Presentación de DCS World (DCSW)
Yo creo que lo han hecho para diferenciar todos los módulos de warbirds del resto de módulos.
A ver que...
En si, lo que se ha cambiado es simplemente una de las secciones de WW2, donde antes estaba Normandia. El resto, todos los Warbirds y el pack de asistencias se siguen manteniendo.

Met with Matt Wagner, executive producer of Eagle Dynamics, and had some great conversations about flight sims we love and about the possibility of a collaboration in the future.
Interesante. Es evidente que quieren meter las zarpas en DCS de alguna manera, probablemente con los warbirds que ya tienen.
Lo que me ha dejado algo patitieso es el hecho de que Matt Wagner vaya en silla de ruedas. Haciendo un poco de búsqueda (porque uno es curioso) resulta que se rompió la espalda practicando salto con pértiga en ¡1986!
Desde luego, todo un ejemplo de superación.
Pues parece que no solo ha sido A2A, sino tambien ORBX (y los que puedan venir).
https://forums.eagle.ru/showpost.php?p=3944410&postcount=86
What a wonderful experience!
The highlight of the show was meeting many of you, or clients, and getting to hear your feedback on our product. It was great to put some faces to user names and hearing what DCS World means to you. Some of the stores were quite inspirational.
Another aspect was meeting with Thrustmaster to discuss what comes after the F-16C and talks with companies like A2A and Orbx about potential cooperation. Skies the limit!
For those that made the show, thanks again for all the kind words and your continued support. We cannot do this without you.
- Wags






Changelog de la Open Beta de este miercoles:
Supported new Bf 109 K-4 Jagdflieger Campaign by Reflected Simulation
DCS World
- Stinger and Igla manpad missiles. Corrected guidance logic and the motor and booster data.
- AGM-88 HARM will now update emitter tracking while the missile is in flight for better accuracy against slow-moving targets.
- Improved the AGM-84E Harpoon launch effects.
- MP. SSE. Dynamically spawned and hidden units will no longer be visible to clients.
- MP. Serverlist: Fixed only 16 symbols being visible in the server player names.
- MP. JTAC will now respond to all wingmen, not just the group lead.
- Encyclopedia. Fixed KDO mod.40.
- Fixed ground unit AI sometimes getting stuck on a bridge if the terrain leading up to the bridge is above it.
- Scripting Engine: Corrected Unit.getPosition() function.
- Fixed incorrect behavior of aircraft AI on the carrier deck if you give control to AI (takeoff from parking).
- PAI : AV-8B AI will landing to deck vertically, not as conventional aircraft.
DCS: F/A-18C
- The initial release of the AA/ANQ-28 Litening Targeting Pod (WIP). Other modes like air-to-air mode, INR tracking, additional HUD symbology, and slave to target point, and other functions will be added later in early access.
- Marking a target on the SA page with PLID now is shown correctly on the radar page.
- Sharing PLID info in Multiplayer displayed correctly to and from donors.
- STEP data now matches Radar Data for a selected target.
- SA page STEP marker doesn't pass through all displayed contacts - fixed
- SA page EXPAND option added
- JDAM TOO mode does not respect WPTs loaded as TOO MSN 1 or TOO MSN 2 - fixed
- Radar shows target as hostile even if DL and NTCR are turned off - fixed
- MSI: donor HAFU not displayed on RADAR page - fixed
- Fixed a crash that could happen when trying to restart AUTO at the end of a WP route.
- Fixed disabling AUTO in mid-route could break AUTO sequence.
- TDC movement now shuts off STEP.
- Radar altimeter is now set correctly at zero before Hornet start-up.
- Updated the Hornet Guide.
- Fixed CTD when setting bomb interval.
After this Open Beta, the next big system to add will be the AGM-84D Harpoon anti-ship missile.
DCS: Bf-109K-4
- Fixed the MW50 gauge animation.
- Ammunition counters are now pre-set.
- Ammunition counter dials now work with assigned axis.
DCS F-5E
- Fixed odd yawing behavior over 300 knots.
DCS A-10C
- A-10C LWS could not see other aircraft lasers from more than 3-4 km; this has been increased to 10 km.
DCS A-10A
- Canopy glass at opened canopy removed
DCS Fw 190 D-9
- Asymmetric loadouts are prohibited.
- Fixed artificial horizon not being powered.
DCS Fw 190 A-8
- Light animation tuned. CockpitLocalPoint coordinates, cockpit external geometry edited.
DCS AV-8B N/A by RAZBAM
- TPOD Slave bug fix (Known issue it will not track moving vehicles locked by the DMT).
- Kneeboard update: Target points 1 to 4 display (WiP).
DCS M-2000c by RAZBAM
- Disabled keyboard input file bug fix.
- MAGIC Select/Visor Down bug fix.
- MAGIC Select improved.
- Specific HUD page for POL.
- POL behaviour fixed.
