Presentación de DCS World (DCSW)
FalconZ, puedes ver todo el Streaming en el mismo Twitch sin problemas
a vale, pensaba que no se quedaban grabados en twitch, gracias silver
The next live Stream will be on Saturday, July 4th at 1800 UTC. The Q&A will start at 1730 UTC.Helos, helos, helos!After the Stream concludes, I will post a copy to YoutubeThanks
The next live Stream will be on Sunday, July 26th at 1800 UTC. The News and Q&A will start at 1730 UTC. Channel chat opens at 1700 UTC.Time conversion: http://www.worldtimebuddy.com/This stream will focus on DCS: L-39 Albatros.Thanks
.In the Open Beta today!Changelog of 1.2.16.42215DCS WorldCorrected English commands' localizationCorrected German localizationRussian Installation Guide addedFrench version of Oil War Campaign updatedCredits list updated for all languagesFixed crash during fall of the aircraft, when using some triggered eventsWeapon Type options list of Fire-At-Point task for Ground Vehicles and Ships has been correctedPlugin section in options.lua now initialized before first launchAdded antiship task to A-10A, AH-1W, AH-64, F-86F, MiG-29, Su-27, Su-33, F-4EAdded/corrected antiship payloads to A-10A, A-10C, AH-1W, AH-64, F-4E, F-86F, Ka-50, Mi-24V, Mi-28N, MiG-29, Su-27, Su-33Fixed crash on deactivation tanker after completion of refuelingFixed alpha channel for trigger zone in MECombined ArmsAdded joystick commands for turret and sightChinese CA manual addedRestored circle of attack zone for artilleryDCS Flaming CliffsCorrected German localization of Su-27 campaignAdded German localization of F-15, A-10A, MiG-29, Su-33 campaignsGerman localization of the training missions correctedSu-27 engine temperature behavior is correctedSu-27 fuel tank-sequencing procedure is correctedFixed missing training install button for Flaming Cliffs module in ES localeFixed sound bug in Mig-29S "Over the Hump" campaignDCS F-86Russian localization of Controls/Tooltips implementedRussian localization of the single and instant missions addedMissing briefing image added for F-86F Take-off instant missionDCS Bf 109 K-4Reversed keyboard adjustment for gunsight brightnessDCS P-51DRussian localization of the single and instant missions addedChinese Flight Manual addedCorrected the briefing image for P-51D Take-off Batumi instant mission in Spanish versionDCS Mi-8MTV2Russian localization of Controls/Tooltips addedFOV (Field Of View) option was added into Special Menu settingsCorrected embarkation category of the radio menuFixed embarking through radiomenuImplemented trigger activation while changing frequency for ARC-9 and ARC-UD (it means that changing frequency can work as a condition for triggers in DCS)Engine resource in ME can be set by entering digits (not only by analog sliders)DCS Fw-190Russian localization of the single and instant missions addedChinese Flight Manual addedRussian Quick Start Manual updatedDCS MiG-15Controls/Tooltips correctedFixed minor ASP-3N bugs occurring while workingEnglish Flight Manual addedDCS UH-1HAdded training menu tab for RU localeUnlimited ammo option now works for machinegunsA few minor bugs fixed
Hell yeah!! ![]()
Actualización 1.2.16.43180
August 20, 2015
Public release update 3 to version 1.2.16.43180
Changelog:
DCS World
- Corrected English commands' localization
- Corrected German localization
- Russian Installation Guide added
- French version of Oil War Campaign updated
- Credits list updated for all languages
- Fixed crash during fall of the aircraft, when using some triggered events
- Weapon Type options list of Fire-At-Point task for Ground Vehicles and Ships has been corrected
- Plugin section in options.lua now initialized before first launch
- Added antiship task to A-10A, AH-1W, AH-64, F-86F, MiG-29, Su-27, Su-33, F-4E
- Added/corrected antiship payloads to A-10A, A-10C, AH-1W, AH-64, F-4E, F-86F, Ka-50, Mi-24V, Mi-28N, MiG-29, Su-27, Su-33
- Fixed crash on deactivation tanker after completion of refueling
