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DCS: Mig 21


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Mig-21Bis parado

 

http://forums.eagle.ru/showthread.php?t=119362

We beczl studio announce with regrets the following bad news in relation with DCS:MiG-21Bis project.

 

The project is on hold till the unknown date due we are faced of several development problems in general also a very serious disagreement

and financial issues within the team that affect the whole project finalization and future.

 

That means the finalization of the MiG-21 and publishing as well is freezes until these issues fully clarified. If it is won't possible very soon we must be drop whole project.

So the beczl studios will not and never been publish the DCS:MiG-21Bis. In case we'll be working on the project closure and after the backers will give back their money

as soon as possible.

 

The method how we can transfer these money's back to our backers will be communicated and available as soon as possible. We will be contact

with each backers individually via mail with the possible solutions in relation about money back transfer.

 

We willpost details on www.dcs-mig21.com, in our facebook page, and also in this forum thread as well.

 

Nevertheless, it was a pleasure to working on this project even it is not published and I spent more than two year (with previous version more than four year) for that project from my life.

 

Through our regular updates, news and videos you can clearly see the DCSW possibilities, how long and hard work need to be a successfully (or unsuccessfully within this context) project. We can experienced how

hard to develop a DCS level planes with a limited 3rd party support, but also met a lot of talented and experienced 3rd party teams who's help each other, share their knowledge that help each party to achieve their goal.

 

Anyway, we wish to all player, 3rd party group and TFC/ED to a better success with the other possible upcoming DCS planes.

 

For any furter info, inquery and help you can countact us at info@dcs-mig21.com

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bueno "parece" que las aguas vuelven a su cauce

 

http://forums.eagle.ru/showpost.php?p=1 ... count=2767

Hi Everyone,

 

We know you are all concerned. This is a difficult time for us.

It was never our intention for this to go public: as such we were wholly unprepared for the massive task of needing to mitigate damage to the aircraft and team. We are all still very busy with development itself.

 

We believe we are reasonable people who are working to resolve this in a way that will work for everyone.

Things will be cleared up to some extent as soon as it is possible.

 

Have faith. Even in the worst case scenario we will make amends. We are commited to DCS, its' future, and the MiG-21.

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  • 4 weeks later...

Mig-21Bis:

 

http://forums.eagle.ru/showpost.php?p=2 ... tcount=470

Originally Posted by Scrim View Post

I just gotta ask, if you've actually sorted out your issues within the team, what's up with almost every single YT film of your module still being set to private?

 

Surely you understand why that isn't exactly incredibly trust inspiring, or why it doesn't make sense? I can hardly imagine there being some complex bureaucratic process behind making YT films public.

 

The account those videos were posted under is deprecated following the internal structural changes.

 

The MiG-21 is a completely different aircraft from the time of those videos. Almost every single line of code and every piece of artwork has been replaced or changed in some way.

They are not representative of anything anymore. This of course does not include the latest startup video that was posted.

 

We will be posting new videos soon.

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Beczl Studios pasa a ser Leatherneck Simulations

 

http://forums.eagle.ru/showthread.php?t=121171

Dear DCS Community,

 

First of all, a massive thank you for your patience.

We know it is frustrating to be kept in the dark, especially after the bombshell of an announcement that was dropped in January.

It was never our intent for our internal issues to go public. Unfortunately we've had to hold off on making this announcement for far too long.

 

Every team and business will at some point undergo difficult times, times where everything is seemingly smashed to pieces and the outlook seems most dire.

After having experienced this, we can look forward to a bright future, moving forward as a team that is now stronger than ever.

 

While we appreciate the fact that everyone is eager to know exactly what lead us to the internal difficulties,

we feel the need to keep as much of our private matters, private. We're here to deliver top-notch quality DCS products, not to run a forum soap opera.

 

No development team can exist without trust between its' members.

Of paramount importance is internal transparency and accountability-- especially with regards to financial transactions. A key issue was identified

where this requirement of trust broke down, and as such, steps had to be taken to protect everyone involved in the development of this module.

 

We can confirm that Laszlo “beczl†Becz has recently left the MiG-21 team.

Beczl has resigned his position amicably, and without any external or internal pressure to do so.

 

Hence, we are hereby known as Leatherneck Simulations and we are here to stay.

