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DCS: Combined Arms


Silver_Dragon

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Toma trailer.... :shock:

 

 

Promotional trailer of DCS: Combined Arms

 

*** This video is based on a pre-Alpha version of the game and some features have changed ***

 

DCS: Combined Arms allows the control of ground forces during the battle. Use the strategic map to move ground forces, set artillery fire missions, and control the ground battle. Jump into the role of a Joint Terminal Attack Controller (JTAC) and designate targets for close air support aircraft, or directly control an armoured vehicle or air defence weapon and engage enemy forces.

 

Play DCS: Combined Arms as a real time strategy game, a first person armour warfare simulation, or direct the ground battle from the cockpit of a DCS aircraft like the A-10C Warthog, Ka-50 Black Shark, or P-51D Mustang.

 

DCS: Combined Arms supports both single player and multiplayer gameplay. When in multiplayer, different players can take on different roles such as artillery commanders, tank commanders, pilots, JTACS, etc. DCS: Combined Arms allows you full control of the battle.

 

Features of the DCS: Combined Arms:

 

• Move ground forces and direct their fire during a mission.

• Be the Joint Terminal Attack Controller (JTAC) and direct close air support.

• Jump into the seat of many amour and air defence units to engage enemy air and ground forces.

• Play in both single player and multiplayer games.

• Both small and large scale battle missions included.

• Part of DCS World

 

El video esta hecho por Growing Amrram en persona, pero se ve que le han dicho que haga algo rapidito, por eso en el foro decia que todavia no habia sacado un video del P-51D y tampoco del Mig-21Bis

 

Mientras, palabras de Wags

Note the the trailer video is rather dated and does not show correct ground unit HUD. Attached screen shots in first post are more recent, but even those will improve before beta release.

 

Palabras de este Growind....

 

Well, there are more stuff coming in the future that will most likely floor you below ground level then

 

Palabras de Wags

Yes, with this initial release of CA, please don't expect anything like SB Pro. Perhaps later

 

Another big element that will play a big role in CA is fog of war. Recon units will finally have a very important role of locating enemy forces.

 

Palabras de Eddie sobre los antiaereos

 

SHORAD and AAA systems only

 

Noticion de EtherealN

"The Fighter Collection and Eagle Dynamics will offer DCS: Combined Arms as a digital download pre-purchase for $29.99 in June 2012."

 

fotos...

 

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Mas información

 

Mission designers can choose which of these roles to include in a mission and how many multiplayer slots for each one.

 

In addition to the ground command roles, players can also direct ground forces from the cockpit of their DCS aircraft.

 

Command Map

 

The Command Map is the strategic interface that allows you to move ground forces, set formations and Rules of Engagement (ROE), plan indirect fire missions (artillery and rocket launchers), and view all friendly forces and detected hostile forces.

 

The Command Map uses Fog of War and will only display hostile units that are first detected by friendly forces. This makes reconnaissance essential in Combined Arms.

When routing ground forces, you can either set multiple waypoints to reach an end destination, or command units to follow roads.

 

The Command Map allows Combined Arms to be played as a Real Time Strategy (RTS) title.

 

1st Person Unit Command

 

For those that want to participate in the ground battles from a 1st person point of view, players can select most friendly ground units (most armor and visually guided air defense systems) from the Command Map, press the Command Unit button, and occupy that unit in the 3D world. Tanks, infantry fighting vehicles, armored personnel carriers, anti-aircraft artillery, and short-range SAMs can all be controlled. Many vehicles have multiple types of weapons like machine guns, main tank guns, and anti-tank guided missiles; all of which can be controlled.

 

When in a 1st person command view, the player can also order the other ground units in their group to specific locations.

 

JTAC

 

The Joint Terminal Attack Controller (JTAC) is an important role on the multiplayer battlefield, allowing JTAC players to designate targets for players in DCS aircraft. Using the binocular view, JTACs can use night vision goggles, thermal viewers, laser range finders, laser designators with programmable laser codes, IR pointer, and colored smoke to mark targets. The JTAC can be a true force multiplier.

 

Singe Player and Multiplayer

 

Combined Arms can be played in both single player and multiplayer modes. In single player mode, players can choose to play missions solely from the ground command point of view, or they can choose to fight the battle from the cockpit and direct ground forces as needed. No more do you need to rely on the AI ground forces to make the right choices.