- Fixed alpha channel for trigger zone in ME
- French Su-25T Flight Manual added
- Hawk, RTB task on Bingo Fuel fixed
- B-52 crash after takeoff fixed
Combined Arms
- Added joystick commands for turret and sight
- Chinese CA manual added
- Restored circle of attack zone for artillery
DCS Flaming Cliffs
- Corrected German localization of Su-27 campaign
- Added German localization of F-15, A-10A, MiG-29, Su-33 campaigns
- German localization of the training missions corrected
- Su-27 engine temperature behavior is corrected
- Su-27 fuel tank-sequencing procedure is corrected
- Fixed missing training install button for Flaming Cliffs module in ES locale
- Fixed sound bug in Mig-29S "Over the Hump" campaign
- French Su-27 Flight Manual added
DCS F-86
- Russian localization of Controls/Tooltips implemented
- Russian localization of the single and instant missions added
- Missing briefing image added for F-86F Take-off instant mission
DCS Bf 109 K-4
- Russian Flight Manual added
- Reversed keyboard adjustment for gunsight brightness
DCS P-51D
- Russian localization of the single and instant missions added
- Chinese Flight Manual added
- Corrected the briefing image for P-51D Take-off Batumi instant mission in Spanish version
- English Flight Manual updated
DCS Mi-8MTV2
- Russian localization of Controls/Tooltips added
- FOV (Field Of View) option was added into Special Menu settings
- Corrected embarkation category of the radio menu
- Fixed embarking through radiomenu
- Implemented trigger activation while changing frequency for ARC-9 and ARC-UD (it means that changing frequency can work as a condition for triggers in DCS)
- Engine resource in ME can be set by entering digits (not only by analog sliders)
DCS Fw-190
- Russian localization of the single and instant missions added
- Chinese Flight Manual added
- Russian Quick Start Manual updated
DCS MiG-15
- Controls/Tooltips corrected
- Fixed minor ASP-3N bugs occurring while working
- English Flight Manual added
DCS UH-1H
- Added training menu tab for RU locale
- Unlimited ammo option now works for machineguns
- Fixed mismatch between helicopter weight in ME and simulation
- Russian tooltips localization updated
- A few minor bugs fixed.
DCS Ka-50
- Ka-50: easy communication fixed
http://minoslas.blogspot.com.es/2015/08/preguntas-y-respuestas-y-video-sobre.html?m=1
No me permite desde el móvil citar. Espero que se vean las fotos del F-18 por dentro.
punto de reunión para la comunidad del wargame Harpoon publicado por Clash of Arms (COA)y el simulador DCS: World de Eagle Dynamics/ Blog dedicated to military issues and rallying point for the community of Harpoon wargame published by Clash of Arms (COA)and DCS: World Flight Simulator from Eagle Dynamics
martes, 11 de agosto de 2015
Preguntas y Respuestas y video sobre DCS: World / F/A-18C / 9 de agosto de 2015
Primero, os pongo el enlace al video del dia 9 de Agosto del presente.
Y las noticias sobre Eagle Dinamics aparecidos en el video (Mi ingles no es para tirar cohetes, asi que pido disculpas por la traducción de "garrafon"):
- Mucho del trabajo actual está en completar el L-39, añadiendo nuevos sonidos propios, nuevos skins, arreglar e integrar sistemas, instrumentos, interructores y subsistemas a la cabina y se ha comenzado a trabajar en algunas misiones y en la documentación. Se espera que la beta este en algun punto de septiembre de este año.
- Se sigue trabajando en la cabina del F/A-18C Hornet, y se está arreglando en HMD, ademas de otras incorrecciones gracias a la información suministrada por la comunidad, y el unico gran problema que queda son conseguir buenas imagenes de referencia del asiento de ejección. En el video se muestran nuevas imagenes de la cabina, lo unico es que la simbologia que se ve, que hay que ignorar, es la del Su-27, ya que se ha usado estos datos como base cuando se desarrolla una cabina y sus sistemas, como estandar pero que se va suprimiendo por el nuevo a medida que se avanza en el desarrollo.
