Presentación de DCS World (DCSW)
Joer, si es que no paran. :plas:
Bravo!!!!
changelog
http://forums.eagle.ru/showpost.php?p=1 ... ostcount=7
DCS ver. 1.2.4.12913.167 Update
DCS World
Adjusted the Module Manager such that, when logged in, the Module Manager will now display the user’s login-name.
Fixed radars in track mode not being visible on Radar Warning Receivers (RWR).
The search/acquisition mode for the S-300 tracking/engagement radar (Flap Lid) has been removed.
Fixed missing search radar indications for the SA-6, SA-11, and I-Hawk.
DCS: A-10C Warthog
Replaced corrupted voice over files (Russian voice-over in A-10C training).
DCS: Combined Arms
The full rearming after activating autopilot after a gunshot is fixed.
Fixed incorrect machine gun ammo displaying after switching on autopilot for a client.
Fixed binocular view when using a two-monitor configuration.
DCS: Black Shark 2
Spanish localization: Missing textures for Ka-50 in some missions has been fixed.
DCS: P-51D Mustang
Corrected in-cockpit sound glitches.
The mirror can now be closed after deploying with a mouse click.
ATC in radio menu is fixed for the P-51D.
Lock On: Flaming Cliffs 3
Corrected S-25 rockets remaining in payload after salvo launch.
Standby compass back lighting is now working.
DCS: UH-1H Huey
Increased UH-1H durability after a hard landing (lowered explosion threshold).
The spontaneous yaw "jerks" has been fixed.
Added the most recent version of Flight Manual.
Added functional ground crew to the FARP for a UH-1.
http://forums.eagle.ru/showthread.php?t=107520
31 May 2013 - DCS News Update
This past week saw the release of yet another update to DCS version 1.2.4. The advent of the auto-updater has now allowed us to release much more frequent, smaller patches to main versions (i.e. 1.2.2... 1.2.3... 1.2.4). We hope that you appreciate this as much as we do and not have to wait long period between updates. You can read about the most recent DCS version 1.2.4 update here: http://forums.eagle.ru/showpost.php?...95&postcount=7
Over the past week, our team has primarily been focused on bug fixes with a focus on network play, artificial intelligence (AI), avionics, and air defense systems. Next week we will decide to push latest fixes to a new 1.2.4 update or wait for the move to 1.2.5.
In the meantime, our artist have been busy updating some of the outdated 3D models. For instance, I've attached images of the improved 3D models for several Russian-made air-to-air missiles that will be included with the DCS version 1.2.5 release.
Have a great weekend,
Matt






nuevo update de DCS de 260mb ya podeis usar el auto updater desde hoy
http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
12 July 2013 - DCS News Update
This past week we have primarily been debugging DCS ver. 1.2.5. Progress is being made and it is still our hope to have it released before the end of this month. This is quite a large update, so naturally it is taking longer to debug than the earlier, smaller updates.
Other parts of our team are working on new elements for Combined Arms. Two of many new features includes a radar display for radar-guided air defense systems and more realistic fire control systems for armored units. I've attached an early work in progress image of the new radar display.
To better support new title like UH-1H and the upcoming Mi-8MTv2 helicopters, we are also developing the means for infantry to load and unload from them. We believe this will add a whole new level of game play for those modules.
Our effect artists are busy improving many effects for both their visual appeal and performance. As mentioned last week, one example are new wing tip vortices. As more are completed, I will be sure to post them in future updates.
Yesterday, Steam started their Summer Sale that includes both A-10C and Black Shark:
http://store.steampowered.com/app/61010/
http://store.steampowered.com/app/61000/
Matt



MEGA Wags update 19 July
http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
19 July 2013 - DCS News Update
For today's news update, I've gone pretty heavy on the pretty pictures. I've attached new images of:
1- DCS: Fw 190D-9 that includes updated cockpit art.
2- New images of the Su-33.
3- Textured images of the new MQ-9 "Reaper" model.
4- Updated images of the new Tu-22M3 "Backfire" along with a new Kh-22 model.
5- New images of the Nevada map. This past week we started rebuilding the Nevada map with the new map tools, but it is still early and very rough... a lot of tuning and tweaking to still be done. Thankfully, we are nearing the end of this long journey and it is on track to be released later this year (seriously). I'm sure many of you have lots of questions about the map and the technology behind it, but I'm afraid I have no answers for you at this time. I have no direct contact with the map team and no access to the map build. However, as the map nears release, I'm sure I will have more information to pass along.
