Servidor activo · Calendario de operaciones disponible Ver calendario

DCS: Mig 21

D Iniciado por Deabrv ·3 mayo 2012

Me muero de ganas....lo que se ve del modelo de vuelo me gusta. Saludos.

http://forums.eagle.ru/showpost.php?p=1 ... stcount=34

Been a delightful couple weeks /sarcasm It's all good...lol I've been trying to per-fect some smoothing issues along the intake doors, but I'll have to come back too them. In the mean time, I moved onto the front airbrakes and gear doors/blisters. The airbrake actuators wil need some animation adjustment when ready. You'll notice the cutout above the gear doors when a wing gets blown off.

 

Among other things, I had to cut the fuselage in half and mirror it again. It can be a pain when using the scale tool as it moves vertices without notice. The nose fixed too, not 100% yet.

 

298069_568181283203764_2010889951_n.jpg

400618_568181436537082_1590050847_n.jpg

936922_568181829870376_1083136003_n.jpg

551484_568181966537029_1672159872_n.jpg

935127_568182099870349_1515255806_n.jpg

videos de "testeo" del AFM del Mig-21Bis... se ve que son MUY tempranos.... esto se mueve como la "fragoneta de los malacatones"

http://forums.eagle.ru/showpost.php?p=1 ... tcount=291

Now the radar can be recognise and shown tracked and recognised target identity. So basically IFF systems work like other DCS planes.

 

In real life this works differently. We have several equipment to achieve correct IFF and radar signals.

 

SOD air traffic control (ATC) transponder equipment/device similar to civilian transponder. It receives Air traffic control (ATC) radar signals, increases aircraft output signal and sends additional data to ATC radar. It’s purpose is to amplify the aircraft signal and enable air traffic controller to identify the aircraft at large distances or in cluttered radar screen. (We can set it up, but in case any other aircraft that has no SRZO-2 shown by MiG-21 as enemy. So we can't be implement fully in current DCSW environment)

 

SPO-10 RWR - It generate a visual and audio signal when any radar paint the MiG-21Bis even it's friendly or foe. (can't be implement fully in current DCSW environment, the current SPO-10 can receive only enemy signals)

 

SRZO-2 IFF system - It send and receive IFF signals for ATC and other aircrafts. If IFF switched off or code is not matched as required radars shown as enemy... (can't be implement at current DCSW environment, we working the solution how we can implement this)

ruso, gracias por la info! :bravo:

Nuevo update de -Rudder-

 

http://forums.eagle.ru/showpost.php?p=1 ... tcount=127

This week's update on the model includes cleaning up some object's polygons and adding a bit of detail. Pictured below are the updated pylons. A Rep point to the first person who knows what the 3rd pictured pylon is for.

184983_607744815914077_920918949_n.jpg

12531_607744825914076_1983277451_n.jpg

1075692_607744792580746_1646200083_n.jpg

 

I mentioned in my last update I had some work to do on the fuselage around the cannon. What I needed to do was create a gradual bump along the rear part of the cannon.

994194_607744932580732_1425458691_n.jpg

 

Other object cleansing included the AoA Sensor and the ILS Antenna.

164955_607744925914066_249313936_n.jpg

557595_607744965914062_1824626604_n.jpg

995899_607744999247392_710707800_n.jpg

1004057_607745029247389_1838569542_n.jpg

 

Last night, I just finished remodeling the HF Antenna Fin & Air Scoop.

1002456_607745045914054_1554273884_n.jpg

557607_607745122580713_565889001_n.jpg

944252_607745159247376_987333369_n.jpg

150465_607745155914043_892739312_n.jpg

http://forums.eagle.ru/showpost.php?p=1 ... tcount=155

These past two weeks I've been in a mad dash to get the model ready for texturing. Another member of our team will be unwrapping it and fixing material shader settings, etc. I actually finished last week, and used the extra time I had to redo a few areas and add detail.

 

According to Model Viewer, I managed to get the model down to 160,000 triangles +/- a few hundred. ED's new Su-27 is at 173K, so there is some room for improvement!

 

I started working on the damage model last week. I needed to sift through the old meshes and properly organize them. It's complete, but our team has a few changes that need to be made. Once that is done, I'll resume the damage model.