- En el modelo de vuelo del F-15, se estan haciendo avance, gracias a los datos del SMS, que permiten mejorar la dinamica del angulo de ataque y el rendimiento del timon. Este se colocará dentro del codigo muy pronto, se espera que el AFM final del F-15 pueda ser añadido con la 1.5.
- El equipo trabaja en el nuevo GUI de DCS: W, con uno de sus grandes puntos ya comentado es la integración de la parte 3D del simulador en los menus, ya que DCS: W ahora es un solo ejecutable. Hay planes para nuevos añadidos a la enciclopedia, en particular, se ha mejorado la pantalla de armamentos en la que ahora se puede añadir tanto el armamento como los skins y pulsando un boton, se podrá ver el aparato en la pantalla del editor de misiones antes de que se tenga que pulsar el boton de comienzo de misión. Esto podrá ser muy util para los equipos privados.
Un apunte personal de Wags, ha instalado Windows 10, y a notado una mejora de rendimiento con DCS: W 1.5/2. No ha tenido problema con sus mandos de vuelo (Tiene un Thursmaster HOTAS)
Q&A (Preguntas y respuestas):
P - Wags habia comentado en un video anterior que NTTR nevada vendría con la posibilidad de la vista 3D para colocar objetos en en editor de misiones, se pregunta si esta capacidad estará disponible para el mapa del caucaso:
R - Absolutamente, basicamente es la misma tecnologia (el motor), y no habrá ningun problema para los mapas futuros en esta nueva capacidad, esperamos que esta tecnologia se añada al mapa del mar negro en la versión 1.5.
P - Se ha mencionado la integración del sistema de HTC de valve progresa adecuadamente y que se iba a dar detalles del las dos pantallas, objetos y distancias.
R - Por ahora, los kits de desarrollo estan en moscu y por ahora, dos semanas es demasiado pronto para poner información sobre este dispositivo. Se pondrá un post en la sección de controladores cuando se tenga mas información.
P - Con el lanzamiento de la versión 1.5 en septiembre, si todos los bugs de los aviones actuales y del loogbook se van a ser corregidos y las nuevas misiones del editor incluidas en el.
R - DCS: W 1.5 es esencialmente DCS: W 2 sin los nuevos mapas, se ha testeado el logbook y funciona bien, ademas de varias cuestiones nuevas, pero no todo lo que esta en la lista de capacidades de DCS: W 2 va a venir incluidas en la versión 1.5.
P - Como podrá ocurrir la actualización 1.5 si esta es solo un Alfa / Beta en septiembre y como será afectada la versión de Steam en este caso.
R - La versión 1.5 será lanzada como las otras versiones beta abiertas. Va a haber la opción de instalar la versión Open beta de la 1.5 y eventualmente la versión 1.5 se actualizará a la version 2, y cuando haya una versión estable de estas, se sacará dicha versión. Es el mismo sistema que se usaba anteriormente, solo que ahora serán mas grandes comparados con los antiguos.
P- En Streams previos se menciono nuevos efectos de explosiones, pero estos han quedado atras.
R- Si, han quedado atras, pero uno de los puntos mas importantes es que nosotros podemos hacer las explosiones mas bonitas y las mejores renderizaciones de nubes, pero esto sería totalmente inutil, si esto crea un impacto masivo en el rendimiento, en si, el equipo del nuevo motor grafico trabaja en los nuevos efectos, pero que estos funciones bien con el rendimiento.
P- El servidor dedicado se lanzara con la 1.5
R- Problablemente no. Tenemos una larga lista de cosas que estan por venir, pero posiblemente no la veamos en la versión open beta pero posiblemente cuando se haga final o en algun punto posterior.
P- Eagle Dinamics tiene un antiguo piloto de Mig-31, podemos esperar un modulo del Mig-25 FoxBat de la serie P o R en un futuro cercano.
R- No, no hay planes sobre ello, y honestamente, y las preguntas sobre nuevos aviones o capacidades, este no es el lugar, y sería mejor colocar este tipo de preguntas en la lista de deseos. Podemos decir que no hay un Mig-25 planeado en este momento, y podemos decir que hay aparatos mas interesante y mas versatiles aparatos que cualquier aparato que les gustaria.