--------
The past week our team and the testers have continued debugging 1.2.5. and today we built the release build for final testing. If it passes testing, it should be released in the coming days. Given that it is so close, I have posted the updated change log for 1.2.5 below:
DCS World
• Anti-radiation missiles: Added proximity fuses and adjusted accuracy.
• Further improvements to game stability.
• Improved MS Sidewinder FFB2 joystick support.
• Corrected module installation issues.
• Resource manager: Corrected logistic links.
• Resource manager: The value, speed and periodicity have been adjusted. Default supply speed is now 60 km/h.
• Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby.
• When a target is no longer visible, the AI aircraft will use the target’s last known position and velocity to search for it.
• Added "STOP TRANSMISSION" trigger action.
• AI behavior option "DISPERSE UNDER FIRE" now has new parameter - dispersion delay.
• Added new AI behavior option - "RTB ON OUT OF AMMO".
• Added more tooltips to the Mission Editor.
• Message filter for Lock On aircraft: RShift+\.
• Added several new constants (AI) and functions (trigger, Controller) in Simulator Scripting Engine (SSE).
• Detection of radars by RWR have been reworked to make player and AI systems equal.
• The parking spaces for Anapa and Krymsk airbases have been corrected.
• Su-25T: The gun funnel has been adjusted.
• The several air to air missile factors have been adjusted.
• Updated airbase charts by www.10thGunfighters.de and www.ariescon.com
• M256 HEAT ballistics corrected.
• Improved fire and smoke of aircraft fragments.
• Improved material of flares.
• Adjusted logbook data accounting. A specially of complex cases with multiple changes of aircrafts in one sortie.
• Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears.
• The broken input after exporting to HTML is fixed.
• Su-25T Quick Start mission trigger has been fixed.
• Mission Editor crashing after mission save in some circumstances has been fixed.
• Static objects will now be hidden when Fog of War is enabled.
• Crash after destruction of a firing MLRS Grad or Smerch is now fixed.
• SA-19 Tunguska will no longer engage the tactical air to surface weapons.
• Su-27 model. Sorbcya ECM pod navigation light position has been fixed.
• The armor of M6 Linebacker is now the same as the M2 Bradley.
• Added checkbox to save custom views in the OPTIONS - MISC page.
• IR signature of many aircraft have been corrected.
• Fixed issues with absent engine sound when the player leaves the aircraft via RAlt-J.
• Mission editor error, when trying to set client skill before placing unit on the map is fixed.
• M2 Bradley ammo has been adjusted. 70 HE and 230 AP, 900 12.7
• The issue with burning aircraft causes huge FPS loss due to smoke / fire has been fixed.
• All missions and campaigns for modules are now translated into Spanish.
• SEAD aircraft no longer strafe when out of ARMs.
DCS: UH-1H Huey
• Tuned the "mast bumping" effect. The rotor is now very hard to break off while on the ground.
• The UH-1H manuals and readme have been updated.
• Fixed and updated UH-1H training files (now download from the Training menu).
• Sound samples path has been updated.
• The ADF will now work correctly with near NDB at Krymsk.
Lock On: Flaming Cliffs 3
• A-10A: Added AFM.
• A-10A: Ripple quantity and release interval has been fixed.
• Su-33: Added new “Heavy Sky†campaign.
• Su-27: Added new liveries.
• Su-27: Fixed some minor model errors.
• Su-27: â€Blockade†mission having briefing image in the wrong coalition has been fixed.
• Su-27: added missing textures for Russian Knights.
• Su-27: Sunglare on the HUD apearing when HUD should be in shadow is now fixed.
• Many fixes/adjustments to FC3 missions and campaings.
• Fragile Landing Gear has been fixed.
• Su-25: Bombs falling short when using CCRP has been fixed.
• Su-25: Turning ON the laser rangefinder no longer causes the targeting cross to jump outside the gunsight now.
• F-15: Crash or freeze when on the ramp when changing HUD Modes is fixed.
• F-15: Negative airspeed values are now correctly displayed on the HUD airspeed tape.
• The FC3 installation check has been fixed.
• “Betty†voice warnings now use native language.
