Presentación de DCS World (DCSW)
Yo lo he actualizado a través de Steam. Si tienes el simulador en steam, vas a biblioteca y le damos click derecho a DCS World y vamos a propiedades. En la pestaña de betas, en el desplegable, seleccionamos openbeta public beta versions. Automáticamente, steam se pondrá a actualizar a la versión 1.5
Yo no he tenido problemas a la hora de bajarlo.
Problemas? que solo podremos usar los aviones que hemos comprado por Steam. Pero para echarle un vistazo mientras viene el instalador nuevo, no está mal
Un saludo.
Por lo visto de momento no se puede descargar ![]()
DCS 1.5 Open Beta hotfix 3General‘render3D' option in /Config/autoexec.cfg restored.Empty ["condition"] variable in mission causes no flyable A/C fixed.Fixed possible data lost when missions created in old versions saved in 1.5.0.Advanced Actions panel compatibility with old 1.2.16 missions fixedBug with music continues playing when entering training mission is fixed.Quick Logout fixedThe cloud render in the main menu will not capture PC time in background of the Module manager.Fixed Unreadable and garbled characters in the MiG-15bis SPECIAL options menu for DE locale.Some localization updates.Fixed FPS counter when Oculus Rift usedDX11 crashes fixedAIMLRS will move to get valid fire position.Fixed bug with MLRS wrong fire direction on F10 view.MultiplayerMouse cursor will hide when not in use.MP chat panel position can be changed by mouse.Fixed crash to desktop after using backspace key too many times in multiplayer chat.Fixed bug when some units and buildings were not visible to clients in multiplayer.Error at the click on server list is fixed.MiG-29MiG-29. Cockpit updated.AoA, Fuel quantity and G indicators updatedUH-1HUH-1H. Door gunners will engage enemy.L-39CL-39. Will possible to assign key for "Throttle - Idle/Stop" action.Mi-8MTV2Added clickable controls: flight clock heating, battery heating, emergency and general lighting.Flashlight added (LAlt+L by default).MiG-15bisMiG-15 pilot: G-tolerance increasedF-86Gun/missile selector switch: cycle clickable fixed
The Fighter Collection and Eagle Dynamics are proud to announce the “Republic†campaign for DCS: Black Shark 2. "Republic" is a hand-crafted campaign that tells the story of you as a Black Shark attack helicopter pilot. The campaign is non-linear and has story arcs that branch based on your mission results.Features of the Black Shark 2: “Republic†Campaign:20 handmade missions with voice-oversHundreds of complex triggers that create an interactive combat environmentFully detailed mission briefings and mission mapsStoryline briefingsPlease note that ownership of DCS: Black Shark 2 is required to play this campaign.The Campaign can be purchased in the DCS e-shop for 9.99 USDThe DCS: Black Shark 2 module is required to be installed and activated into the DCS World for the campaign.Required DCS 1.5 and higher.Localisation: EN
Buenísmo... qué grande, 20 misiones...
What single element would most improve your enjoyment of DCS World? Yes, we realize you want ALL of them, but what is the one the ranks highest?
Para mi satisfacción veo que va ganando la CAMPAÑA DINAMICA,ole,ole!
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Version 2.5.4:- HTTP/2 support- Use custom SSL backend (should fix problems with overly aggressive antiviruses like BitDefender)Version 2.5.3:- Redirect to a web-page when service access is limited.Version 2.5.2:- Improved handling of the "disk full" conditionVersion 2.5.1:- Czech language code renamed from CZ to CSVersion 2.5.0:- Stability improvementsVersion 2.5.4:- HTTP/2 support- Use custom SSL backend (should fix problems with overly aggressive antiviruses like BitDefender)Version 2.5.3:- Redirect to a web-page when service access is limited.Version 2.5.2:- Improved handling of the "disk full" conditionVersion 2.5.1:- Czech language code renamed from CZ to CSVersion 2.5.0:- Stability improvements
DCS 1.5.1.46722.87 Open Beta ChangelogGeneralGround AI units now can path find around obstacles.Multiplayer events now correct show in chat.Multiplayer scores is counting now.Added NDB and RSBN icons on F10 map.GAZ-Tigr armour corrected.Fixed broken repair Su-25T.Fixed issue when AI get stuck taxiing if object is in front of a 'junction' for their route.L-39CFixed messed up textures when you change cockpit language between mission run.Fixed error on return from back seat to spectators in multiplayer mode.Mi-8MTV2Second hooked cargo can be unhooked in normal way.Fixed endless descent marker smoke in multiplayer.UH-1HFixed radar altimeter digital reading brightness.Removed small gaps in cockpit model.Fixed opacity of top green windows.Ka-50Removed duplicated HMS ring on multimonitor configuration.Fixed ABRIS map.Bf-109K-4Fixed CTD after spin.
