Presentación de DCS World (DCSW)
Descargando... Espero que EDGE no se retrase mucho.
DCS: Bf 109 K-4 KurfÁ¼rst Available for Download
The Fighter Collection and Eagle Dynamics are pleased to announce that the DCS: Bf 109 K-4 KurfÁ¼rst beta is now available for download from the DCS E-ShopLike previous DCS World titles, DCS: Bf 109 K-4 KurfÁ¼rst features a painstakingly reproduced model of the aircraft, including the external model, fully interactive cockpit, mechanical systems, and a Professional Flight Model (PFM). Along the lines of our DCS: P-51D Mustang and DCS: Fw 190 D-9 Dora titles, DCS: Bf 109K-4 KurfÁ¼rst places you behind the controls of a powerful, propeller-driven, piston engine combat aircraft. Designed long before “fly-by-wire†technology was available to assist the pilot in flight control or smart bombs and beyond visual range missiles were developed to engage targets with precision from afar, the KurfÁ¼rst is a personal and exhilarating challenge to master. Powerful and deadly, the last production model of the only single-engined German fighter to see service throughout World War II, the KurfÁ¼rst provides an exhilarating combat experience to its drivers, and a worthy challenge to all fans of DCS: P-51D Mustang.Key Features of the DCS: Bf 109 K-4:Unmatched flight physics that allow you to truly feel what it's like to fly this legend.Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.Interact with cockpit controls with your mouse.Accurate Bf 109 K-4 model, squadron markings, and weapons.Detailed modelling the Bf 109 K-4 instruments, weapons, engine, radios, fuel, and electrical systems.Fly along with fellow DCS: Fw 190 D-9 Doras as you battle DCS: P-51D Mustangs in single and multiplayer games.DCS Bf 109 K-4DCS World 2 StatusWork continues on DCS World 2 with progress on file structure, clouds and other effects, changes to the front-end GUI, and of course improvements to performance. We are still striving for a late-December 2014 release, but if debugging takes longer than we hope, it is possible that the release could be pushed to January/February 2015. As always, stated dates and timeframes are our best estimates and not promises.Nevada Test and Training Range (NTTR) and Strait of Hormuz Map StatusOur map team is solely focused on the NTTR map right now. As mentioned in the last newsletter, the team has been having to do a lot of work adapting terrain textures and shadows since the map assets were moved from the terrainviewer tool to DCS World 2. How the terrainviewer tool and the DCS World handle light and shadows is quite different and made the NTTR map in DCS World look an odd yellow hue. In this way, the NTTR map has certainly been a test-bed for us using the new maps tools. While this and other map issues are being worked on, our map 3D modelers have had the time to add Las Vegas McCarren International airport. If time allows, we also hope to also add Tonopah Air Force Base (located in the northwest corner of the rand and it would provide great CONTANT PEG missions).NTTRIn parallel, we are also working on RED FLAG campaigns for both the F-15C and A-10C in cooperation with the author Steve Davies and pilots that have flown multiple RED FLAGs.After the NTTR map is complete, the team will return to the Strait of Hormuz map.3rd Party Single Player Campaign DLCMuch as we are doing with 3rd party partner aircraft (and maps), we are developing a new copy protection system that will allow talented campaign builders to create and sell DCS campaigns through the DCS e-shop. As with DCS 3rd party aircraft and maps, each campaign will have to meet high quality standards and be part of an official license agreement with TFC/Eagle Dynamics.We see this as a great incentive for 3rd parties to help increase the amount of quality mission content.DCS: L-39 Albatros and DCS: MiG-15bisDCS MiG-15bisWe have had to revise our production estimates on this project, and we now believe the project will be available in Q2 of 2015. By February 2015, we hope to provide you further updates.Development of the MiG-15bis has been going well but not fast enough to release a quality product by the end of December 2014. Rather than push it out too soon, we are going to keep it in the oven a bit longer and release it in the first quarter of 2015.VEAO Hawk UpdateDCS HawkThe VEAO Simulations team have been busy getting the Hawk ready for release. This includes new training missions for general flight, basic and advanced navigation