When in multiplayer, Combined Arms really shines. Both cooperative and head-to-head missions can be played with at least 32 players occupying various ground command and aircraft command roles. The true digital battlefield realized.

 

mas fotos

 

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Y atentos a la información...

 

The number of slots I believe is unlimited. However, it is up to the mission designer to decide how big is too big, accounting for client connection quality and host properties.

 

Perhaps the attached screen shot may help illustrate this. Please note the top right of the screen.

 

BCs.jpg

 

And thats about as many as your MP server can support.

It goes without saying, I've not tested that many slots yet :P

 

Come to think of it, perhaps I should bring back out the old battlefield mission with 1800+ units ...

 

y pagina oficial de Combined Arms: http://www.digitalcombatsimulator.com/e ... ined_arms/

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Noticias de Wags

A few images captured from a test battle I ran today.

 

Development work and testing continues on CA and we still hope to release by the end of June. If not, we were simply unable to resolve one or more critical bugs... like stability. We are doing our best to release the pre-purchase as soon as we can.

 

Thanks

 

 

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Interesante comentario del Game Master Mode

 

http://forums.eagle.ru/showthread.php?t=90374

I liked the idea of this, never noticed before it was listed as a feature.

 

Does the GM have the ability to spawn during mission? Can they do anything advanced to change the tide of the battle?

No, Game Master simply has control (F10 view and 1st person mode) of all units in the mission.

 

But depending on how triggers are set up, new units can be introduced (spawned) into the mission.

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Although they will initially be visual targeting only (no radar display), SA-8 and SA-15 are now 1st person mode controlled units in CA.

 

Having a lot of fun with these!

 

Awesome! Can we turn the radar on and off? Even if we can't see it?

 

From the F10 view via ROE setting, yes.

 

Fotos del Sa-8 y Sa-15

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Comentario de Wags en SimHq

http://simhq.com/forum/ubbthreads.php/topics/3602263/Re_New_Combined_Arms_Screensho.html#Post3602263

 

Just to manage expectations, please do not expect ground vehicle control to be at the level of SB Pro. In this first iteration, it would be more akin to the Battlefield series. However, where it dramatically differs from BF3 is operational scale, inclusion of online JTAC controllers (an outgrowth of some of our military projects), interaction with DCS air units, indirect fire systems, and the 2D Command Map. While 1st person control of many ground units is possible, it will not be possible yet to act as a FPS leg unit.

 

While the first release of CA will be a big step for us in the direction of the digital battlefield, it is just the first step and there are many areas we plan on fleshing out in coming years (control of AI air and naval units, FPS role, higher detail terrain, different types of artillery rounds, improved dust and smoke, etc.).

 

Thanks

 

Y en el foro de ED

http://forums.eagle.ru/showpost.php?p=1497041&postcount=159

After one more set of screen shots, I plan a series of short videos.

 

Thanks

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Actualización oficial

http://forums.eagle.ru/showthread.php?t=90961

DCS: Combined Arms Pre-Purchase / Open Beta Available

 

DCS: Combined Arms gives the user control of ground forces during the battle. Use the Command Map to move ground forces, set artillery fire missions and control the ground battle. Assume the role of a Joint Terminal Attack Controller (JTAC) and designate targets for close air support aircraft in multiplayer games, or directly control armour vehicles or air defence weapons and engage the enemy.

 

Play DCS: Combined Arms as a real time strategy game, a first person armour warfare game, or direct the ground battle from the cockpit of a DCS aircraft like the A-10C Warthog, Ka-50 Black Shark or P-51D Mustang.

 

Pre-Purchase also provides access to Beta versions of DCS: Combined Arms.

 

Features of the DCS: Combined Arms:

• Move ground forces and direct their fire during a mission.

• Be the Joint Terminal Attack Controller (JTAC) and direct close air support.

• Jump into the seat of many armour and air defense units to engage enemy air and ground forces.

• Play in both single player and multiplayer games.

• Both small and large scale battle missions included.

• Part of DCS World

 

Trailer:

 

Download the pre-purchase of Combined Arms for $29.99 from: http://www.digitalcombatsimulator.com/i ... ts&lang=en

 

DCS World must be installed prior to installing DCS: Combined Arms: http://www.digitalcombatsimulator.com/i ... 37&lang=en

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