DCS C-101 by AvioDev
- Added pitch trim indicator light operation (it was previously working trim light test only, now the light illuminates also when trimming, via normal or emergency trimming, front and rear cockpit). (C-101EB and C-101CC).
- Added functionality of ADI DH light to both front and rear cockpit (it illuminates now when a/c altitude is below decision height).
- GA light in rear cockpit ADI illuminates now as well (previously only front cockpit GA light was operative).
- Partially fixed multicrew sync for canopies.
Campaigns
- FA-18C Aggressors BFM Campaign by Maple Flag: Corrected Tanker speeds, altitudes, radios and TACANs. Updated documents to add tanker info.
- DCS BS2 Republic: Minor changes in 05 mission
- P-51D High Stakes Campaign: 10th - targets moved to clearings, 9-th - oil tanks replaced.
Recopilación de las unidades IA por venir
Resumen semanal
Single player / multiplayer dynamic campaign system on planned to 2021:- Real Time Strategy (RTS) element-- Resources-- Strategic nodes and routes-- War production-- Ground forces-- Strategic objectives-- Ground force route planning-- Tasking orders- User interface that will allow to configure a campaign and tune the RTS engineFollow on:- Economic aspects-- factories-- warehouses-- materials logistics that transport resourcesMission editor:- Placement of units and objects in the 3D world on To-do list (required previously Mission Editor rewrite and DCS World re-coding).- More flight attack options like multi-axis attacks- More options to control the reaction of ground forces (needed for a better Combined Arms product)3D units:- Oil Tanker unit no a priority yet.New ATC/AI improvements:- focused on aircraft carrier communications (departure, marshal, approach, tower, and LSO)- next tasks overhaul airfield radio communications.Weather improvements:-developing a new cloud system-support clouds including cumulus, cumulonimbus, cirrus, etc, include multilayered cloud structures.IFF implementation:-Mode 4 operations.-automatic modes coming with AZ/EL radar mode-Later coming Mode 1, 2, and 3-later coming accurate IFF simulation for the ViperIn-game voice communication (VIOP):- coming to Late 2019- Stage 1 rooms for two sides- Stage 2 user created rooms- Stage 3 radio modulation and frequencyVR Improvements and engine:- New Graphic engine on GPU Multi-Threading and the Vulkan API in develop.Module Update and Improvements- Ka-50 and A-10C on develop- F-5E can followComunity suport:- public tracking page with all project statusNaval modules- CVN module in progress- Arleigh Burke destroyer and Admiral Kuznetsov carrier follow- determine the level and composition of other naval-focused content in the future.AI improvements:- Supercarrier deck crew- air-to-air AI improvements- follow air-to-surface attack AI improvementsCore product improvements:- New terrain engine- Dynamic campaign- New graphics engine- Improved night lighting- FLIR rendering tech- Ground radar tech- Air-to-Surface radar rendering tech- Improved weather (clouds, thermals, humidity, etc.)- New and improved effects- Integrated VOIP- Aircraft AI improvement- Updated replay system- Improved unit visibility- Improved sound engine- Improved network code- And other more confidential aspects…50% of company resources are invested on the core productDedicate server improvements:- improving the dedicated server code and welcome input from our clients- Windows Service in the future- No plans to a Linux based serverWarehouse/Resource system improvements:- greatly updated for the dynamic campaign systemCombined Arms improvements:- Detailed damage model system for ground units- Improved ground unit AI decision making- New and improved ground unit effects- A much more detailed ground environmentModules and maps:- After the F-16C will come DCS: P-47D Thunderbolt, Mi-24 Hind, and Mosquito- F-4 Phantom coming later after other module (I think Mi-24P)- No plans to a A-6 Intruder yet and can change in the future- P-47D plans released in Q1 2020- New World War II assets completed A-20 and Ju-88 will be released this year- Mosquito after P-47D expect it in 2020- Me 262 collectiong data to simulate all systems.- New WW2 maps on develop will announce soon.- Korea map not in immediate plansWW2 projects- New maps, new units, and a new combat theater- Highly detailed damage model- Torpedoes on Ships and aircrafts.- Improved sighting system- Improved aircraft AI- New maps in development is also well suited to our current stable of warbirdsATIS:- after new airfield ATC system.Mi-24P Hind module:- intuitive means to command the other crew member to accomplish basic sets of tasksYak-52 module:- start to work on final phase on Q1 2020Team allocations:- The staff working on MAC, Hornet, Viper and other such products are different from those working on the core DCS World featuresBelsimtek (BST):- Has not been in existence for a long time and they were then merged back into Eagle Dynamics- Much of our modern aircraft team is focused on the F/A-18C, F-16C, and Mi-24 HindSuperCarrier Module:- Supercarrier briefing room is designed to allow players to view the briefing, arm their jets, watch the PLAT CAM, and walk to the jet.- not be delivered during the early access periodWags Wishlist- One of the features I would like to see is a robust squadron management role playing element.MAC and FC- MAC continue Grown- FC series will continue but turn on MACF-16 module:- PIDS/PIDSU Perhaps at a later point, but not in our current planning
