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Presentación de DCS World (DCSW)

V Iniciado por Virus ·30 abril 2012

Descargando... Espero que EDGE no se retrase mucho.

DCS: World Newsletter diciembre:
- Salida de Bf-109K-4
- Se continuan los testeos de DCS: W 2 / EDGE (se estima la salida en diciembre 2014 pero podrían haber retrasos a enero o febrero de 2015)
- El equipo de desarrollo de mapas de ED está centrado en NTTR, corrigiendo diferencias entre el visor de mapas y su funcionamiento en DCS: W 2, mientras, han tenido tiempo de añadir el aeroporto internacional Las Vegas / McCarren. Si el tiempo se lo permite, añadirán la base aerea de Tonopa (en la que se realizan gran cantidad de misiones Constant Peg (realizado por el 4477th Test and Evaluation Squadron que volaba aparatos sovieticos capturados en misiones de entrenamiento agresor). Cuando NTTR haga su salida, el equipo de mapas se centrará en el estrecho de Hormuz.
- Se va a añadir la posibilidad de que las 3rd Parties añadan nuevas campañas en plan DLCs a DCS: World.
- El L-39 Albatros se retrasa al segundo cuarto de 2015 y se esperan noticias sobre el en febrero.
- El Mig-15Bis no podrá estar para final de diciembre de 2014, por lo que se retrasa al primer cuarto de 2015.
- VEAO sigue trabajando para arreglar un problema con el Starforce en el VEAO Hawk T.M1, que una vez sea solucionado, permira su salida. Mientras, se estima que el AFM esté disponible para testeos alrededor del segundo cuarto de 2015.
- Hay un update del C-101BB y CC de AvioDev. Se muestran sus caracteristicas, indicando que prevee su primera salida para alrededor de enero de 2015. El modelo de vuelo AFM vendrá despues.
- Y hay cambios en el EULA.
 
Como siempre, ED indica que las fechas de salida son solo estimaciones y no fechas fijas o promesas.

 

DCS: Bf 109 K-4 KurfÁ¼rst Available for Download

 
The Fighter Collection and Eagle Dynamics are pleased to announce that the DCS: Bf 109 K-4 KurfÁ¼rst beta is now available for download from the DCS E-Shop
 
Like previous DCS World titles, DCS: Bf 109 K-4 KurfÁ¼rst features a painstakingly reproduced model of the aircraft, including the external model, fully interactive cockpit, mechanical systems, and a Professional Flight Model (PFM). Along the lines of our DCS: P-51D Mustang and DCS: Fw 190 D-9 Dora titles, DCS: Bf 109K-4 KurfÁ¼rst places you behind the controls of a powerful, propeller-driven, piston engine combat aircraft. Designed long before “fly-by-wire†technology was available to assist the pilot in flight control or smart bombs and beyond visual range missiles were developed to engage targets with precision from afar, the KurfÁ¼rst is a personal and exhilarating challenge to master. Powerful and deadly, the last production model of the only single-engined German fighter to see service throughout World War II, the KurfÁ¼rst provides an exhilarating combat experience to its drivers, and a worthy challenge to all fans of DCS: P-51D Mustang.
 
Key Features of the DCS: Bf 109 K-4:
 
Unmatched flight physics that allow you to truly feel what it's like to fly this legend.
Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
Interact with cockpit controls with your mouse.
Accurate Bf 109 K-4 model, squadron markings, and weapons.
Detailed modelling the Bf 109 K-4 instruments, weapons, engine, radios, fuel, and electrical systems.
Fly along with fellow DCS: Fw 190 D-9 Doras as you battle DCS: P-51D Mustangs in single and multiplayer games.
DCS Bf 109 K-4
 
DCS World 2 Status
Work continues on DCS World 2 with progress on file structure, clouds and other effects, changes to the front-end GUI, and of course improvements to performance. We are still striving for a late-December 2014 release, but if debugging takes longer than we hope, it is possible that the release could be pushed to January/February 2015. As always, stated dates and timeframes are our best estimates and not promises.
 
Nevada Test and Training Range (NTTR) and Strait of Hormuz Map Status
Our map team is solely focused on the NTTR map right now. As mentioned in the last newsletter, the team has been having to do a lot of work adapting terrain textures and shadows since the map assets were moved from the terrainviewer tool to DCS World 2. How the terrainviewer tool and the DCS World handle light and shadows is quite different and made the NTTR map in DCS World look an odd yellow hue. In this way, the NTTR map has certainly been a test-bed for us using the new maps tools. While this and other map issues are being worked on, our map 3D modelers have had the time to add Las Vegas McCarren International airport. If time allows, we also hope to also add Tonopah Air Force Base (located in the northwest corner of the rand and it would provide great CONTANT PEG missions).
 
