Servidor activo · Calendario de operaciones disponible Ver calendario

Presentación de DCS World (DCSW)

V Iniciado por Virus ·30 abril 2012

Hay que esperar un poco, los server de autoupdater tardan mas en actualizar

 

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1

Autoupdate to 1.2.3 will be available around 8:30-9:00PM UTC.

 

Please, note:

1) Just running dcs_updater.exe checks for updates only once a day, to force a check, use 'Update DCS World' item from the Start menu. Alternatively, cmdline: dcs_update.exe update

 

2) Even while update server capacity was increased and some mirror selection problems were fixed, the servers most probably will slowly melt under your excitement. So, be patient, meditate on the progress bar and the enlightenment wil come in due time. The download size and speed indication will appear, but not in this release.

 

Happy simming, and don't forget your family.

Para propositos de testeo, Chizh ha puesto el archivo missile.Lua 1.2.4, en la sección rusa del foro de DCS:W russian.

http://forums.eagle.ru/showpost.php?p=1 ... count=1930

Originally Posted by volk
This is all we know - it is not clear why, in straight flight of P-27 so quickly merges speed compared to 7 - see Taqwa. Start average height - 5000 m

In 1.2.4 they already have equal C, and poured almost the same. Here is a fresh script missiles from 1.2.4. You can insert it and test.

 

Y video de testeo de YouTube:

Palabras de Coff sobre el trabajo con varios nucleos

http://forums.eagle.ru/showpost.php?p=1 ... stcount=45

The nearest target we are moving to is decoupling of graphics and simulation into separate threads.

This is quite possible with the current codebase, without a major rewrite.

 

En pocas palabras, lo mismo que se hizo en su momento con el sistema de sonidos, ahora con los graficos en nucleos separados

http://www.digitalcombatsimulator.com/e ... for_1_2_3/

DCS Update for 1.2.3

Wednesday, 13 March 2013

We have released an update to DCS version 1.2.3.10201 that mostly focuses on localization and network stability changes:

 

Added DCS: A-10C Warthog Flight Manual ES.pdf (Spanish) and DCS: Black Shark 2 Quick Start Guide (English), German, Spanish and Russian .pdf to the installers.

Fixed possible crash after selecting some slots in "coalition window."

German localization files have been updated.

German version encyclopedia has been updated.

Fixed possible crash when at shooting of ground units.

Fixed possible Dx_gui crash when disconnecting from the server, reconnecting, and then trying to alt+tab (fullscreen).

Solved possible game crashes due to memory leak caused by aircraft fire.

Restored the missing Ka-50 skins in German localized missions.

Fixed possible crash caused by player's switching between aircrafts.

Corrected Su-27/30/33/34 engine thrust value.

 

A la espera del autoupdater.

http://forums.eagle.ru/showthread.php?t=103090

DCS Spring Sale!

 

The entire range of DCS products will be on sale between 21 and 27 March.

DCS: A-10C Warthog – $19.99 USD

DCS: P-51D Mustang – $9.99 USD

DCS: Combined Arms – $20.99 USD

DCS: Black Shark 2 (Full) – $19.99 USD

DCS: Black Shark 2 (Update) – $9.99 USD

 

Download

 

Release of DCS: Combined Arms

 

DCS: Combined Arms gives you control of air and ground forces during the battle. Use the Command Map to move and task air and ground forces, set artillery fire missions, and control the ground battle. Assume the role of a Joint Terminal Attack Controller (JTAC) in multiplayer and designate targets for player-controlled close air support aircraft, or directly control armor vehicles or air defense weapons to engage the enemy.

 

Play DCS: Combined Arms as a real time strategy game, a first person armor warfare game, or direct the ground battle from the cockpit of a DCS aircraft like the A-10C Warthog, Ka-50 Black Shark, or P-51D Mustang.

 

DCS: Combined Arms supports both single player and multiplayer game play. When in multiplayer, different players can take on different roles such as artillery commanders, tank commanders, pilots, JTACS, etc. DCS: Combined Arms allows you full control of the battle. All roles can be changed dynamically during the battle.

 

Features of DCS: Combined Arms:

• Move and task air and ground forces and direct their fire during a mission.

• Be the Joint Terminal Attack Controller (JTAC) and direct close air support in multiplayer.

• Jump into the seat of many armor and air defence units to engage enemy air and ground forces.

• Play in both single player and multiplayer games.

• Both small and large scale battle missions included.

