RAZBAM: Mirage 2000
]New Symbology:
Low PRF (BFR) targets are now displayed as a square instead of the V.
The radar now indicates when it is being jammed: BR (BRouilleur = jammer).

Folks, the PPA is now active and will be included in the next update.
These are the active features at this time:Missiles:
- MAGIC IIs now have a lifetime of 90 minutes since start of flight on the ground, 80 minutes if you start in the air.
- MAGIC IIs can be placed in STANDBY mode in order to increase their lifetime.
- Activating the MAGIC IIs take 30 seconds and decrease the lifetime by 10 minutes.
- If the MAGIC II lifetime reaches 0, the missile becomes inert and cannot be launched.
- Super 530Ds also have a lifetime but this one is counted in hours so there is no immediate effect in DCS.
- Super 530Ds can be placed in STANDBY mode. STANDBY mode is SOP for ferry flights and AAR.
- Activating the Super 530Ds take 45 seconds.
- Missiles that are in STANDBY cannot be launched.
- All missiles will be active from the beginning when you start in the air. Otherwise they will go thru the activation process.
Bombs:
- Bombs now require fuze selection.
- By default, in both ground and air starts, the bombs are in SAFE (INT, meaning INERTE, which is French for INERT) mode. In this mode the bombs will NOT explode under any circumstances.
- You MUST select a fuze option before release, either RET, meaning RETARD, which is French for DELAY, in this mode the bomb will penetrate before exploding; or INST, meaning INSTANTANÉ, French for INSTANTANEOUS, in this mode the bomb will explode on contact.
The other PPA options will also be enabled in due time, but these ones are going to be available in the next release.
La lista de bugs arreglados hasta ahora:
Okay folks these are the latest for the PPA:
TOT/PAR button functionality is now enabled.TOT :- Super 530D: you launch BOTH missiles at the same target. There is a 2 seconds delay between each missile launch.- Rockets: you fire ALL the rockets in both rocket pods with a single trigger press. If you carry rockets in the outboard pylons, those will be fired first, to fire the inboard rockets you will have to press the trigger again.- Guns: Will keep firing as long as you keep the trigger pressed.PAR:- Super 530D: Only one missile is launched.- Rockets: Only one rocket is fired from the selected pod. Pod selection is automatic.- Guns: You fire a burst for each trigger press.At this time by default the TOT/PAR selection is PAR.For AA Missiles there is now a delay between pressing the trigger and actual launch:- MAGIC II: There is a 0.50 seconds delay.- Super 530D: There is a 0.80 seconds delay IF the radar is in STT mode. If the radar is in TWS mode, the delay will be 1 second. The radar will automatically switch from TWS to STT (it will also switch to HRF if in ENT) before the missile is launched. These delays apply to both TOT and PAR firing modes. The Super 530D will NOT launch if there is no locked target.
Today I started working with the INS. 1st thing that I have crossed out: How to select the bullseye.On the left, waypoint 2 is the bullseye. Below you have distance and bearing to it.On the right, 00 indicates that no bullseye has been selected. In that case you have TDC range and bearing


INS alignment is now working. Here are the images with the alignment status (full alignment).