DCS WorldEncyclopedia. Added new entries. More to come.Payload and refueling ingame panel corrected.The broken trees blending, when seeing it from cockpit is fixed.Restored Heat Blur effects for helicopters.The dust effect for wheeled vehicles corrected.Crash with moving vehicle group is fixed.Game options. The cockpit status bar option added to the gameplay panel in the game option window.Game options. The HUD language option is restored.Game options. The pressing of button in the CONTROLS panel will recognized correctly.Game options. The EXTREME settings of VISIB RANGE option are corrected.Multiplayer. The status bar IAS indication of AI aircraft is restored.Multiplayer. The Spectator external views option is added to MISC panel of game options.Multiplayer. The JOIN REQUEST panel that allows to get request for second player in the cockpit of a multicrew aircraft is corrected.ME. Crash in the "Warehouse in airport" panel is fixed.Amount of ASM Bazalt has been corrected for "Moscow" cruiser.SAM Buk (SA-11) animation now coincides with actual turret position.DCS L-39Radio and RSBN. Channel frequency will be automatically adjusted to ATC with hot runway start.Radio. 118-140 range for R-832M and multirange spinboxes is already added to ME.DCS MiG-15bisG-Load overlay indicator removed from cockpit.The airframe damage decals are corrected.DCS F-86FA left wing frame structure appearing when wing bends is removed.LocalizationChinese localization added (WIP). There is still much to do.Note: The Chinese localization is still WIP and a subject to change, so at the moment it has a number of issues with correct Chinese characters displaying. Some parts cannot be displayed in Chinese (now it’s a few elements of the CA interface as well as callsigns). We are sorry for any inconvenience.
Van a buen ritmo eh?! ![]()
Thanks for the write up, Beach.
It's probably worth explaining a little more about the genesis for the Red Flag campaigns and the way in which they were created.It was Matt's idea to create the campaigns (there are two: F-15C and A-10C). We thought that I could write a fictional narrative and associated mission briefings centered around attending RF, while Matt could employ his fiendishly good mission building skills to make the narrative come alive in the air.Before we started, we went to an expert who had attended multiple RFs, including as overall mission commander. He gave us the insight that was required to create something that is as close to the real thing as you can get.At an unclassified level, the expert gave us a typical plan for the overall two-week exercise, described all the 'evolutions' that take place during an RF, outlined the typical learning outcomes, and showed us the way in which they are administratively and tactically run. He talked us through the range space, showed us where and how the 'war' is 'fought', and gave us scenario outlines that we could use to create an RF in DCS.It's this insider knowledge that, in my mind, makes these two campaigns so unique and exciting.From there, Matt and I sketched out the broad plan for the 12 or so missions, defining objectives, components and mission flow, before Matt set about actually creating the sorties in his usual 'balls to the wall' style. I test flew the missions and then wrote the narrative and put together the mission planning materials.After that, we created the custom radio scripts and Matt put in the triggers, ensuring that the missions fly and feel authentic. And we test flew again to ensure that they were not too difficult... but, as Beach says, there is no quarter given for buffoonery.Beach hasn't really discussed the supporting documents that come with the campaigns, but suffice you say that for the F-15C campaign, we ended up with26 Pages of tactical briefingsThese are short summaries that you can read before each mission if you don't want to spend too much time going through the narrative.These briefings are presented on the mission summary page before each mission, so you don't have to have anything open other than DCS.100 pages of narrative and briefingsThis amounts to about 22,000 words and was designed to really draw you into the campaign, help you suspend disbelief, and give you all of the details you'll need to successfully complete each mission.It contains the fictional narrative, tactical summaries of what happened 'the day before' and what is expected to happen 'today', as well as very detailed briefings for the forthcoming evolution: mission flow, timings, players, goals, radio call signs, tactical plans, threat assessments, motherhood briefings, mission administration and so on.It is also illustrated, with lineup cards for each mission that you can print and use, and maps of the NTTR airspace.The use of the tactical briefings means that if you just want to fly and have fun, you can do that.But, if you're like me (and like the real life guys flying RF), the 100-page version will ensure that you'll spend as much time (if not more) reading the briefings and planning in the mission editor than you will actually flying...What I believe we ended up with the is the most rounded, most authentic, and most engaging of any of the campaigns I have flown in the DCS suite. Of course, you could accuse me of bias, but you can make up your own minds...For me, the most satisfying thing about the missions Matt crafted is that they really do push home the importance of operating as part of a large force, which is one of the fundamental objectives of Red Flag. If you go out to the range space as a singleton, you'll die quickly and you will fail the mission. If you lose SA early, you will die and fail the mission. If you violate your range space, you will fail the mission. But if you work with the other players, hit your ToTs, stay on station for your vul times, fly the CAPs properly, maintain SA and do what the mission plan asks of you, you'll likely succeed.I don't care that this is a simulation of, er, a simulation - as Beach says, flying back down the Sally Corridor having completed a mission gives you a real sense of accomplishment.Anyway, just wanted to make sure that you guys have a complete picture of what's coming your way.
DCS World is now working in Vive and we are currently testing the VR game controllers for cockpit interaction.
JO-DÓ!!
:startle: ![]()
Que alegría para los que estamos dándole candela al F-15 ![]()