NTTR
In parallel, we are also working on RED FLAG campaigns for both the F-15C and A-10C in cooperation with the author Steve Davies and pilots that have flown multiple RED FLAGs.
After the NTTR map is complete, the team will return to the Strait of Hormuz map.
 
3rd Party Single Player Campaign DLC
Much as we are doing with 3rd party partner aircraft (and maps), we are developing a new copy protection system that will allow talented campaign builders to create and sell DCS campaigns through the DCS e-shop. As with DCS 3rd party aircraft and maps, each campaign will have to meet high quality standards and be part of an official license agreement with TFC/Eagle Dynamics.
We see this as a great incentive for 3rd parties to help increase the amount of quality mission content.
 
DCS: L-39 Albatros and DCS: MiG-15bis
 
DCS MiG-15bis
We have had to revise our production estimates on this project, and we now believe the project will be available in Q2 of 2015. By February 2015, we hope to provide you further updates.
Development of the MiG-15bis has been going well but not fast enough to release a quality product by the end of December 2014. Rather than push it out too soon, we are going to keep it in the oven a bit longer and release it in the first quarter of 2015.
 
VEAO Hawk Update
 
DCS Hawk
The VEAO Simulations team have been busy getting the Hawk ready for release. This includes new training missions for general flight, basic and advanced navigation and weapons systems. The technical team have been busy integrating the Starforce copy protection system and are ironing out some bugs ready for release. The EFM (External Flight Model) is in steady development and will be ready for the VEAO testing team early in the New Year with access to the public in the Beta build Q2 2015.
 
AvioDev DCS: C-101 Update
 
The C-101EB model is the primary jet trainer and aerobatic display aircraft of choice for the Spanish Air Force, whilst the C-101CC model, with its 7 hardpoints and uprated engine, is a venerable light attack aircraft, seeing combat with the Honduras Air Force against drugs traffikers.
 
With the two types sporting distinct yet similar cockpit layouts, combined with systems commonality, we anticipate there will be something for everyone in this package, from initial jet training and advanced aerobatics, to the light attack role.
 
C-101
 
AvioDev have been hard at work completing the C-101EB and C-101CC versions. The EB model is complete, with the light attack version close behind.
 
The AvioDev Technical Team comprises of type rated pilots and engineers, helping to ensure the highest possible accuracy and realism.
 
AvioDev are striving for a January 2015 release. EFM version is scheduled for afterwards.
 
Features of the EB and CC models include:
 
Highly accurate systems simulation
Complete electrical system modelling
Complete circuit breaker simulation (all systems fail correctly)
TARSYN gyro system replicated to exacting detail
Accurate flight director system
Custom air data simulation (airspeed indicators/altimeters behaviors, etc.)
Custom navigation system simulation
Complete fuel system modelling
Complete hydraulic system modelling (SFM limitations apply)
Flight controls/landing gear can sustain damage if poorly handled
Accurate pressurization system (SFM limitations apply)
Accurate oxygen system (SFM limitations apply)
Icing model (SFM limitations apply)
Fully adjustable cockpit and exterior lighting
Additional features of the CC model include:
 
HUD/Gun sight
Complete weapons system modelling
Custom ADF navigation radio system
AoA indexer and AoA indicator
Standby airspeed and altimeter incorporating unique physics
Radio altimeter
Advanced flight director system
Change to the User End License Agreement (EULA)
 
The following change has been made to the EULA:
5. RETURNS AND EXCHANGES
 
All charges incurred when purchasing download DCS products from the DCS Store are not refundable nor can they be exchanged in whole or in part, regardless of the payment method.
NTTR
 
Free DCS World
 
DCS E-Shop
 
Sincerely,
The Eagle Dynamics Team

 

 

Gracias Silver por la informacion ...estaremos a la espera

 

un saludo

Nuevo update 1.2.14 (solo para la open beta y parece que por alguna razon se han saltado el 13).
 
Soporte para las campañas pagas
Corrección de Bugs y nuevos modelos 3Ds
 
http://forums.eagle.ru/showpost.php?p=2264770&postcount=1

 

Sorry, but we skiped an update 13. 

 
DCS 1.2.14 - Change Log
 
The main task of 1.2.14 version is integrating support of payware campaigns. 
 
