VEAO Hawk
http://forums.eagle.ru/showpost.php?p=1 ... tcount=170
Well a quick update now and I'll try and record some video this week.
I have been writing the manual for our testers this evening so they know what the systems should and shouldn't be doing (hence why no recording a video). The electrical systems section in the manual is complete, albeit I need to insert some schematics when they're re-drawn.
Next is AHRS, Central Warning Panel (CWP) and cabin pressurization as they are also complete in-sim.
I just need the go-ahead on the format of the manual and I'll post an example couple of pages up.
And if I type one more thing about electrical busses without imagining big red double decker things driving around London, I'm going to jump under one!!
Tango has been tweaking a few systems here and there and the fast erect sequence on the ADI is now working beautifully as well as the topple (yes I do like to throw the Hawk around to get my SAI and DGI to topple just to watch the effects hehe).
Cabin lighting is also being worked on and we now have back lighting for main panel gauges which looks very sexy at night.
Also some spots around the cockpit which again look great.
They are also being tied into the electrical systems and switches/dials.
We have carefully selected a few Alpha testers that will help test out these systems, mainly AHRS.
They are real world pilots or mechanical engineeers in one shape or form either in armed services or commercial flying.
There are a few ex Hawk pilots i'm also in contact with to help us out.
For now, we are keeping the Alpha testing team small and with real life experience in the systems we are coding.
Sometimes this means flying for a few hours straight and level to see directional drift so not sexy fun flying but necessary to check systems are working as they should.
You wanted fidelity, well you're gonna get it, big time!!
That's enough from me tonight and I hope to bring you a video very soon.
Cheers,
Chris.
Now I'm off to bed to dream about these.....
http://forums.eagle.ru/showpost.php?p=1 ... tcount=181
Internal Build (5) 11-09-2012
NEW FEATURES:
* Cabin pressurization
* CAWS integration
* Positive and negative safety valves
* Cabin leak rate
* Cabin altitude indicator
* Air-conditioning mode selector
UPDATED SYSTEMS:
* Backup ADI tweaked
* AHRS earth rate error and transport error now sensitive to actual aircraft latitude and not tied to the latitude knob (thanks to ED for the help getting the coordinates out of the sim)
http://forums.eagle.ru/showpost.php?p=1 ... tcount=122
Guess what time it is, yep it's eye candy time!!!
Say horay for the candy man, the candy man, the candy man....ok shut up Ells and show the candy...
Introducing the DCS:Hawk night time lighting, in cockpit and externals.
Independently variable cockpit lighting, also demonstrating the landing light.
Emergency lighting.
Full brightness normal lighting.
Full brightness normal lighting plus emergency lighting.
Updated landing light.
Externals
Una parte del manual del hawk cubriendo el sistema electrico
http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
Here is an extract from the DCS:Hawk flight manual covering the Electrical Systems.
This should hopefully give you some idea of the fidelity in the systems that we have implemented and will continue to implement throughout the project.
The manual is very much in draft format but the content writtten is pretty much there and reflects what is, and will be, implemented in the DCS:Hawk.
Happy bedtime reading.
http://www.veao.eu/dcs/hawk/manual/DCS_ ... Manual.pdf
Chris.
http://forums.eagle.ru/showpost.php?p=1 ... tcount=208
Note this is WIP, and may be subject to changes.
NEW FEATURES:
* Weapons system
* Weapon Main Panel
* Missile Panel
* Lamps and indicators
* Complete WMP and MP logic
CURRENTLY WORKING:
* MASS (Master Armament Safety Switch)
* All WMP indicators and switches
* Jettison function
* Missile pylon selection (station 2 and 4)
CURRENTLY WORKING (SORT OF):
* Pylon selection (only pylon 1 works; 5 is bugged in the base sim - ED fixing)
TO BE ADDED:
* Light for missile lock on missile panel - waiting for ED
* Missile functions - waiting for ED
EDIT TO ADD: I'll edit this post when items are fixed/added. I was debating posting this or not.