P- Podrá venir DCS: W 1.5 con ATC mejorado
R- La versión 1.5 ha tenido un monton de trabajo, y se centra en el espacio tecnico y nosotros estamos haciendo debug con la ayuda de mensajes de texto, y estamos en el proceso de grabar todo para integrarlo en el servidor de mensajes, con una cantidad masiva de trabajo. Probablemente veamos el nuevo ATC en una versión tardia de la Open Beta de DCS: W 2, Mientras tanto, muchos de los equipos siguen usando el viejo sistema mientras trabajamos en el nuevo sistema.
P- Habeis comenzado un patrocinio con Thursmaster para un mando basado en el modulo del F-18, pienso que sería mejor que el del A-10.
R- Hay posibilidades, Nosotros siempre estamos abiertos a trabajar con los creadores de hardware, con mandos que sean acordes con el software, y creemos que podemos colaborar tanto con Thursmaster como con otro creador de hardware.
P- Sobre los nuevos iconos de visibilidad.Si estos se pueden aplicar tanto a aviones como a unidades de tierra.
R- Se aplican tanto a aviones como a las unidades de tierra.
Wags comenta que hasta la salida de la 1.5, se va a centrar en videos el el mapa del mar negro / caucaso, para no crear confusión de que la 1.5 incluya algun mapa nuevo con NTTR.
El vuelo de hoy fue en el L-39C (con acompañante en formación) sobre el mapa del mar negro. Se ve detalles en el L-39 como la subida del asiento y el angulo del HUD de la mira, ademas de una nueva textura del L-39. Wags pasa al asiento de atras (subiendo un poco el asiento) y activa la cortina para entrenamiento IFR que estará disponible durante la campaña del entrenamiento del L-39.
Otra de las cuestiones implementadas en la turbina de aire, que se despliega automaticamente si nos quedamos sin motor y potencia en el aire (Wags corta el motor para que veamos como se despliega y se anima con la fuerza del aire sobre ella, despues realiza el rearranque del APU y el motor, cuando este está ya en linea, el RAT vuelve a retraerse en el fuselaje.
Segun se ve en el video, la zona de Senaki-Sochi ha sido mejorada.
Ahi van una serie de imagenes que han salido en el mismo video que muestran el desarrollo de la cabina del modulo del F/A-18C para DCS: World.
Pego el enlace para que las podais ver ahí.
¡El HOTAS de un F-18! ¡Genial!P- Habeis comenzado un patrocinio con Thursmaster para un mando basado en el modulo del F-18, pienso que sería mejor que el del A-10.
R- Hay posibilidades, Nosotros siempre estamos abiertos a trabajar con los creadores de hardware, con mandos que sean acordes con el software, y creemos que podemos colaborar tanto con Thursmaster como con otro creador de hardware.
GreyFox, estará mucho mejor cuando haya un F18 donde ponerlo......
, 2 0 3 semanas ya sabes.
Si os meteis en el enlace teneis fotos por dentro de la cabina. Cool...
Dear all,
What follows is a preliminary changelog of DCS World 1.5. Because 1.5 is being built from a new branch of our code, we cannot account for changes made in earlier branches. As such, we had to create much of this changelog based on memory and older bug tracking reports.Because of this and that we will probably be adding or modifying items, this changelog is very preliminary and subject to change during the Open Beta period. Also please note that we are still awaiting changelog items for most of the BST modules.As items are added or modified, they will be highlighted in red.As for the status of releasing the 1.5 Open Beta, we have good news: we created the 1.5 branch (release version) today. Just as soon as we complete smoke testing, we will release it.Sincerely,The Eagle Dynamics TeamDCS World 1.5.0 ChangelogGeneralNew unified executable. Separate executables are no longer used for the front end and simulation.New graphics engine with the following features: DirectX 11 Support, optimized for GPU rather than CPU, improved lighting and shadowing, and improved graphical effects like contrails, flares and missile trail smoke, improved waterImproved VR support with Direct Display mode and VR front end GUI, but still very much work-in-progress until hardware reaches consumer release versionsCorrected track synchronization errorsNote: Once DCS World 1.5 is out of Open Beta, we will update the DCS World User Manual to reflect all of the following changesMain MenuMoved Options to icon at top