Parece que va cogiendo cuerpo. [emoji122][emoji122] Yo ya lo tengo en el hangar.[emoji41]
Enviado desde mi D6603 mediante Tapatalk
Changelog for 2016-06-24Flight Model:Added FBW reset (just reset trim right now)Added rudder trim paddle functionalityAdded possible loss of LRF4 if over G for stores modeBeginning of auto-stop sequenceApproach autopilot hold workAdded joystick/keyboard bindingsAdded throttle limit movements for keyboard throttle controlAdded all requirements for DECOL to go away to auto-startAdded force feedback gain tuning available in ForceFeedback.luaFixed: Don't cause control flutter below 90 knots and on groundFixed issue with forcing of symmetrical loadouts for wing tanks breaking old payloads and breaking default loadout definitionsFix for delayed response in AOA limiter when returning stick to neutral after hitting AOA limitFixed drag for rocket podsFixed relaxed stability behavior, also fixed AOA limiter behavior in some cases as well as helped landing/takeoff behaviorFixed auto-start warning for engine not in throttle off positionFix for main fuel pumps requiring AC powerFix for lag in pitch correctionFix for sometime breaking nose gear when you shouldn'tFix for AP when AOA > 18.0 not reducing pitch properlyFix for initial AP bank limit not 60 degreesFix for AP response for altitude controlFix for pitch control to maintain precision without being too sensitiveFix for braking power when movingFixed CHARGES required for LRF4 rockets loadedFixed of heading mode change type while in AP mode causing aircraft to turnFixed sudden change of control authority causing control stutter when gear going down, now gradual changeAdjusted cockpit view for better TrackIR movementAdjusted gear reaction for better braking powerAdjusted fuel flow schedule for more correct fuel economyAdjusted minimum afterburner fuel flowTiny adjustment to nose gearGear adjustment for better takeoff/landing behaviorUpdate for wing being too efficient after relaxed stability updateUpdate for odd FBW behavior with high pitch rate and continuous pitch rate command through 300 knots not providing full authorityUpdates to collision model and gear configuration to correct dynamic reaction behaviorUpdated control indictor to show FBW yaw controlImproved filtering of sensed parameters to FBW modelImprovements for correct takeoff speedsImprovement to auto-start reliabilityImproved brake controlDECOL only shows up with both main and nose WOWIncreased length of bingo sound and bingo does not induce amber warning sound (has it's own)Require both nose and main gear WOW for DECOL warning to workBetter air braking and ground effect modelingBattery depletion bug fixReduced lag on rudder controlAutopilot now using flight path control instead of pitch controlCorrections to yaw control lag and authorityIncreased roll AP responsivenessFPM now on horizon when WOWWheel damage speed tolerance updatedShell code for dynamic tire damage due to leaving parking brake onOffset radalt to show 0 when on groundCorrected brake mode logicGear should go up/down at same rateCockpit:Fixed being able to hear VOR/ILS morse code even when off or volume at 0Fixed PCA issues with rocket podsFixed CTD with outboard rocket podsFixed Only DC power required for radiosFixed PCA/PPA indicator not off in cold until battery cycleFixed PCA MAGIC selection bugFixed PPA default values & triggering bug fixFixed radar P symbology on the VTB reversedFixed Jettison: pylons disappear with selective (not with total)Fixed radar doesn't preheat on the ground if switch on SIL or EMFixed radar continues to provide (some) guidance after being switched offFixed Some input commands not workingFixed vertical elevation of radar is shifted down when lockingFixed ECM logic (switches & lights)Fixed rockets jettison (trunk)Fixed Super 530D jettison: pylonFixed Electric system Red flood lighting should work with DC power onlyFixed radar is forced Off instead of P on the groundFixed Electric system VTH, VTB, PCA and PPA should not work on DC power only.Fixed cockpit lightings & controlsFixed Rockets Burst/Continuous fire modeFixed S-530D (PPA) Auto/ManFixed ECS COND now in correct initialization positionFixed Flashing of FREIN when gear coming downFixed CROSS light when parachute deployedAircraft now kicks out of APP mode when weight on nose wheelAdded more community based key bindingsInitialization with cold has Pitot-Static heat to OFFInitialization with cold has VOR/ILS and TACAN to OFFInitialization with hot on ground has VTB to ONInitialization with hot on ground has ECM and RWR to ONInitialization with cold has ECM/RWR mode select to STANDBYInitialization with hot on ground has