Best regards,
Tango.
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I present to you two new skins (still WIP).
208Sqn RAF Valley - XX218

and 100 Sqn at RAF Leeming - XX189

The current XX278 2012 Hawk Solo skin is also being updated ready for Blondie's show at VFAT in December.

I think it's safe to say that Blondie and Crash are doing amazing jobs with the skins at the moment and we'll bring you some more skins to come soon.
Chris.
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XX159 Celebrating 100 years of Naval Aviation


Interesante sobre el manual y otros sistemas
http://forums.eagle.ru/showpost.php?p=1 ... tcount=219
A quick update before bed time.
Whilst I'm trying to catch up with Tango's code by writing the manual, I've had a bad week at work last week and this week hasn't gone too well so far either.
I've updated the manual to incorporate the Lighting System and next on my list is the AHRS system (gonne be a long time writing that one up).
In terms of development, Tango is working away at weapons and I'm happy to say he hasn't blown himself up yet, although the laughter I heard over Teamspeak I'm sure was testing if bombs would go off when dropped whilst sitting on the runway :-/
ED have changed a couple of things which means we have greater control of external flight surface animations and more to come on that soon.
For now I'll say that they are really stepping up the pace to give the dev teams and ultimately you, the best flight sim in the world.
Blondie and Crash are still hard at work on skins and we are currently testing two new skins in the Sim. We currently have 4 in-sim with more to come.
Eye candy is on hold at the moment until the new skins are ready to be shown off and then I'll post some screenshots and a video with a whole bunch of stuff.
Oh yeah, did I mention I'm on holiday from this Friday for a week, lazing on a sunny Spanish beach with my girlfriend thinking about you lot getting to grips with FC3.
Enjoy it guys, it's AWESOME!!!
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Thanks Gunterlund.
Well a quick update from me before I head off to sunnier climes to lay on a beach for 10 days.
The manual has had a couple of updates on Lights and AHRS and I've started on weapons. I'll post an updated version when I get back.
I'm just adding our logo to a couple of screenshots of the latest skins that Blondie has made which are awesome and I'll post them up.
And as the perfectionist that he is, is tweaking them all of the time to get them as realistic as possible.
Coding wise, there are some excting things going on that I don't want to share right now but will be big things I'm sure you will love and we'll post an update soon.
So, have a great week, enjoy the new screens when I upload them and see you when I get back.
Chris.
Y a una pregunta sobre multicabina
http://forums.eagle.ru/showpost.php?p=1 ... tcount=227
Yes, this will be something we will hopefully be implementing
http://forums.eagle.ru/showpost.php?p=1 ... tcount=184
It's been a while since the last pics, but we've been slightly busy with some other things.
Here is our second multiplayer flight testing out some systems, flight model and animations.
Many thanks to 74th_Javelin for the flight and for taking the shots on his triple screen monitor setup.
Please note AA is not turned on, so some jaggered edges are showing.
I hope you enjoy these ones showing off the new skins in widescreen.
Chris




http://forums.eagle.ru/showpost.php?p=1 ... tcount=275
We're still here!!
Still working on this fuel modelling!
* Fuel density change due to temperature
* Fuel density change due to pressure
* Fuel mass flow rate changes due to pressure/temperature in normal and failure modes
In addition to:
* 3D computation of acceleration vector (due to maneuvering) to determine fuel position in tank for purpose of determining fuel transfer between tanks
* tank transfers and NRVs
* negative g tank
* fuel boost pump (normal and failure modes)
* fuel pressurization system (normal and failure modes)
* fuel waxing/freezing
** THIS LIST IS SUBJECT TO CHANGE **
Best regards,
Tango.
____________
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Happy New Year falcon_120!
Quote:How is the development going?
Great thanks! Just finishing up the code for the fuel system; I've got the code written for determining fuel position in the tanks. I'm now working on the fuel pressurization details and tying all that in with an as-yet non-existent engine model, so got all that to write as well before it is complete!
