VEAO Hawk
El primer projecto de VEAO antes del eurofighter
Please note that these are early build concept tests and do not represent the final product.







pantalla de entrada


Se va perfilando la secuencia de arranque del Hawk
http://forums.eagle.ru/showthread.php?t=90015
First a disclaimer: This is not the definitive or finalised startup sequence checklist and we are working through what can be achieved in DCS with all of the systems and a final sequence will be confirmed during development.Please also bear in mind that some information is classified and this sequence may be shorter than the actual Hawk.
Imagenes de la cabina



Foto de la cabina del Hawk T1A que da una idea de como sera la cabina

Cabina de un Hawk T2....
Does the real Hawk have no INS?Not on the Hawk 60 (T1).
The Hawk 200 (T2) is equipped with a Northrop Grumman APG-66H multi-mode radar, LINS 300 ring laser gyroscope inertial navigation system, air data sensor, display processor and mission computer. And an All-glass MFCD suite.
We are hoping to integrate the GPS unit used in the T1 into DCS but that's early days yet.
Pues si, un cambio muy apreciable entre el Hawk T1 y T2
What day is it?Saturday, oh so I guess it's eye candy day!!!
Enjoy

cuantos mas aviones existan, mas variedad que es lo que me gusta de Falcon
Actualizacion por Ells228
http://forums.eagle.ru/showpost.php?p=1499732&postcount=49
A quick update for you all.Work has started on the electrical, fuel and hydraulics systems.
Who knew pouring over schematics was so much fun :/
Meanwhile the skinning team are doing an awesome job and we hope to post some pics soon.
Work on the manual has also started and you can expect some great work from our illustration designer.
Things may seem a little slow, but it just seems that way. Lots and lots of coding to be done
Cheers,
Chris.
Un interesante skin
http://forums.eagle.ru/showpost.php?p=1 ... stcount=84
We are proud to present an awesome skin made by Blondie - Skin XX278 2012 Hawk Solo
I'm sure you'll agree he's done an awesome job!!
El Skin es real de los Red Arrows