Also there are some bugfixes.
Su-27. Unlimited fuel option will work
S-25L missiles will not remains at hardpoints after jettison
S-25L missile. Added reworked 3D model.
MiG-29S chaff/flare indicator is fixed
Bf 109 K-4. FM tuning.
Bf 109 K-4. Adjusted landing gear points
Bf 109 K-4. Aileron damage will affect to flight control
Bf 109 K-4. Corrected Quick Start missions
Bf 109 K-4 FM. Extended landing gear brings the nose heavy effect
Bf 109 K-4. Water radiator params corrected
F-15 Quick Start missions. Corrected Tu-22 payload
Leopard 2. Corrected scripts of Denmark skins
WWII aircraft. Added ground roll sound
WWII aircraft. Expanded aerodynamic sounds depending on AoA
Mi-8MTV-2. 20th mission of campaign is corrected
A-10C. Refueling READY light was ON after a short delay at any mission start is fixed
 
 
1.2.14 will be available in open-beta today.

 

 

Serán supersticiosos, gracias Silver_Dragon

DCS: World 1.2.14 Update 1 disponible en la Open Beta

http://forums.eagle.ru/showpost.php?p=2270516&postcount=5

 

DCS 1.2.14.35605 Update 1 - Change Log

Crash when tank kills Reaper after taxiing to hangar is fixed
MiG-29S. Payload marks, T1 and T2 symbols will not move with the targets in TWS2 mode on the HUD
Multiplayer. The expended weapon will not be visible on the client AC for other clients
Su-25T. Restored missing waypoint numbers on the HUD
Ground units. The issue with absent opportunity to assign the target point for some vehicles is fixed
Bf 109 K-4. LODs are corrected
Crash when damaged helicopter tries to land by waypoint action is fixed
The issue with flickering of ground textures that is visible from AC cockpit is fixed
Input settings. The incorrect name of input layer ($aircraft) is fixed
 
Update will be available in open-beta today.

 

 

Felicitación de año nuevo de Eagle Dinamics

DCS World - 2014 Summary

 

 
2014 was a busy and productive year for Eagle Dynamics with the continued development and improvement of DCS World. A key element of DCS World has been the creation of an air combat simulation experience that spans several decades... from World War II to the modern day. Although we started with modern day aircraft, 2014 has allowed us to expand into the World War II, Korean War, and Vietnam War periods. Most noteworthy has been the rapid development of the DCS: World War II line of aircraft that now includes the P-51D Mustang, Fw 190 D-9 Dora and the Bf 109 K-4. Work is already underway on the Spitfire IX and P-47D for 2015. Additionally, we’ve been able to use 2014 to further improve our line of Flaming Cliffs 3 aircraft with the addition of a 6 DOF cockpit and professional flight models for the Su-27.
 
While Eagle Dynamics has certainly been busy, our 3rd party partners have been equally so! With the release of a Professional Flight Model for the F-15C and the F-86F by Belsimtek (MiG-15bis in development), the MiG-21bis by Leatherneck Simulations, the Hawk by VEAO Simulations, and the C-101 by AvioDev nearing completion, we’ve taken great steps in 2014 to expand DCS development to our partners. 
 
Behind the scenes, we have been very busy in 2014 developing DCS World 2 with an all new graphics engine and support for new maps such as the Nevada Test and Training Range (now in Pre-Alpha testing), Strait of Hormuz, and Normandy 1944. We realize that having appropriate theater maps is a critical aspect of moving the series forward. This development work in 2014 will allow us to release DCS World 2 and new maps in 2015 and bring the DCS World to the next level.
 
As a little New Year’s gift, here is a compilation of video segments I recorded while doing NTTR testing. This video is by no means polished and is already rather dated by several weeks. However, I thought you might like to see a rather more detailed look of where we are going in 2015.
 
 
Best wishes and Happy New Year from myself and the rest of the The Fighter Collection and Eagle Dynamics Team!
__________________

 

 

Froogle ha puesto un video de Eagle Dinamics, en el que se ve a Wags pilotando un UH-1H en DCS: World 2 y Nevada NTTR, ademas, de interesantes novedades


Wooohhh!! Muy prometedor se presenta este DCS: World 2!! 

 

(ahora a ver si no se demoran mucho en sacarlo :sleep:  )

MudSpike, publica un video del DCS: World 2 , el F-15C sobre Nevada NTTR y DCS: W 2
 
Ademas, Q&A de MudSpite a Wags, con interesantes cuestiones:
 
Extraido de la entrevista:

 

