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Presentación de DCS World (DCSW)

V Iniciado por Virus ·30 abril 2012

según Falcon BMS es Advanced Flight Model pero para DCS... ni idea :P

creo que es algo para poder crear los modelos de vuelo.

uhh me :mutis:

lo que dice revi.

Es Advanced Flight Model, Ya estaba en Ka-50/A-10C/P-51D, ahora estara disponible para las 3rd Parties y solo falta un paso para poder prepararse para realizar helicopteros (imprescindible).

Mas información del AFM

 

Originally Posted by armageddon

does ED support the 3rd party somehow by providing some development tools or such?

 

I am guessing Documentation and support on how to use the API for 3rd party FMs is all that is provided from ED. The 3rd party would be solely responsible for the actual FM - and ED supplies the interface for it to plug into.

 

Of course if a 3rd party want to use the SFM, I imagine it is a different matter.

 

Nate

 

Y a la pregunta de los asientos traseros en multicabina.....

 

Originally Posted by Ells228

By the way, if you fancy a ride in the back seat of my jet, I'd be happy to take you up. Just bring your sick bag

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Counting down until people interpret this to mean you've figured out how to model the back seat

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You figured out backseats??!!11 Share the knowledge

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You should ask ED mi24.dll ?

 

...FUI\Common\icon-pilot-01.tga

 

iconpilot01.jpgiconpilot02.jpg

Otro interesante detalle encontrado revisando las imagenes en la carpeta de DCS......

btn-tools-01.png

btn-tools-01_sim.png

 

Es una cantidad de botones no usados que parece ser han sido colocados para futuros updates, solo se puede especular.

- La flecha parece un boton para pasar varias paginas de información

- La "N" Podria ser teatros

- El camión ¿Suministros?

- SAMs ¿Sams pilotables?

- Vehiculo radar ¿ATCs?

- Misil ¿Misiles de crucero en vuelo?

- Tren cisterna ¿Trenes?

- Dos Botones inferiores (Parece conexión online)

bueno, eso tambien pasa en Falcon :P hay un monton de cosas en mente, o eso parece viendo muchos documentos y codigo, pero luego hay cosas sin acabar... ni empezadas :D

la "N" si te fijas no es una "N"...son dos flechas que giran en sentido contrahorario, aunque el espacio que dejan entre ellas se parece bastante..

 

Salu2 8)

Mas informacion sobre el AFM

 

There is no AFM code - there is an AFM API. 3rd Parties must write their own AFM, from scratch.

 

Nate

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API (Application programming interface) is there - the FM that is plugged into it could be from NASA as far as the sim is concerned.

 

FM fidelity is entirely in the hands of the 3rd parties capabilities - there is no limit as far as DCS is concerned.

 

Nate

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This. API only provides us the ability to get or send data to the sim that week need for our FM. Everything else is up to the developer. There are no tools or provided FM templates, or even direct help on making the FM. It is all up to the individual who is coding it to know how to calculate realistic forces and turn them into something that looks and feels right.

 

Because of this, you can expect widely varying FM fidelity results for the different teams or projects. While it may seem rough, it also provides the freedom to make any effect you want.

 

Edit: And yes, WIP just means that the input/output functions we are using are changing frequently as obstacles arise.

Toy mu perdido, pero parecen buenas noticias. Ahora en agosto bajo a Granada, y pruebo el CA y el DCS: World

Noticias interesantes, en el concepto de multiplayer, se estan centrando en trabajar en el servidor dedicado

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=7

Quote:
Originally Posted by 159th_Viper

MP issues are known and confirmed as receiving attention. Should any new issues arise, report in the relevant Bugs and Problems forum. Rant threads do little to further the cause.

 

/Closed.

Correct, there is NO news to pass along at this time. When there is, it will be shared. My understanding though is that most of the current network focus is on completing the dedicated server.

Mas datos de AFM, en este caso de los motores:

 

http://forums.eagle.ru/showthread.php?t=86848

 

Originally Posted by BR=55=Sevas

Patriots, tell us please, does ED-team support tools for advanced engine simulation (WH, BS), same as AFM?

Engine simulation would be considered as part of the AFM, I assume. As with the flight dynamics, the engine and fuel simulation would have to be written from scratch within the AFM. There are no tools available.

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http://forums.eagle.ru/showpost.php?p=1 ... tcount=143

Yeah, the engine, fuel, and electrical systems are all part of what makes up the AFM, and as such currently have to be done from scratch. There is no AFM SDK available.

 

While it is true that the electrical system (AC) is dependent on the engine, so are several other systems. In reality, all you need is the data (RPM) out of the engine to make the AC electrical generator work. This wouldn't need to be incorporated in the same AFM dll.

sacado de la pagina de Glowing Amrram en Facebook

https://www.facebook.com/glowingproductions

 

This is my first post on this page, and well, i've been kinda busy these days. But what i DO know is that I have 2 movies in the pipeline: Flaming Cliffs 3 promo, and DCS: Mig-21 teaser trailer.

 

A esperar con los dientes largos.....

Palabras de Wags sobre el futuro AFM de los misiles, hay que tener en cuenta que seran solo una parte e iran actualizando a mendida que tengan tiempo, y parece tambien que en un primer momento solo se centraran en los misiles aire-aire

 

http://forums.eagle.ru/showthread.php?t=93747

There have been a lot of questions of what the new FC3 Advanced Flight Model (AFM) for missiles entails, so here is description of some of the new features:

Launcher platform speed, thrust, missile weight, total drag, gravity, etc. are all calculated to determine missile speed.

Missiles now incur realistic energy bleed that accounts for drag, induced drag and gravity. Induced drag calculates g-load and that factors the missile’s lift. Missiles will now bleed energy very quickly if the target performs hard maneuvers.

We added a longitudinal-load fuze arming type. The missile warhead of missile will only be armed after reaching the assigned longitudinal g-load (acceleration). Otherwise the missile will not detonate.

We added a limited duration to the missile’s power system (gas-generator, generator and hydraulic pump). When the onboard power system is exhausted, the missile goes ballistic.

We added a self-destruction timer. Some missiles will self-destruct when the timer is reached.

We added altitude based of self-destruction. Some missiles will destruct when reaching an assigned altitude above ground level.

We added a guidance timer delay. After launching a missile, the missile will fly straight from the from launcher for safety reasons before initiating the guidance stage. This is typically 0.3…1.5 seconds. For example: the R-27R missile flies unguided forward for 0.5 seconds before guidance to target starts.

We added parameters of loft trajectory. The initial range to target, the range of transition to proportional navigation, and initial angle of loft are all factored.

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