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L-39 Project Team


Silver_Dragon

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Working on getting our L-39 into DCS using the mod structure given to us by Alex, with good results so far! Thought you would like to see our progress. At this point it has its own slot, FM, cockpit (still early WIP), collision model, normal maps (early WIP) and all animations and lights are working properly.

 

Originally Posted by Krebs20
Great work. Is this going to be a public release? Payware or freeware? It would be a good deal of fun. To play with.

Too early to say. We would like to model all aircraft systems when the resources are available to do so. The ZA (combat trainer) and C (trainer) versions, that is.

 

http://forums.eagle.ru/showthread.php?t=92197

Figured I'd start a new thread for this little nugget of information.

 

After a whole 3 days of head-scratching and bug-fixing on both sides of the ED dev fence, I'm proud to announce work has begun on the L-39 ADVANCED FLIGHT MODEL.

 

As I type, the sim is flying straight and level, and we now have the unenviable task of breaking the aircraft into multiple parts, performing aerodynamic analysis of each part, and computing the actual performance of each component, in order to create a very high-accuracy, high-fidelity aerodynamic model of the aircraft.

 

Development time of this is unknown, but as soon as we have something worth sharing, you'll know as soon as we calm down enough to write.

 

Best regards,

Tango.

-----------

The AFM is in large part our own. We feed back the results of our computations to the sim, the sim does a small amount of additional processing to complete the model, then it is applied to the sim.

 

All that is being added by ED is the gravitational model, collision detection, and some physics related to the weapons.

 

Best regards,

Tango.

------

I must give credit where credit is due. A big thanks to Alex and anyone else on the ED team that is facilitating AFM integration and 3rd party development in general.

 

In addition to what Tango described, we are feeding vector summed moments and forces which we must developed from scratch and the sim will run these through the 6-DOF equations of motion. It goes without saying that this will be a long and arduous process of development for not only our AFM module, but also for the development of the AFM API for 3rd party Devs.

 

If anyone out there is experienced in flight dynamics simulation or flight model creation and would like to volunteer their knowledge or resources to help develop this process, just shoot us a PM. C++ knowledge is not needed, but helpful.

 

 

http://forums.eagle.ru/showpost.php?p=1 ... stcount=39

Well the process for doing it isn't a secret, but our own individual code may or may not be shared. Currently we are working with an ED dev to get us the correct coordinate system transformation data we need to make local body frame force and moment calculations.

 

The API is still WIP, so we haven't really started to make a ton of progress until we have nailed the first step.

 

http://forums.eagle.ru/showpost.php?p=1 ... stcount=53

We have 12 L-39 rated pilots on the Patriots Jet Team who we will be looking to when it comes time to test flight model fidelity, as well as access to around 8-10 of the actual jets. Rest assured we will be making it as near-perfect as we humanly can.

 

http://forums.eagle.ru/showpost.php?p=1 ... stcount=54

but how does the ED team know at the end, if the 3rd party flight model corresponds correctly to the actual aircraft and DCS standards?

 

Short of ED owning/testing/flying the real aircraft - the only way is to see if the FM matches available real world data.

 

Nate

_____

 

http://forums.eagle.ru/showpost.php?p=1 ... stcount=55

My guess is you need to know math, physics etc first, ie fluid mechanics, multidimensional vectoring, aerodynamics etc, and then you need to know C++ etc to translate this into a function a computer can understand I presume...

This. I would add that you should probably understand time/frequency domain dynamic analysis for accurate phugoid characteristics and controls for accurate autopilots and flight control systems (should your aircraft have them). While we all wish we were all experts in these areas, we are doing just fine learning as we go. We currently have 2 engineers and 1 software professional writing and optimizing the code, but it takes a lot of work just to set the FM up.

 

Over 1500 C++ lines of code are written and the aircraft only has 3 source of lift added and flies nothing like an aircraft, yet. It takes a really fine touch to balance all 6 of the forces and moments to create something that resembles and FEELS like a real aircraft. It's one thing to match numbers and a completely different thing to model proper dynamics as ED and Yo-Yo have done in their products.

 

http://forums.eagle.ru/showpost.php?p=1 ... stcount=64

**UPDATE**

 

The following lift and drag forces have been added to the AFM. These are by no means tweaked to their final values, but their effects can be seen in game.