• Part of DCS World

Further updates and improvements will be made to DCS: Combined Arms.

 

Release of DCS Version 1.2.3

 

The new 1.2.3 update to DCS World and DCS Modules is now available as an auto-update, or downloaded directly from www.digitalcombatsimulator.com. This update includes a number of new, free DCS World features including a new DCS World Su-27 model, new triggers, and new scripting tools. It also includes major new features to the Combined Arms and Flaming Cliffs 3 modules. In addition to adding new features, this update includes many bug fixes and adjustments like missile performance, network game stability, force feedback joysticks, and a lot more.

 

You can read about all the changes here

 

DCS 1.2.4 Development

 

With version 1.2.3 now available, work is underway on version 1.2.4. The primary focus of this next version will be:

1 - Further improvements to network play and stability

2 - Coincide with the release of DCS: UH-1 Huey

3 - Improvements to air-to-air missile performance

4 - Changes and adjustments to beyond visual range combat systems

5 - Further GUI improvements

Moving to 64-bit Operating Systems Only

 

As we move forward improving the DCS World environment, we are more and more often running into roadblocks that prevent us from doing so due to supporting 32 bit operating systems. This includes larger and more populated worlds with greater terrain mesh details and textures. By moving to 64 bit support only, we will be able solve this and allow larger missions with more units, and it will allow us to improve visual effects.

This change will be coming in the next few months.

 

The Future of DCS

 

Currently the team is focused on completing Flaming Cliffs 3 and continued updates and improvements to DCS World. Once Flaming Cliffs 3 is complete, more of our focus will shift to upcoming DCS titles like the F-15C, F/A-18C and Fw-190D9. Looking further out, Eagle Dynamics and our partners plan a large number of new modules that include the Su-27SM, F-86F, MiG-15Bis, MiG-21Bis, Hawk, Mi-8, Mi-24, OH-58 and AH-1G, to just name a few.

 

The team is also hard at work on many updates and changes to our world rendering system, which will allow us to make new and much more detailed worlds than we have now, including the Nevada map. We hope to have these changes in place before the end of the year.

 

With the combination of a large and varied stable of aircraft, along with upcoming new maps, we will continue moving forward toward our goal of DCS World allowing combat missions over a wide array of time periods and locations. While our products initially started with a focus on modern day jets, this is now expanding to include World War 2, Korea, Vietnam and modern day content.

 

Sincerely,

 

The Fighter Collection and Eagle Dynamics Team

Que bueno fue recibir ese correo confirmando finalmente el desarrollo del F-15 y F-18 por ED.

http://forums.eagle.ru/showthread.php?t=105383

03 May 2013 Update

 

Well, the big news this week has of course been the release of DCS ver. 1.2.4, along with the first DCS module... DCS: UH-1H Huey! We've been really delighted with the reception of the Huey and that it has demonstrated that a talented partner can develop a module to the same standards of the other DCS modules. We hope this will put some of those concerns to bed.

 

In order to release the Huey and 1.2.4 this week, we ran out of time to include some additional changes/fixes into the installers. On Monday, we PLAN/HOPE to provide a 1.2.4 update with the following:

 

• Fixed hit point of shells in multiplayer that were independent of turret rotation on the server-side.

• Disabled the incomplete "Ultra High" visibility setting.

• Implemented the waiting screen for the Module Manager.

• Corrected helicopter exhaust effect.

• Fixed damage value for AI aircraft.

• Corrected invisible warehouses.

Helicopter takeoff from ships corrected.

• Adjusted shell aiming.

• Adjusted infantry weapon accuracy.

• AK-74 assault rifle rate of fire has been corrected.

• Fixed lock ability for non-air defense units.

• Fixed "Emission Control" for radar units.

• Advanced options waypoint that allows air unit to fly to an assigned ground unit.

• Adjusted delay between manual gear changes for CA units.

• Fixed delay after launch of IR-guided missiles.

• Repair after mast bumping is now available.

• Fixed GUI button size errors.

• Fixed synchronization of ground units in network play.

 

After that, we will evaluate the most important remaining 1.2.4 bugs and do our very best to resolve as many of them as possible in 1.2.5. Work will also accelerate on development of DCS: F-15C and DCS: S-27. I hope to talk more about those next week.

 

Matt

Que fuerte que ED esté trabajando en el F15 y el SU27....parece un sueño.

Saludos.

Inicia sesión para responder a este tema…