Presentación de DCS World (DCSW)


DCS 1.5.4.55169 Update 2The main task of today's update is the Early Access of DCS: F-5E Tiger IISeveral fixes and corrections:Ground vehicles will not call dust effect from concrete surfacesSu-25T. Added animation of baro altimeter failure flagMi-8MTV2 and UH-1H. Fixed crash when player helicopter with selected cargo is destroyedFlaming Cliffs. Error when DRM button pressed fixedSu-27. Incorrect Mechanical Devices Indicator fixedMP. Added role selection window localizationDCS Hawk by VEAOControls indicator now shows with RCtrl+EnterWeapons selector has been fixedFlaps and gear down now affect flight modelRudder yaw sensitivity has been tweakedAden gun pod texture added
Caucasus Map for 2.5 Update - 23 July 2016Dear all,I have a little news for you on the updated Caucasus map for DCS World 2.5. A key part of DCS World 2.5 will be the unification of the Caucasus and Nevada maps (and all other future maps). In order to do this, we first need to update the Caucasus map to the T4 map standard (as the Nevada map is).Initially, we planned just to update the file structure and field textures, but we later decided to greatly expand on that. Because the Caucasus often servers as the first impression for new DCS World users, we feel it important to have a more substantial update that matches map quality to vehicle module quality. While the attached summer season images are still very much Work-In-Progress (with a lot of fixes, tuning and some pretty big changes to still come), they do provide a glimpse of where we are going.In the attached images, you may notice the following: updated / higher resolution textures for almost all terrain surfaces, airfields, and ground objects; new tree system for both forests and “urban areasâ€; much greater population of forested areas; several new ground objects with improved geometry detail; deferred lighting system; new water renderer; procedural grass; corrected river and lake parallax; and improved shadows. We also hope to include a higher resolution terrain elevation mesh, but no promises on that. In previous images, we showed off how the updated map is looking from “squirrel cam†level, but today we thought we’d raise the camera up a bit.Once the map update is near final with concreate poured, we can provide more details. However, prior to then, too much can still change to make any additional feature statements.We share your desire to have “the great unification†happen as soon as possible, as it will make the lives of both developer and customer a lot easier. However, this map update is long overdue and will need to be completed before that can happen. We are still looking at this being completed by the end of 2016.All in all, this is going to be a pretty extensive update to the map and we think will breath some new life into this region for both past and future missions. Best of all, we are providing this extensive map update for FREE.Thanks




Version 2.6.18:- Added option to disable webseed as a workaround when torrents crash (rare).- Run the game after uninstalling a module with Module Manager
DCS 2.0.3.55457Synchronisation with DCS 1.5.4F-5E integrated.DCS WorldF10 map aspect fixed for multimonitor configuratonAutomatic guns accuracy correctedEN, RU, ES localization updatedFixed Xbox360 controller bugUH-1, Mi-8. Fixed issue with absent crosshair on cargo indicator at small display resolutionsWrong second track replay probably fixME. Lost audiofile-name from trigger action fixedCorrected Japan database entryFw 190 & Bf 109 MW50 tank contents will change aircraft weightMP. On the screenshots will be visible not only first line of multiplayer chatAdded auto mapping axes to X-55 RhinoFixed crash in Weather.dllFix of late activated ground units that did not start after activationConflict of cockpit skins of A-10C and F-86 fixedMultiplayer. New integrity check systemMultiplayer. Reworked aircraft motion algorithms to improve resistance to lagsMultiplayer. Added an input adjustment possibilityNew Campaign Builder design with multi language supportME. Payload panel. Added skin preview in the 3D viewME. Added new trigger UNIT’S ARGUMENT IN RANGE for checking