 

 

This internal restructuring primarily affect those of you who have backed the MiG-21 project on IndieGoGo.

 

To make it abundantly clear:

 

We do not have, nor will we receive, a single cent of the funds raised on IndieGoGo.

 

However: in the interest of goodwill and as a thank you for your incredible support over the years, we will honor each and every backer to its' fullest extent, at our own cost.

Some physical items that you are entitled to may be slightly delayed (Shirts, DVDs, etc.). We simply do not have the money required to produce these items en masse before release.

 

In essence, the only difference to you (the backer) -- is that you may have to wait a short period to receive your physical goods. We hope that is amicable.

 

 

 

Q&A

 

Hold On! Isn't Beczl the founder of the DCS: MiG-21?

Yes and No. The DCS: MiG-21 started as a 50/50 partnership between beczl and Novak Djordjijevic (Dolphin887). Novak has been the driving force for code development on the MiG-21 for the past 3 years, and is responsible for the majority its' codebase.

 

Who is Novak?

Novak has been with the project since day one, and has been the main driving force behind the code development of the DCS: MiG-21. The majority of the systems and the AFM can be attributed to Novak. With only 38 posts on the forum to date, it is understandable that he has flown under the radar.

 

Can I get a refund for my IndieGoGo contribution?

This is not our responsibility or decision.

We will honor your contribution to its' fullest extent at our own cost.

We do not have any of the money contributed via the IndieGoGo campaign.

 

Whatever you drama queens. When is this damn thing getting released?

While work has continued at a steady pace during these internal issues, it goes without saying that we are now slightly short on manpower and time has been lost.

 

We are looking at several options for release windows. Do not expect a long delay from the previously announced release date.

 

WHAT!? But you said March 30th?!

At that time, no one expected something this big to occur and hinder our development progress.

We are committed to giving you accurate and realistic time frames.

 

It is what you deserve and what we should be held accountable for. We will see to it that this is the case in the future.

 

But, seriously, when are you releasing?

There will be more info on this soon. Promise.

 

What happened to all the videos?

The videos are old, outdated and do not paint a proper picture of the module at this point in time.

The aircraft is a completely different piece of software relatively to a year ago.

 

We will post new videos very soon.

 

What about the MiG-23?

The MiG-23 is not in our near-future plans. It remains an attractive option for us in the long-term, as code commonality with the MiG-21 amounts to roughly 60-70%.

 

We hope to share future plans with you soon. There are things we are incredibly excited to show you.

 

I have more questions?

Feel free to ask in this thread. We understand that recent events are frustrating from an outside perspective. We are committed to to DCS and hope we can put your fears to rest.

 

 

Once again, a sincere thank you for your support, patience and understanding.

With your continued support we are here to stay and will help to foster a simulation environment that is everything a simmer could ever wish for.

 

Look towards a new development update for the MiG-21 later today.

 

Sincerely,

 

Leatherneck Simulations

DCS: MiG-21bis Team

__________________

Artist

Leatherneck Simulations

 

DCS: MiG-21bis

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http://forums.eagle.ru/showpost.php?p=2 ... stcount=42

OK, it's late, I'm still awake, just finished few things with Mike /Rudel/.

I have few minutes for update - not a fancy one /I have low-end PC, no fancy screens.../.

 

In latest set of weapons tests, Roland and I implemented 3 pods available for RU planes: GUV-7800 G, GUV-7800 M and UPK-23-250. Note that I have never saw 21Bis with any of these.

 

Most integrated weapon is UPK-23-250. Really impressive thing and closest to MiG-21Bis weapon system. I really recommend that one instead of 7800M. It has 2xGsh 23mm guns /which is the same gun 21 have/ and can pack serious punch. Besides, it fits the ASP natively. Pure Eagle weapon, no tweaks or "guessed" stuff. UPK will come with 21 for sure, well see about other things /more integration and tests needed... time?/.

 

I have no screens at the moment, sorry. Mike might fire few rounds for you if he has some time tomorrow.

 

As for the Kh-66, it's done also. You will have difficulties with this weapon, although it is a fun and a challenge to use it. Ill tell you just one thing that will create a lot of problems: asymmetric load after one missile is fired. Asymmetric load for heavy payload is not allowed on 21. However, once you get in the cockpit it will be your problem. At the moment it is ours. You'll have to discover other problems and realize why weapon development went the other way.