 

993954_617806248241267_2075857895_n.jpg

1001237_617806254907933_351285029_n.jpg

1004938_617806241574601_14390504_n.jpg

933918_617806294907929_406457866_n.jpg

999845_617806308241261_1306850082_n.jpg

944754_617806314907927_68678217_n.jpg

 

In the meantime, I finally dug my way through redoing the wings. There were some serious poly issues I felt needed to be fixed. Below shows the new wing on the right. All nice and smooth now! Yep, that means I had to remake the landing lights, flaps, ailerons, and gear doors too. haha. I redid a few bits on the wings' attachments too, to include the lights, sensors, actuators covers, etc.

 

549531_617806348241257_984101879_n.jpg

996919_617806364907922_1298835187_n.jpg

969635_617806371574588_1035247103_n.jpg

993346_617806408241251_641928358_n.jpg

 

A few last things on my To-Do List was to add more detail to the pylons. The bumps you see is what was missing. I planned on using Normal Maps to create it, but it wouldn't look right. I imported the pilot and ejection seat as well, so time can be saved unwrapping and texturing. Unwrapping a humanoid is no easy task anyways!

 

1150833_617806454907913_975162670_n.jpg

1146623_617806508241241_824923355_n.jpg

 

Nose cone's shading problem was fixed adding more segments. Usually using long quads in a cone can yield some blocky looking edges, even after a proper smoothing group is applied. In the cockpit I used a spline to recreate a deformed pipe too.

 

998768_617806524907906_2067038379_n.jpg

1149057_617806424907916_318832796_n.jpg

 

Hopefully the next update will be in a new thread featuring the texturing!

Alius, deja de babear...y limpia el teclado

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1

Hello everyone.

 

We know you have been waited for this newsflash last week, and we apologize not having enough time to create one. This one comes few days earlier this week and I hope other team members will post their individual news in this or separated threads during this week.

 

The biggest news is not so good for our team but it won't affect our progress: in a big thunderstorm that happened few days ago in Hungary, beczl's PC was badly damaged including the HDD. All important files and related work was backed up daily, so no concerns about data loss. However, recovering the workstation with all the software tools and data will require substantial financial and time resources. All team members have their own copies of most of the files + back up copies, so no reason to worry about the continuation of the project. We wish you quick recovery beczl.

 

Concerning the external 3D model, as you probably know, Rudel finished it and textures migration is in progress. Model is beautiful, clean, optimized and will look just great with new textures. Lot of work there, but the hardest part is done.

 

RAZBAM-Cobra is finishing the new magnificent cockpit this week, and we can't wait to see screens of all the panels with masterpiece details in Beta. Bind it with Rudel's model, and you'll have a plane to stare at for hours.

 

AFM (advanced flight model) is approaching Beta and will be declared Beta hopefully this week. Aircraft performances are close within the flight domain, and some fine tuning left to be done. Currently, I'm working on new breaking/steering (taxi) model which is implemented in AFM due to unsatisfactory results we had with previous one.

 

Roland is working on weapon system (and related subsystems) migration from LUA and improved implementation. Along with AFM, this is the most important part of model simulation. It will require some time, but once I free myself from AFM, I'll help Roland to speed up his work.

 

In last 7 days we fixed number of bugs and code-dependent visual effects, and apart from above mentioned WIP, we need to implement DCS radio communication model which is required in order to support correct comm with AI layer and other players in multiplayer.

 

Sounds (mentioned in WN No.4) are still waiting for the fix. Since this is not high priority issue, it will be done once we finish Beta so we can fix this in parallel with other testing and minor fixing.

 

I hope this will compensate for the lack of info last week.

 

Thank you for your support, we won't let you down.

http://forums.eagle.ru/showpost.php?p=1 ... tcount=160

For this week's update, I have frantically been checking and rechecking the model before texturing. For those that like up-close screenshots., I've added detail to the cockpit. The canopy had a major overhaul as well. After using FFD modifiers, I managed to give it it's bubbly appearance. The pilot and ejection seat were scaled to a correct size too.

 

If time allows the windscreen will get corrected too.

 

548351_624530720902153_391503342_n.jpg

249111_624530794235479_2003581606_n.jpg

539727_624530847568807_796047897_n.jpg

1002603_624530970902128_2091958859_n.jpg

1000917_624530947568797_870232967_n.jpg

1001942_624531104235448_1049698947_n.jpg

972336_624531170902108_191576366_n.jpg

562328_624531160902109_1101694614_n.jpg

Inicia sesión para responder a este tema…