Nav, Anti-Collision, and Landing Lights to ONInitialization in all cases has ECM/RWR volume to 70%Volume dial for ECM/RWR now driving volume of ECM/RWR soundsUpdated TACAN to allow channel 0 to 9INS Mode Selector now in correct click directionCDVE (FBW) Test switch now has 3 position switch logicAdded New CCM optionsAdded MAGIC Coolant managementAdded 530D Prep and StbyAdded MAGIC Prep and StbyAdded Bomb fuzingAdded Bomb release.Added Delay time for launching missilesAdded 530D Missile Selector functionality.Added Auto STT when launching 530Ds in TWS.Added 530Ds do not launch if there is no radar lock.Added Guns burst/continuous fire.Added Guns firing rate selector enabled.Added Fixed outboard rocket pods HUD bug.Added Salvo fire notification in HUDAdded Rockets TOT/PAR functionalityAdded Rockets firing method.Added Abort launch featureAdded INS update: bullseye selection.Added INS Alignment updateAdded INS Auxiliary Gyro EnabledAdded INS DamageAdded INS Data entry and validation (WiP)Added INS Data entry (WiP)Added INS Flightplan update (WiP TBT)INS Drift Error (WiP)INS Status and Keyboard lights updateAircraft Particular Options enabled:TOT/PAR default valueRocket burst countLaser code for GBUs (Not enabled)Aircraft Special Options enabledINS not requiring alingmentDisabling gyro drift for INSExternal and Cockpit Models:Removed duplicated Ada Chambreis liveryFixed police light missing halo + lightened zone to enhanceRudder trim paddle clickable (rudder trim control needs tuning still)Trim mode dial clickable and texture fixed for secondary modeTrim secondary mode stick animatedTrim hat on stick animated in normal mode
bueno, esto va cogiendo forma, pero por lo que veo en la lista... son muchos fixes y addons que han implementado por lo que quiza aun le quede mucho para acabar, pero lo dicho, coge forma y muy buena y como dijo mistral, en mi hangar se haya
Hello folks. Tomorrow I must travel so I am sending what was done up until today for this week's release:Fixes:* PCA Weapons selection/deselection.* VTB Weapons display.* Missile selection for both 530Ds and Magics.* Sound files. We have incorporated Rlaxoxo's sound mod into the aircraft with his authorization. We are grateful for his help and are mentioning him in the Manual.* TAS ranging.Additions:* CCRP Auto release (explained below).* New Keyboard mappings:- PCA Select button for HOTAS.- Magic Slave/AG Designate/INS Position Update button for HOTAS (No, Magic slave is not enabled yet.)- Stores 5 SELECT button for WEAPONS MANAGEMENT (PCA).Updates:* Manual update. Last page includes a manual changelog.* Keyboard mappings:- HOTAS Cannon SELECT is now: HOTAS AA Gun Select.- HOTAS Magic II SELECT is now: HOTAS Magic II SELECT.- HOTAS Target LOCK is now: HOTAS STT/TWS Toggle (Target Lock).- HOTAS Weapon FIRE is now: HOTAS Weapons FIRE/Bomb Release.- FLIGHT CONTROL Trim NOSE UP is now: HOTAS Trim UP.- FLIGHT CONTROL Trim NOSE DOWN is now: HOTAS Trim DOWN.- FLIGHT CONTROL Trim LEFT WING DOWN is now: HOTAS Trim LEFT.- FLIGHT CONTROL Trim RIGHT WING DOWN is now: HOTAS Trim RIGHT.- COUNTERMEASURES Flares DISPENSE is now: HOTAS Flares DISPENSE.- COUNTERMEASURES Chaff DISPENSE is now: HOTAS Chaff DISPENSE.- SENSORS Radar Antenna UP is now: HOTAS Radar Antenna UP.- SENSORS Radar Antenna DOWN is now: HOTAS Radar Antenna DOWN.- SENSORS Radar Antenna CENTER is now: HOTAS Radar Antenna CENTER.- FLIGHT CONTROL Airbrake TOGGLE is now: HOTAS Airbrake TOGGLE.- FLIGHT CONTROL Airbrake ON is now: HOTAS Airbrake ON.- FLIGHT CONTROL Airbrake OFF is now: HOTAS Airbrake OFF.- WEAPONS MANAGEMENT Gun Mode SELECT is now: WEAPONS .MANAGEMENT AG Gun SELECT.* Buttons Functionality:- HOTAS STT/TWS Toggle (Target Lock): Now only works in AA mode. It cannot be used to designate ground targets anymore.- HOTAS Magic Slave/AG Designate/INS Position Update: Is the button to be used to designate ground targets. Other functionalities are not available at this time.CCRP AutoreleaseNow we have enabled CCRP bomb automatic release. The CCRP instructions have been updated in the manual but just in case:When in CCRP, the trigger instead of releasing the bombs, now functions as a release consent switch.1. You must press the trigger as soon as you see the release cue.2. Keep the trigger pressed for as long as the cue is in the HUD. The bombs will be automatically released when the cue crosses the diamond reticle center.The CCRP target will clear when:a. A bomb(s) has been released.b. The cue is over the diamond reticle if no bomb has been released.TAS is working and precision has improved. It still needs some work. But now bombs are hitting in elevation, even if they miss on azimuth (to the left or right).