animation argument for any 3D model in missionME. Added new trigger PLAYER’S UNIT ARGUMENT IN RANGE for checking animation arguments for player’s 3D model of unit in missionME. Added the ability to place helicopters on the ground for the cold and hot startEncyclopedia. New 3D viewOptions panel. New designSupport of hot plug of input devices nowModule manager. Added DRM button for activation/deactivationReturned moon in the skyCorrected animation of airshow coneOculus Rift. RadioCommunications and triggered messages menu font increasedOculus Rift. Kneeboard and terrain clipping issues fixedOculus Rift. Oculus Zoom action added to "UI layer" input optionsOculus Rift. VR settings can now be applied without restarting GUIAI aircraft with type "uncontrolled" will able start from an aircraft carrierRestored wingtip trails of propeller driven aircraft. Humidity factor addedEncyclopedia. Missing 3D models for Weapon category addedAI aircraft. The visible restrictions of sensors will not inherit from previous mission. Example: if previous mission was at night the optical sensors will not have very limited range in the next daylight mission.Updated MiG-29A model.Empty "type" unit in ME and immortals this unit in sim (when launch mission_ver153 on branch 154)Crash during bombing buildings fixedUser snapview saving restoredCrash while changing options fixedIn-cockpit TrackIR functionality corrected. Influence of mouse and default camera position was switched off.AI B-1 and F-14 will not be able to fly without wingDamaged AI aircraft will return to the nearest airfieldCorrected dogfight logic of AI WWII fightersSun will not be visible through objects and cockpitManpad AI will not ignore time for lock targetFixed bug with all single fired shells, they will not fly-trough targetsMultiplayer. Server list sorting restoredGUI. Menu music will not restarts when changing activity in the menuGUI. AIM-9M/P will be available in payload panelAIM-9P updated 3D modelAIM-9P5 missile was introduced. The missile has more advanced, all-aspect guidance seeker compared to the 9P variant.Su-25T. ECM will not work without ECM pod installedTrack IR. Add option “TrackIR external views†enable/disableTrack IR. Vertical angle origin takes into accountGUI. Open/save dialogs will work fasterInput. Cell with keyboard/joystick combo will able to select after axis command has been assignedVideo recording function restoredA-10's AIM-9 missile mount correctedMortars will fireEncyclopedia. Added some new weapon articlesATGM Vikhr will not be drop out of guidance channel with sidewindSu-25T. Added animation of baro altimeter failure flagInput chat commands moved to separate UI layerDCS C-101 by AvioDevVSI fixedFixed markers lights test function.Canopy functionality fixedTARSYN synchronization panel clickability fixedAnnunciator panel fixed (front and rear)Added canopy reflection effect (WIP)Fixed seat adjustment switch (rear cockpit)Fixed rear cockpit animationFixed red colour smokeFixed some cockpit texturesFixed some external model bugsFixed Gun Pods code for CCCorrected mirror far vision.Modified Special Options interface according to new appearance.Changed EB and CC available tasks in ME.Added CC Sea Eagle missile launch capability for AI.DCS Hawk by VEAOFalling-out-the-sky issue resolved.W key fixed – both toe brakes on.Fuel burn refined.Sight glass 3D object fixed – work in progress.Sight glass holders transparency fixed.TrackIR view limits set.Canopy glass external model more transparent.Brake pressure increased to hold aircraft on full power.Parking brake keyboard and joystick shortcuts set (LCTRL+W = off, RCTRL+W = on).Flaps changed default to F = next detent, LSHIFT+F = previous detent and renamed to Flaps group.Controls indicator now shows with RCtrl+Enter (WIP).Weapons selector has been fixed.Flaps and gear down affect flight model better.Rudder yaw sensitivity has been tweaked.Aden gun pod texture updated.DCS M-2000 by RAZBAMFM Bug fixesMagic not firing bug fixSTT radar lock loss bug fixTAS CCIPOBL INS UpdateCCRP TAS bug fixDCS L-39L-39ZA. PUS-0 lamp logic for bombs correctedL-39ZA. SERIES-2-4 rockets switch logic correctedL-39ZA. Hardpoint lamp indicators