of Main Menu.Moved Module Manager to icon at top of Main MenuCreated Log-in / Log-out dialog at top of Main MenuNew Login dialog with the possibility to stay logged inOptionsChanged System / Graphics “Scenes†to “Terrain Texturesâ€. Also changed to Low and High settings.Added “Ultra†setting to Visib Range. This is for high-end systems only.Added separate Low and High settings for Heat Blur.HDR now simply has On or Off settings.Depth of Field settings added.Lens Effects settings added.Clouds settings added (no affect until new clouds are implemented).Anisotropic Filtering settings added.Model Visibility settings added.Flat Terrain Shadows settings added.Tree Shadows setting removed.TSAA setting removed.Cockpit Shadows setting removed.Search option added to ControlsF2 view camera effects settings added to Misc.Instant ActionNew Instant Action missions selection dialog.CampaignsNew Campaign selection dialog.MultiplayerNew dialog interfaceFavoritesFiltering based on Ping, Server Name, Map, Mission Name, Players, and Time.Added server descriptions.Added mission lists with shuffle optionAdded options to show message events: Kill, Takeoff/Landing, Crash and EjectingAdded option to allow object exportAdded option to Pause on mission loadAdded option to Pause a server with no client.Client can now enter any nickname (up to 5) and select one of themShips are now synced correctlyLog BookLog book now accounts for individual aircraft statistics and not just as a wholeEncyclopedia3D interactive unit models for Aircraft, Helicopters, Ships, Vehicles, and WeaponsTrainingNew Training missions selection dialogMission EditorAdded map display options, MAP, SAT (satellite) and ALT (elevation shading and iso lines)Added new Trigger Actions: Begin Playing Actor, Stop Playing Actor, Start Player Seat Lock, and Stop Player Seat LockAdded new Advanced Waypoints Actions for Options: ECM Use, Restrict Air-to-Air Attack, Restrict Jettison, Restrict Afterburner, Restrict Air-to-Ground Attack, AA Missile Attack Range, and No Report Waypoint Pass.USAF Aggressors are a special country that have all aircraft, helicopters, ships, and vehicles accessible to them.Added Fire at point task now has a quantity value allowing users to define the number of shots fired at the target.Changed All text boxes (Mission briefings, do script, etc) character limit has been increased to approx 16,000 characters.Adding aircraft to a group set to spawn on ramp now places the new aircraft at the closest available spot to the lead aircraft.Changed Triggered messages to now "stack" below currently displayed messages no longer over-writing a message that is currently being displayed.Added "Clearview" variable to triggered messages to use the old method of displaying messages.Added MANPAD units can now be transported via embarking actions like other infantry. (Side note currently you can't add them to a group with an existing embarking task, you have to create the group as you want it THEN create the embarking task if it contains a MANPAD)Fixed Bombs not producing a "shot" event.Unit.getPlayerName() is now functional on ground units and will return a player’s name if they are directly controlling the unit via Combined Arms.Many new countries have been added. These countries are not yet populated with units, although they have access to all static object and fortifications objects available, along with aircraft that are DCS modules. These countries include: Austria, Belarus, Bulgaria, Czech Republic, China, Croatia, Finland, Greece, Hungary, India, Iran, Iraq, Japan, Kazakhstan, North Korea, Pakistan, Poland, Romania, Saudi Arabia, Serbia, Slovakia, South Korea, Sweden, Switzerland, Syria, and USAF Aggressors. These countries are also added to the logbook with a few already populated with ranks and squadrons.Sound files triggered to play over a radio frequency now works correctly.Static ships will no longer only face east. They will respect the direction specified in the mission editor.Artificial Intelligence (AI)Aircraft use smarter holding point logic for landingsAI planes now land in two-ships and can a make straight approach even if starting velocity is too high at landing IP. The first pair lands using a direct approach and second will maintain a holding pattern. After first pair lands, the