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El primer projecto de VEAO antes del eurofighter

 

Please note that these are early build concept tests and do not represent the final product.

 

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pantalla de entrada

 

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Se va perfilando la secuencia de arranque del Hawk

http://forums.eagle.ru/showthread.php?t=90015

 

First a disclaimer: This is not the definitive or finalised startup sequence checklist and we are working through what can be achieved in DCS with all of the systems and a final sequence will be confirmed during development.

Please also bear in mind that some information is classified and this sequence may be shorter than the actual Hawk.

 

Imagenes de la cabina

 

Hawk_Pit1.jpg

Hawk_Pit2.jpg

Hawk_Pit3.jpg

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Cabina de un Hawk T2....

 

bae-hawk-t2-cockpit.JPG

 

Does the real Hawk have no INS?
Not on the Hawk 60 (T1).

 

The Hawk 200 (T2) is equipped with a Northrop Grumman APG-66H multi-mode radar, LINS 300 ring laser gyroscope inertial navigation system, air data sensor, display processor and mission computer. And an All-glass MFCD suite.

 

We are hoping to integrate the GPS unit used in the T1 into DCS but that's early days yet.

 

 

Pues si, un cambio muy apreciable entre el Hawk T1 y T2

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  • 3 weeks later...

Actualizacion por Ells228

 

http://forums.eagle.ru/showpost.php?p=1499732&postcount=49

A quick update for you all.

Work has started on the electrical, fuel and hydraulics systems.

Who knew pouring over schematics was so much fun :/

 

Meanwhile the skinning team are doing an awesome job and we hope to post some pics soon.

 

Work on the manual has also started and you can expect some great work from our illustration designer.

 

Things may seem a little slow, but it just seems that way. Lots and lots of coding to be done

 

Cheers,

Chris.

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  • 2 weeks later...

Pequeño update:

 

http://forums.eagle.ru/showpost.php?p=1 ... stcount=61

One small step for man, one giant leap for Ells!!

 

Who would believe that doing a 3 stage flaps switch was so hard.

Well let me clarify, I've never coded in lua before. My background is Web design and ASP, however all coding follows the same logic with different hooks.

 

After racking my poor little brain for the past two weeks, I had a eureka moment in the shower...

 

I figured out the logic and the hooks and now we have a fully functional 3 stage flaps switch, and of course working Gear buttons

 

Ok I know it's not much but for me was a big breakthrough.

 

At least I can crack on helping the team with simple little coding things.

 

YAY for me!!!

Hehe

 

I'll post a quick video up soon of a tour of the pit and some working stuff.

 

Chris

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Primeros videos del Hawk (no corresponde al producto final). Hay detalles que no estan terminados, como la cabina, el asiento de eyeccion y la animación de los controles (un alpha muy temprano)

 

Operación de varios controles en la cabina (Flaps, Radio, Auto Skid, Oxigeno, Tren de Aterrizaje, Aerofreno). Un despegue, vuelo y aterrizaje.

 

http://forums.eagle.ru/showpost.php?p=1 ... stcount=32

Well it's the moment you've been waiting for.

What does the Hawk cockpit look like in DCS: World?

 

Here you go:

http://youtu.be/TKYg8PBZaiM

 

As the disclaimer on the video says this is an early build and improvements to the model, textures and everything else you see are continiously being worked on, but please feel free to ask any questions about what you see.

 

Also don't forget to subscribe to the new channel to see updates we post up.

 

Enjoy,

Chris.

-----

I've just added another video which shows the close up of the cockpit switch test system.

This will also show you some great attention to detail within the model.

 

Same disclaimer applies.

 

http://youtu.be/sMNIKaecDBc

------

 

Otro pequeño update

http://forums.eagle.ru/showpost.php?p=1 ... stcount=72

Another short update.

Work has been going well on the SFM and trials last night were very impressive and even the trim functions are working very well.

 

But more excitingly work has begun on the Advanced Flight Model!!!

ED have given us access to AFM functions and after our engineers passed out with excitment they are starting to get to grips with way more physics stuff than my little brain can handle.

 

This is an exciting time for all dev teams and whilst none of us know how long it will take to develop an accurate AFM, you can bet it's going to be awesome when it's working properly.

 

We'll be releasing a short video soon showing off the cockpit and some functioning switches/buttons/gauges/dials.

Suffice to say that I flew around the map for about 6 hours last night just looking at the cockpit shadows as I banked around the sunlight and had a big grin on my face.