logic correctedAWACS item added to radiomenuL-39ZA manual. Corrected the weapon status panel descriptionFix of causeless fire in the hangar and formation below other aircraftAdded gauges with imperial scalesL-39ZA. Gunsight will be always functional, independently by mount/unmount checkbox for L-39C.DCS A-10CFixed bug with WP bearing displays on HUDOxygen QTY pointer will move not discrete when test oxygen button depressedDCS F-86FAdd new liveries (Canada,US Air Force (Green),US Air Force (Skyblazers),US Air Force (Squadron 39)DCS FC3Su-27. CN Flight Manual updatedFlaming Cliffs. Error when DRM button pressed fixedSu-27. Incorrect Mechanical Devices Indicator fixedDCS UH-1HSome improvements and bug fixes for Sling load operationsThe hints now in Kneeboard (later it will fully removed from screen)Fixed crash when player helicopter with selected cargo is destroyedDCS Mi-8MTV2Some improvements and bug fixes for Sling load operationsThe hints (about Weapon status, sling load status) now replaced to KneeboardNow the ground crew can be called without setting an intercom, but opened WindowR-863 in default is tuned on ME frequencyDefault position of the switch ДЕÐЬ-ÐОЧЬ depends on the time of dayFixed failures in MEAdded view on Cargo from pilot seats (LShift + LAlt + С), will tuned laterFixed mirrors status during mission startParking brake fixedAfter Hot start: pitot heating initialize, SARPP init state, Air Inlet Particle Separator System is initialize, GMC-1A already slavedHuman radio modulation changed to AMTail Rotor Control Failure, repair fixedAdd animation for Rotor Swash Plate and TailRotor HubFixed crash when player helicopter with selected cargo is destroyedDCS SA342 by PolychopAdded SA342L model featuring Gun, Rockets, new camera with only daytime view, no NVG, rockets recoil to be corrected laterAdded SA342L separated manualNow both internal cockpit pilots bodies can be hidden using RShift+P key in sequenceCorrected Flight Model in turnsCorrected Flight Model in divesCorrected HOT3 missile to explode as soon as wire is cutCorrected Rotor torque behavior depending on speedCorrected pitch and roll stick sensitivityCorrected helicopter skids behavior at groundNow helicopter can land in grassNow external pilots bodies don't show when helicopter is set as uncontrolled in MEExternal copilot body is still visible when helicopter is set as static in ME, will be fixed laterCorrected campaign missions to keep player current stageCorrected COMB warning at Alarm panel and manual accordinglyCorrected Flares now reload when rearmingCorrected Engine sound not to change while in Torque testCorrected Trimming with Magnetic brakeCorrected wool wire to correctly reflect wind directionCorrected NADIR VENT parameter to display absolute direction the wind comes fromCorrected SAS authority during turnsDCS MiG-21bis by LeatherneckTuned Engine for acceleration & climb performance adherance.ASP Reticle offset fix for windy conditionsDCS Black SharkAnimation of ejection sequence fixedParking brake fixedAircraft repair will working on FARPDCS Combined ArmsVR correctedGround vehicles will not call dust effect from concrete surfaces
DCS 1.5.4.55584 Update 3The Museum Relic (MiG-15 and F-86F) campaign release!DCS WorldMultiplayer. Improved aircraft motion algorithms.TrackIR input data separated to own cpp, cockpit will use angles from trackIR directly (like in old way).Removed “headtracking disabled†message.Artifacts on Maverick's IR-view and Shkval view fixedInput chat commands moved to UI layerTrim will working when secondary FFB device connectedModule manager. Added DRM controller for campaignsSu-25T. Incorrect Mechanical Devices Indicator fixedSu-25T. Updated Chinese version of the Georgian Oil War campaignDCS FC3Su-33. Incorrect Mechanical Devices Indicator fixedDCS F-5E Tiger IIAIM-9P5 missile correctedAA1/DG mode tunedHUD circle tuned in MSL modeDamage model correctedAuto lock corrected in MSL modeDCS crushing on using GUNS fixedFix G-limited indication in MSL modeFix aircraft behavior at IDLE Engines on high-altitude airfieldsFix ChoÑks animation linked to canopy animation on net phantomAdded possibility to change laser code for GBU-12Added