There is much stuff going on behind the scenes (as always) and we will update as and when we can!
Best regards,
Tango.
http://forums.eagle.ru/showpost.php?p=1 ... tcount=283
Quote:Originally Posted by falcon_120How is the delevelopment going? Which are the milestone for 2013?
I'm looking forward for the typhoon but understand that the hawk is the first step.
I hope everything goes fine. And keep up the good work.
Hey Falcon,
As Tango posted he is working on some of the most complex issues for the aircraft. We are coding both planes; Hawk and Tiffy to real world levels essentially so every nut, bolt, fuel pump, tubes, etc. all need to be coded so we have greater control over those elements for failures and damage modeling as an example.
I'm extremely busy with work things at the moment and away for weeks on end but when I'm home I'm slowly coding the Typhoon cockpit switch test functions which should allow for a smoother transition later, like we did for the Hawk.
The first goal of 2013 is to have a cold start jet, hence why Tango is coding the fuel and engine systems currently. Following on from that most of the essential primary cockpit systems are already coded so we can start fully testing every function on engine power, and loss.
The second goal is the secondary systems; radio's, navigation, failures, warnings, etc.
Then as and when ED release "components" to us, we will code them in.
The third goal is to have the rear cockpit modeled and tied into the front cockpit. So if you flip a switch up front, the rear responds and vice versa.
Dual cockpit control is still being conceptualised and discussed. As and when we have more info on that we'll release it.
A little note on this; the Hawk requires certain functions to be enabled in the front cockpit before the rear can be used, I.e. two pilots. We are currently discussing ideas on single player use of dual cockpit switching and how that will work. In real life, as far as I know, you can't just jump in the back and away you go. We may add a simulated pilot up front to enable those functions and allow switching between the seats. Again it's still being discussed.
The dual cockpit function may not make it into the first release of the module but will be upgraded for free later to allow the ability.
And of course work is still ongoing with the EFM so of course that is a goal for this year.
We are hoping to publish the module for release some time this year, but again it's still too early to give a specific date.
I hope that answers your question.
Thanks,
Chris.
Mas detalles a solucionar, mas trabajo para ED XD
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Hi Supersheep,
Actually you raise a great question. Under gravity feed conditions, several limitations exist.
1) No negative g flight
2) Restriction of power below 95% especially at high altitude and high speed (eng fuel flow exceeds gravity flow rate so it can exhaust the collector in a few minutes)
3) Fuel quantity indicator (FQI) becomes unreliable during any maneuver
4) Fuel qty in the wings and collector are at the same *level* geometrically, so the FQI under-reads (yes, this will be modelled too!)
Under pressurization the level of fuel in the collector is physically higher than the level in the wings even though they are otherwise directly connected (albeit through non-return valves).
Best regards,
Tango.
Unos detalles sobre el armamento.
http://forums.eagle.ru/showpost.php?p=1 ... tcount=310
In terms of weapons, we are still considering exact versions of weapons, but here is what that the Hawk can carry.
Extract from our flight manual:
Two underwing pylons can be fitted, one left and one right; the pylons are interchangeable but not jettisonable.
Each pylon is equiped to carry a MATRA (M155) rocket launcher containing 18 x 16mm SNEB rockets projectiles, a practice bomb carrier or a carrier bomb light stores (CBLS) No 100 Mk1 or Mk3 for carrying 2 x 28lb ballistic practice bombs.
Each pylon on the T. Mk1A is eqquiped to carry a 600lb cluster bomb or Sidewinder millise launcher (LAU-7A).
With the exception of the Sidewinder launcher the pylon stores are jettisonable.
A 30mm Aden gun, contained in a non jettisonable gun pod can be carried under the wing on the fuselage centre line.
Aiming facilities for the available attack modes are provided by a D195R Integrated Strike and Interception System (ISIS).
In the T. Mk1A the gun can be selected for firing at the same time as any of the pylon-carried stores are selected for release or firing.
When AAM are selected the firing or release of any other pylon-carried store is inhibited.