• The cockpit view system has been adjusted. Looking behind the aircraft will no longer look at an impossible angle.
DCS: Combined Arms
• Adjusted the machine gun sights for several vehicles.
• Manual updated.
• Fixed issue where tanks with AP shell can't lock sea units.
DCS: Ka-50 Black Shark 2
• Corrupted Shkval image aspect is fixed.
http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
DCS Change Log 1.2.5
Please use the Auto Updater. To force an auto update, from the Start menu, select Eagle Dynamics - DCS World - Update DCS world.
DCS World
• Anti-radiation missiles: Added proximity fuses and adjusted accuracy.
• Further improvements to game stability.
• Improved MS Sidewinder FFB2 joystick support.
• Corrected module installation issues.
• Resource manager: Corrected logistic links.
• Resource manager: The value, speed and periodicity have been adjusted. Default supply speed is now 60 km/h.
• Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby.
• When a target is no longer visible, the AI aircraft will use the target’s last known position and velocity to search for it.
• Added "STOP TRANSMISSION" trigger action.
• AI behavior option "DISPERSE UNDER FIRE" now has new parameter - dispersion delay.
• Added new AI behavior option - "RTB ON OUT OF AMMO".
• Added more tooltips to the Mission Editor.
• Message filter for Lock On aircraft: RShift+\.
• Added several new constants (AI) and functions (trigger, Controller) in Simulator Scripting Engine (SSE).
• Detection of radars by RWR have been reworked to make player and AI systems equal.
• The parking spaces for Anapa and Krymsk airbases have been corrected.
• Su-25T: The gun funnel has been adjusted.
• The several air to air missile factors have been adjusted.
• Updated airbase charts by www.10thGunfighters.de and www.ariescon.com
• M256 HEAT ballistics corrected.
• Improved fire and smoke of aircraft fragments.
• Improved material of flares.
• Adjusted logbook data accounting. A specially of complex cases with multiple changes of aircrafts in one sortie.
• Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears.
• The broken input after exporting to HTML is fixed.
• Su-25T Quick Start mission trigger has been fixed.
• Mission Editor crashing after mission save in some circumstances has been fixed.
• Static objects will now be hidden when Fog of War is enabled.
• Crash after destruction of a firing MLRS Grad or Smerch is now fixed.
• SA-19 Tunguska will no longer engage the tactical air to surface weapons.
• Su-27 model. Sorbcya ECM pod navigation light position has been fixed.
• The armor of M6 Linebacker is now the same as the M2 Bradley.
• Added checkbox to save custom views in the OPTIONS - MISC page.
• IR signature of many aircraft have been corrected.
• Fixed issues with absent engine sound when the player leaves the aircraft via RAlt-J.
• Mission editor error, when trying to set client skill before placing unit on the map is fixed.
• M2 Bradley ammo has been adjusted. 70 HE and 230 AP, 900 12.7
• The issue with burning aircraft causes huge FPS loss due to smoke / fire has been fixed.
• All missions and campaigns for modules are now translated into Spanish.
• SEAD aircraft no longer strafe when out of ARMs.
DCS: UH-1H Huey
• Tuned the "mast bumping" effect. The rotor is now very hard to break off while on the ground.
• The UH-1H manuals and readme have been updated.
• Fixed and updated UH-1H training files (now download from the Training menu).
• Sound samples path has been updated.
• The ADF will now work correctly with near NDB at Krymsk.
Lock On: Flaming Cliffs 3
• A-10A: Added AFM.
• A-10A: Ripple quantity and release interval has been fixed.
• Su-33: Added new “Heavy Sky†campaign.
• Su-27: Added new liveries.
• Su-27: Fixed some minor model errors.
• Su-27: â€Blockade†mission having briefing image in the wrong coalition has been fixed.
• Su-27: added missing textures for Russian Knights.
• Su-27: Sunglare on the HUD apearing when HUD should be in shadow is now fixed.
• Many fixes/adjustments to FC3 missions and campaings.
• Fragile Landing Gear has been fixed.
• Su-25: Bombs falling short when using CCRP has been fixed.
• Su-25: Turning ON the laser rangefinder no longer causes the targeting cross to jump outside the gunsight now.
• F-15: Crash or freeze when on the ramp when changing HUD Modes is fixed.
• F-15: Negative airspeed values are now correctly displayed on the HUD airspeed tape.