- Se espera la Open Beta de DCS: W 2 disponible en la primera mitad del año, mientras, se continuan reparando bugs que afectan al rendimiento o causan problemas.
- El modelo externo y la cabina 6DOF del L-39 se han integrado dentro de DCS W, ademas de realizarse gran cantidad de trabajo de sistemas y modelo de vuelo. Se espera las primeras imagenes en febrero.
- Se sigue desarrollando el multicrew para multiplayer, pero es posible que no esté disponible para el lanzamiento inicial del L-39, pero esperan que sea para 2015.
- El trabajo en el teatro del estrecho de Hormuz está al 60%, aunque queda una gran cantidad de trabajo en la zona de los emiratos arabes unidos, debido a su gran concentración de areas urbanas.
- Se añadirá a Iran y los Emiratos Arabes Unidos como paises en DCS: W 2, se investiga añadir nuevas unidades.
- Se investiga añadir nuevas unidades navales para Hormuz, la excepción será un nuevo portaviones Nimitz para el Hornet.
- NTTR sigue en progreso, operando actualmente en DCS: W 2, y los trabajos se centran en que los aparatos IA funcionen perfectamente con las nuevas bases aereas, los efectos del agua, colision de objetos, luces, colocación de objetos estaticos en el mapa, proyección de sombras y optimización de rendimiento.
- ED trabaja con pilotos de Hornets y documentación relacionada, la implementación las operaciones embarcadas, como las ordenes de los señaleros, recuperaciones tipo I, II y III, LSO, operaciones sobre cubierta y operaciones de cisternas (no dicen fechas).
- El desarrollo del F-18C se acelerará durante 2015. Tienen retos, como el radar de tierra que les está dando buenos resultados, el segundo es el AFM de un aparato supersonico, que ha ayudado el desarrollo del AFM del F-15C y el Su-27, aun así, este proyecto tomará mas tiempo que ninguno anterior.
- Los modulos comprados bajo DCS: W 1 funcionarán sin problemas en DCS: W 2, sin pagar ningun cargo alguno.
- ED está centrado en mejorar el editor de misiones, centrandose en arreglar problemas y mejorar varios aspectos de este, que no solo permitirán mejores misiones y campañas, sino tambien para satisfacer las necesidades de sus clientes profesionales. Aun así ED esta investigando sobre el tema de campañas dinamicas, realizando documentación de diseño interno de como abordar dicho tema en DCS: World. Estan considerando ponerse a ello cuando llegue el momento y el personal tenga la experiencia requerida para dicha tarea.
- ED trabaja en dos nuevos DLC, centradas en campañas en Nevada NTTR, una para el F-15C y otra para el A-10C, que se realizan en colaboración con el autor Stive Davies y varios pilotos de la Red Flag, estas campañas serán muy realistas, acorde con las campañas reales, con gran cantidad de información y transfondo. Este nivel no podria ser generado por una campaña dinamica.
- ED no se plantea dividir DCS: World en dos, como algunos quieren que la WW2 esté aparte del combate moderno.
- Uno de los grandes avances que se esperan en 2015 es una mejora de Combined Arms y el elemento terrestre del simulador, que por ahora se a aprovechado poco y se espera ver mas cosas interesantes previstas para este frente.
- Se está trabajando en varios elementos de la IA para DCS: World 2, como la IA en combate Aire Aire, la logica de las ROE, y las comunicaciones de radio. Otra de las areas que se espera mejorar son el ATC (control de trafico aereo). 

Visualmente espectacular...esto si que es un cambio sustancial con respecto a cualquier otro simulador del mismo género. Es lo que nos merecemos. Así dan ganas de volar.

Bueno, no sé la incontables veces que hemos visto  montages. , Montages e informaciones que a los usuarios del DCS se nos han abiertos los ojos tantos como la vestiduras  al saber que era para final del año 2013 que luego pasó al 2014 y ahora 2015,

venga hombre seamos serios, ya está bien que se nos meen encima y les riamos las gracias.esta plataforma no hace historia , porque no tiene esencia y lo peor es que no quieren tenerla,no se puede atrasar mas el nuevo motor grafico y me parece que tienen mucho valor , cuando textualmente escriben sin pagar ningun cargo alguno......hombre

 

menos videos y memeces de modulos que ya no hay espacio en la pantalla de menú principal

No perdamos de vista de que estamos hablando de un nuevo motor gráfico. Lamentablemento esto lleva asociado mucho desarrollo. Si bien esto se ha prolongado en exceso yo creo que la espera bien valdrá la pena. Es la única oportunidad real de volar un simulador de combate moderno con un engine acorde a las exigencias de los tiempos actuales. No hablo sólo de físicas del simulador sino del aspecto visual. ..que sin dudas estamos 10 años atrasados con respecto a cualquier juego de cualquier género.

Pues la verdad es que ese nuevo engine junto con el f18 (el día que por fin salga, en dos o tres semanas...) tiene que ser la releche.

Pues la verdad es que ese nuevo engine junto con el f18 (el día que por fin salga, en dos o tres semanas...) tiene que ser la releche.

Te refieres a que el Bizcocho sale en 2 o 3 semanas???

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