 

LIFT

 

Lift due to left wing

Lift due to right wing

Lift due to left wing flap

Lift due to right wing flap

Lift due to alpha rate

Lift due to elevator deflection

 

DRAG

 

Drag (zero lift) due to fuselage

Drag (zero lift) due to left wing

Drag (zero lift) due to right wing

Drag (zero lift) due to vertical tail

Drag (zero lift) due to horizontal tail

 

Drag (profile) due to beta

Drag (profile) due to alpha

Drag (profile) due to elevator deflection

Drag (profile) due to gear

Drag (profile) due to left flap

Drag (profile) due to right flap

Drag (profile) due to speed brake

 

Drag (induced) due to left wing lift

Drag (induced) due to right wing lift

Drag (induced) due to left wing flap lift

Drag (induced) due to right wing flap lift

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  • 3 weeks later...

L-39 news

 

http://forums.eagle.ru/showpost.php?p=1 ... tcount=103

And here is what you've all been waiting for. Here's a first look at our WIP AFM!

 

 

Suggestions and constructive criticisms are welcome, as this is a very early build of the AFM and has only been in development for three weeks. This video demonstrates wing stalls, spins, tail slides, rolls, loops, rudder kicks, dutch rolls, attempts at landing with no gear (not implemented by ED, yet) and even displays the precision of the flight model with some formation flying.

 

Current known issues:

 

Wrong wing rises during spin

All moments and forces need to be adjusted to reduce alpha and beta rates

Ground handling not added to the 3rd party API, yet

Fuel weight not a factor, yet (this aircraft is LIGHT and FAST!)

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  • 3 months later...

http://forums.eagle.ru/showpost.php?p=1 ... tcount=156

**UPDATE**

 

Thermodynamic Gas Turbine Model Implemented

 

Inputs:

 

Atmospheric Conditions

Static Temperature

Static Pressure

Local Speed of Sound

Velocity/Mach of Inlet Air

 

Geometric

Core Area

Nozzle Area

Bypass Ratio

RPM

 

Properties

Burner Pressure Ratio

Nozzle Pressure Ratio

Max Combustion Temperature

Nozzle Temperature Ratio

Inlet Efficiency

Fan Efficiency

Compressor Efficiency

Burner Efficiency

Turbine Efficiency

Nozzle Efficiency

 

Thermodynamic Outputs:

 

Solved Properties

Inlet Pressure Ratio

Fan Pressure Ratio

Compressor Pressure Ratio

Turbine Pressure Ratio

Inlet Temperature Ratio

Fan Temperature Ratio

Compressor Temperature Ratio

Burner Temperature Ratio

Turbine Temperature Ratio

 

Solved Conditions

Inlet Total Temperature

Compressor Total Temperature

Burner Total Temperature

Turbine Total Temperature

Fan Total Temperature

Exhaust Gas Temperature (EGT)

Inlet Total Pressure

Fan Total Pressure

Compressor Total Pressure

Burner Total Pressure

Turbine Total Pressure

Nozzle Total Pressure

 

Performance Outputs:

Net Thrust (Gross Thrust - Ram Drag)

Mass Flow Ratio

Fuel Air Ratio

Specific Fuel Consumption (SFC)

Fuel Flow

Overall Engine Efficiency

 

Example Performance Curves

This example features the peformance of the GE CF6 Turbofan engine

1F2kM.png

VVSku.png

Jadti.png

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http://forums.eagle.ru/showpost.php?p=1 ... stcount=73

AIR DATA

 

* Determination of static and dynamic pressure from first principles

* Air density calculation

* Mach calculation

* Airspeed derived from static and dynamic pressures

* Airspeed error due to density (altitude and/or temperature)

* Compressibility effects and "ram rise" by modelling adiabatic compression using the first law of thermodynamics

* Airspeed error due to AoA and slip angle

* IAS position error precisely matches the L-39 profile

* Complete modelling of static and pitot system with all consumers connected to the relevant system(s)

 

Best regards,

Tango.

 

http://forums.eagle.ru/showpost.php?p=1 ... stcount=75

ALTIMETER

 

* Connected to static system

* Correct failure behavior

 

 

VSI

 

* Connected to static system

* Correct failure behavior

 

 

ASI

 

* Connected to static system

* Correct failure behavior

 

Best regards,

Tango.

 

http://forums.eagle.ru/showpost.php?p=1 ... stcount=79

New external mesh for the C model, thanks to DGambo.

