proximity fuses and adjusted accuracy.

• Further improvements to game stability.

• Improved MS Sidewinder FFB2 joystick support.

• Corrected module installation issues.

• Resource manager: Corrected logistic links.

• Resource manager: The value, speed and periodicity have been adjusted. Default supply speed is now 60 km/h.

• Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby.

• When a target is no longer visible, the AI aircraft will use the target’s last known position and velocity to search for it.

• Added "STOP TRANSMISSION" trigger action.

• AI behavior option "DISPERSE UNDER FIRE" now has new parameter - dispersion delay.

• Added new AI behavior option - "RTB ON OUT OF AMMO".

• Added more tooltips to the Mission Editor.

• Message filter for Lock On aircraft: RShift+\.

• Added several new constants (AI) and functions (trigger, Controller) in Simulator Scripting Engine (SSE).

• Detection of radars by RWR have been reworked to make player and AI systems equal.

• The parking spaces for Anapa and Krymsk airbases have been corrected.

• Su-25T: The gun funnel has been adjusted.

• The several air to air missile factors have been adjusted.

• Updated airbase charts by www.10thGunfighters.de and www.ariescon.com

• M256 HEAT ballistics corrected.

• Improved fire and smoke of aircraft fragments.

• Improved material of flares.

• Adjusted logbook data accounting. A specially of complex cases with multiple changes of aircrafts in one sortie.

• Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears.

• The broken input after exporting to HTML is fixed.

• Su-25T Quick Start mission trigger has been fixed.

• Mission Editor crashing after mission save in some circumstances has been fixed.

• Static objects will now be hidden when Fog of War is enabled.

• Crash after destruction of a firing MLRS Grad or Smerch is now fixed.

• SA-19 Tunguska will no longer engage the tactical air to surface weapons.

• Su-27 model. Sorbcya ECM pod navigation light position has been fixed.

• The armor of M6 Linebacker is now the same as the M2 Bradley.

• Added checkbox to save custom views in the OPTIONS - MISC page.

• IR signature of many aircraft have been corrected.

• Fixed issues with absent engine sound when the player leaves the aircraft via RAlt-J.

• Mission editor error, when trying to set client skill before placing unit on the map is fixed.

• M2 Bradley ammo has been adjusted. 70 HE and 230 AP, 900 12.7

• The issue with burning aircraft causes huge FPS loss due to smoke / fire has been fixed.

• All missions and campaigns for modules are now translated into Spanish.

• SEAD aircraft no longer strafe when out of ARMs.

 

DCS: UH-1H Huey

• Tuned the "mast bumping" effect. The rotor is now very hard to break off while on the ground.

• The UH-1H manuals and readme have been updated.

• Fixed and updated UH-1H training files (now download from the Training menu).

• Sound samples path has been updated.

• The ADF will now work correctly with near NDB at Krymsk.

 

Lock On: Flaming Cliffs 3

• A-10A: Added AFM.

• A-10A: Ripple quantity and release interval has been fixed.

• Su-33: Added new “Heavy Sky†campaign.

• Su-27: Added new liveries.

• Su-27: Fixed some minor model errors.

• Su-27: â€Blockade†mission having briefing image in the wrong coalition has been fixed.

• Su-27: added missing textures for Russian Knights.

• Su-27: Sunglare on the HUD apearing when HUD should be in shadow is now fixed.

• Many fixes/adjustments to FC3 missions and campaings.

• Fragile Landing Gear has been fixed.

• Su-25: Bombs falling short when using CCRP has been fixed.

• Su-25: Turning ON the laser rangefinder no longer causes the targeting cross to jump outside the gunsight now.

• F-15: Crash or freeze when on the ramp when changing HUD Modes is fixed.

• F-15: Negative airspeed values are now correctly displayed on the HUD airspeed tape.

• The FC3 installation check has been fixed.

• “Betty†voice warnings now use native language.

• The cockpit view system has been adjusted. Looking behind the aircraft will no longer look at an impossible angle.

 

DCS: Combined Arms

• Adjusted the machine gun sights for several vehicles.

• Manual updated.

• Fixed issue where tanks with AP shell can't lock sea units.

 

DCS: Ka-50 Black Shark 2

• Corrupted Shkval image aspect is fixed.

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http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1

DCS Change Log 1.2.5

 

Please use the Auto Updater. To force an auto update, from the Start menu, select Eagle Dynamics - DCS World - Update DCS world.

 

DCS World

• Anti-radiation missiles: Added proximity fuses and adjusted accuracy.

• Further improvements to game stability.

• Improved MS Sidewinder FFB2 joystick support.

• Corrected module installation issues.

• Resource manager: Corrected logistic links.