Pequeño update:
http://forums.eagle.ru/showpost.php?p=1 ... stcount=61
One small step for man, one giant leap for Ells!!
Who would believe that doing a 3 stage flaps switch was so hard.
Well let me clarify, I've never coded in lua before. My background is Web design and ASP, however all coding follows the same logic with different hooks.
After racking my poor little brain for the past two weeks, I had a eureka moment in the shower...
I figured out the logic and the hooks and now we have a fully functional 3 stage flaps switch, and of course working Gear buttons
Ok I know it's not much but for me was a big breakthrough.
At least I can crack on helping the team with simple little coding things.
YAY for me!!!
Hehe
I'll post a quick video up soon of a tour of the pit and some working stuff.
Chris
Primeros videos del Hawk (no corresponde al producto final). Hay detalles que no estan terminados, como la cabina, el asiento de eyeccion y la animación de los controles (un alpha muy temprano)
Operación de varios controles en la cabina (Flaps, Radio, Auto Skid, Oxigeno, Tren de Aterrizaje, Aerofreno). Un despegue, vuelo y aterrizaje.
http://forums.eagle.ru/showpost.php?p=1 ... stcount=32
Well it's the moment you've been waiting for.What does the Hawk cockpit look like in DCS: World?
Here you go:
As the disclaimer on the video says this is an early build and improvements to the model, textures and everything else you see are continiously being worked on, but please feel free to ask any questions about what you see.
Also don't forget to subscribe to the new channel to see updates we post up.
Enjoy,
Chris.
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I've just added another video which shows the close up of the cockpit switch test system.This will also show you some great attention to detail within the model.
Same disclaimer applies.
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Otro pequeño update
http://forums.eagle.ru/showpost.php?p=1 ... stcount=72
Another short update.Work has been going well on the SFM and trials last night were very impressive and even the trim functions are working very well.
But more excitingly work has begun on the Advanced Flight Model!!!
ED have given us access to AFM functions and after our engineers passed out with excitment they are starting to get to grips with way more physics stuff than my little brain can handle.
This is an exciting time for all dev teams and whilst none of us know how long it will take to develop an accurate AFM, you can bet it's going to be awesome when it's working properly.
We'll be releasing a short video soon showing off the cockpit and some functioning switches/buttons/gauges/dials.
Suffice to say that I flew around the map for about 6 hours last night just looking at the cockpit shadows as I banked around the sunlight and had a big grin on my face.
On the coding front, I've made good progress with basic electircal and fuel systems and now to get the engines started from cold
I'm sure our coders will rip my code apart for structure, but it's working, and I'm learning haha
Anywho I hope you enjoy the video when it's posted up.
Cheers,
Chris.
______
weeeeeeeeeeee
http://forums.eagle.ru/showpost.php?p=1 ... stcount=92
Weekly update:It's been a very quiet development week for me with Olympic fever going on here in London, go Team GB!!!
Our coder Yammo is back from holiday and has started to work on systems integration. Not much to show here yet apart from what you've seen in the videos.
We have 3 stages of development on systems:
1. Simple click a switch do something, turn something on, etc.
2. Link systems together, I.e. lights to electrical, engines to fuel, etc.
3. Build in full schematic systems for fuel, avionics, electrical, engines etc.
This approach allows us to get functions working one by one and is easier to debug.
If we started with no. 3 and built in all of the bus and busbar systems in electrical, it would be much harder to debug.
Crow has started on cockpit lighting and I can tell you flying around at night with side lights lighting up the panels is awesome.
Blondie and Crash are busy with new skins.
We're holding fire on the AFM at the moment to get the basic systems up and running so we can tie them into the AFM, although work is ongoing with Hawk aerodynamic data gathering.
Have a great weekend guys and I hope you're enjoying seeing London in all it's glory with the Games.
By the way, I spent 3 and a half years working on the Athletes Village building the apartment blocks the Athletes are staying in and am very proud to have contributed to something so amazing.
Team GB!!!
http://forums.eagle.ru/showpost.php?p=1 ... stcount=99
A small update:
I am currently moving out of my flat, so all of my gear is nice and snugly locked away in storage until I get back into a permanent home with Internet connection.
I still have my laptop so can keep working on development but I may be offline for a while (albeit I do have my iPhone to keep in touch).
Development is still going well and the cockpit model is almost ready for a little touch-up to make it look used. Most parts are now modeled, animated and ready for linking to code which Yammo is hard at work on.
As previously said there won't be much visuals to update on as now it's knuckle down and get coding and let's be honest code doesn't look sexy haha
http://forums.eagle.ru/showpost.php?p=1 ... tcount=122
Ok, weekly update time.
No eye candy yet as I've had a few issues with my pc since the move and I've yet to record some things. Hopefully something in the next week or two.
In terms of coding we had a little hic-up.
Unfortunately due to real life work commitments Yammo has had to step down as lead coder.
Now given my level of LUA coding was well errm basic it would have taken several months to get things working.
However do not fear for everything is under full control....panic!! runs and jumps out of the windoooooooooow......
Ok, so I'm on the ground floor, phew...
Like any good project manger I plan for contingencies and had two options;
1. Hire someone from outside the community
2. Approach a well respected coder in the community to see if they would like to help us out on our projects.
We went for option 2 and I'd like you to welcome Tango to the VEAO team.
Tango, as you know, is working on the Patriot team with their L-39.
Now to clear a few things up before the questions come.
Tango has spoken to the Patriots team and after some discussion an agreement has been reached that he will work on both projects independently.