 

We only need to integrate new Kh control box although it could be used even without it.

 

(Note: screens here are 3 days old, that's all I have at the moment.)

 

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Manual del Mig-21Bis en progreso

 

http://forums.eagle.ru/showpost.php?p=2 ... ostcount=1

About the manual

 

Lot of people asked similar questions: will it be available in their language, how does it relate to original 21 manual, is it near completion etc.

 

Since we are making 21Bis mod for DCSW, there are differences between simulated 21Bis and real 21Bis (as you must have noted so far). Therefore, the only relevant document for DCS MiG-21Bis will be its manual. This does not prevent you from using any other document you might have, but DCSW MiG-21Bis will be what’s written in its manual.

 

Manual is near completion, still, I have to write and illustrate missing parts concerning recently added features, most notably new weapon use and complex navigation subsection (e.g. radials interception with RSBN). Note that manual can be finished after we finish everything else (e.g we need finished internal/external model and textures for manual illustrations). Before we conclude it (“lock†it), it has to be approved by Eagle.

 

Manual in your language? Absolutely.

Once concluded in English, manual will be available for translation to anything community can provide. Document containing the detailed “call for translators†will be presented here on time. Translations that satisfy required standards, quality and are delivered in time will be included in official release. Other translations (rejected, late, partial etc.) can still be presented to community here or elsewhere to support local players, but will not be included in release.

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Mig-21 parece que esta proximo a ser release:

http://forums.eagle.ru/showthread.php?t=122019

Folks,

 

We're all hard at work behind the scenes, hence the slight gap in structured information. We've been aiming at providing you with a more "meaty" update, but hopefully this stop-gap measure will provide a small measure of relief until that one is completely ready.

 

Every feature and system that is required for release is now implemented.

All of these components are undergoing testing and iteration, to make sure everything is working as intended.

In the past few weeks we have also replaced several legacy components, including a full overhaul of the weapons and their definitions. (See weapons thread)

 

The AFM has been finished for several months.

 

Essentially -- we are preparing the aircraft for testing and approval.

 

We've made considerable progress in mission and campaign construction, including tutorial missions. These are going to be voice-acted in the next few days. Another critical learning component: the manual, will soon reach its' final iteration, at which point we can initiate localizated translations.

 

Art-wise; -Rudel- is now working on the last, and final, exterior component of the aircraft, which is the tail and vertical/horizontal stabilisers.

 

Livery creation is in full swing on already completed parts. Stencils (decals) have proved to be a major timesink.

We're recreating these in multiple languages, as several countries had localized ones.

 

In the past few weeks we've also completely overhauled the art of roughly 60% of our custom weapon models and textures.

 

Apart from the aforementioned; all other art is ready for release.

 

Hopefully this gives you a small overview of the state of the aircraft,

and we look forward to sharing much more with you in the coming update.

 

 

Thank you for your patience and support,

 

Leatherneck Simulations

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  • 3 weeks later...

http://forums.eagle.ru/showthread.php?t=123060

Small Update time,

 

We're still chugging away at essentially the same items noted in the last mini-update.

Testing of all aircraft systems is well underway. Missions are a few days away from being finished.

 

Mike is beginning to rivet away on the rear fuselage, the last remaining part to be textured on the exterior.

Decals and first liveries are well underway.

 

More weapons are being overhauled art-wise.

The cockpit has seen several new additions and overhauls of existing components. Hundreds of art-related fixes have been rolled in. There are still some spelling errors to fix and various other additions to make (normal and specular maps for many components, lamp glow, etc.)

 

The manual draft has been finished and now needs to go through revision (spellchecking, grammar, readability, etc.) before initiating localization.

 

Administrative tasks such as the new website have been prioritized in the last week.

Things should be popping up very soon.

 

Excuse my brevity and somewhat incoherent post -- dawn is approaching and coffee is no longer having any effect.

 

Enjoy a mixed bag of pics of various stuff below.

Work in progress, so handful of salt, as always.

 

We're getting very close now.

Thank you all for your support,

 

Leatherneck Simulations

 

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