and weapons systems. The technical team have been busy integrating the Starforce copy protection system and are ironing out some bugs ready for release. The EFM (External Flight Model) is in steady development and will be ready for the VEAO testing team early in the New Year with access to the public in the Beta build Q2 2015.AvioDev DCS: C-101 UpdateThe C-101EB model is the primary jet trainer and aerobatic display aircraft of choice for the Spanish Air Force, whilst the C-101CC model, with its 7 hardpoints and uprated engine, is a venerable light attack aircraft, seeing combat with the Honduras Air Force against drugs traffikers.With the two types sporting distinct yet similar cockpit layouts, combined with systems commonality, we anticipate there will be something for everyone in this package, from initial jet training and advanced aerobatics, to the light attack role.C-101AvioDev have been hard at work completing the C-101EB and C-101CC versions. The EB model is complete, with the light attack version close behind.The AvioDev Technical Team comprises of type rated pilots and engineers, helping to ensure the highest possible accuracy and realism.AvioDev are striving for a January 2015 release. EFM version is scheduled for afterwards.Features of the EB and CC models include:Highly accurate systems simulationComplete electrical system modellingComplete circuit breaker simulation (all systems fail correctly)TARSYN gyro system replicated to exacting detailAccurate flight director systemCustom air data simulation (airspeed indicators/altimeters behaviors, etc.)Custom navigation system simulationComplete fuel system modellingComplete hydraulic system modelling (SFM limitations apply)Flight controls/landing gear can sustain damage if poorly handledAccurate pressurization system (SFM limitations apply)Accurate oxygen system (SFM limitations apply)Icing model (SFM limitations apply)Fully adjustable cockpit and exterior lightingAdditional features of the CC model include:HUD/Gun sightComplete weapons system modellingCustom ADF navigation radio systemAoA indexer and AoA indicatorStandby airspeed and altimeter incorporating unique physicsRadio altimeterAdvanced flight director systemChange to the User End License Agreement (EULA)The following change has been made to the EULA:5. RETURNS AND EXCHANGESAll charges incurred when purchasing download DCS products from the DCS Store are not refundable nor can they be exchanged in whole or in part, regardless of the payment method.NTTRFree DCS WorldDCS E-ShopSincerely,The Eagle Dynamics Team
Gracias Silver por la informacion ...estaremos a la espera
un saludo
Corrección de Bugs y nuevos modelos 3Ds
Sorry, but we skiped an update 13.
DCS 1.2.14 - Change LogThe main task of 1.2.14 version is integrating support of payware campaigns.Also there are some bugfixes.Su-27. Unlimited fuel option will workS-25L missiles will not remains at hardpoints after jettisonS-25L missile. Added reworked 3D model.MiG-29S chaff/flare indicator is fixedBf 109 K-4. FM tuning.Bf 109 K-4. Adjusted landing gear pointsBf 109 K-4. Aileron damage will affect to flight controlBf 109 K-4. Corrected Quick Start missionsBf 109 K-4 FM. Extended landing gear brings the nose heavy effectBf 109 K-4. Water radiator params correctedF-15 Quick Start missions. Corrected Tu-22 payloadLeopard 2. Corrected scripts of Denmark skinsWWII aircraft. Added ground roll soundWWII aircraft. Expanded aerodynamic sounds depending on AoAMi-8MTV-2. 20th mission of campaign is correctedA-10C. Refueling READY light was ON after a short delay at any mission start is fixed1.2.14 will be available in open-beta today.
Serán supersticiosos, gracias Silver_Dragon
http://forums.eagle.ru/showpost.php?p=2270516&postcount=5
DCS 1.2.14.35605 Update 1 - Change Log
Crash when tank kills Reaper after taxiing to hangar is fixedMiG-29S. Payload marks, T1 and T2 symbols will not move with the targets in TWS2 mode on the HUDMultiplayer. The expended weapon will not be visible on the client AC for other clientsSu-25T. Restored missing waypoint numbers on the HUDGround units. The issue with absent opportunity to assign the target point for some vehicles is fixedBf 109 K-4. LODs are correctedCrash when damaged helicopter tries to land by waypoint action is fixedThe issue with flickering of ground textures that is visible from AC cockpit is fixedInput settings. The incorrect name of input layer ($aircraft) is fixedUpdate will be available in open-beta today.