3RDBq.jpg

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Nuevo modelo 3D para el L-39 project team, remplazara al anterior que se estaba usando

 

http://forums.eagle.ru/showpost.php?p=1 ... stcount=80

More testing of the new external model. Pilot is currently a place-holder, and even more detail is being added to the airframe almost every day. Bare-metal textures for testing purposes only.

dcs2012-11-2812-40-32-24.jpg

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Mucha mandanga le estan dando al cacharro este, que está bien que se lo trabajen, pero no deja de ser un avión de aprendizaje, como el C-101.

 

Una de dos, o hay mucha paja metida, o se estan dando una currada tremenda para algo que llega un MiG-23 y se lo cepilla sin que se entere... :loco:

 

Salu2 8)

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http://forums.eagle.ru/showpost.php?p=1 ... stcount=86

While the L-39ZA is the primary focus of our module, we are also working on a C variant that will focus more on the initial training of aircraft systems (and maybe someday dual-seat training). We are also considering including civilian aerobatic and racing versions as extras. Here's a popular L-39 that visits my hometown airshow every year, N139PJ "Angel 7". Also, a WIP of a start to increasing engine exhaust detail.

 

Screens of aircraft are all work-in-progress and do not represent the final aircraft or content.

dcs2012-11-3020-44-02-60.jpg

dcs2012-11-3020-43-37-25.jpg

dcs2012-11-3020-44-12-02.jpg

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Comunicado oficial del equipo del L-39

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1

I figured that since there has been more progress on the L-39 module in the past few weeks, I would take this opportunity to give you a little more background on the project as well as the people who are working to bring this aircraft to life in Digital Combat Simulator and why we chose this aircraft.

 

The Team

The Virtual Patriots started back in late 2008 as a 2 ship demonstration team that aimed to emulate the real Patriots Jet Team based in Byron, California. Over the next year in 2009 we established a full team and recognition with the real team, who were so welcoming to the idea of what we were all about and decided that a merger between the real and virtual teams would be a great benefit to both sides. So we became an official part of the Patriots, a virtual aspect that would represent the team to a larger audience around the world, as well as aid in planning sponsorships and developing a new show routine that would be performed during actual airshows on the west coast by the actual pilots themselves! In 2011, the partnership between the actuals and virtuals took to the next level, as we had the once-in-a-lifetime opportunity to put all of the skills we had honed over the years to the ultimate test - flying the actual jets on a ferry flight from Reno back to our home base in Byron. The experience left a big impression on us and furthered our passion for what we do, and this left us wanting to better the experience of flying our demo virtually and improve the overall accuracy of our show.

 

The mod development team for DCS: L-39 includes 2 3D modelers, 3 coders, 10 qualified L-39 pilots and a wide range of L-39 maintainers and experts, including legendary L-39 guru Ed Daley.We have access to at least 8 L-39s as well that we can use for details in 3D modeling, avionics operation, and flight testing (from the qualified pilots, of course).

 

Why An L-39?

The Patriots fly the Aero Vodochody L-39C Albatros, a tandem-seat jet trainer which has become very successful in the airshow and racing business. Naturally since this is the aircraft we fly it was the first choice for a DCS module. However, as we began to plan out our objectives for the project, we realized just how important an aircraft like this could be in the world of DCS. A tandem-seat jet trainer aircraft with the capabilities of ground attack (and possibly dual-player cockpit control way in the future) would provide a great stepping stone for newcomers to this sim franchise to cut their teeth on before moving into the bigger, more complex aircraft that are being developed for DCS. Furthermore, once completed, this module would be set up in L-39 simulators at the newly-created Patriots Jet Team Foundation, teaching the next generation of pilots about aviation.

 

How Detailed Will It Be?

It's really to early to say at this moment. We are planning to model every system to the highest level of detail that we can, processing power is the limit. A full avionics suite with real life behind the gauges and aircraft systems, not just an "effect" to simulate a working system. The ZA variant will of course also have a fully-modeled weapons system and armament. The visuals also will not disappoint, as some of you have seen in the past few days. We were lucky to have DGambo from the ED team help us in getting a new mesh for the L-39C, the bases of the L-39ZA that is in DCS World. Using this, we aim to push the visuals even further and truly represent the aircraft faithfully in 3D. The cockpit is still in a very early stage and is not ready to be revealed yet. Once it is up to a level that we are comfortable with, we will showcase it as well along with regular updates from that point. Regarding the flight dynamics, we are using ED's new External Flight Model API that allows us to faithfully recreate the performance of the L-39 in DCS. It is still being tuned, and some areas of the FM aren't functional yet, but the possibilities are virtually limitless with what we can achieve with EFM.