 

On the coding front, I've made good progress with basic electircal and fuel systems and now to get the engines started from cold

I'm sure our coders will rip my code apart for structure, but it's working, and I'm learning haha

 

Anywho I hope you enjoy the video when it's posted up.

 

Cheers,

Chris.

______

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http://forums.eagle.ru/showpost.php?p=1 ... stcount=92

 

Weekly update:

It's been a very quiet development week for me with Olympic fever going on here in London, go Team GB!!!

 

Our coder Yammo is back from holiday and has started to work on systems integration. Not much to show here yet apart from what you've seen in the videos.

We have 3 stages of development on systems:

1. Simple click a switch do something, turn something on, etc.

2. Link systems together, I.e. lights to electrical, engines to fuel, etc.

3. Build in full schematic systems for fuel, avionics, electrical, engines etc.

 

This approach allows us to get functions working one by one and is easier to debug.

If we started with no. 3 and built in all of the bus and busbar systems in electrical, it would be much harder to debug.

 

Crow has started on cockpit lighting and I can tell you flying around at night with side lights lighting up the panels is awesome.

 

Blondie and Crash are busy with new skins.

 

We're holding fire on the AFM at the moment to get the basic systems up and running so we can tie them into the AFM, although work is ongoing with Hawk aerodynamic data gathering.

 

Have a great weekend guys and I hope you're enjoying seeing London in all it's glory with the Games.

By the way, I spent 3 and a half years working on the Athletes Village building the apartment blocks the Athletes are staying in and am very proud to have contributed to something so amazing.

 

Team GB!!!

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  • 2 weeks later...

http://forums.eagle.ru/showpost.php?p=1 ... stcount=99

A small update:

 

I am currently moving out of my flat, so all of my gear is nice and snugly locked away in storage until I get back into a permanent home with Internet connection.

 

I still have my laptop so can keep working on development but I may be offline for a while (albeit I do have my iPhone to keep in touch).

 

Development is still going well and the cockpit model is almost ready for a little touch-up to make it look used. Most parts are now modeled, animated and ready for linking to code which Yammo is hard at work on.

 

As previously said there won't be much visuals to update on as now it's knuckle down and get coding and let's be honest code doesn't look sexy haha

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  • 2 weeks later...

http://forums.eagle.ru/showpost.php?p=1 ... tcount=122

Ok, weekly update time.

 

No eye candy yet as I've had a few issues with my pc since the move and I've yet to record some things. Hopefully something in the next week or two.

 

In terms of coding we had a little hic-up.

Unfortunately due to real life work commitments Yammo has had to step down as lead coder.

Now given my level of LUA coding was well errm basic it would have taken several months to get things working.

 

However do not fear for everything is under full control....panic!! runs and jumps out of the windoooooooooow......

 

Ok, so I'm on the ground floor, phew...

 

Like any good project manger I plan for contingencies and had two options;

1. Hire someone from outside the community

2. Approach a well respected coder in the community to see if they would like to help us out on our projects.

 

We went for option 2 and I'd like you to welcome Tango to the VEAO team.

Tango, as you know, is working on the Patriot team with their L-39.

 

Now to clear a few things up before the questions come.

Tango has spoken to the Patriots team and after some discussion an agreement has been reached that he will work on both projects independently.

What this means is that no code from the L-39 project will be used for Hawk or Typhoon and no code on our projects will be used on theirs.

 

There are two reasons behind this.

Firstly I have the utmost respect for my aerobatic counterparts and would not want to use anything developed for their project.

Secondly the L-39 and Hawk systems are quite different therefore new code needs to be written anyway.

 

Yes of course code is code and when given parameters by ED the same arguments, if then else statements, structure, etc. will be used to hook into the sim.

However all code will be written from scratch, new, fresh and specific to the Hawk systems.

 

Our AFM is quite different to the L-39 AFM and again this will be written new in line with Ripper and Crash working on the flight data. None of the code, data, etc. will be used from the Patriots development.

 

Ok, I think that's the big disclaimer out of the way.

 

So back to the update...

Tango has been reading up on Hawk systems and looking through the mess that I and the team created in existing code and binned it all, just kidding, we weren't that bad

Suffice to say we now have a working DLL hooking into the sim to protect our code from prying eyes.

We also have an almost fully working electrical system (couple of things waiting on ED and AFM) and we plan to have a basic jet start up sequence running in the next couple of weeks or so.

 

So I hope to bring you some eye candy soon of switches being switched, lights lighting, buzzers buzzing, dials dialling, gauges gauging and engines spooling.