DCS World - 2014 Summary
2014 was a busy and productive year for Eagle Dynamics with the continued development and improvement of DCS World. A key element of DCS World has been the creation of an air combat simulation experience that spans several decades... from World War II to the modern day. Although we started with modern day aircraft, 2014 has allowed us to expand into the World War II, Korean War, and Vietnam War periods. Most noteworthy has been the rapid development of the DCS: World War II line of aircraft that now includes the P-51D Mustang, Fw 190 D-9 Dora and the Bf 109 K-4. Work is already underway on the Spitfire IX and P-47D for 2015. Additionally, we’ve been able to use 2014 to further improve our line of Flaming Cliffs 3 aircraft with the addition of a 6 DOF cockpit and professional flight models for the Su-27.While Eagle Dynamics has certainly been busy, our 3rd party partners have been equally so! With the release of a Professional Flight Model for the F-15C and the F-86F by Belsimtek (MiG-15bis in development), the MiG-21bis by Leatherneck Simulations, the Hawk by VEAO Simulations, and the C-101 by AvioDev nearing completion, we’ve taken great steps in 2014 to expand DCS development to our partners.Behind the scenes, we have been very busy in 2014 developing DCS World 2 with an all new graphics engine and support for new maps such as the Nevada Test and Training Range (now in Pre-Alpha testing), Strait of Hormuz, and Normandy 1944. We realize that having appropriate theater maps is a critical aspect of moving the series forward. This development work in 2014 will allow us to release DCS World 2 and new maps in 2015 and bring the DCS World to the next level.As a little New Year’s gift, here is a compilation of video segments I recorded while doing NTTR testing. This video is by no means polished and is already rather dated by several weeks. However, I thought you might like to see a rather more detailed look of where we are going in 2015.Best wishes and Happy New Year from myself and the rest of the The Fighter Collection and Eagle Dynamics Team!__________________
Wooohhh!! Muy prometedor se presenta este DCS: World 2!!
(ahora a ver si no se demoran mucho en sacarlo
)
- Se espera la Open Beta de DCS: W 2 disponible en la primera mitad del año, mientras, se continuan reparando bugs que afectan al rendimiento o causan problemas.
Visualmente espectacular...esto si que es un cambio sustancial con respecto a cualquier otro simulador del mismo género. Es lo que nos merecemos. Así dan ganas de volar.
Bueno, no sé la incontables veces que hemos visto montages. , Montages e informaciones que a los usuarios del DCS se nos han abiertos los ojos tantos como la vestiduras al saber que era para final del año 2013 que luego pasó al 2014 y ahora 2015,
venga hombre seamos serios, ya está bien que se nos meen encima y les riamos las gracias.esta plataforma no hace historia , porque no tiene esencia y lo peor es que no quieren tenerla,no se puede atrasar mas el nuevo motor grafico y me parece que tienen mucho valor , cuando textualmente escriben sin pagar ningun cargo alguno......hombre
menos videos y memeces de modulos que ya no hay espacio en la pantalla de menú principal
No perdamos de vista de que estamos hablando de un nuevo motor gráfico. Lamentablemento esto lleva asociado mucho desarrollo. Si bien esto se ha prolongado en exceso yo creo que la espera bien valdrá la pena. Es la única oportunidad real de volar un simulador de combate moderno con un engine acorde a las exigencias de los tiempos actuales. No hablo sólo de físicas del simulador sino del aspecto visual. ..que sin dudas estamos 10 años atrasados con respecto a cualquier juego de cualquier género.
Pues la verdad es que ese nuevo engine junto con el f18 (el día que por fin salga, en dos o tres semanas...) tiene que ser la releche.
Pues la verdad es que ese nuevo engine junto con el f18 (el día que por fin salga, en dos o tres semanas...) tiene que ser la releche.
Te refieres a que el Bizcocho sale en 2 o 3 semanas???
