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DCS: EDGE

S Iniciado por Silver_Dragon ·23 noviembre 2012

Un pequeño update EDGE de luckybob9, de hace unos meses que se me pasó

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1

June 2013

 

Work On New Rendering Technology Continues

 

The new Image Generator (IG) technology is currently in development and will be introduced to DCS World when it is ready. Elements of the new IG include:

- More detailed terrain.

- Better graphical effects

- Dedicated server

- DirectX 11 support

- Skeleton animation for infantry

 

---

 

A few items to reiterate:

 

1- Much of the Nevada map is done, but aspects of it could certainly change between now and release.

 

2- The original effort was done by a third party, but for various reasons, that effort did not work out and the Eagle team basically had to re-start it from scratch.

 

3- Due to the massive number of ground objects, elevation mesh detail, and texture sizes, a new image generator (IG) had to to be created in order to run it at more than single digit frame rates. Creating a new IG is a huge undertaking and it takes a lot of time. More so than anything else, this has been the reason behind the delay.

 

4- There has been no change in our plan to make this map available for free to those that purchased the A-10C beta.

 

5- Given the nature of the map, I would imagine that most missions will revolve around training, but certainly large Red Flag type campaigns are also possible.

 

6- We have no ETA at this time.

 

When there is a change to any of the above, there will be official news of it.

EDGE Update

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=3

Now that we are getting very close to integrating EDGE into DCS, I can share a few more details.

 

1- DirectX 11 / DirectX 11 Windows 8 based.

2- Can support up to four GPU (either SLI or CF).

3- Uses clip maps.

4- Two cloud layers can be created with options for none, cumulous, cumulous nimbus, and stratus.

5- Terrain shadow projection is supported.

6- World can be as large as the designer wishes them to be, it is more of a question of development time / map detail.

7- Option to project map on globe surface.

Al fin estamos cerca...yo creo que antes de fin de año tendremos...edge. .nevada y mig21.....todo junto.

Nevada Update

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=4

La imagen anexa muestra el area cubierta por el mapa de Nevada en DCS. Este cubre un area de 300x300 km que incluyen tres aerodromos funcionales: Nellis AFB, Creech AFB, and Groom Lake (aka Area 51 / Dreamland).

 

Las areas inmediatas a las tres bases aeresa esta realizadas a un metro de resolución, la areas exteriores del mapa estan a una resolución de 16 metros, y el area entre ellas estan entre 2 y 4 metros de resolución. A nosotros nos hubiera encantado cubrir todo el mapa a 1 metro de resolución, pero teníamos que balancear la resolución contra el tamaño del archivo del mapa. Aun usando texturas de baja resulucion en algunos lugares, el mapa tiene como 26 GB de tamaño.

 

Despues de que el mapa sea released, es muy posible que nosotros lo expandamos, con con detalles adicionales, nuevos aerodromos, etc. Tal como nosotros hemos hecho en el mapa del mar negro.

 

Como mencionamos antes, nosotros estamos cerca de mover EDGE y este pama a DCS. Cuando esté hecho, nosotros empezaremos el proceso de debug y tuneado. Dar el primer mapa basado en EDGE en DCS, nosotros no estamos seguros cuanto tiempo podrá tomar este proceso.

 

1379908_649693768385848_1141984583_n.jpg

1395896_649720738383151_1768484502_n.jpg

Qué bestias macho... :shock: :plas: :plas: :plas:

Nevada update

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=6

A little update:

 

A couple of weeks ago myself and the other producers got access to the current build of the map within the terrain viewer (hence the new images recently). In the process, we were able to identify half a dozen areas that did not meet our visual quality goals. We are now in the process adjusting the visual quality, while balancing it with file size and game performance. Once these improvement efforts have been completed, I will post some new images.

 

Matt

Nevada Update

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=8

Update:

 

Today we incorporated the new trees and high elevation forests into the map (once the map is in DCS, we can evaluate the performance impact of tree collision and decide what we will do). We are also in the process of now converting the 100 meter per pixel elevation mesh to 10 meter. Once that is done, we will recalculate all the terrain shadow projections, normal maps, and object shadows. Today the team also started to set up the ground shading and sun lighting color parameters that we believe will start to give the world a much more natural look. The biggest challenge has been finding the right balance of ground textures between visual detail and map file size.

 

Not a promise, but if all goes well, I hope to have some new images or a video for you all on Friday.

Nevada Update

 

http://forums.eagle.ru/showthread.php?p ... ost1920313

Unfortunately, we were not able to incorprate the new mesh, lighting and shadows this week. However, I have included a video I created earlier that you might find interesting.

 

This video is captured from the terrainviewer of the work in progress Nevada Test and Training Ranger (NTTR) Map being build for DCS. This is not running in DCS at this time though and many elements are not complete and require tuning. Please note that we are creating Las Vegas in a "representational" level and it is not our intent to model it building for building.

 

http://youtu.be/CvW4JUuH7-I

mola!! :plas: :plas: :plas:

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