What this means is that no code from the L-39 project will be used for Hawk or Typhoon and no code on our projects will be used on theirs.
There are two reasons behind this.
Firstly I have the utmost respect for my aerobatic counterparts and would not want to use anything developed for their project.
Secondly the L-39 and Hawk systems are quite different therefore new code needs to be written anyway.
Yes of course code is code and when given parameters by ED the same arguments, if then else statements, structure, etc. will be used to hook into the sim.
However all code will be written from scratch, new, fresh and specific to the Hawk systems.
Our AFM is quite different to the L-39 AFM and again this will be written new in line with Ripper and Crash working on the flight data. None of the code, data, etc. will be used from the Patriots development.
Ok, I think that's the big disclaimer out of the way.
So back to the update...
Tango has been reading up on Hawk systems and looking through the mess that I and the team created in existing code and binned it all, just kidding, we weren't that bad
Suffice to say we now have a working DLL hooking into the sim to protect our code from prying eyes.
We also have an almost fully working electrical system (couple of things waiting on ED and AFM) and we plan to have a basic jet start up sequence running in the next couple of weeks or so.
So I hope to bring you some eye candy soon of switches being switched, lights lighting, buzzers buzzing, dials dialling, gauges gauging and engines spooling.
Have a great 3 day bank holiday weekend if you're in England and typical English bank holiday weather looks like rain for Dunsfold air show this weekend (I'm gonna get soooo wet).
For everyone else, have a great weekend wherever you are.
Chris
qué maravillas, sí señor... los ojos como platos... :shock: :shock: :plas: :plas: :plas:
Nuevo update
http://forums.eagle.ru/showpost.php?p=1 ... tcount=156
Ok, enough of this washing machine malarky and time for an update.
I think it's safe to say that bringing Tango into the team was a wise decision, the man is a machine!!!
In just a couple of weeks he has achieved what would have taken me several months to code.
All code has been written from scratch based on the Hawk systems and behaves exactly like a BAE Hawk T.1A
Here is a simplified list of what is currently functional within the cockpit:
ELECTRICAL SYSTEM
* Batt 1 and Batt 2
* Battery discharge logic
* Battery charge logic (Hawk T1.A spec)
* Commoned battery bus
* Battery contactors
* Essential Bus
* Generator bus
* Ground power connection logic (Hawk T1.A spec)
* Ground power shortcut key
* Ground power contactor
* All AC inverters, transformers and contactors are modelled
* Standby instruments and standby radio power switches
* All systems will be tied to the correct busses, requiring certain minimum voltages to operate
AHRS - ATTITUDE DIRECTION INDICATOR (PRIMARY ADI)
* Attitude indicator
* Gyro spool-up and down, and accurate useful run-time after power failure
* Acceleration effects due to maneuvering
* Acceleration effects due to increase/decrease in speed
* Natural erect rate
* Fast align sensitive to gyro RPM
* Auto fast-align based on power state
* Fail flag
AHRS - HORIZONTAL SITUATION INDICATOR (HSI)
* Gyro-spool up and down, and accurate run-time after power failure
* DG mode Earth rate error based on aircraft latitude
* DG mode transport rate error sensitive to aircraft latitude, heading and ground speed
* DG mode transport rate correction (fixed at 350 kts GS and sensitive to aircraft heading)
* DG mode Latitude selector knob fully operational (used to calibrate earth rate and transport rate corrections - AHRS does not know aircraft position)
* DG error accumulation due to maneuvering
* DG mode tumble
* DG heading manual set function
* SYNC mode includes magnometer simulation (located in the top of the vertical fin)
* Magnometer errors due to maneuvering (positional)
* SYNC mode auto correct rate at 1.5 degrees/min during level unaccelerated flight using inputs from magnometer
* Manual and auto FAST SYNC mode
* SYNC IND fully functional in SYNC mode (parks in vertical position in OFF or DG modes)
* Fail flag
STANDBY ATTITUDE INDICATOR
* Gyro spool-up and down, and accurate useful run-time after power failure
* Gyro errors specific to this instrument
* Acceleration errors
* Maneuvering errors
* Instrument-specific transient errors during maneuvering
* Multiple failure modes (topple compensation mechanism and topple due to maneuver limits being exceeded)
* Manual cage mode/erect
* Natural erect rate
* Fail flag
STANDBY DGI
* Gyro spool-up and down, and accurate useful run-time after power failure
* DG mode
* Maneuvering limits
* Accumultive error due to maneuvering
* Earth rate error
* Transport rate error sensitive to aircraft heading
* Manual heading set
* Manual cage function
* Topples when maneuvering limits exceeded
* Fail flag
TURN AND SLIP CO-ORDINATOR
* Gyro spool-up and down, and accurate useful run-time after power failure
* Topples (permanent in-flight as no reset function)
* Inaccurate at low RPM/topples on ground if spin-up time not observed before taxi
* Fail flag (flag disappears when at operating RPM)
DUAL AIRSPEED INDICATOR
* Compressibility effects
* Outside Air Temperature affects Mach (simulation weather system limited)
* Affected by alpha and beta
PRIMARY ALTIMETER:
* Requires DC supply
* Kholsman calibration window (hPa)
* Displays density altitude (sensitive to OAT as well as pressure)
* Fail flag
BACKUP ALTIMETER
* Pure pressure instrument
* Kholsman calibration window (hPa)
* Displays density altitude (sensitive to OAT as well as pressure)
VERTICAL SPEED INDICATOR
* Based upon atmospheric model
* Instrument lag
MAGNETIC COMPASS
* E2C compass including all behaviors during turns ("swing" sensitive to heading and direction of turn, sensitive to acceleration, pendulum effects)
* Integrated lighting
AIR DATA SYSTEM
* Complete air data simulation
CAUTION AND WARNING SYSTEM
* CAWS (Caution and Warning System) core fault system is implemented and fully functional.
* Attention-getter lights fully implemented with complete logic.
COCKPIT LIGHTING SYSTEM
* Panel night lighting in development
* Tied to correct electrical systems
* Fully independent brightness control system
* Emergency lighting system tied to DC ESS bus
* Emergency lighting dimmer due to reduced number of bulbs used for function
I'm hoping to record some video this week to post up, so keep an eye out for that.
Thanks,
Chris.