On some aircraft a ground launched banner target can be towed and released.
Hope that helps
Chris
http://forums.eagle.ru/showpost.php?p=1 ... tcount=312
Just a quick update - work has not stopped on the Hawk - I'm currently migrating the existing code base to take advantage of new capabilities we've been given in terms of code integration with the sim which is why things have been a bit quiet regarding progress. I hope to have some new features implemented soon (and more manual writing for Ells )!
I can share this though - now have realistic N1/EGT relationship based on external factors (altitude, speed and OAT).
Best regards,
Tango.
Atentos a las noticias de VAEO... :shock:
http://forums.eagle.ru/showpost.php?p=1 ... tcount=319
Hey guys,A quick update for you.
After a 3 month work assignment away from home, I'm returning this weekend.
And once my replacement motherboard is delivered and installed I'll be back up and running in no time, plus a new GTX680 to give me 120 fps in DCS
This means more regular updates, the promo video for DCS:Hawk that I promised a while back and helping out the team on additional tasks for the Hawk.
I'm also going to work on the Typhoon cockpit test switch system so things can get moving on her also, but our primary focus is still the Hawk.
I'm also very pleased to announce that we will be in TFC's hangar again this year for Flying Legends on the 13th and 14th July.
We will be showcasing all of the ED DCS products along with DCS:Hawk and letting the public fly her for the first time, hopefully in Multiplayer across two pc's and probably streamed live across the Internet (bandwidth dependant).
So, if you're in the Duxford area that weekend definitely pop by and try out the Hawk, along with watching an awesome airshow of TFC's planes.
http://fighter-collection.com/cft/flying-legends-pages/
I'm also hoping to be able to show you some pre-release modules like we did last year, but that's very much dependant on TFC and ED allowing me to (I was a little sneaky last year hehe).
Ok, back on topic, the Hawk, what are we up to?
Well, we have a working cockpit DLL. It doesn't sound like much but it is a huge thing in the 3rd party module world and we are only one of two teams that have it working at the moment.
A huge thanks goes to Tango, our lead coder and also to Beczl for the pointers to get us there.
Having the DLL gives us much greater control over the cockpit functions within the sim, and the external world influences they have.
An example of this is that we can create our own navigation system, that are not reliant on the default nav systems in DCS. Not to say there is anything wrong with the DCS ones, we just want to make them better
It also means that the cockpit systems tie in very nicely to the AFM.
An example of this is that currently when we load the Hawk in DCS the landing struts collpase and the plane hits the ground. Of course it's what we mean for it to do as it means the interfaces are working beautifully between the cockpit and EFM for testing.
That way when we get the code talking to each other, hitting the gear lever doesn't just mean it retracts or extends, it will have a greater affect on the air flow and aerodynamics of the jet.
Things like stall buffeting can be fully implemented, all the real world niceties to have in the sim.
Pretty much most of the systems like electrical, fuel and engine are all coded. Tango is busy converting those over to the DLL so we can tie them into the EFM and AFM.
In cockpit systems like lighting, oxygen and air conditioning are also fully coded and being converted into the DLL.
So once the code has been converted and optimised, we'll have a fully working jet sitting on the ramp waiting to be started up, flown and shut down just like in real life.
One of our lead testers has a good friend that is helping us out with systems and flight model. He is an ex Hawk instructor so we value his opinion and expertise immensly.
Just a reminder that we are building the module to the highest military specification possible, not just DCS fidelity level.
There are reasons for this that I can't go into right now. Certain real world functions may not be able to be present in the public release module and that really depends on future discussions and contracts.
But rest assured if we have to "simulate" certain restricted functions, you won't notice the difference unless you've actually flown the Hawk in real life. Again this really depends on licence agreements.
In terms of that, we have already started discussions with BAE Systems and will be demonstrating the module to them in the near future.
That's probably enough for a quick update for now and I'll be posting more regularly from now on.
Thanks to all for your messages of support and patience.
Cheers,
Chris.