 

Have a great 3 day bank holiday weekend if you're in England and typical English bank holiday weather looks like rain for Dunsfold air show this weekend (I'm gonna get soooo wet).

For everyone else, have a great weekend wherever you are.

 

Chris

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  • 3 weeks later...

Nuevo update

 

http://forums.eagle.ru/showpost.php?p=1 ... tcount=156

Ok, enough of this washing machine malarky and time for an update.

 

I think it's safe to say that bringing Tango into the team was a wise decision, the man is a machine!!!

In just a couple of weeks he has achieved what would have taken me several months to code.

 

All code has been written from scratch based on the Hawk systems and behaves exactly like a BAE Hawk T.1A

 

Here is a simplified list of what is currently functional within the cockpit:

 

ELECTRICAL SYSTEM

* Batt 1 and Batt 2

* Battery discharge logic

* Battery charge logic (Hawk T1.A spec)

* Commoned battery bus

* Battery contactors

* Essential Bus

* Generator bus

* Ground power connection logic (Hawk T1.A spec)

* Ground power shortcut key

* Ground power contactor

* All AC inverters, transformers and contactors are modelled

* Standby instruments and standby radio power switches

* All systems will be tied to the correct busses, requiring certain minimum voltages to operate

 

AHRS - ATTITUDE DIRECTION INDICATOR (PRIMARY ADI)

* Attitude indicator

* Gyro spool-up and down, and accurate useful run-time after power failure

* Acceleration effects due to maneuvering

* Acceleration effects due to increase/decrease in speed

* Natural erect rate

* Fast align sensitive to gyro RPM

* Auto fast-align based on power state

* Fail flag

 

AHRS - HORIZONTAL SITUATION INDICATOR (HSI)

* Gyro-spool up and down, and accurate run-time after power failure

* DG mode Earth rate error based on aircraft latitude

* DG mode transport rate error sensitive to aircraft latitude, heading and ground speed

* DG mode transport rate correction (fixed at 350 kts GS and sensitive to aircraft heading)

* DG mode Latitude selector knob fully operational (used to calibrate earth rate and transport rate corrections - AHRS does not know aircraft position)

* DG error accumulation due to maneuvering

* DG mode tumble

* DG heading manual set function

* SYNC mode includes magnometer simulation (located in the top of the vertical fin)

* Magnometer errors due to maneuvering (positional)

* SYNC mode auto correct rate at 1.5 degrees/min during level unaccelerated flight using inputs from magnometer

* Manual and auto FAST SYNC mode

* SYNC IND fully functional in SYNC mode (parks in vertical position in OFF or DG modes)

* Fail flag

 

STANDBY ATTITUDE INDICATOR

* Gyro spool-up and down, and accurate useful run-time after power failure

* Gyro errors specific to this instrument

* Acceleration errors

* Maneuvering errors

* Instrument-specific transient errors during maneuvering

* Multiple failure modes (topple compensation mechanism and topple due to maneuver limits being exceeded)

* Manual cage mode/erect

* Natural erect rate

* Fail flag

 

STANDBY DGI

* Gyro spool-up and down, and accurate useful run-time after power failure

* DG mode

* Maneuvering limits

* Accumultive error due to maneuvering

* Earth rate error

* Transport rate error sensitive to aircraft heading

* Manual heading set

* Manual cage function

* Topples when maneuvering limits exceeded

* Fail flag

 

TURN AND SLIP CO-ORDINATOR

* Gyro spool-up and down, and accurate useful run-time after power failure

* Topples (permanent in-flight as no reset function)

* Inaccurate at low RPM/topples on ground if spin-up time not observed before taxi

* Fail flag (flag disappears when at operating RPM)

 

DUAL AIRSPEED INDICATOR

* Compressibility effects

* Outside Air Temperature affects Mach (simulation weather system limited)

* Affected by alpha and beta

 

PRIMARY ALTIMETER:

* Requires DC supply

* Kholsman calibration window (hPa)

* Displays density altitude (sensitive to OAT as well as pressure)

* Fail flag

 

BACKUP ALTIMETER

* Pure pressure instrument

* Kholsman calibration window (hPa)

* Displays density altitude (sensitive to OAT as well as pressure)

 

VERTICAL SPEED INDICATOR

* Based upon atmospheric model

* Instrument lag

 

MAGNETIC COMPASS

* E2C compass including all behaviors during turns ("swing" sensitive to heading and direction of turn, sensitive to acceleration, pendulum effects)

* Integrated lighting

 

AIR DATA SYSTEM

* Complete air data simulation

 

CAUTION AND WARNING SYSTEM

* CAWS (Caution and Warning System) core fault system is implemented and fully functional.