laser code for GBU-12 to kneeboardSmoke engines adjustmentAdded LAU-68 for FFARMk5 FFAR HEAT - improved FMRocket rotation frequency adjustmentDispersion of FFAR increasedFix Radar "In Range" indicator doesn't flash when below minimum rangeDCS will not hangs at weapon release if RIPPLE mode selectedAdded control of radar indicator brightnessChanged default radar indicator brightnessWing brake fixedCorrected only one attempt to lock-on after ACQ button release in radar search modeAdded nose ballast, when inboard fuel tanks are carried.Radar elevation controls will not stop working after target lock is brokenFixed wind in FMTail light will flashing on net phantomDCS M-2000 by RAZBAMSuper radar fixMagic selection bug fixVTB STT display for CCM.Dropping contacts when out of STT range.Checks that STT target is within the +/- 60º cone.DCS C-101 by AvioDevReworked cockpit structureRadios (VHF, UHF, intercom) implementation. Front and rear cockpitNew cockpit (knobs, oxygen system, tap on glass...) realistic sounds. Front and rear cockpitTweaked AI takeoff performanceModified mirror visionIntegration work between front and rear cockpit continues. Several improvementsDCS Mi-8MTV2Repair crash fixDCS Ka-50Chinese flight manual updated
Hola everyone,A little update... today the Caucasus map for DCS World 2.5 had its terrain elevation resolution increased by an average of 400%. This has eliminated almost all sharp edges to the terrain; and it's added rolling hills, much more detailed ridges and mountain sides, and provided many new places to hide down low.I'll try to post some images in the coming weeks.Yes, this is still a FREE upgrade planned for later this year.Thanks
DCS 1.5.4.55952.150 Update 4DCS WorldFixed crash after exit from multiplayer.Labels format now forced in multiplayer game from mission file (custom labels script should be added to mission file manually).Trimmer method now selecting correctly for FFB and nonFFB devices.DCS can be closed by Alt+F4 combo (need to add ‘respect_alt_f4 = true’ line to autoexec.cfg).Encyclopedia: R4M rockets description added.DCS Bfâ€109 Kâ€4Module is in release status now.Added new skins.DCS Fâ€86FFixed missing wing tank pylon textures on s ome LODs.DCS Fâ€5E Tiger IIRadio channel presets now loading in a prepared mission.Fixed frequency rounding in preset channel chart.DCS UHâ€1HFixed frequency rounding in preset channel chart.
DCS 2.0.3.55945.98 Update 1DCS WorldFixed crash after exit from multiplayer.Fixed black screen on second mission run after change MSAA.Labels format now forced in multiplayer game from mission file (custom labels script should be added to mission file manually).Trimmer method now selecting correctly for FFB and nonFFB devices.DCS can be closed by Alt+F4 combo (need to add ‘respect_alt_f4 = true’ line to autoexec.cfg).VOR now works on NTTR map.Added DRM control buttons for paid campaigns.Encyclopedia: R4M rockets description added.DCS Bfâ€109 Kâ€4Module is in release status now.Added new skins.DCS Fâ€86FFixed missing wing tank pylon textures on s ome LODs.DCS Fâ€5E Tiger IIFixed wind calculation in FM.Radio channel presets now loading in a prepared mission.Fixed frequency rounding in preset channel chart.Tail position light now flashing on net phantom.DCS UHâ€1HFixed frequency rounding in preset channel c hart.DCS Miâ€8MTV2Fixed crash when repair.
No entiendo que el Bf109 lo pongan ya como versión final si aún no le han implementado el armamento externo ( cañones y cohetes ).... dijeron que si lo iban a implementar pero no dieron fechas..
los cañones y cohetes no estaban presentes en la beta, si se ponian era posterioremente, han sacado la versión estable, por lo que le pueden seguir añadiendo funcionalidad como han hecho en otros modulos que tambien son release.
Mientras, nuevas imagenes aparecidas en el newsletter de hoy del caucaso 1.5.4 vs 2.5





Es espectacular el cambio. Pero siendo sincero, no paro de preguntarme los requisitos que vamos a necesitar para verlo así con unos buenos FPS... Se centrará más en la gráfica? En el procesador? Ram?
Gracias por la info.
mas de uno como se le vaya un poco el avion/helo se traga unos cuantos arboles jajajajajajaaj