 

Updates will be posted regularly on the forums in the topics that we already have open, and once we have work in progress shots of the internal cockpit to display we should have our own subforum to make things a lot more tidier.

 

External Model Updates

Flight Model & System Updates

 

Regards,

Blaze

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  • 2 weeks later...

http://forums.eagle.ru/showpost.php?p=1 ... tcount=106

3DS Max line render of the cockpit in it's current state. More details and renders to follow Q1 of next year, and nothing here is finalized, but for now this should get your attention!

 

Screens of aircraft are all work-in-progress and do not represent the final aircraft or content.

cockpit-line-drawing.jpg

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  • 4 weeks later...

Noticias del L-39 Team. Parece que API de hidraulica empieza a dar sus frutos. Y mientras detalles interesantes sobre estra 3rd Party.

 

http://forums.eagle.ru/showpost.php?p=1 ... tcount=203

Are you going to develop different cockpits for the versions L39C and L39ZA?? The real ones have little differences between them.

There actually are some pretty significant differences (mostly layout of the main panel) between the C and ZA cockpits, and yes we plan to model both (front and back seats).

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  • 4 weeks later...

Noticias del L-39 Albatros

Quick Update:

 

Tonight I started working on a massive flight data export function (150+ values per time step) to assist in debugging and flight model tweaking. In the process of writing this function, I got the idea to write a raw input recorder and reader for replaying flights from the cockpit, similar to Phantom Control in FC1 and FC2. Within an hour, I had a fully functioning recorder and within four hours, I had a fully robust reader/input replicator. Whether skimming the hilltops, performing stalls/spins, or cycling gear/flaps/etc., the playback was perfect (even at 50X simulation rate), allowing me to fly a 20 minute flight landing at another airbase, only to see the aircraft smoothly touch down on the exact spot I had just previously marked.

 

The reason for the robustness of the playback is due to the fact that inputs are recorded AND read at 166.667 Hz (0.006 s), as this is the rate at which the external flight routine model is called. The playback is independent of controller setup/curves/etc., as the playback disables controller input and reads solely the values from the recorded file and uses them to set internal variables I have defined in my FM dll. The playback is pausable and you are free to click buttons in the pit and do whatever it is you would like while the program is flying your aircraft.

 

After all the data has been read, the inputs cease to be read from the recorded file and the control is given back to the pilot (if he is even at his computer )

 

The only disadvantage of this method over a more general Phantom Control program is that it will only function on a aircraft that has a 3rd party developed external flight model that has implemented a method similar to this. I'm writing this here to see if people would be interested in this sort of feature staying in the module in a final release? In my opinion, the potential for abuse using this program is minimal to none, but I wonder what others think.

 

Regardless, this is big news for any aerobatic teams out there who are missing Phantom Control in DCS! I figure another use for this may be pre-recorded flights, such that a "AI" backseat instructor could fly the aircraft during some instruction or during early introduction flights.

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  • 3 months later...

http://forums.eagle.ru/showpost.php?p=1 ... tcount=233

**UPDATE**

 

Systems Ported From Lua to C++

Air data system

Electrical

ADI

Altimeter

Radio Altimeter

Accelerometer

Mechanical (gear/canopy/flaps/speedbrakes)

Fuel

Engine Control Unit

Environmental

Flight Control/Trim

Warning Indicator Lights

 

System Updates

 

Altimeter:

Reference Barometric Pressure can now be set

 

Radio Altimeter:

80 degree lobe added. Above 40 degrees away from pointing the belly straight down, slant range is taken into account

 

ACS-1M Clock and Stopwatch:

Main 12 Hour clock

12 Hour Stopwatch

30 Minute Stopwatch

 

Engine Control Unit:

Engine Vibration, Fuel Pressure, Oil Temperature, and Oil Pressue gauges added

EGT is now dynamic with atmospheric and engine conditions. Heating and cooling are modeled during extended high or low throttle settings.