second pair will make their approach.AI using cranks after BVR shots to extend F and A polesImproved AI weapon system logic. AIs will more accurately estimate AAM percentage chance of kill (Pk). This is intended to prevent situations where missiles bled energy pursuing targets with low Pk.Improved AI logic of follow-on missile (AIM-120B/C, R-27 series, AIM-7, AIM-54 and R-33) shot if it determines the prior shot has been trashedAdded antiship task to Su-17, Su-25 and MiG-274 v 2 ACM tactics have been improved. Both elements will now take part in the fightAI formations will now make altitude changes more smoothly, thus allowing with wingmen to more easily stay in formationCruise missiles have much better terrain following guidance nowImproved AI use of JDAMs. AI can now drop bombs on multiple targets on a single pass.Fixed Patriot so it now re-arms if near a warehouseChanged M-109 reload time to be less insane. Was 7000 seconds, now 3600 seconds.ModelsNew F-5ENew L-39CAIS pod added to payload of Western aircraft (no special function at this time)LANTIRN pods on F-16 corrected for older missionsNew Model for TPZNew model for Roland ADSAdded APC Tigr 233036 (Available to Russia)Added APC Cobra (Available to Georgia)Building fires are now local to the weapon impact location
Weapons
Lift of R-73 and AIM-9M was increased from 0.5-0.4 to 0.9-0.8Increased luminosity size of smoke for S-8TsM and Hydra WP smoke marker rocketsIncreased maximum structural G limit of AIM-9M from 35 to 40 GGun Smoke effect tunedBlack Sea MapAdded higher-resolution texture created by MustangIncreased damage value for hardened targets like ammo depot, command center and aircraft shelters by 1.5 to 2.0 of their previous values.Ground units falling through bridges has been largely eliminatedF-15CInfinite fuel after aerial refueling has been fixedTransonic Roll-off eliminatedWing rock effects implementedRudders have more authorityPTC operation corrected: trimming no longer required in transition from SL to 40000', 'wind up' effects corrected much faster, correct operation on-ground.High altitude, medium and high AoA behavior is corrected (related to TRO above)Slow speed, high AoA behavior is correctedThrottle movement range compression is mostly corrected (full movement range is useable, FTIT/RPM barely changes as altitude increases)Two wing tanks now have less drag than the belly tankSelectable bingo bug is implementedAfterburner stages lighting off are now subtly audibleConditions of oscillatory and flat spin are correctedMiG-29New 6DOF cockpit for Flaming Cliffs 3. New external model is in progress.Su-27Engine model update. Introduced RPM calculation based on flight conditions (temperature, velocity, altitude). Core engine temperature and trust envelope was corrected.Corrected speed indication on HUD when below 80 KPH.P-51DGunsight cable added to cockpit 3d modelThe 3-in-1 instrument "engine gauge" of the P-51D is missing the „SQ. IN.“ labelIn-game manual fixedSperry AN 5735-1 Directional Gyro missing markings at 45 and 315 degreesAN 5825 Vertical Speed Indicator errorsSmoke Generator Typo fixedMi-8MTV2Virtual flight engineer has been implementedSARPP-12 system (System of Automatic Registration of Flight Data) now has animated panelFully implemented model of KO-50 kerosene powered defroster(P-503B) cockpit voice recorder is now animatedActivated all circuit breakersSignal flare system is now made fully operationalAnnunciator "СТВОРКИ ОТКРЫТЫ" (Cargo bay doors open) now functionalSiren is implemented«ÐВТОМÐТ. СБРОС» (automatic release) switch is now functionalThe external resistance for voltage control of STG-3 starter-generator is now implemented. Circuit breaker is located on the right hand electric panelThe external resistance "VS-33Ð" «I — РЕГУЛИРОВÐÐИЕ ÐÐПРЯЖЕÐИЯ — II» (I - voltage control - II) is now implementedDetails of these improvements can be found in this thread: http://forums.eagle.ru/showthread.php?t=143573F-86FRudder authority increasedIn-game manual addedFixed incorrect tank jettison button hint in russian localizationEmergency ignition switch is now normal two-position switch instead of spring-loadedGun Selector now OFF instead of ALL GUNS at cold or runway startWhen guarded, rocket release selector now is always in OFF positionNew cockpit