* Attention-getter lights fully implemented with complete logic.

 

COCKPIT LIGHTING SYSTEM

* Panel night lighting in development

* Tied to correct electrical systems

* Fully independent brightness control system

* Emergency lighting system tied to DC ESS bus

* Emergency lighting dimmer due to reduced number of bulbs used for function

 

I'm hoping to record some video this week to post up, so keep an eye out for that.

 

Thanks,

Chris.

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http://forums.eagle.ru/showpost.php?p=1 ... tcount=170

Well a quick update now and I'll try and record some video this week.

 

I have been writing the manual for our testers this evening so they know what the systems should and shouldn't be doing (hence why no recording a video). The electrical systems section in the manual is complete, albeit I need to insert some schematics when they're re-drawn.

Next is AHRS, Central Warning Panel (CWP) and cabin pressurization as they are also complete in-sim.

 

I just need the go-ahead on the format of the manual and I'll post an example couple of pages up.

 

And if I type one more thing about electrical busses without imagining big red double decker things driving around London, I'm going to jump under one!!

 

Tango has been tweaking a few systems here and there and the fast erect sequence on the ADI is now working beautifully as well as the topple (yes I do like to throw the Hawk around to get my SAI and DGI to topple just to watch the effects hehe).

 

Cabin lighting is also being worked on and we now have back lighting for main panel gauges which looks very sexy at night.

Also some spots around the cockpit which again look great.

They are also being tied into the electrical systems and switches/dials.

 

We have carefully selected a few Alpha testers that will help test out these systems, mainly AHRS.

They are real world pilots or mechanical engineeers in one shape or form either in armed services or commercial flying.

There are a few ex Hawk pilots i'm also in contact with to help us out.

 

For now, we are keeping the Alpha testing team small and with real life experience in the systems we are coding.

Sometimes this means flying for a few hours straight and level to see directional drift so not sexy fun flying but necessary to check systems are working as they should.

 

You wanted fidelity, well you're gonna get it, big time!!

 

That's enough from me tonight and I hope to bring you a video very soon.

 

Cheers,

Chris.

 

Now I'm off to bed to dream about these.....

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http://forums.eagle.ru/showpost.php?p=1 ... tcount=181

Internal Build (5) 11-09-2012

 

NEW FEATURES:

 

* Cabin pressurization

* CAWS integration

* Positive and negative safety valves

* Cabin leak rate

* Cabin altitude indicator

* Air-conditioning mode selector

 

 

UPDATED SYSTEMS:

 

* Backup ADI tweaked

* AHRS earth rate error and transport error now sensitive to actual aircraft latitude and not tied to the latitude knob (thanks to ED for the help getting the coordinates out of the sim)

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http://forums.eagle.ru/showpost.php?p=1 ... tcount=122

Guess what time it is, yep it's eye candy time!!!

 

Say horay for the candy man, the candy man, the candy man....ok shut up Ells and show the candy...

 

Introducing the DCS:Hawk night time lighting, in cockpit and externals.

 

Independently variable cockpit lighting, also demonstrating the landing light.

1.jpg

 

Emergency lighting.

2.jpg

 

Full brightness normal lighting.

3.jpg

 

Full brightness normal lighting plus emergency lighting.

4.jpg

 

Updated landing light.

5.jpg

 

Externals

6.jpg

7.jpg

8.jpg

9.jpg

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Una parte del manual del hawk cubriendo el sistema electrico

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1

Here is an extract from the DCS:Hawk flight manual covering the Electrical Systems.

 

This should hopefully give you some idea of the fidelity in the systems that we have implemented and will continue to implement throughout the project.

 

The manual is very much in draft format but the content writtten is pretty much there and reflects what is, and will be, implemented in the DCS:Hawk.

 

Happy bedtime reading.

 

http://www.veao.eu/dcs/hawk/manual/DCS_ ... Manual.pdf

 

Chris.

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http://forums.eagle.ru/showpost.php?p=1 ... tcount=208

Note this is WIP, and may be subject to changes.

 

NEW FEATURES:

 

* Weapons system

* Weapon Main Panel

* Missile Panel

* Lamps and indicators

* Complete WMP and MP logic

 

 

CURRENTLY WORKING:

 

* MASS (Master Armament Safety Switch)

* All WMP indicators and switches

* Jettison function

* Missile pylon selection (station 2 and 4)

 

 

CURRENTLY WORKING (SORT OF):

 

* Pylon selection (only pylon 1 works; 5 is bugged in the base sim - ED fixing)

 

 

TO BE ADDED:

 

* Light for missile lock on missile panel - waiting for ED

* Missile functions - waiting for ED

 

EDIT TO ADD: I'll edit this post when items are fixed/added. I was debating posting this or not.