 

Flight Data Recorder:

When turned on, it records specific flight data/pilot inputs to time based csv files in Saved Games folder. (Does not record by default like the real aircraft, as recording all data can become quite large on a user's system over time)

 

Caution/Warning Indicators:

Too many changes to list, but these are being tied to systems as work is completed

 

Misc:

LCtrl-M key command prints METAR conditions to a message on the screen (Only time, wind, temp, dewpoint, and pressure are correct at the moment)

Smoke system has been added for aerobatic use using a temporary method. The C version will likely feature a smoke system equippable similar to a smoke pod on final release.

 

And many many more small changes...

 

Work In Progress

Landing gear physics (still a huge mystery and very very confusing)

Flight model tweaking (induced drag tweaking, pitch torque balancing, side force tweaking)

Tango's expertise on navigation and radio communication systems will be utilized for RSBN and other systems in the near future

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**UPDATE**

 

Advanced Flight Model Aerodynamics Update

 

Work this week has been focused on a complete re-write of the AFM to change it over to a finite element model, where all control surfaces are broken into multiple parts (what I call Aerodynamic Sections), allowing more accurate airflow over each individual section.

 

How it Works

 

Each aerodynamic section defined in the FM has a set of properties that can be assigned to it, such as center of pressure, center of mass, chord length, local angle of attack, etc. These properties are unique to each section of the airframe, allowing different responses to maneuvers or damage. With each section of the wings and tail receiving different angles of attack during maneuvers, the forces automatically balance themselves when releasing the controls.

 

A list of some of the properties currently available:

Center of Pressure (x,y,z) //Defines lift location (can shift with mach and angle of attack)

Velocity Vector (x,y,z) //Calculated using rigid body kinematics (relative to aircraft cg)

Center of Mass (x,y,z) //Defines mass location

Lift Vector (x,y,z) //Unit vector defining lift direction

Drag Vector (x,y,z) //Unit vector defining drag direction

Position (x,y,z) //Used for storing position information (ex: variable geometry, gear postion, etc.)

Reynolds Number //Magic number used for my lift tables

Chord //Mean aerodynamic chord of section

Mach //Local mach number

Incidence //Local incidence angle

Dihedral //Local dihedral angle

Area //Aerodynamic section reference area

Mass //Mass of section allows for updates to aircraft balance if pieces are lost

Local AOA //Final effective angle of attack of section (incidence + velocity vector angle + other control surface effects)

Shadowing Factor //Used for reducing airflow over a surface being blocked by the fuselage

Damage Factor //Damage factor used to reduce lift/increase drag on a damaged surface

Attached Flag //Did you lose your surface completely?

 

How the aircraft was broken up:

Left and Right Wings broken into 10 sections total

Horizontal Tail broken into 4 sections total

Vertical Tail broken into 2 sections total

etc...

 

What this looks like (In Graph Form!):

L-39 in a maximum deflection roll!

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Testing the new EFM that we've re-written from the ground up in formation for the first time. Still some kinks to work out here and there, but the results so far are very close to the real deal. Exciting times ahead!

 

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Messing around with render techniques...I need to learn some better ones.

QMb1pG1.jpg

SCVPxgt.jpg

 

Y esperan tener la beta par final de año

https://www.facebook.com/TheVirtuals

It will be released as a full module for DCS. Stay tuned for more updates this year. Beta will not be ready until at least 4th quarter this year.

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  • 2 weeks later...
  • 3 months later...

L-39 update

 

http://forums.eagle.ru/showpost.php?p=1 ... tcount=370

*Quick Update*

 

A lot of work has been going on lately, but I don't always find the time to update this thread with everything I would want to say.

 

Collision Model

 

The collision model was recreated from scratch with animation and visibility arguments and was tied to the damage list.

 

Each section you see here will affect the flight model should damage or loss occur to the piece. If the right wing is lost, a quick left roll will begin due to asymmetric lift. If the horizontal tail is lost, pitch control will be lost and the aircraft may pitch violently up or down. If the vertical tail lost, directional control is lost. Each piece, even individual gear or wingtip tanks, cause their own drag. Losing a canopy will affect flight control and cause massive drag increases.

 

UuYiUud.png

 

Random Failures

 

Work has begun on simulating random failures. While I have an idea how I want these to work, I won't go into details, yet. However, I know that I would like you guys to have more control over which types of failures you are likely to see during your training or combat flights. Because the L-39 is a trainer aircraft, it seemed fitting to allow more control of these settings. While the instructor pilot in the rear seat will be able to fail instruments and electrical systems manually, some things like mechanical, hydraulic, and engine failures cannot be simulated.