lights addedBf-109K-4New skinsNew normal mapMinor 3D issuesFlap warning buzzer sound level tunedControl stiffening for RuddersCampaign fixesGaps between fuselage and cockpit (when viewed in cockpit) fixedLoading screen and wallpaper renders fixedGeneral FM improvementsFw-190D-9Fuel system warning light errorsNormal full oxygen pressureSZKK4 texture errorsCorrected skinsNew normal mapHawkHUD clipping fixed - HUD no longer shows outside HUD glassTraining Mission cold start - Updated to have voice over by instructor and typos fixedSmall graphical artifact on canopy model - this was a remnant of the canopy handleKneeboard has been implementedWrong number of stations on loadout screen in ME when Hawk module isn't installed.Code optimization for DCS 1.5.0Graphical optimization for DCS 1.5.0Night lighting updated for 1.5.0Combined ArmsTanks with laser rangefinder. An automatic calculation fire solution taking into account range, wind speed, own tank speed, angular speed of target LOS is now implemented. (RShift+L)Added Arcade (isometric) ViewUragan MRLS can now be controlled by playerAdded Sights for Challenger 2 and LAV-25Added Sights for M6 Linebacker (M2 Bradley sight for the gun, Avenger sight for SAM)Synchronization issues in Multiplayer is fixedFixed sight visibility limitation while zooming in fog conditionsFixed air target radio emissions detection with RWR, if the target is not visible for ground radars due to curvature of earthAdded Sights for T-72 and T-90 MBT (from T-80)Corrected SAM launch for Oliver Perry and NormandyAdded second reverse gear for M1A2 MBTAdded initial voice communications for Red and Blue tank crews. More to come.Adjusted M1A2 engagement rangeC-101Mirror image orientation correctedMirror image is now hidden when retractedExternal textures improvedNew Liveries: Royal Air Force Fictional, Patrulla Águila 30 Anniversary, Matacán 100000 HOURS, Armée de l'Air FictionalSeveral liveries correctionsSolved issue with GPU missing when there is windFixed issue with both ailerons deflecting in same direction for AICollision model improved (now damage affects SFM aerodynamics)Default payloads added to Mission EditorSurfaces and controls are now animated when using keyboardSeveral inputs addedKneeboard addedEjection Seat adjusting addedSounds for GPU and ejection seat fixed and addedInput options issues fixedGUI image in payload section correctedLoD optimization improvedIt's now possible to open the canopy with keyboard/joystick assignmentEjection sequence correctedTheme music addedPilot 3D model added in cockpit viewPSD C-101 Template 2048 addedMiG-21bisImplemented RU Game LocalizationReplaced multiple existing inputs with toggle inputs.Added 9 New Keyboard Inputs: ASP Target Size, KPP Pitch Set, RSBN/PRGM Channel Select, Radio On/Off, Radio Volume & Chl SelectionFixed various instances of the Radio not working.Fixed the Radar operating without electrical powerIncreased missile smoke visibilityFixed the “SPRD Appears on F6 View after use†bugIntroduced special option for ASP pipper gameplay features.Improved drag chute physics, including chute use in stall/spin recovery (Animation is however still limited)Corrected Rudder Authority (“Rudder overpowering aileronsâ€)Added UUA Sensor animationImproved Over-G weapon jettison (Dynamic Weight Calculation, per-pylon/weapon limit)Improved regulated Afterburner throttle controlPartially fixed visible weapons remaining on destroyed/missing wingsFixed A-A missile lock tone bugCorrected wing thickness & angleVarious corrections on all weapon pylonsRebuilt frontal canopy for smooth fuselage transitionRe-Drew rivet and panel lines on rear fuselageAdded red floodlights in cockpitDozens of minor 3D/2D issuesFixed various Cockpit graphics issuesCorrected various ASP calculation issues (Incorrect lead, “CCIPâ€)Added 8-10 new default liveriesNew specular mapsSculpted rear fuselage into a new normal mapAdded new SPRD Rocket booster model and textureCorrected placement of SPRD Rocket booster on aircraftFurther optimized external model and texturesRevised gear door texturesCorrected AoA vane animationTemporarily removed 'Canopy Icing' checkbox pending visual implementationLocalizationMi-8MTV2. Russian Training Missions added.Bf 109. Russian Single Missions added.German Bf-109 K-4 manual added.