 

Best regards,

Tango.

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http://forums.eagle.ru/showpost.php?p=1 ... tcount=162

 

I present to you two new skins (still WIP).

 

208Sqn RAF Valley - XX218

 

xx218.jpg

 

and 100 Sqn at RAF Leeming - XX189

 

xx189.jpg

 

The current XX278 2012 Hawk Solo skin is also being updated ready for Blondie's show at VFAT in December.

 

Logo_zps8f50a6ec.png

 

I think it's safe to say that Blondie and Crash are doing amazing jobs with the skins at the moment and we'll bring you some more skins to come soon.

 

Chris.

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  • 2 weeks later...

Interesante sobre el manual y otros sistemas

 

http://forums.eagle.ru/showpost.php?p=1 ... tcount=219

A quick update before bed time.

 

Whilst I'm trying to catch up with Tango's code by writing the manual, I've had a bad week at work last week and this week hasn't gone too well so far either.

 

I've updated the manual to incorporate the Lighting System and next on my list is the AHRS system (gonne be a long time writing that one up).

 

In terms of development, Tango is working away at weapons and I'm happy to say he hasn't blown himself up yet, although the laughter I heard over Teamspeak I'm sure was testing if bombs would go off when dropped whilst sitting on the runway :-/

 

ED have changed a couple of things which means we have greater control of external flight surface animations and more to come on that soon.

For now I'll say that they are really stepping up the pace to give the dev teams and ultimately you, the best flight sim in the world.

 

Blondie and Crash are still hard at work on skins and we are currently testing two new skins in the Sim. We currently have 4 in-sim with more to come.

 

Eye candy is on hold at the moment until the new skins are ready to be shown off and then I'll post some screenshots and a video with a whole bunch of stuff.

 

Oh yeah, did I mention I'm on holiday from this Friday for a week, lazing on a sunny Spanish beach with my girlfriend thinking about you lot getting to grips with FC3.

 

Enjoy it guys, it's AWESOME!!!

 

http://forums.eagle.ru/showpost.php?p=1 ... tcount=223

Thanks Gunterlund.

 

Well a quick update from me before I head off to sunnier climes to lay on a beach for 10 days.

 

The manual has had a couple of updates on Lights and AHRS and I've started on weapons. I'll post an updated version when I get back.

 

I'm just adding our logo to a couple of screenshots of the latest skins that Blondie has made which are awesome and I'll post them up.

And as the perfectionist that he is, is tweaking them all of the time to get them as realistic as possible.

 

Coding wise, there are some excting things going on that I don't want to share right now but will be big things I'm sure you will love and we'll post an update soon.

 

So, have a great week, enjoy the new screens when I upload them and see you when I get back.

 

Chris.

 

Y a una pregunta sobre multicabina

http://forums.eagle.ru/showpost.php?p=1 ... tcount=227

Yes, this will be something we will hopefully be implementing

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  • 1 month later...

http://forums.eagle.ru/showpost.php?p=1 ... tcount=184

It's been a while since the last pics, but we've been slightly busy with some other things.

 

Here is our second multiplayer flight testing out some systems, flight model and animations.

 

Many thanks to 74th_Javelin for the flight and for taking the shots on his triple screen monitor setup.

 

Please note AA is not turned on, so some jaggered edges are showing.

 

I hope you enjoy these ones showing off the new skins in widescreen.

 

Chris

 

mp1.jpg

mp2.jpg

mp3.jpg

mp4.jpg

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  • 2 weeks later...

http://forums.eagle.ru/showpost.php?p=1 ... tcount=275

We're still here!!

 

Still working on this fuel modelling!

 

* Fuel density change due to temperature

* Fuel density change due to pressure

* Fuel mass flow rate changes due to pressure/temperature in normal and failure modes

 

In addition to:

 

* 3D computation of acceleration vector (due to maneuvering) to determine fuel position in tank for purpose of determining fuel transfer between tanks

* tank transfers and NRVs

* negative g tank

* fuel boost pump (normal and failure modes)

* fuel pressurization system (normal and failure modes)

* fuel waxing/freezing

 

** THIS LIST IS SUBJECT TO CHANGE **

 

Best regards,

Tango.

____________

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