 

Failures only occur when the Random System Failures option is set on in the MISC options menu. While each individual pilot sets these options for their own flights, they are also saved to tracks and missions and forced on clients to ensure fair play and robust tracks.

 

Sliders for failure rates will operate as follows:

 

0% = No chance of occurring

1% = (1/100)X of Normal Rate

50% = Normal Rate

100% = 100X Normal Rate

 

Here is a snapshot of the current options menu:

 

0556maY.png

 

As you can see, you can choose whether to include a rear seat pilot or not. While this will show a physical model of the rear pilot, it will also add 80kg to your weight. This option may go away when multi-seat capability is possible in multiplayer.

 

New Wingtip Options and Other Visual Options

 

Let's face it! Not every L-39 is created equal. There are so many variations even within the C civilian model, with some owners modifying their aircraft to reduce their weight by that last ounce, or squeeze a little more top speed out of the jet by changing wingtip types.

 

We have new wingtip types that can be set by the skin creator in the description lua file through arguments. These changes are not only visual, but also affect the weight and drag of the aircraft, even improving roll rate in some cases.

 

Options the skin creator has available:

L-39 Variant (C or ZA) This option is included in the skin creation as our C and ZA model share the same model and certain features are activated by this argument

Civilian Variant (Civilian, Aerobatic, Racer) C model can choose performance with this argument

Wingtip Type: Tanks, Sculpted, Curved Winglet, Double Winglet (Changing to another wingtip type will improve speed by about 25 km/h and lowers weight on the tips of the wing by 32 kg)

Rear Seat (Turning off the rear seat will make it visually disappear, but it will also save 85kg of weight)

 

Currently, we are only showing the sculpted wingtips:

 

3V9VY3D.jpg

 

There is a lot more development not mentioned here, but I thought this would keep you guys up to date.

__________________

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  • 2 months later...

Interesante update del L-39 y lo que ellos llamas Advanced Turbofan Engine Model (ATEM).

 

http://forums.eagle.ru/showpost.php?p=1 ... tcount=398

Time for a new year's update on the L-39. Work has been continuing, even without status updates to this topic, so no need to worry about this project being on hold.

 

Hydraulic System Implemented

Main and Emergency Hydraulic Circuits

Main Hydraulic Pump Pressurization from engine bleed air

Interconnect Valving and logic

Hydraulic pressure consumers: Gear, Gear Doors, Flaps, Ram Air Turbine, Wheel brakes, Speed brakes (main system only)

Emergency Extension Levers for Gear, Flaps, and Ram Air Turbine

Emergency Brake Lever

 

Miscellaneous

Random failures code was started, but has been put on hold for now

Fixed several major bugs (for ex: Engine would shut off during air starts)

 

Advanced Flight Model

Tweaks to Yaw Stability and Rudder Effectiveness

 

Advanced Turbofan Engine Model

I began work on this new fully dynamic engine model back in October, but it has not been implemented into the simulator at this point, so many things are still subject to change. However, I thought I would pass along some details about the planned features of this new turbofan engine model for the L-39. So far, I have written the entire engine model into a standalone program that runs at the same frequency as the DCS flight model and reads my throttle inputs in real time to simulate realistic dynamic conditions. I also view the output of the engine conditions in real time in several performance graphs.

Improved Thermodynamic Model that accounts for enthalpy changes across each subsection of the engine given inefficiencies and current dynamic conditions

Inertial Twin Spool Rotor Modeling

Aerodynamic blade drag for each compressor/turbine stage

Fuel Governor with a simple control algorithm to maintain sufficient fuel pressure at varying altitudes and airspeeds

Compressor/Turbine Efficiency Curves based on airflow and rotor speed

Two Anti-Surge Bleed Valves affect performance of the engine in the specified ranges for the L-39

Combustion efficiency dependent on Fuel/Air ratio

Air-starter Modeling of initial engine spool up

Light-off produces correct RPM acceleration and combustion allows for self-sustaining idle conditions

etc.

 

An example output from a slam acceleration/deceleration test in an early version of engine and fuel controller.

 

Un ejemplo del ATEM

1558391_691799584175266_826369447_n.png

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