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DCS: Mig 21


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Segun Bezcl, es sistema RSBN es funcional y permite hacer navegación VOR/DME en el Mig-21Bis

 

Quote:
Originally Posted by User

РСБРмоделируетÑÑ?

РСБРis modeled?

Да. Это уже моделируетÑÑ Ð¸ работает.

 

Yes. We already modelled it and working well.

 

Para los que no sepan lo que es el RSBN, esta es una baliza que puede ser desplegada en un punto para generar una frecuencia determinada y permitir la navegación. Estas están desplegadas en el teatro del caucaso junto los aeropuertos,

 

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Con esta información, es muy posible que podamos navegar en VOR/DME por el caucaso dentro de poco.

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Que no cunda el panico sobre el modelo 3D

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=5

The model is already finished previously as you can see on the several WIP pics that I post previously. Now the development and test is based on this previous model. So we already developed a damage model, we have all things that required for other part (coding, test, etc...)

Due we have no final coding Rudel have time to polish the 3D model and this new one will be more realistic that I do in the previous model.. Also due he do 3D works I remain much time to do other things...

 

http://forums.eagle.ru/showpost.php?p=1 ... stcount=10

Thanks guys! As Beczl says

 

I'm utilizing a lot of what is already created. I've only had to scratch build a few items. The challenging part is smoothing, so the shadows in game look good.

 

The damage model is fine and doesn't need to be touch other than aligning.

 

Back to work now

 

 

Interesante sobre las misiones que tal vez podamos ver en Mig-21Bis.

http://forums.eagle.ru/showpost.php?p=1 ... count=2324

Originally Posted by User

beczl , you have information on the CPP (the course of combat training) and Kulp (course training flight training) on the plane? It would be a good supplement to the model aircraft.

Both the MiG-21UM from Captain Sim. It's very interesting to fly and do the exercises in the volume of these courses, ranging from simple to complex, improving their skills. That is, to fly as pilots flew hundreds of the airplane.

Yes, we have information on the CPP (the course of combat training) and Kulp (up training and flight training). We have real MiG-21bis pilots on our team. We also use a lot of personal and instruction from Afghanistan, Egypt, Syria, veterans I have attached some basic instructions

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http://forums.eagle.ru/showpost.php?p=1 ... stcount=34

Been a delightful couple weeks /sarcasm It's all good...lol I've been trying to per-fect some smoothing issues along the intake doors, but I'll have to come back too them. In the mean time, I moved onto the front airbrakes and gear doors/blisters. The airbrake actuators wil need some animation adjustment when ready. You'll notice the cutout above the gear doors when a wing gets blown off.

 

Among other things, I had to cut the fuselage in half and mirror it again. It can be a pain when using the scale tool as it moves vertices without notice. The nose fixed too, not 100% yet.

 

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  • 1 month later...

http://forums.eagle.ru/showpost.php?p=1 ... tcount=291

Now the radar can be recognise and shown tracked and recognised target identity. So basically IFF systems work like other DCS planes.

 

In real life this works differently. We have several equipment to achieve correct IFF and radar signals.

 

SOD air traffic control (ATC) transponder equipment/device similar to civilian transponder. It receives Air traffic control (ATC) radar signals, increases aircraft output signal and sends additional data to ATC radar. It’s purpose is to amplify the aircraft signal and enable air traffic controller to identify the aircraft at large distances or in cluttered radar screen. (We can set it up, but in case any other aircraft that has no SRZO-2 shown by MiG-21 as enemy. So we can't be implement fully in current DCSW environment)

 

SPO-10 RWR - It generate a visual and audio signal when any radar paint the MiG-21Bis even it's friendly or foe. (can't be implement fully in current DCSW environment, the current SPO-10 can receive only enemy signals)

 

SRZO-2 IFF system - It send and receive IFF signals for ATC and other aircrafts. If IFF switched off or code is not matched as required radars shown as enemy... (can't be implement at current DCSW environment, we working the solution how we can implement this)

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  • 3 weeks later...
  • 2 weeks later...
  • 2 weeks later...

Nuevo update de -Rudder-

 

http://forums.eagle.ru/showpost.php?p=1 ... tcount=127

This week's update on the model includes cleaning up some object's polygons and adding a bit of detail. Pictured below are the updated pylons. A Rep point to the first person who knows what the 3rd pictured pylon is for.

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I mentioned in my last update I had some work to do on the fuselage around the cannon. What I needed to do was create a gradual bump along the rear part of the cannon.

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Other object cleansing included the AoA Sensor and the ILS Antenna.

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Last night, I just finished remodeling the HF Antenna Fin & Air Scoop.

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  • 3 weeks later...

http://forums.eagle.ru/showpost.php?p=1 ... tcount=155

These past two weeks I've been in a mad dash to get the model ready for texturing. Another member of our team will be unwrapping it and fixing material shader settings, etc. I actually finished last week, and used the extra time I had to redo a few areas and add detail.

 

According to Model Viewer, I managed to get the model down to 160,000 triangles +/- a few hundred. ED's new Su-27 is at 173K, so there is some room for improvement!

 

I started working on the damage model last week. I needed to sift through the old meshes and properly organize them. It's complete, but our team has a few changes that need to be made. Once that is done, I'll resume the damage model.