• The FC3 installation check has been fixed.
• “Betty†voice warnings now use native language.
• The cockpit view system has been adjusted. Looking behind the aircraft will no longer look at an impossible angle.
DCS: Combined Arms
• Adjusted the machine gun sights for several vehicles.
• Manual updated.
• Fixed issue where tanks with AP shell can't lock sea units.
DCS: Ka-50 Black Shark 2
• Corrupted Shkval image aspect is fixed.
Notes:
1- Earlier we had hoped to include some ATC changes in 1.2.5. However, due to some unresolved bugs and a staffing change, we were unable to complete this in time for 1.2.5.
2- We are well aware of other known item such EOS, CBU-97/105 effectiveness, countermeasure effectiveness, client control of air units in CA, game performance, etc., and they will be addressed as time and resources allow. There really is no need for, "what about..." questions.
DCS Change Log 1.2.5
Please use the Auto Updater. To force an auto update, from the Start menu, select Eagle Dynamics - DCS World - Update DCS world.
Hay gente que no le salta el autoupdate. esto sirve pa actualizar
http://forums.eagle.ru/showpost.php?p=1 ... ostcount=3
Several items have been fixed internally today, but there are a few more priority issues we intend to address.
1- WinXP crash - Fixed
2- Missing A-10A AFM - Fixed
3- Broken UH-1 input file - Fixed
4- Broken aircraft activation trigger - Fixed
Tenemos nuevo update via autoupdater (aproximadamente 124 MB) versión 1.2.5.15875
Han eliminado los iconos del A-10A y Su-25, posiblemente a que todavia no estan disponibles estos modulos segregados y plataformas de descarga via Steam o similar. El AFM del A-10A funciona, se han eliminado las nubes verdes y otros problemas.
A la espera del changelog oficial.
Vale, error de apreciación, el A-10C y el Su-25 (FC3) no han sido eliminados, sino que los que tengan FC3 no los necesitan, por lo que el sistema los elimina de la lista de modulos, mientras, aparecen para su compra en el "module manager" o en la pagina de compra de ED.


Se habla en los foros que esta llegando el newsletter de julio.
Sobre lo del F-35 lleva ya unas semanas.
http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
A-10A and Su-25 for DCS Flaming Cliffs Now Available
Today, A-10A and Su-25 for DCS Flaming Cliffs went on sale for $14.99 on our online store: http://www.digitalcombatsimulator.co...r=shop&lang=en
These modules feature:
1- Detailed 3D model (high polygon / high res textures)
2- 6 DOF cockpit
3- Advanced Flight Model (AFM)
4- Same level of cockpit system detail as the Lock On: Flaming Cliffs aircraft
We are releasing these modules for the following reasons:
1- It allows users access to these aircraft that do not own, or want to own, Lock On.
2- It allows users to buy just the aircraft they are interested in, without having to purchase the full Flaming Cliffs 3 product.
3- It allows us to make these aircraft available to a much larger audience on Steam, Origin, GameFly and other digital retailers.
If you already own FC3, you do NOT need to purchase these. The A-10A and Su-25 of FC3 are identical to the DCS Flaming Cliffs versions.
DCS Patch 1.2.5.15865 Now Available
A hot fix for DCS 1.2.5 can now be downloaded through the auto updater.
• WinXP is supported once again.
• The A-10A Advanced Flight Model (AFM) is no longer AWOL.
• The broken UH-1 input file has been repaired.
• The crash resulting from the broken aircraft activation / deactivation triggers has been addressed.
• Fixed the periodic green explosions.
There are other 1.2.5 issues that will be addressed in a second patch next week.
Updated B-8V20 Rocket Pods
I've attached some early renders of the new B-8V20 rocket pods. These will look great handing off the new Mi-8MTv2.
Upcoming Steam Releases
As most of you are aware, we are moving our complete library of DCS titles to Steam. This will include:
DCS World
DCS: A-10C Warthog (DLC version)
DCS: P-51D Mustang
DCS: Combined Arms
DCS: Black Shark 2
A-10A: DCS Flaming Cliffs
Su-25: DCS Flaming Cliffs
We hope to have this process complete next week.



Nuevo update DCS:W 1.2.5.16184 (via autoupdater) a la espera del changelog oficial
