Pues esta bien eso de implementar, pero por lo que veo es cierto eso de que es un producto inacabado ya que no sin pocas cosas las que sacan en cada parche y no estan parcheando cosas que hayan dejado de funcionar o que no funcionasen como se esperaba...estan añadiendo cosas que aunque estuviese pensado ponerlas desde el principio, no las traía el mod cuando lo vendieron...mucha ansia por cojer dinero y luego a ver si no les va a dar pereza acabarlo por que no van a recibir mas dinero...
Salu2 8)
This is the latest changelog:HUD- Added AP router indicator- Fixed horizon line behavior- Fixed Ground track indicator fixed- Fixed heading tape jumping around 0 degrees- Fixed To/From House behavior- Fixed ILS/App symbology behavior- Fixed pitch ladder so it moves with FPM- Fixed pitch ladder movement bounds- Fixed FPM movement bounds- Fixed accel chevrons behaviorOTHER- Added functionality to backup Attitude Indicator- Updated Rlaxoxo Sound Mod to v7- Updated STT target logic- Updated INS navigation- Updated IP behavior (WIP)- Updated MAGIC lock tone- Updated EFM extrame envelope modeling- Updated EFM aerodynamic distrubance and separation modeling- Updated EFM yaw control and side force modeling- Updated VTB STT display for CCM- Updated keyboard/joystick bindings (community)- Fixed weapon gaps on pylons (community)- Fixed weapon stores relase failure due to excessive G-load- Fixed AB Cutoff not disabling when closed with cover- Fixed FBW Emergency mode not disabling when closed with cover- Fixed brakes not holding aircraft still to MIL power- Fixed TDC vs. Bullseye coordinates- Fixed OBL INS Update bug- Fixed PCA Select bug- Fixed MAGIC Select bug- Fixed BAD L/G input bug- Fixed varous VTB, PCA, Radar bugs- Fixed engine sound stutter issues- Fixed Brazilian livery typo- Fixed typo in Free Flight mission- Fixed laser code bounds in mission editor- Fixed AP Test not working- Fixed incorrect yellow caution sound- Fixed super radar- Fixed dropping contacts when out of STT range- Removed MAGIC seek tone, need to add MAGIC TIR tone
Now you can display in the VTB the INS waypoints. Up to 5 waypoints can be displayed.

At last the pilot's body is ready for action:More in our FB page
The BLG-66 Belouga cluster bomb is now functional. While smaller in size to the MK-20 Rockeye it is heavier.BLG-66 / MK-20Mass: 290 Kg vs 222 KgBomblets: 151 / 247Bomblet mass: 1.3 Kg / 0.59 KgThis means that the BLG-66 bomblet carries a bigger punch.The images are from a test flight. The green lines represent the radar arc.


Hola soy nuevo por estos lares, hoy me he descargado el manual del M-2000C en español, solo puedo dar las gracias a Adolfo por su traducción. Se me saltan las lagrimas.
Hola Pardela , espero que te guste esta primera versión, mi objetivo es actualizarla afecha de hoy.
Saludos