 

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In the meantime, I finally dug my way through redoing the wings. There were some serious poly issues I felt needed to be fixed. Below shows the new wing on the right. All nice and smooth now! Yep, that means I had to remake the landing lights, flaps, ailerons, and gear doors too. haha. I redid a few bits on the wings' attachments too, to include the lights, sensors, actuators covers, etc.

 

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A few last things on my To-Do List was to add more detail to the pylons. The bumps you see is what was missing. I planned on using Normal Maps to create it, but it wouldn't look right. I imported the pilot and ejection seat as well, so time can be saved unwrapping and texturing. Unwrapping a humanoid is no easy task anyways!

 

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Nose cone's shading problem was fixed adding more segments. Usually using long quads in a cone can yield some blocky looking edges, even after a proper smoothing group is applied. In the cockpit I used a spline to recreate a deformed pipe too.

 

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Hopefully the next update will be in a new thread featuring the texturing!

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http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1

Hello everyone.

 

We know you have been waited for this newsflash last week, and we apologize not having enough time to create one. This one comes few days earlier this week and I hope other team members will post their individual news in this or separated threads during this week.

 

The biggest news is not so good for our team but it won't affect our progress: in a big thunderstorm that happened few days ago in Hungary, beczl's PC was badly damaged including the HDD. All important files and related work was backed up daily, so no concerns about data loss. However, recovering the workstation with all the software tools and data will require substantial financial and time resources. All team members have their own copies of most of the files + back up copies, so no reason to worry about the continuation of the project. We wish you quick recovery beczl.

 

Concerning the external 3D model, as you probably know, Rudel finished it and textures migration is in progress. Model is beautiful, clean, optimized and will look just great with new textures. Lot of work there, but the hardest part is done.

 

RAZBAM-Cobra is finishing the new magnificent cockpit this week, and we can't wait to see screens of all the panels with masterpiece details in Beta. Bind it with Rudel's model, and you'll have a plane to stare at for hours.

 

AFM (advanced flight model) is approaching Beta and will be declared Beta hopefully this week. Aircraft performances are close within the flight domain, and some fine tuning left to be done. Currently, I'm working on new breaking/steering (taxi) model which is implemented in AFM due to unsatisfactory results we had with previous one.

 

Roland is working on weapon system (and related subsystems) migration from LUA and improved implementation. Along with AFM, this is the most important part of model simulation. It will require some time, but once I free myself from AFM, I'll help Roland to speed up his work.

 

In last 7 days we fixed number of bugs and code-dependent visual effects, and apart from above mentioned WIP, we need to implement DCS radio communication model which is required in order to support correct comm with AI layer and other players in multiplayer.

 

Sounds (mentioned in WN No.4) are still waiting for the fix. Since this is not high priority issue, it will be done once we finish Beta so we can fix this in parallel with other testing and minor fixing.

 

I hope this will compensate for the lack of info last week.

 

Thank you for your support, we won't let you down.

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  • 2 weeks later...

http://forums.eagle.ru/showpost.php?p=1 ... tcount=160

For this week's update, I have frantically been checking and rechecking the model before texturing. For those that like up-close screenshots., I've added detail to the cockpit. The canopy had a major overhaul as well. After using FFD modifiers, I managed to give it it's bubbly appearance. The pilot and ejection seat were scaled to a correct size too.

 

If time allows the windscreen will get corrected too.

 

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http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1

Hi folks,

 

First of all; sincerest apologies for the delay of this weekly newsflash. It was meant to be published last week, but sometimes development of certain components and/or artwork takes longer than expected.

 

With that being said however, the information has been updated so to be current for today.

 

Exterior:

Mike (Rudel) has now finished all meshwork on the MiG-21 exterior.

Clean, detailed, perfectly shaped according to reference materials and ready for new UVs.

 

Pictures available here; http://forums.eagle.ru/showpost.php?...&postcount=155

 

With that I'd like to clarify that the exterior texture artwork is also getting completely redone. Higher res, new riveting, new panel lines, new weathering and heavy emphasis on great normal/spec masters. Mike should start laying rivets before the end of this week.

 

Interior:

Texture artwork for the cockpit is progressing very nicely. There are still two full textures left to overhaul; and after that there are still several textures that need to be normalmapped and specularmapped.

 

In creation of the normal and specular maps for the canopy; high-poly to low-poly normal map baking was utilized, which really helped in bringing out the details necessary for larger items close to the users point of view.

As always; considering thousands upon thousands of hours will be spent by players in this cockpit, I try to consider every detail and make sure every part is as good as it possibly can be.

 

Below you'll find some attached realtime screenshots of the new KM-1M Ejection Seat and harness that will be in the cockpit. Please note that there are major errors still visible on these shots; so take them with a grain of salt.

 

Texture overhaul for the cockpit will be complete by the end of this week.

 

System / AFM:

The Mig-21 codebase has been progressing at an excellent pace. Both Novak and Roland have made excellent progress.

 

Novak reports that the MiG-21 AFM is now in internal BETA!.

Everything relevant is implemented, and it is currently undergoing testing. Work continues on bughunting and various subsystems.

 

Roland is working on weapons systems integration via C++; one of the most complex systems of the aircraft. He has also implemented Autopilot which is currently undergoing testing.

 

In essence; Soon

 

Bezcl is still down due to a mixup with packages for hardware delivery. He will also be gone on a business trip for a week in early September. This does not impact our development schedule or workflow.

 

Thank you all once again for your support, and we look forward to flying the MiG-21 with you.

 

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