• Resource manager: The value, speed and periodicity have been adjusted. Default supply speed is now 60 km/h.

• Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby.

• When a target is no longer visible, the AI aircraft will use the target’s last known position and velocity to search for it.

• Added "STOP TRANSMISSION" trigger action.

• AI behavior option "DISPERSE UNDER FIRE" now has new parameter - dispersion delay.

• Added new AI behavior option - "RTB ON OUT OF AMMO".

• Added more tooltips to the Mission Editor.

• Message filter for Lock On aircraft: RShift+\.

• Added several new constants (AI) and functions (trigger, Controller) in Simulator Scripting Engine (SSE).

• Detection of radars by RWR have been reworked to make player and AI systems equal.

• The parking spaces for Anapa and Krymsk airbases have been corrected.

• Su-25T: The gun funnel has been adjusted.

• The several air to air missile factors have been adjusted.

• Updated airbase charts by www.10thGunfighters.de and www.ariescon.com

• M256 HEAT ballistics corrected.

• Improved fire and smoke of aircraft fragments.

• Improved material of flares.

• Adjusted logbook data accounting. A specially of complex cases with multiple changes of aircrafts in one sortie.

• Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears.

• The broken input after exporting to HTML is fixed.

• Su-25T Quick Start mission trigger has been fixed.

• Mission Editor crashing after mission save in some circumstances has been fixed.

• Static objects will now be hidden when Fog of War is enabled.

• Crash after destruction of a firing MLRS Grad or Smerch is now fixed.

• SA-19 Tunguska will no longer engage the tactical air to surface weapons.

• Su-27 model. Sorbcya ECM pod navigation light position has been fixed.

• The armor of M6 Linebacker is now the same as the M2 Bradley.

• Added checkbox to save custom views in the OPTIONS - MISC page.

• IR signature of many aircraft have been corrected.

• Fixed issues with absent engine sound when the player leaves the aircraft via RAlt-J.

• Mission editor error, when trying to set client skill before placing unit on the map is fixed.

• M2 Bradley ammo has been adjusted. 70 HE and 230 AP, 900 12.7

• The issue with burning aircraft causes huge FPS loss due to smoke / fire has been fixed.

• All missions and campaigns for modules are now translated into Spanish.

• SEAD aircraft no longer strafe when out of ARMs.

 

DCS: UH-1H Huey

• Tuned the "mast bumping" effect. The rotor is now very hard to break off while on the ground.

• The UH-1H manuals and readme have been updated.

• Fixed and updated UH-1H training files (now download from the Training menu).

• Sound samples path has been updated.

• The ADF will now work correctly with near NDB at Krymsk.

 

Lock On: Flaming Cliffs 3

• A-10A: Added AFM.

• A-10A: Ripple quantity and release interval has been fixed.

• Su-33: Added new “Heavy Sky†campaign.

• Su-27: Added new liveries.

• Su-27: Fixed some minor model errors.

• Su-27: â€Blockade†mission having briefing image in the wrong coalition has been fixed.

• Su-27: added missing textures for Russian Knights.

• Su-27: Sunglare on the HUD apearing when HUD should be in shadow is now fixed.

• Many fixes/adjustments to FC3 missions and campaings.

• Fragile Landing Gear has been fixed.

• Su-25: Bombs falling short when using CCRP has been fixed.

• Su-25: Turning ON the laser rangefinder no longer causes the targeting cross to jump outside the gunsight now.

• F-15: Crash or freeze when on the ramp when changing HUD Modes is fixed.

• F-15: Negative airspeed values are now correctly displayed on the HUD airspeed tape.

• The FC3 installation check has been fixed.

• “Betty†voice warnings now use native language.

• The cockpit view system has been adjusted. Looking behind the aircraft will no longer look at an impossible angle.

 

DCS: Combined Arms

• Adjusted the machine gun sights for several vehicles.

• Manual updated.

• Fixed issue where tanks with AP shell can't lock sea units.

 

DCS: Ka-50 Black Shark 2

• Corrupted Shkval image aspect is fixed.

 

Notes:

1- Earlier we had hoped to include some ATC changes in 1.2.5. However, due to some unresolved bugs and a staffing change, we were unable to complete this in time for 1.2.5.

2- We are well aware of other known item such EOS, CBU-97/105 effectiveness, countermeasure effectiveness, client control of air units in CA, game performance, etc., and they will be addressed as time and resources allow. There really is no need for, "what about..." questions.

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Several items have been fixed internally today, but there are a few more priority issues we intend to address.

 

1- WinXP crash - Fixed

 

2- Missing A-10A AFM - Fixed

 

3- Broken UH-1 input file - Fixed

 

4- Broken aircraft activation trigger - Fixed

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